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> [Suggestion] A few requests, Can we has...

 
post Apr 29 2012, 01:05
Post #3861
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QUOTE(skillchip @ Apr 28 2012, 22:40) *

For scaling no. But it depends on what you are asking for. If you are asking for 1str to give 2 damage instead of 1.25, then it would affect both, and the monsters more then the players cause they have a lot more stats.

It all comes down to what you were trying to ask for. Do you want gear to have higher PAB bonuses, or do you want those PAB bonuses giving more.

I think PAB could work better if it was made a percentage as opposed to flat values, much like how EDB works. It would also scale well, too, as +5% Dexterity or +5% Intellect would retain the same usefulness at level 100 and level 300, as opposed to where what would have seemed a big bonus at level 100 is total shit at 300. Having the choice between 200 more damage points by Destruction/Slaughter or 10% more Intellect or Dexterity could also make for a valid tactical decision.

This post has been edited by Bunker Buster: Apr 29 2012, 01:07
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post Apr 29 2012, 01:52
Post #3862
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QUOTE(buktore @ Apr 29 2012, 02:11) *

I think I'll post something soon.


On the second thought, I think I'll just shut up... (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Apr 29 2012, 02:39
Post #3863
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QUOTE(buktore @ Apr 29 2012, 01:52) *

On the second thought, I think I'll just shut up... (IMG:[invalid] style_emoticons/default/ph34r.gif)

Oh come on, we all want to see more honest criticism brushed aside in favor of amazingly haphazard solutions.
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post Apr 29 2012, 03:13
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What about when monsters are <20% HP, they would need to use 1 turn, and then be in agitated state?
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post Apr 29 2012, 03:22
Post #3865
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In regard to Shatter, would you believe me if I tell you that I decided to just shut up because I began to like how thing are right now and no change is needed? ... I mean, playing ~200 rounds of IW at BT using just 1 pot is kinda nice... (IMG:[invalid] style_emoticons/default/ph34r.gif)

But before that, I did give a serious thought about the what would be the 'solution' for it. Couldn't came up with any sane solution. (IMG:[invalid] style_emoticons/default/sad.gif) ... And I think Tenb's plan to make it a 'chain skill' instead is actually a pretty good idea if done well, so I'll leave it at that. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by buktore: Apr 29 2012, 03:26
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post Apr 29 2012, 03:56
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I think it'd be fair to make parts of it part of the 3-chain, as well as make the same patch add OC generation to all offensive instant-damage spells.
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post Apr 29 2012, 05:03
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Monster PL should be taken into consideration when rolling for gifts (IMG:[invalid] style_emoticons/default/tongue.gif)
Something like chance% = min(100,hours elapsed * battles won + PL/100)
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post Apr 29 2012, 07:26
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14 16 You gain 1019 Credits!
14 15 You gain 559395 EXP!
14 14 Arena Clear Bonus! [3x Crystal of Devotion]
14 13 Blue Hedgehog dropped [Fine Leather Breastplate of the Spirit-ward]
14 12 Peroona dropped [Godly Mana Potion]
14 11 Apathetic Canuck dropped [Superior Leather Breastplate of the Thrice-blessed]
14 10 Eila Ilmatar Juut1lainen dropped [3x Crystal of Swiftness]
14 9 You are Victorious!


now i am getting so much leather on IWBTH .
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post Apr 29 2012, 07:57
Post #3869
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QUOTE(Annoyed @ Apr 29 2012, 05:26) *

14 16 You gain 1019 Credits!
14 15 You gain 559395 EXP!
14 14 Arena Clear Bonus! [3x Crystal of Devotion]
14 13 Blue Hedgehog dropped [Fine Leather Breastplate of the Spirit-ward]
14 12 Peroona dropped [Godly Mana Potion]
14 11 Apathetic Canuck dropped [Superior Leather Breastplate of the Thrice-blessed]
14 10 Eila Ilmatar Juut1lainen dropped [3x Crystal of Swiftness]
14 9 You are Victorious!
now i am getting so much leather on IWBTH .


Same lol
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post Apr 29 2012, 08:22
Post #3870
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Oh man... Yes Scatter Strike is strong but it is needed given how well designed some parts of the game are.

IWBTH + Crysfest = 45 Crystals each drop. Yay?
But how do I get there? Yes, use Scatter Strike and quickly kill most of them while they are stunned. Once they wake up you are killed in a few turns no matter how good your gear is. Not even fully sharded Protection Shield gear will keep you alive after a few 100 rounds. Scatter Strikes Stun does.

IWBTH in Arenas? E1la and some others will oneshot you. Yay I have spark?
Nah I will get too many deaths without Scatter so I can decide to die because the lack of Spirit or the lack of Mana. Even with Scatter Strikes Stun Spark triggers fairly often so...

So before our means to survive are nerved please fix some other aspects of the game first.

---

QUOTE(Bunker Buster @ Apr 29 2012, 01:05) *

I think PAB could work better if it was made a percentage as opposed to flat values, much like how EDB works. It would also scale well, too, as +5% Dexterity or +5% Intellect would retain the same usefulness at level 100 and level 300, as opposed to where what would have seemed a big bonus at level 100 is total shit at 300. Having the choice between 200 more damage points by Destruction/Slaughter or 10% more Intellect or Dexterity could also make for a valid tactical decision.

Since Auras are worthless right now. How about each aura increases a certain Stat on Gears by some %
Since we have 7 Auras and 6 Primary Stats we can have one Aura work for each stat on Gear and the 7. works for our base stats?

This post has been edited by Ichy: Apr 29 2012, 09:35
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post Apr 29 2012, 10:22
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::Instead of the usual trolling and sarcasm, I think I'll go for something different for this occasion::

While it might be pointless to talk about it now since Tenb seem to already have his own plan, but let's try this... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Pick 2:
  • Stun x5t
  • PA x5t
  • Bleed (30 base dmg) x5t
  • Spammable (i.e. the current Shatter OC+cooldown cost & no chaining faggotry)
---
Time to Choose... (IMG:[invalid] style_emoticons/default/ph34r.gif)

This post has been edited by buktore: Apr 29 2012, 10:29
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post Apr 29 2012, 10:42
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QUOTE(buktore @ Apr 29 2012, 16:22) *

::Instead of the usual trolling and sarcasm, I think I'll go for something different for this occasion::

While it might be pointless to talk about it now since Tenb seem to already have his own plan, but let's try this... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Pick 2:
  • Stun x5t
  • PA x5t
  • Bleed (30 base dmg) x5t
  • Spammable (i.e. the current Shatter OC cost & cooldown)
---
Time to Choose... (IMG:[invalid] style_emoticons/default/ph34r.gif)


That's pretty much what I've suggested: separate Shatter Strike's proc, damage and OC consideration.

I would suggest granting proc according to your weapon's proc type; you get the other two procs besides your weapon's proc. For example, estoc will now get base 30 bleeding and 5 turns stun.

Then put the damage into tier 2. Make both tiers require 75 OC to use.
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post Apr 29 2012, 11:05
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QUOTE
That's pretty much what I've suggested: separate Shatter Strike's proc, damage and OC consideration.


Just to make sure, you talking about this, right? (IMG:[invalid] style_emoticons/default/huh.gif)

QUOTE(varst @ Apr 27 2012, 11:40) *

Um....I don't know. Maybe the damage and procs (stun and PA) can be separated into a multi-step process?

Tier 1: An attack which deals damage to every monsters, but have no proc
Tier 1: proc stun and PA, but deals no damage
Tier 2: an attack which deals even more damage
Tier 3: an attack which deals enormous damage to an enemy


If so, well, no comment from me. (IMG:[invalid] style_emoticons/default/mellow.gif)

QUOTE
I would suggest granting proc according to your weapon's proc type; you get the other two procs besides your weapon's proc. For example, estoc will now get base 30 bleeding and 5 turns stun.


So you're willing to sacrifice spamability in order to get 3 procs...
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post Apr 29 2012, 15:34
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QUOTE(Ichy @ Apr 29 2012, 08:22) *

So before our means to survive are nerved please fix some other aspects of the game first.

Like the fact that staff "style" (why the fuck is the physical attack bonus still there) needs an attack as effective as Shatter Strike.
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post Apr 29 2012, 15:42
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QUOTE(Bunker Buster @ Apr 29 2012, 20:34) *

Like the fact that staff "style" (why the fuck is the physical attack bonus still there) needs an attack as effective as Shatter Strike.


Free x-nerf?
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post Apr 29 2012, 15:51
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QUOTE(Bunker Buster @ Apr 29 2012, 17:34) *
Like the fact that staff "style" (why the fuck is the physical attack bonus still there) needs an attack as effective as Shatter Strike.

QUOTE(LangTuTaiHoa @ Apr 29 2012, 17:42) *
Free x-nerf?

Nah, mages need to suck a little, I assume two more patches will be enough. Attached Image
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post Apr 29 2012, 15:59
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QUOTE(Bunker Buster @ Apr 29 2012, 13:34) *
Like the fact that staff "style" (why the fuck is the physical attack bonus still there) needs an attack as effective as Shatter Strike.

Mages can already do huge damage (as a matter of fact, it's the only thing they can do), they don't need a skill to do the same thing.
Besides, we collect OC at a much slower rate than melees, a skill that does some damage and stuns/PAs/whatever some enemies only to take 20 rounds to charge again would still be useless.
A restorative (mana/spirit) or supportive (increased defense/action speed) skill would be a lot better.

And I still think having Spirit Stance deplete SPs is idiotic.
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post Apr 29 2012, 16:59
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I meant debuff wise. Constant stun is pretty much the only reason melee can fight on higher difficulties, and mages have no such ability they can trigger on command without doing something substantially counterproductive. And there still hasn't been a good reason given for why offensive spells don't charge OC.
It doesn't have to be a stun, either, it could be some stagger that's like half a Weaken and Slow.

Also, spell criticals should trigger the element debuffs much like physical criticals do for weapon effects.

This post has been edited by Bunker Buster: Apr 29 2012, 17:01
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post Apr 29 2012, 17:40
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Having to keep your enemy stunned to survive is stupid anyway.
Your Stats from level ups and your gear should keep you alive (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Apr 29 2012, 18:45
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QUOTE(Ichy @ Apr 29 2012, 22:40) *

Having to keep your enemy stunned to survive is stupid anyway.
Your Stats from level ups and your gear should keep you alive (IMG:[invalid] style_emoticons/default/sleep.gif)


I agree wholeheartedly. Maybe lower the damage output from monsters?
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