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> [Suggestion] A few requests, Can we has...

 
post May 7 2012, 13:01
Post #4041
Evil Scorpio



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Can we have a separate inventory space to store equipment we don't use but wanna keep? I have some old stuff I keep just for collection purproses, so it would be nice to have a separate "chest" for it. After you move it there - it would be shown only on its screen, and don't take space on equipment selection/inventory/item world and other screens. Even if it will be only for 100 slots - it will be very useful.
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post May 7 2012, 15:29
Post #4042
918



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Can we have a "Global Ranking System"!

I assume that all the userdata is stored in some mysql-db. So retrieving data from there wouldn't be a difficult task to do. and It would be so cool to see who's just above me!

Something like this:

Name..........lvl..Experience..Class..HP..MP.. ...
hitokiri84....365...888888888..???....
Evil Scorpio..270....99999999..Dual...
918............73.....1222222..Niten..
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post May 7 2012, 15:33
Post #4043
Evil Scorpio



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QUOTE(918 @ May 7 2012, 17:29) *
Can we have a "Global Ranking System"!

I assume that all the userdata is stored in some mysql-db. So retrieving data from there wouldn't be a difficult task to do. and It would be so cool to see who's just above me!

Something like this:

Name..........lvl..Experience..Class..HP..MP.. ...
hitokiri84....365...888888888..???....
Evil Scorpio..270....99999999..Dual...
918............73.....1222222..Niten..

We don't need to transform HentaiVerse into a shitty X-Box Live with achievements, ranks and all this dumb stuff. (IMG:[invalid] style_emoticons/default/dry.gif)
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post May 7 2012, 16:15
Post #4044
LangTuTaiHoa



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QUOTE(Evil Scorpio @ May 7 2012, 20:33) *

We don't need to transform HentaiVerse into a shitty X-Box Live with achievements, ranks and all this dumb stuff. (IMG:[invalid] style_emoticons/default/dry.gif)


Achievement Unlocked: Being an A-Hole (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
We all know who gets it first (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 7 2012, 16:29
Post #4045
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QUOTE(LangTuTaiHoa @ May 7 2012, 06:15) *

Achievement Unlocked: Being an A-Hole (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
We all know who gets it first (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/tongue.gif)

Everyone?
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post May 7 2012, 16:37
Post #4046
ChosenUno



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A serious suggestion:

I think 1H+S needs a buff. The concept of having to get hit to be able to counter makes sense, but in HV that's a really horrible idea IMO. You can't really tank 10 mobs while wearing them down 1 by 1, that's just not possible.

So my idea to buff counter is this: Keep the current counter counter ((IMG:[invalid] style_emoticons/default/laugh.gif)), but make it separate for every monster's attack. Meaning if you manage to avoid getting damaged for that attack, you'll get a roll for counter.

As for the increase in proficiency, how about <100 chance to apply stun/weapon proc, <200 chance to apply weapon proc/stun, >200 chance for it to crit? Plus maybe increasing the cap for chance to counter to around 70-80%? In addition, make it so that the counter damage starts at 50% for 0 prof, up to 100-120% for >200 prof?

I think that making the counter also miss-able provides a good balance.

I don't think my suggestion is too out there, simply because in order to get this, you need to risk getting hit. With mobs hitting for 400-500 a hit, and block chance hovering around 40-50%, I think that this is quite balanced.

What do you guys think?
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post May 7 2012, 17:10
Post #4047
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QUOTE(ChosenUno @ May 7 2012, 16:37) *

I think 1H+S needs a buff. The concept of having to get hit to be able to counter makes sense, but in HV that's a really horrible idea IMO. You can't really tank 10 mobs while wearing them down 1 by 1, that's just not possible.

Do you know that when you equip an eth, the counter will do void damage instead of crushing?

Also, you do not have to take damage for triggering counter, just a successful block will roll for it.

The block system is already great, it ignores all damage upon successful RNG, and cant be diminished by burden, unlike Evade. So you can easily stack up 30% with shield alone and at least 60% with Shield Armors, meaning you can easily capping 50% counter chance (think about it, 60% block that ignore all damage and 50% counter that dealt 1.5x damage each turn, not each round). Besides, the counter damage is very high and does about 1.5x weapon damage (though I would like to see it buffed up to 2x damage).

The current counter system is already powerful enough, but the shield itself need more buff

This post has been edited by Coma: May 7 2012, 17:13
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post May 7 2012, 19:14
Post #4048
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Bucklers / kites / towers need the mitigation levels of leather / kevlar / plate gloves respectively to be worthwhile.
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post May 7 2012, 23:32
Post #4049
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a new Game
Rage Gem Gives 50% of your overcharge

Great for Special moves

New stat Luck
Gives you X% chance of critical hit
Gives you X% chance to avoid critical hits
Gives you X% chance for X% better item drop
Gives you X% more chance to get a Gem Drop
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post May 7 2012, 23:52
Post #4050
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IMO the reason why 1H (and DW as well) are perceived as a shitty style is not due to the fighting style itself (for the most part), but because 2H is better. As long as this notion still hold, there're no sane way of boosting the single-target fighting style to be as good as 2H, except for some niche application.

BTW, parry can trigger counter too.
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post May 8 2012, 00:24
Post #4051
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1H still can be good for FSM on IWBTH, 'cause you can one-shot him when he have 25% HP. Since it's the most dangerous stage (thx to agitation) - it's a nice feature. Of course taking off other 75% percents of his health takes like forever, but that's another story... (IMG:[invalid] style_emoticons/default/dry.gif)

EDIT: fixed the percentage error. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Evil Scorpio: May 8 2012, 01:39
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post May 8 2012, 01:35
Post #4052
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QUOTE(Evil Scorpio @ May 8 2012, 00:24) *

1H still can be good for FSM on IWBTH, 'cause you can one-shot him when he have 25% HP. Since it's the most dangerous stage (thx to agitation) - it's a nice feature. Of course taking off other 85% percents of his health takes like forever, but that's another story... (IMG:[invalid] style_emoticons/default/dry.gif)

Sorry to be niptucking, but it is 75%.

Yes, 1H + Shield skills are and can be the most powerful tool when played correctly, especially against bosses. Though it is somewhat lackluster when against high level arena and grind rounds because all three chains are single-target only
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post May 8 2012, 01:44
Post #4053
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inb4 Shield Boomerang.
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post May 8 2012, 01:48
Post #4054
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Exquisite Buckler of the Captain
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post May 8 2012, 01:48
Post #4055
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QUOTE(derpymal @ May 8 2012, 03:44) *
inb4 Shield Boomerang.

That would be a nice skill. But technically I doubt it's possible to perform such trick with a tower shield.
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post May 8 2012, 01:52
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Ya know, there was a time, though only for a short period, that using 2H might not be a good idea. I think it was right after the patch that enable 'agitated' monster. Using 2H, and you're in a serious risk of either getting gang rape or curbstomp in 1 turn. Even a not-so-vocal guy like cmal (derpymal) whine about it. I didn't, though. (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 8 2012, 03:07
Post #4057
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QUOTE(buktore @ May 8 2012, 04:52) *

IMO the reason why 1H (and DW as well) are perceived as a shitty style is not due to the fighting style itself (for the most part), but because 2H is better. As long as this notion still hold, there're no sane way of boosting the single-target fighting style to be as good as 2H, except for some niche application.

BTW, parry can trigger counter too.


I think evade, resist and monster misses should also allow you to counter, but that's just me (IMG:[invalid] style_emoticons/default/laugh.gif)

The reason I suggested this is because of how slow 1H felt. Sure you can kill FSM faster, but that's once a day. For the rest of the day, you'd be shelving 1H. I don't think that's a good idea.

The only reason why 2H is OP compared to the other styles is Domino Strike. With a cap of 80% chance, plus the ability to hit a maximum of 9 mobs in 1 turn, the damage output per turn is potentially outrageous. We can say that you're basically a melee mage (IMG:[invalid] style_emoticons/default/laugh.gif). The other 2 unfortunately does not have that. Therefore their killing speed is *very* slow.

Besides, I don't think having the chance to counter every time you manages to avoid damage, be it from evading/block/parry/resist/misses is that imbalanced. It makes sense in a way if you think about it. Now, I'd also lower the damage at the start, since you will have more chances. Right now it is 150% according to Coma, so maybe 100%? In addition, making it miss-able would also makes sense.

I think for DW, having the off-hand with 2x critical chance would be good, don't you think? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 8 2012, 03:24
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Come on... What are you afraid of!? (IMG:[invalid] style_emoticons/default/rolleyes.gif) ... If you really intend on making non-2H more popular, you need to start throwing around the the 'N' word! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 8 2012, 03:28
Post #4059
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QUOTE(buktore @ May 8 2012, 08:24) *

Come on... What are you afraid of!? (IMG:[invalid] style_emoticons/default/rolleyes.gif) ... If you really intend on making non-2H more popular, you need to start throwing around the the 'N' word! (IMG:[invalid] style_emoticons/default/tongue.gif)


Nah (that's the one? (IMG:[invalid] style_emoticons/default/tongue.gif)), I think 2H is perfect where it is now, especially if you're using estocs. Killer machine, but very vulnerable.

As you go up in levels, I believe the damage output of 2H is preferable to the survivability of 1H+S/DW. This is because when you are level 300+, you already have a lot of survivability from your stats, therefore killing speed outweighs the slowness of DW/1H+S.
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post May 8 2012, 03:41
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Make Spirit Stance add Another +10-25% for Off hand Strike for DW.

Make Infusion Add dmg to off hand strike as well!

This post has been edited by ExTe: May 8 2012, 03:42
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