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> [Suggestion] A few requests, Can we has...

 
post Dec 6 2010, 20:43
Post #401
hgbdd



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QUOTE(Sayo Aisaka @ Dec 6 2010, 18:23) *

Or the "new stuff" could be upgrades to Galleries, or Hentai@Home, or the main site. As opposed to the irrelevant diversion that is the HentaiVerse. (IMG:[invalid] style_emoticons/default/smile.gif)
He already told HV it's an "idle priority" project, don't make him "work" in the "hobby" time.
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post Dec 15 2010, 06:45
Post #402
Razorflame



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Is there any way that you can very slightly (and I mean very slightly) increase the drops that happen in Item Worlds by chance? Nothing too dramatic, just like a tenth of a percent or something like that.

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 15 2010, 21:46
Post #403
hgbdd



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QUOTE(Razorflame @ Dec 15 2010, 04:45) *

Is there any way that you can very slightly (and I mean very slightly) increase the drops that happen in Item Worlds by chance? Nothing too dramatic, just like a tenth of a percent or something like that.

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
Play Hard setting.
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post Dec 15 2010, 22:01
Post #404
Razorflame



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QUOTE(cmdct @ Dec 15 2010, 13:46) *

Play Hard setting.


Eh...

Also, I came up with some an idea for a new training:

A new training that improves a players chances to get a Token at the end of an arena and as drops from monsters.

I've also had an idea for a possibility (but maybe they won't work due to limitations with the programming of the game):

Each round has a random weather pattern:

Clear: No chances
Raining: Wind/Cold Damage Improvement, Fire damage reduction
Thunderstorm: Electric improvement, Fire reduction
Hailing: Cold Damage improvement, Wind reduction
Dust Storm: Wind improvement, Electric reduction
Meteor Showers (rare): Holy improvement, Dark reduction
Sunny: Fire/Holy improvement, Cold/Dark reduction
Snowing: Cold, wind improvement, Soul reduction

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post Dec 16 2010, 04:26
Post #405
grumpymal



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Allow Counter be able to proc more than once like it used to. Tie it to proficiency and cap max number. Shields suck pretty hard once Evade overtakes Tanking.

I still like my old idea of making Counter Parry triggered and then making the Shield proc minor crushing damage with a short Stun/Confuse status, though.
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post Dec 16 2010, 13:41
Post #406
Death Grunty



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Please give us an option to see base (Proc) duration of equipment.
I have those Bronze Sword Chucks and they can get another turn at 100 or 300.. To find out It'd need another 70! levels.
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post Dec 16 2010, 16:13
Post #407
Ichy



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QUOTE(cmal @ Dec 16 2010, 05:26) *

Allow Counter be able to proc more than once like it used to. Tie it to proficiency and cap max number. Shields suck pretty hard once Evade overtakes Tanking.

I still like my old idea of making Counter Parry triggered and then making the Shield proc minor crushing damage with a short Stun/Confuse status, though.

A good suggestion (IMG:[invalid] style_emoticons/default/smile.gif)


A small suggestion from my side would be to allow Arcane Focus and Heartseeker in IA slots.


This post has been edited by Ichy: Dec 16 2010, 16:24
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post Dec 16 2010, 19:32
Post #408
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Two suggestions:

1. That the karma level add a bonus to the quality of the equipment dropped.

2. Full HP/MP refill after a successful item world.
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post Dec 17 2010, 00:38
Post #409
grumpymal



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QUOTE(Death Grunty @ Dec 16 2010, 06:41) *

Please give us an option to see base (Proc) duration of equipment.

I would settle for a decimal point.

QUOTE(Ichy @ Dec 16 2010, 09:13) *

A small suggestion from my side would be to allow Arcane Focus and Heartseeker in IA slots.

We've been asking for that for a while and not likely to happen. The Spike Shields aren't even on IA, and they're less useful than the four we've already got.

QUOTE(Cyberdemon @ Dec 16 2010, 12:32) *

1. That the karma level add a bonus to the quality of the equipment dropped.

Ahahahahahahahahahaha.
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post Dec 17 2010, 01:18
Post #410
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QUOTE(cmal @ Dec 15 2010, 23:26) *

Allow Counter be able to proc more than once like it used to. Tie it to proficiency and cap max number. Shields suck pretty hard once Evade overtakes Tanking.

I still like my old idea of making Counter Parry triggered and then making the Shield proc minor crushing damage with a short Stun/Confuse status, though.

How about an extra possible counter attack every 75-100 prof (so every 75-100 levels ish, assuming you keep your prof up)? That would essentially max them out at 5 counters, and seeing as how there are like only 8 people anywhere between lvl250-300, it's not like people are suddenly gonna all swap to bucklers.

QUOTE(cmal @ Dec 16 2010, 19:38) *

Ahahahahahahahahahaha.

This. Over and over again.
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post Dec 17 2010, 02:56
Post #411
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I think that an option should be added to inventory screens to discard of equipment you don't want and you don't want the publicity of selling to the bazaar or to clutter up the bazaar.

It isn't really necessary, but it might be helpful to some users...
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post Dec 17 2010, 03:03
Post #412
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about healing wind. it would be great if we knpw what's coming in the next phase, so we don't throw our item uselessly.
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post Dec 17 2010, 15:51
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Death Grunty



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Skill Suggestion.

Paradigm Shift α (or Change Fighting Style)
Cost: 50% Base SP
Description: Change Fighting Style to Equipment Set 1

Paradigm Shift β (or Change Fighting Style)
Cost: 50% Base SP
Description: Change Fighting Style to Equipment Set 2

Paradigm Shift γ (or Change Fighting Style)
Cost: 50% Base SP
Description: Change Fighting Style to Equipment Set 3


You get the gist. Change equipment sets midbattle. Although I'd prefer if it was restricted to mage sets only and melee sets only. Basically no jumping from melee to mage or vice versa. Because everyone would abuse that to change to mage, ether theft mp and change back to melee.
Mages could switch between different mage sets like.. an elementalist set, heaven-sent set and mjolnir set.
Melees could switch between melee sets.
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post Dec 17 2010, 16:09
Post #414
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@ Death Grunty

That's a tad optimistic if it's a serious request IMO... I will be one fucking happy man if I could change just the weapon alone.

QUOTE(cmal @ Dec 16 2010, 09:26) *

Allow Counter be able to proc more than once like it used to. Tie it to proficiency and cap max number.


What's the number you have in mind? If it's too high, I fear it would have more offensive power than DW, and that doesn't sound right to me... the idea of shield can proc stun is great, however.

Make the Counter could proc weapon's proc doesn't seem to break anything AFAIK.

QUOTE(cmal @ Dec 16 2010, 09:26) *

Shields suck pretty hard once Evade overtakes Tanking.


I believe that the original idea of 1H is to use Tank gear instead of Evade, the problem here is that Tank gear suck, not the shield. If something should be fix, it would be this.


* Note that I'm talking here on the view of 1H compared to the current state of other fighting style, not the overall balance (IE: melee & maging)



PS. Who cares about 1H!? Just make Niten gain prof and fuck everything else! (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by buktore: Dec 17 2010, 19:31
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post Dec 17 2010, 18:51
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This may seem odd to a few of you but would it mayhap be possible to get an option to disable (or at least cripple) EXP gain and instead gain Prof. points faster?

I may be alone about this one though, I can hardly keep up my Prof. with Leveling, Sure I could Montage a year from now but... Is that really what should be needed?

Cat aura sure has it pro/cons. Or I'm just missing something...
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post Dec 17 2010, 19:03
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marcho



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As you climb in levels you'll start to level more slowly. Also you can play on cake and in grindfests to get less exp per actio (so a higher prof to exp ratio... although you arent actually getting prof faster, just more per level)



Some sort of AOE skill for melee weapons would be nice. All target AOE, not just domino strikes.
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post Dec 17 2010, 20:19
Post #417
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QUOTE(marcho @ Dec 17 2010, 18:03) *

As you climb in levels you'll start to level more slowly. Also you can play on cake and in grindfests to get less exp per actio (so a higher prof to exp ratio... although you arent actually getting prof faster, just more per level)
Some sort of AOE skill for melee weapons would be nice. All target AOE, not just domino strikes.


I know what you mean- 'tis true. But even Cake gives what.. 4-600/round, Guess It's back to that as well for me.

As for the Suggestion for AE on melee, I fully agree, It would be neat with something other then Domino... Brainstorming here...

Buffer "Elemental Spike Damage"
Does 0 bonus damage. But instead of Base damage (Slash/Peirce/Crush) it uses pre-existing elemental effects from the enemy. But with a splash (1 Range) damage.

In other words, A is affected by Fire as is C. B however is Frozen. We apply "Elemental Spike Damage" and hit B using our 2H Katana (Which would cause Slash damage normally) but is instead causing Cold Damage splash and thus making A/B taking extra damage due to being frozen.

Skill "CrossCut"
Slashes All enemies at once.

Not all that fancy at first, nor is the "Elemental Spike Damage" but say you cast a Meteor and Snowstorm. Then hit ESD, and finish with a CrossCut.
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post Dec 18 2010, 00:19
Post #418
hgbdd



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QUOTE(Tearlow @ Dec 17 2010, 18:19) *

I know what you mean- 'tis true. But even Cake gives what.. 4-600/round, Guess It's back to that as well for me.
I need more than 33 million XP to level up, and Hito the guy with highest level, last time he post about it he needed like 40 million XP just to raise 1 stat point. The point is even if it's dificult for now to maintain the proficiencies high due your XP bonus, they will catch "soon"
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post Dec 18 2010, 00:23
Post #419
grumpymal



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QUOTE(Death Grunty @ Dec 17 2010, 08:51) *

Skill Suggestion.

Paradigm Shift α (or Change Fighting Style)
Cost: 50% Base SP
Description: Change Fighting Style to Equipment Set 1

Paradigm Shift β (or Change Fighting Style)
Cost: 50% Base SP
Description: Change Fighting Style to Equipment Set 2

Paradigm Shift γ (or Change Fighting Style)
Cost: 50% Base SP
Description: Change Fighting Style to Equipment Set 3
You get the gist. Change equipment sets midbattle. Although I'd prefer if it was restricted to mage sets only and melee sets only. Basically no jumping from melee to mage or vice versa. Because everyone would abuse that to change to mage, ether theft mp and change back to melee.
Mages could switch between different mage sets like.. an elementalist set, heaven-sent set and mjolnir set.
Melees could switch between melee sets.

I've long since suggested a mechanic for being able to switch weapons/equipment. Its probably even in this very thread.

QUOTE(buktore @ Dec 17 2010, 09:09) *

What's the number you have in mind? If it's too high, I fear it would have more offensive power than DW, and that doesn't sound right to me... the idea of shield can proc stun is great, however.

It depends. Keep the number low of its still Counter and the damage is the same. Give it more if damage is reduced or Counter is replaced with Shield Bash.

QUOTE(buktore @ Dec 17 2010, 09:09) *

I believe that the original idea of 1H is to use Tank gear instead of Evade, the problem here is that Tank gear suck, not the shield. If something should be fix, it would be this.

Tanking works at lower levels, and then Evade overtakes it. Hence, Shields become obsolete and useless. That's the point I was trying to make. Tanking will still be useless, but going 1HS as a fighting style should still be available as a build if it was desired.
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post Dec 18 2010, 00:59
Post #420
hgbdd



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QUOTE(cmal @ Dec 17 2010, 22:23) *

Tanking works at lower levels, and then Evade overtakes it. Hence, Shields become obsolete and useless. That's the point I was trying to make. Tanking will still be useless, but going 1HS as a fighting style should still be available as a build if it was desired.
Why not giving shields a lot more mitigations?
Like towers having mitigations values like evade silk fleet values (same for kites having mitigations values like normal silk evade values, and bucklers having mitigations values like Dragon hide evade values)



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