QUOTE(Ichy @ May 1 2012, 06:21)

To come back to this again:
1. Remove HP Buff from all monsters and replace it for 'Mini Boss Boosts.' 10% Boost, 20% Boost and so on. This Buff could be shown by greying out the Mon A, Mon B, Icon depending on how much of an HP Boost it got.
Lower HP boosts should be more common than the higher ones of course.
2. Bunker Busters Suggestion: There could be a flag for almost everything. Like 50% less damage taken to a certain element or damage Type. Also Stat Boosts for certain Monster stats, low boosts and as well high boosts to create a lot of variety.
Of Course Monsters can spam with HP Buffs and Flags (IMG:[
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With this the game will be faster paced but not any easier! Just think about what a fuck you a High PL Monster can be with one of the more cruel Flags.
3. In the same Patch Scatter can become a second Chain Skill because now you don't need it anymore to make the killspeed bearable but as a tactical weapon against the cruel things this change can bring.
4. Lower the Damage growth on IW/CF/GF or remove it completely. It is a relict of the past when it was possible to play 10000+ rounds.
5. Make Resist work on Physical Monster skills but create a 'Flag' to allow Monsters to bypass it.
6. Sprites will always have the ability to ignore resist. (They need a buff!)
7. Celestials may spawn with a special Healer or Supporter flag allowing them to cast Healing and Supportive Spells.
8. Elementals can spawn with a special Flag allowing them 'Burn' effects and such with their normal attacks. (DoT Effects)
9. Also some Super rare Flags like Demigod Mode which will boost a Monster to Boss or Legendary like HPs and will grant a guaranteed Equipment drop.
This System could start at level 50 and will add more cruel Flags the more you level up.
Small responses
1. If Tenboro removes the scaling HP buff, we would have to go back to the old HP multipliers (most likely) which would make higher difficulties back to being more of a bitch. @300 IWBTH goes back to 25x instead of 20x as an example. Though right now it slides to harder and harder as you level which is kinda ridiculous...
2. Would take some balance, but combined with 1 could be fun (IMG:[
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3. See below
4. Would he lower it, or just make it flat @100%? Though that would be fair if shatter got put as a chain like suggested in 3
5. Would make resist useful (hopefully resist doesn't get removed like absorption (IMG:[
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6. See my signature
7. Could be interesting, or could be hell, but they too need a buff.
8. So they could do elemental debuffs (and explosions) on the player? Now that would be fun!
9. How about instead of a drop, a trophy based on the monsters PL?
Just my comments/questions