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> [Suggestion] A few requests, Can we has...

 
post Apr 27 2012, 07:15
Post #3841
varst



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QUOTE(buktore @ Apr 27 2012, 13:02) *

While at it, lets make 2H able to equip Shield, gain Overwhelming Strike, and could Counter as well. (IMG:[invalid] style_emoticons/default/smile.gif)


You don't need to be THAT sarcastic to tell me one-handed still sucks, I can test it (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 27 2012, 07:20
Post #3842
buktore



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QUOTE(LangTuTaiHoa @ Apr 27 2012, 12:07) *

And can wield 1 more 2H weapon (IMG:[invalid] style_emoticons/default/duck.gif)


But how do you hold the shield, then? (IMG:[invalid] style_emoticons/default/tongue.gif)

Joke aside, I did actually asked for this once as a replacement for the current Niten. I didn't expect it to be implemented though...
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post Apr 27 2012, 08:32
Post #3843
skillchip



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QUOTE(buktore @ Apr 27 2012, 05:02) *

While at it, lets make 2H able to equip Shield, gain Overwhelming Strike, and could Counter as well. (IMG:[invalid] style_emoticons/default/smile.gif)


I am pretty sure I recommended this a long time ago, but make it so its like niten, its own style with no prof gains.

Then again, I think it was in the same post I suggested dual-procing weapons, like bleed/stun stun/pen and pen/bleed

QUOTE(LangTuTaiHoa @ Apr 27 2012, 05:07) *

And can wield 1 more 2H weapon (IMG:[invalid] style_emoticons/default/duck.gif)
Sarcasm. Deal with it (IMG:[invalid] style_emoticons/default/tongue.gif)


Titan Grip

This post has been edited by skillchip: Apr 27 2012, 08:42
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post Apr 27 2012, 13:09
Post #3844
ChosenUno



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Can we get a pony-only mode for riddles??

The difficulty of the mazes generated varies so wildly, sometimes I cannot find the right exit even after 50 seconds (especially since loading the damn thing sometimes take like 20 seconds on my machine). And other times it is super easy, literally 1 second to solve.

Ponies, on the other hand, feels much more consistent to me. It is much easier for us humans to recognize, especially after hundreds of HV rounds. Mazes, on the other hand, isn't something that the human brain naturally does well in.
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post Apr 27 2012, 14:11
Post #3845
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QUOTE(buktore @ Apr 27 2012, 01:20) *

But how do you hold the shield, then? (IMG:[invalid] style_emoticons/default/tongue.gif)


Strap it to your back, immunity to backstab and whatnot (IMG:[invalid] style_emoticons/default/laugh.gif)

I actually had a friend once who somehow decided that he should be allowed to do that in some RPG he was playing, and argued with me for about 20 minutes over that. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Apr 27 2012, 14:58
Post #3846
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QUOTE(Bunker Buster @ Apr 27 2012, 07:00) *

Yeah, slower isn't harder. Harder is enemies putting nasty debuffs on the player and having double/triple turns on you, not taking 10 times the amount of time to kill.

Yeah I don't mind it it becomes harder but if it becomes slow ass again I have to either go back by some difficulty settings or just do 1-2 Arenas a day.
Being a NEET gamer should not be a prerequisite for HV.
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post Apr 28 2012, 06:47
Post #3847
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If I keep asking for a Crysfest crystal type filter, will it ever be addressed? There's nothing more infuriating than needing a handful of one type for an upgrade and then not getting a single drop of it for 100+ rounds. Sometimes you just want to concentrate on one stat too, especially with the ridiculous costs in higher tiers.

QUOTE(Ichy @ Apr 27 2012, 07:58) *
Being a NEET gamer should not be a prerequisite for HV.

You should also not have to be clinically insane to achieve the monster tiers for PL 1000+ monsters.
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post Apr 28 2012, 06:57
Post #3848
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I'm not sure if it's a good idea, especially when there's still clear preference on which stats you want to upgrade to achieve the best composition.
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post Apr 28 2012, 13:24
Post #3849
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QUOTE(hitokiri84 @ Apr 28 2012, 06:47) *

You should also not have to be clinically insane to achieve the monster tiers for PL 1000+ monsters.

It has gotten a lot better thanks to BTfest.

For Scatter Strike. Maybe if Tenb also uses Sushis Suggestion for Primary Stats the killspeed will still be acceptable. But i'm unsure if I will use it at all or just go Spirit Mode instead.
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post Apr 28 2012, 20:09
Post #3850
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QUOTE(Ichy @ Apr 26 2012, 15:15) *

I'd rather go with my suggestion of having Maces and Estoc procing better versions of Stun and PA.

That's not how balancing works. You don't buff everything else when a certain aspect of the game is over the top, you tone it down so it becomes more in line with the rest.

QUOTE((Cheater) Tiap @ Apr 26 2012, 15:33) *

Also replacing Concussive Strike with something useful would be highly appreciated.

The whole system needs to be canned for mages, not just the skill. It doesn't make any sense to require using physical attacks as a means of charging OC when their primary form of offense is magic based.

QUOTE(skillchip @ Apr 26 2012, 17:30) *

If we had a system where players got more benefits from stats then mobs I would be all for this. As it stands this would most likely just make monsters stronger.

I don't see what monsters have to do with any of this.

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post Apr 28 2012, 20:35
Post #3851
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QUOTE(Sushilicious @ Apr 28 2012, 20:09) *

That's not how balancing works. You don't buff everything else when a certain aspect of the game is over the top, you tone it down so it becomes more in line with the rest.

Your suggestion will however ruin the game for people with a life outside of HV. Remember not everypony can invest 10 hours a day just to do what he did in 3 before the 'balancing' changes where made.

Welp Diablo 3 will be here soon so (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 28 2012, 20:55
Post #3852
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QUOTE(Sushilicious @ Apr 28 2012, 18:09) *

I don't see what monsters have to do with any of this.


The two ways that Tenboro can change how the stat system works. Either buffing the PABs on gear, or increasing the amount of benefit PABs give. If he does the second both players and monsters get stronger, if he does the first players will
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post Apr 28 2012, 21:11
Post #3853
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QUOTE(Sushilicious @ Apr 29 2012, 01:09) *

I don't see what monsters have to do with any of this.


I believe both us and the mobs use the same stats mechanic so any change to it would affects both side, but mobs has way higher primary stats than us, hence skillchip's comment.


EDIT:: Whoops, didn't saw the above post. (IMG:[invalid] style_emoticons/default/heh.gif)

...

Anyway, seeing your post kinda light up my passion to post something seriously in this thread once again! (IMG:[invalid] style_emoticons/default/wub.gif) ... Hmm... I think I'll post something soon. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

BTW, I did said something about Shatter. But then people either started giving me strange look or saying something about ponies instead... (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by buktore: Apr 28 2012, 21:19
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post Apr 28 2012, 21:26
Post #3854
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By the way I hope you realize Scatter Strikes Stun is what keeps Light Armor useful.
Without Scatter Strikes Stun E1la and pals will zap away your Spirit pints in no time. Yeah this is coming from the guy with Legendary, Magnificent and Exquisite Shade Pieces.

When Scatter becomes second in skill chaining Tenb better make Resist work on physical monster Skill or all Light Armor will be worth Bazaar Value.
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post Apr 28 2012, 21:44
Post #3855
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There's a certain schadenfreude in watching melees being deprived of their favorite toy... (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 28 2012, 21:50
Post #3856
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Eh, they are resilient, kinda like your turtle should be cockroach comment. They will change their style to whatever is working best again. Just like mages have to do every so often.
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post Apr 28 2012, 22:00
Post #3857
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QUOTE(skillchip @ Apr 28 2012, 13:55) *

increasing the amount of benefit PABs give. If he does the second both players and monsters get stronger, if he does the first players will

Players and monsters both have the same stats, that doesn't mean they share the same system for scaling.
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post Apr 28 2012, 22:40
Post #3858
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For scaling no. But it depends on what you are asking for. If you are asking for 1str to give 2 damage instead of 1.25, then it would affect both, and the monsters more then the players cause they have a lot more stats.

It all comes down to what you were trying to ask for. Do you want gear to have higher PAB bonuses, or do you want those PAB bonuses giving more.
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post Apr 29 2012, 00:33
Post #3859
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QUOTE(Ichy @ Apr 28 2012, 18:35) *

Your suggestion will however ruin the game for people with a life outside of HV. Remember not everypony can invest 10 hours a day just to do what he did in 3 before the 'balancing' changes where made.

Welp Diablo 3 will be here soon so (IMG:[invalid] style_emoticons/default/laugh.gif)



I use to have fun doing all my arenas in a few hours on hard as a mage. Can't say playing a mage is fun anymore. It looks like melee will be going the say way soon. Maybe if you happen to have a weapon that does 2500 damage things won't be so bad no matter what the changes are. I don't see anything changing for mages to make them stronger or more fun to play. And it seems rather stupid to upgrade anything now since every patch makes old gear worthless.

And its about time DIII came out, with any luck it will be more fun then HV has been for a very long time.
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post Apr 29 2012, 00:42
Post #3860
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QUOTE(Sushilicious @ Apr 28 2012, 22:00) *

Players and monsters both have the same stats, that doesn't mean they share the same system for scaling.

They do, with a few caveats due to how the stat system works. They suffer barely any diminishing returns on their mitigation values (the effectiveness of which I have pointed out before is actually exponential instead of linear) due to having only one/two sources of it, and they basically get +1 stat point to every stat every 2 levels on top of their multipliers of their base Monster Lab stats.

Removing this bonus monsters have would help quite a lot, since it's already double dipping from the HP boost that was added not too long ago.


Re: other balance problems: There's already an existing problem with balancing systems around how the game "would be" as opposed to how the game actually is in a practical sense. Not sure if that'll ever be addressed.

This post has been edited by Bunker Buster: Apr 29 2012, 00:55
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