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[Suggestion] A few requests, Can we has... |
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May 5 2012, 00:54
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Kaosumx @ May 4 2012, 14:23)  What happens if all the monsters spawned are your own monsters (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(hitokiri84 @ May 4 2012, 14:01)  contently take their beating without attacking
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May 5 2012, 01:40
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Ichy @ May 4 2012, 22:17)  Just allow one monster to fight alongside you. It can only attack like other mobs but cant be attacked. Would be pretty easy to implement?
No hell no. Eila, on her way to 1700 PL, havenearly maxed out all primary attributes and is semi-immue to all magical attacks, is equivalent to the PLAYER to monsters. The most game-breaking part? Thank to her extremely high PL, the Witch will be on every round, meaning it essentially got 2 players utterly mowing down 8 monsters. I would rather seeing Tenb implementing the untargettable self-created monster than seeing your Lisi fighting alongside with you.
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May 5 2012, 04:41
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(Coma @ May 4 2012, 19:40)  No hell no.
Eila, on her way to 1700 PL, havenearly maxed out all primary attributes and is semi-immue to all magical attacks, is equivalent to the PLAYER to monsters. The most game-breaking part? Thank to her extremely high PL, the Witch will be on every round, meaning it essentially got 2 players utterly mowing down 8 monsters.
I would rather seeing Tenb implementing the untargettable self-created monster than seeing your Lisi fighting alongside with you.
How do you know this, seeing as your lvl 159. (IMG:[ invalid] style_emoticons/default/huh.gif)
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May 5 2012, 05:28
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(Kaosumx @ May 5 2012, 04:41)  How do you know this, seeing as your lvl 159. (IMG:[ invalid] style_emoticons/default/huh.gif) The last time someone reported the level of both Eila, sorry about the 1700PL, but I would be surprised if she havent broke the 1700 barrier by now. The three highest PL I have known are Eila Ilmatar Juut1lainen, Liselotte Werckmeister, and Elizabeth. From what I have seen in the discussion, both Eila and Lisi are extreme-heavy hitters and have scored highest killing blows. Those three apparently show up most often among lvl200+ players, so it dont take a genius to see that Ichy is trying to benefit from his Lisi.
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May 5 2012, 07:18
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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For the riddles:
Can the time limit for the HP/MP restore be extended to the full duration of the countdown? Currently, I feel that 20 seconds is way too short, especially considering how the pictures can take more than 20 seconds to show, in some occasions.
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May 5 2012, 07:31
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tenken337
Newcomer
  Group: Gold Star Club
Posts: 64
Joined: 27-June 10

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change the debuff from using Iris Strike so that it can stack with Silence
also have base health/magic/spirit displayed somewhere on character screen
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May 5 2012, 07:36
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(ChosenUno @ May 5 2012, 13:18)  For the riddles:
Can the time limit for the HP/MP restore be extended to the full duration of the countdown? Currently, I feel that 20 seconds is way too short, especially considering how the pictures can take more than 20 seconds to show, in some occasions.
That's the mechanism intended to fight against those bot programs which draw the player's attention when there's a riddle.
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May 5 2012, 07:44
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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QUOTE(ChosenUno @ May 5 2012, 07:18)  For the riddles:
Can the time limit for the HP/MP restore be extended to the full duration of the countdown? Currently, I feel that 20 seconds is way too short, especially considering how the pictures can take more than 20 seconds to show, in some occasions.
Average human can recognize an image pattern under 5 seconds, 20 seconds is more than enough to enter the answer, unless you happen to have a bad short-term memory and/or playing with 56k modern. Even if you are not a Bronies, you will be one after a week or two of memorizing those ponies QUOTE(tenken337 @ May 5 2012, 07:31)  change the debuff from using Iris Strike so that it can stack with Silence
also have base health/magic/spirit displayed somewhere on character screen
Reduced attack strength, zero chance of critical, and cannot cast spirit/magical attack? Stacking Iris Strike Blind and Silence would be overpowered, especially when DW got the most overkill skill damages (Frenzied Blows) It is easy to figure out a character's base, just use the Health, Mana, or Spirit gem (those restore 100% of the character's base). I think one of the scripts also allows displaying base stats, but I dont remember which one or if it is still around.
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May 5 2012, 08:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Coma @ May 5 2012, 01:40)  No hell no.
Eila, on her way to 1700 PL, havenearly maxed out all primary attributes and is semi-immue to all magical attacks, is equivalent to the PLAYER to monsters. The most game-breaking part? Thank to her extremely high PL, the Witch will be on every round, meaning it essentially got 2 players utterly mowing down 8 monsters.
I would rather seeing Tenb implementing the untargettable self-created monster than seeing your Lisi fighting alongside with you.
Sorry but you have no Idea what you are talking about. Find a round with E1la in it and confuse her, then look at the damage she is causing. Hardly gamebreaking (IMG:[ invalid] style_emoticons/default/laugh.gif)
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May 5 2012, 08:22
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tenken337
Newcomer
  Group: Gold Star Club
Posts: 64
Joined: 27-June 10

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QUOTE(Coma @ May 4 2012, 22:44)  Reduced attack strength, zero chance of critical, and cannot cast spirit/magical attack? Stacking Iris Strike Blind and Silence would be overpowered, especially when DW got the most overkill skill damages (Frenzied Blows)
It is easy to figure out a character's base, just use the Health, Mana, or Spirit gem (those restore 100% of the character's base). I think one of the scripts also allows displaying base stats, but I dont remember which one or if it is still around.
well the point is blind dispels silence so the target has one turn (or more if you can't restick silence after) to use their spells/spirit attacks to one potentially one shot you. at the moment it feels like a gamble to use the skill which, personally, doesn't feel right. alternatively, could change it to something like throat slice and make the debuff silence instead of blind. it might be easy to figure it out by going into battle but the point is should we have to. since all the potions, gems and curative spells are based off base stats it would be nice to know what they are so one can make more informed choices on what potions to bring into battle and when one should use them. This post has been edited by tenken337: May 5 2012, 08:33
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May 5 2012, 09:05
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I would suggest replacing the actual HP, MP and SP in 'Derived attributes' with the base one. There's no need to display the information twice in the same page (left side bar, derived attributes). This way I can save my time for telling people 50 times that those potions only recover your base HP, not actual HP. (IMG:[ invalid] style_emoticons/default/dry.gif) As for Iris Strike....I don't think it's a serious problem that blind don't stack with silence. All you need is better timing. This post has been edited by varst: May 5 2012, 09:08
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May 5 2012, 13:43
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shintsu
Group: Members
Posts: 472
Joined: 10-October 09

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1. have weapon sets removed from the armor sets (i often want to use the same weapons with other armor sets resulting in swapping) 2. allow to have more weapon sets available during battle it would be nice as a melee player to have an alternate weapon set you can switch from during battle
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May 5 2012, 15:45
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(varst @ May 5 2012, 09:05)  I would suggest replacing the actual HP, MP and SP in 'Derived attributes' with the base one. There's no need to display the information twice in the same page (left side bar, derived attributes). This way I can save my time for telling people 50 times that those potions only recover your base HP, not actual HP. (IMG:[ invalid] style_emoticons/default/dry.gif) Like this? Maximum Health: 3852 (2700) Maximum Magic: 1252 (814) where the (XXX) is the base value.
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May 5 2012, 16:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Either that, or just show the base. That serves a better purpose than it currently does.
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May 5 2012, 19:38
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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May 5 2012, 19:49
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tiap @ May 5 2012, 19:38)  If you mean humanoid players you have my support (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 5 2012, 19:54
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Ichy @ May 5 2012, 13:49)  If you mean humanoid players you have my support (IMG:[ invalid] style_emoticons/default/tongue.gif) So some players are sub-human? You must be talking about Bunko.
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May 5 2012, 19:55
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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and boggyb
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May 5 2012, 20:11
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Don't forget he who shall not be named.
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May 5 2012, 20:28
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Make it impossible for people below level 50 to create monsters. Also run a script to delete all Mobs which are PL 10 or lower a month after their creation.
Too many good Names taken by now.
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