Loading. Please Wait... 
 |
 |
 |
[Suggestion] A few requests, Can we has... |
|
Apr 26 2012, 22:34
|
Tenboro

|
When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.
|
|
|
Apr 26 2012, 22:39
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
|
|
|
|
 |
|
Apr 27 2012, 00:30
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
QUOTE(Tenboro @ Apr 26 2012, 20:34)  When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.
Well that is disappointing, I was hoping that the second or third attack in the chain for 2H would be something to rape single targets, not packs. Like how dualwield is single/single/all, 2H would be something like all/something/single. But that's just what I was thinking would happen. QUOTE(Sushilicious @ Apr 26 2012, 20:08)  Some balancing suggestions 2) Attributes
So I meant to suggest this ever since the rewrite and ratings were removed, but never got around to doing it. The damage boosts from primary attributes are pretty shitty. Having only a 1.25 increase for every INT/STR would mean you only get 125 from 100 of them. A half-assed slaughter/destruction prefix would net you more damage than that at level 300. They definitely need a boost but I'm not going to suggest any numbers. The chance of player-suggested numbers being implemented is mathematically insignificant anyways.
If we had a system where players got more benefits from stats then mobs I would be all for this. As it stands this would most likely just make monsters stronger. If however he increases the scaling factor for stats on gear, then maybe this would work This post has been edited by skillchip: Apr 27 2012, 00:43
|
|
|
|
 |
|
Apr 27 2012, 00:41
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(skillchip @ Apr 26 2012, 17:30)  Well that is disappointing, I was hoping that the second or third attack in the chain for 2H would be something to rape single targets, not packs. Like how dualwield is single/single/all, 2H would be something like all/something/single. But that's just what I was thinking would happen.
I like the sound of that. It would be pretty useful for rounds with lots of normal enemies + bosses/legendaries.
|
|
|
|
 |
|
Apr 27 2012, 00:58
|
skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

|
QUOTE(hitokiri84 @ Apr 26 2012, 22:41)  I like the sound of that. It would be pretty useful for rounds with lots of normal enemies + bosses/legendaries.
Yeah, I mean that's just how I think it should be. 1H has a boss finisher as its 3rd. Dual Wields go nuts is practically a finisher on both groups and single targets. 2H and Niten, we can't know for sure until things get implemented, though it would be nice if they got single target kill skills. Staff needs something besides a bonk on the head, but it should be something that gives them more damage with their casts or regenerates mana/spirit.
|
|
|
|
 |
|
Apr 27 2012, 01:26
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(skillchip @ Apr 26 2012, 17:58)  Staff needs something besides a bonk on the head, but it should be something that gives them more damage with their casts or regenerates mana/spirit. I've said since day one that it should be an AoE Penetrated Barrier. Like PA, but for magic. It would help balance the classes again since melee can breeze through hundreds of rounds of BT/IWBTH and mage is barely tolerable on Normal. It would only be useful for situations that require ET anyway, which is pretty much only high difficulties, legendary marathons, and RoB.
|
|
|
Apr 27 2012, 02:16
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
inb4 Cleave.
|
|
|
Apr 27 2012, 03:00
|
LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

|
QUOTE(Tenboro @ Apr 27 2012, 03:34)  When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.
Oh hell no (IMG:[ invalid] style_emoticons/default/ohmy.gif) Well good thing I have my 2H prof capped, so there's a good chance I get to try out the new skills right after they're added (IMG:[ invalid] style_emoticons/default/tongue.gif)
|
|
|
|
 |
|
Apr 27 2012, 04:38
|
Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

|
QUOTE(skillchip @ Apr 27 2012, 00:30)  Well that is disappointing, I was hoping that the second or third attack in the chain for 2H would be something to rape single targets, not packs. Like how dualwield is single/single/all, 2H would be something like all/something/single. But that's just what I was thinking would happen.
Like I said before, the debuffs that are a core part of Shatter Strike should be spread out throughout the first 2 attacks (stun and then penetrate ideally which means it probably won't be the order that'll be settled on) and then the third attack is the damage-dealer. 1H gets an IK attack for tolerating the worst specialization, DW gets an attack that scales perfectly between one and multiple targets, 2H should get a massive single-target damage attack at the end.
|
|
|
|
 |
|
Apr 27 2012, 04:45
|
Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

|
QUOTE(hitokiri84 @ Apr 27 2012, 01:26)  I've said since day one that it should be an AoE Penetrated Barrier. Like PA, but for magic. It would help balance the classes again since melee can breeze through hundreds of rounds of BT/IWBTH and mage is barely tolerable on Normal. It would only be useful for situations that require ET anyway, which is pretty much only high difficulties, legendary marathons, and RoB.
Yeah. Penetrated Armor and it always being available for 2H is pretty much the reason why melee classes are coasting higher difficulties, even if it still takes half of forever to kill something. Magic should have something comparable, like a Void spell triggering it. I think part of the solution should be that *all* debuff spells need an AOE variant, though, since overcharge will never be useful for magic.
|
|
|
|
 |
|
Apr 27 2012, 05:04
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE(Tenboro @ Apr 26 2012, 22:34)  When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.
Don't forget Scatter Strike is what makes the killspeed bearable on higher difficulty setting. If I can only use it like every 3rd round my killspeed will be much slower. While this is not a Problem for people who are willing to invest 12 hours+ a day it is for people with Job and Hobbies outside of HV.
|
|
|
Apr 27 2012, 05:23
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
I'm pretty sure the "changing that will make everything harder, please don't do it" argument falls under the facerolling trololol category
|
|
|
Apr 27 2012, 05:29
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
QUOTE((Cheater) Tiap @ Apr 27 2012, 05:23)  I'm pretty sure the "changing that will make everything harder, please don't do it" argument falls under the facerolling trololol categoryHarder = slower?
|
|
|
Apr 27 2012, 06:12
|
eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

|
cancel the Featherweight Shard Enchantments on all kind of armor equipment bring back the advantage of light Armor (IMG:[ invalid] style_emoticons/default/smile.gif) and keep shard effects on weapons make people still have a choose between buy expensive Ethereal from Mr greedy or buy some cheap shards from Ponies This post has been edited by teeeen: Apr 27 2012, 06:21
|
|
|
|
 |
|
Apr 27 2012, 06:40
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(Tenboro @ Apr 27 2012, 04:34)  When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.
Um....I don't know. Maybe the damage and procs (stun and PA) can be separated into a multi-step process? Tier 1: An attack which deals damage to every monsters, but have no proc Tier 1: proc stun and PA, but deals no damage Tier 2: an attack which deals even more damage Tier 3: an attack which deals enormous damage to an enemy This may break EOD arenas though.
|
|
|
|
 |
|
Apr 27 2012, 06:51
|
prettynwpu
Group: Members
Posts: 640
Joined: 18-October 10

|
QUOTE(Tenboro @ Apr 27 2012, 04:34)  When I eventually get around to finish the chaining for two-handed, Shatter Strike will likely be the third attack in the chain.
QUOTE(varst @ Apr 27 2012, 12:40)  Um....I don't know. Maybe the damage and procs (stun and PA) can be separated into a multi-step process?
Tier 1: An attack which deals damage to every monsters, but have no proc Tier 1: proc stun and PA, but deals no damage Tier 2: an attack which deals even more damage Tier 3: an attack which deals enormous damage to an enemy
This may break EOD arenas though.
I agreed with Tenboro and Varst. I'm waiting for the 2-H skills' Chain for a long time (IMG:[ invalid] style_emoticons/default/smile.gif) I hope Tier1 and Tier2 can make us feel something different with 1-H ,and DW Maybe 2-H can give player some buff?(e.g:such as drain HP/SP/MP for turns?) What warriors need is that 2-H tier-3 skill can deal high damage as DW to a single Target
|
|
|
|
 |
|
Apr 27 2012, 07:00
|
Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

|
QUOTE(Ichy @ Apr 27 2012, 05:29)  Harder = slower?
Yeah, slower isn't harder. Harder is enemies putting nasty debuffs on the player and having double/triple turns on you, not taking 10 times the amount of time to kill. This post has been edited by Bunker Buster: Apr 27 2012, 07:01
|
|
|
Apr 27 2012, 07:02
|
buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

|
While at it, lets make 2H able to equip Shield, gain Overwhelming Strike, and could Counter as well. (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
Apr 27 2012, 07:06
|
prettynwpu
Group: Members
Posts: 640
Joined: 18-October 10

|
QUOTE(buktore @ Apr 27 2012, 13:02)  While at it, lets make 2H able to equip Shield, gain Overwhelming Strike, and could Counter as well. (IMG:[ invalid] style_emoticons/default/smile.gif) ER.... I think it will be too IMBA.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|