QUOTE(Bunker Buster @ Apr 30 2012, 02:40)

Yeah, a better way to shake up the post-200 game would be to make enemies spawn with special flags, such as "Berserker" (agitated from the start of battle), "Implacable" (immune to Stun/Sleep), "Dirty Fighter" (all hits are criticals), "Armored" (takes bonus physical mitigation from physical attacks and immune to Penetrated Armor) or "Quick-Footed" (bonus 25% evade) or "Nullified" (bonus resist or magical mitigation) which would make combat more strategic and thoughtful while making it less of a tedious chore at the same time by not buffing every enemy to Herculean levels of durability.
To come back to this again:
1. Remove HP Buff from all monsters and replace it for 'Mini Boss Boosts.' 10% Boost, 20% Boost and so on. This Buff could be shown by greying out the Mon A, Mon B, Icon depending on how much of an HP Boost it got.
Lower HP boosts should be more common than the higher ones of course.
2. Bunker Busters Suggestion: There could be a flag for almost everything. Like 50% less damage taken to a certain element or damage Type. Also Stat Boosts for certain Monster stats, low boosts and as well high boosts to create a lot of variety.
Of Course Monsters can spam with HP Buffs and Flags (IMG:[
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With this the game will be faster paced but not any easier! Just think about what a fuck you a High PL Monster can be with one of the more cruel Flags.
3. In the same Patch Scatter can become a second Chain Skill because now you don't need it anymore to make the killspeed bearable but as a tactical weapon against the cruel things this change can bring.
4. Lower the Damage growth on IW/CF/GF or remove it completely. It is a relict of the past when it was possible to play 10000+ rounds.
5. Make Resist work on Physical Monster skills but create a 'Flag' to allow Monsters to bypass it.
6. Sprites will always have the ability to ignore resist. (They need a buff!)
7. Celestials may spawn with a special Healer or Supporter flag allowing them to cast Healing and Supportive Spells.
8. Elementals can spawn with a special Flag allowing them 'Burn' effects and such with their normal attacks. (DoT Effects)
9. Also some Super rare Flags like Demigod Mode which will boost a Monster to Boss or Legendary like HPs and will grant a guaranteed Equipment drop.
This System could start at level 50 and will add more cruel Flags the more you level up.