Welcome Guest ( Log In | Register )

696 Pages V « < 190 191 192 193 194 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Apr 26 2012, 22:34
Post #3821
Tenboro

Admin




When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 26 2012, 22:39
Post #3822
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 415 (Dovahkiin)


(IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/104.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 00:30
Post #3823
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06
Level 496 (Godslayer)


QUOTE(Tenboro @ Apr 26 2012, 20:34) *

When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.


Well that is disappointing, I was hoping that the second or third attack in the chain for 2H would be something to rape single targets, not packs. Like how dualwield is single/single/all, 2H would be something like all/something/single. But that's just what I was thinking would happen.


QUOTE(Sushilicious @ Apr 26 2012, 20:08) *

Some balancing suggestions
2) Attributes

So I meant to suggest this ever since the rewrite and ratings were removed, but never got around to doing it. The damage boosts from primary attributes are pretty shitty. Having only a 1.25 increase for every INT/STR would mean you only get 125 from 100 of them. A half-assed slaughter/destruction prefix would net you more damage than that at level 300. They definitely need a boost but I'm not going to suggest any numbers. The chance of player-suggested numbers being implemented is mathematically insignificant anyways.


If we had a system where players got more benefits from stats then mobs I would be all for this. As it stands this would most likely just make monsters stronger.

If however he increases the scaling factor for stats on gear, then maybe this would work

This post has been edited by skillchip: Apr 27 2012, 00:43
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 00:41
Post #3824
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(skillchip @ Apr 26 2012, 17:30) *

Well that is disappointing, I was hoping that the second or third attack in the chain for 2H would be something to rape single targets, not packs. Like how dualwield is single/single/all, 2H would be something like all/something/single. But that's just what I was thinking would happen.

I like the sound of that. It would be pretty useful for rounds with lots of normal enemies + bosses/legendaries.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 00:58
Post #3825
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06
Level 496 (Godslayer)


QUOTE(hitokiri84 @ Apr 26 2012, 22:41) *

I like the sound of that. It would be pretty useful for rounds with lots of normal enemies + bosses/legendaries.


Yeah, I mean that's just how I think it should be. 1H has a boss finisher as its 3rd. Dual Wields go nuts is practically a finisher on both groups and single targets. 2H and Niten, we can't know for sure until things get implemented, though it would be nice if they got single target kill skills.

Staff needs something besides a bonk on the head, but it should be something that gives them more damage with their casts or regenerates mana/spirit.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 01:26
Post #3826
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(skillchip @ Apr 26 2012, 17:58) *
Staff needs something besides a bonk on the head, but it should be something that gives them more damage with their casts or regenerates mana/spirit.

I've said since day one that it should be an AoE Penetrated Barrier. Like PA, but for magic. It would help balance the classes again since melee can breeze through hundreds of rounds of BT/IWBTH and mage is barely tolerable on Normal. It would only be useful for situations that require ET anyway, which is pretty much only high difficulties, legendary marathons, and RoB.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 02:16
Post #3827
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


inb4 Cleave.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 03:00
Post #3828
LangTuTaiHoa



Because a creative title is too mainstream
*******
Group: Banned
Posts: 1,792
Joined: 8-June 10
Level 265 (Godslayer)


QUOTE(Tenboro @ Apr 27 2012, 03:34) *

When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.


Oh hell no (IMG:[invalid] style_emoticons/default/ohmy.gif)

Well good thing I have my 2H prof capped, so there's a good chance I get to try out the new skills right after they're added (IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 04:38
Post #3829
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


QUOTE(skillchip @ Apr 27 2012, 00:30) *

Well that is disappointing, I was hoping that the second or third attack in the chain for 2H would be something to rape single targets, not packs. Like how dualwield is single/single/all, 2H would be something like all/something/single. But that's just what I was thinking would happen.

Like I said before, the debuffs that are a core part of Shatter Strike should be spread out throughout the first 2 attacks (stun and then penetrate ideally which means it probably won't be the order that'll be settled on) and then the third attack is the damage-dealer.

1H gets an IK attack for tolerating the worst specialization, DW gets an attack that scales perfectly between one and multiple targets, 2H should get a massive single-target damage attack at the end.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 04:45
Post #3830
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


QUOTE(hitokiri84 @ Apr 27 2012, 01:26) *

I've said since day one that it should be an AoE Penetrated Barrier. Like PA, but for magic. It would help balance the classes again since melee can breeze through hundreds of rounds of BT/IWBTH and mage is barely tolerable on Normal. It would only be useful for situations that require ET anyway, which is pretty much only high difficulties, legendary marathons, and RoB.

Yeah. Penetrated Armor and it always being available for 2H is pretty much the reason why melee classes are coasting higher difficulties, even if it still takes half of forever to kill something. Magic should have something comparable, like a Void spell triggering it.

I think part of the solution should be that *all* debuff spells need an AOE variant, though, since overcharge will never be useful for magic.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 05:04
Post #3831
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(Tenboro @ Apr 26 2012, 22:34) *

When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.

Don't forget Scatter Strike is what makes the killspeed bearable on higher difficulty setting. If I can only use it like every 3rd round my killspeed will be much slower.
While this is not a Problem for people who are willing to invest 12 hours+ a day it is for people with Job and Hobbies outside of HV.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 05:23
Post #3832
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


I'm pretty sure the "changing that will make everything harder, please don't do it" argument falls under the facerolling trololol category
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 05:29
Post #3833
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE((Cheater) Tiap @ Apr 27 2012, 05:23) *

I'm pretty sure the "changing that will make everything harder, please don't do it" argument falls under the facerolling trololol category

Harder = slower?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 06:12
Post #3834
eovcoo5



おっぱい星人 (( • ̀ω•́ )✧)
********
Group: Members
Posts: 2,583
Joined: 16-September 10
Level 391 (Dovahkiin)


cancel the Featherweight Shard Enchantments on all kind of armor equipment

bring back the advantage of light Armor (IMG:[invalid] style_emoticons/default/smile.gif)

and keep shard effects on weapons

make people still have a choose between buy expensive Ethereal from Mr greedy or buy some cheap shards from Ponies

This post has been edited by teeeen: Apr 27 2012, 06:21
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 06:40
Post #3835
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


QUOTE(Tenboro @ Apr 27 2012, 04:34) *

When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.


Um....I don't know. Maybe the damage and procs (stun and PA) can be separated into a multi-step process?

Tier 1: An attack which deals damage to every monsters, but have no proc
Tier 1: proc stun and PA, but deals no damage
Tier 2: an attack which deals even more damage
Tier 3: an attack which deals enormous damage to an enemy

This may break EOD arenas though.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 06:51
Post #3836
prettynwpu



En Taro Tassadar
*****
Group: Members
Posts: 640
Joined: 18-October 10
Level 343 (Godslayer)


QUOTE(Tenboro @ Apr 27 2012, 04:34) *

When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.


QUOTE(varst @ Apr 27 2012, 12:40) *

Um....I don't know. Maybe the damage and procs (stun and PA) can be separated into a multi-step process?

Tier 1: An attack which deals damage to every monsters, but have no proc
Tier 1: proc stun and PA, but deals no damage
Tier 2: an attack which deals even more damage
Tier 3: an attack which deals enormous damage to an enemy

This may break EOD arenas though.


I agreed with Tenboro and Varst.
I'm waiting for the 2-H skills' Chain for a long time (IMG:[invalid] style_emoticons/default/smile.gif)
I hope Tier1 and Tier2 can make us feel something different with 1-H ,and DW
Maybe 2-H can give player some buff?(e.g:such as drain HP/SP/MP for turns?)
What warriors need is that 2-H tier-3 skill can deal high damage as DW to a single Target


User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 07:00
Post #3837
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


QUOTE(Ichy @ Apr 27 2012, 05:29) *

Harder = slower?

Yeah, slower isn't harder. Harder is enemies putting nasty debuffs on the player and having double/triple turns on you, not taking 10 times the amount of time to kill.

This post has been edited by Bunker Buster: Apr 27 2012, 07:01
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 07:02
Post #3838
buktore



Skeleton Soldier
********
Group: Members
Posts: 4,353
Joined: 9-September 09
Level 415 (Dovahkiin)


While at it, lets make 2H able to equip Shield, gain Overwhelming Strike, and could Counter as well. (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 07:06
Post #3839
prettynwpu



En Taro Tassadar
*****
Group: Members
Posts: 640
Joined: 18-October 10
Level 343 (Godslayer)


QUOTE(buktore @ Apr 27 2012, 13:02) *

While at it, lets make 2H able to equip Shield, gain Overwhelming Strike, and could Counter as well. (IMG:[invalid] style_emoticons/default/smile.gif)


ER....
I think it will be too IMBA.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 27 2012, 07:07
Post #3840
LangTuTaiHoa



Because a creative title is too mainstream
*******
Group: Banned
Posts: 1,792
Joined: 8-June 10
Level 265 (Godslayer)


QUOTE(buktore @ Apr 27 2012, 12:02) *

While at it, lets make 2H able to equip Shield, gain Overwhelming Strike, and could Counter as well. (IMG:[invalid] style_emoticons/default/smile.gif)


And can wield 1 more 2H weapon (IMG:[invalid] style_emoticons/default/duck.gif)


QUOTE(prettynwpu @ Apr 27 2012, 12:06) *

ER....
I think it will be too IMBA.


Sarcasm. Deal with it (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by LangTuTaiHoa: Apr 27 2012, 07:08
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 190 191 192 193 194 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 24th June 2025 - 04:08