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> [Suggestion] A few requests, Can we has...

 
post Apr 25 2012, 13:43
Post #3801
varst



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I also don't expect drop rate of shards to increase, and I don't think keeping the mouth shut on this would eventually trick Tenb not to change the ratio at all.
Seriously, people think Tenb will NOT check the drop rate and the usage of those shards after they're first implemented?
We would be lucky if featherweight isn't further nerfed to -50% B/I.

This post has been edited by varst: Apr 25 2012, 15:27
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post Apr 25 2012, 15:24
Post #3802
Ichy



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Shards are damn powerful. Getting so much of them is just too much.
So Tenb would a) nerf the fuck out of them or b) make them rare.

I'm for b) so they will only used when truly needed. Like a Melee trying to do DwD on BT or above.
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post Apr 25 2012, 15:33
Post #3803
hzqr



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Correction: shards are damn powerful if you are meleeing.
Voidseeker is basically useless for mages, Aether has limited effect when you're using high-level (Holy/Dark) magic, Featherweight you can pretty much skip since Phase has a natural high evade (and no burden).
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post Apr 25 2012, 15:39
Post #3804
Ichy



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QUOTE((Cheater) Tiap @ Apr 25 2012, 15:33) *

Correction: shards are damn powerful if you are meleeing.
Voidseeker is basically useless for mages, Aether has limited effect when you're using high-level (Holy/Dark) magic, Featherweight you can pretty much skip since Phase has a natural high evade (and no burden).

Yeah because now Maging is the worthless Style no one wants to use. Like Melee was some patches ago (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 25 2012, 22:00
Post #3805
shintsu



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1. Have Gems auto applied when received at the end of the arena
Since the arena will not give you a refill bonus its a waste when you get a gem but not able to apply it so giving the bonus of the gem would be appreciated and welcomed (IMG:[invalid] style_emoticons/default/smile.gif)
2. Have a skill introduced that enhanced the chance of finding a gem
To make IWTBH difficulty more accessible and able to run longer item worlds, Gems are a important asset. when able to get more gems your chance to succeed are increased.
3. Have a skill introduced that makes potions, gems more effective
again to be able to run the longer item worlds and higher difficulties
4. Have a new run XP Nerf run
this run is to level your proficiencies, i notice that the higher my level gets the more the proficiencies are lagging behind. My ability to progress faster is not helping. so Running Normal level or easy runs is motivated to get proficiencies up while your you dont progress to much with your level.
5. instead of the xp nerf run allow people to put a Negative XP modifier in their settings screen.
6. add battle items layouts just like gear sets
i notice that i modify my battle items quite a bit so it would be nice if i can make a couple sets where i can choose out
7. have a action house in game with search option
8. add avatar icons for the monsters instead of alphabetic numbers to give more visual candy to the game. for futre release allow people to submit their icons for their monsters after quality check add or decline them (IMG:[invalid] style_emoticons/default/smile.gif)
9. introduce new gear like rings that will have special abilities like Regen bonus or protection against a specific attack type or increase STR Dex and so on
10. Add a skill that allow you to + or - Level of Mobs you face trough options. This will impact both difficulty and XP off course
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post Apr 25 2012, 22:26
Post #3806
Evil Scorpio



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QUOTE(shintsu @ Apr 26 2012, 00:00) *
1. ***** - 10. *****

You've forgot to add number 11: "Dear God, please make a miracle".
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post Apr 25 2012, 22:47
Post #3807
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QUOTE(varst @ Apr 25 2012, 06:43) *
I don't think keeping the mouth shut on this would eventually trick Tenb not to change the ratio at all.

Any time tenboro is this responsive to a suggestion or request, chances are he was already considering it himself. I don't blame him either. As powerful as they are (for melee,) you definitely shouldn't be able to perma-shard yourself just because you have a lot of monsters.

This post has been edited by hitokiri84: Apr 25 2012, 22:47
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post Apr 25 2012, 23:45
Post #3808
Maximum_Joe



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QUOTE(hitokiri84 @ Apr 25 2012, 12:47) *

you definitely shouldn't be able to perma-shard yourself period

Fixed. It kills the whole point of trying to gear up.
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post Apr 25 2012, 23:52
Post #3809
adder



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Considering that lower levels aren't able to create decent monsters/getting a low rate of shards, and they are the ones who need it most, versus higher levels who have the best equipment, I don't agree with the new change.
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post Apr 26 2012, 00:24
Post #3810
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QUOTE(adder @ Apr 25 2012, 13:52) *

they are the ones who need it most

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post Apr 26 2012, 01:40
Post #3811
adder



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Well, just in the sense that they tend to be the ones with the non-ethereals and high burden lousy equipments.
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post Apr 26 2012, 01:48
Post #3812
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They're also not fighting 600+ PL monsters on BT difficulty. Good equipment doesn't automatically appear before you when you're higher level either.
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post Apr 26 2012, 02:19
Post #3813
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QUOTE(adder @ Apr 25 2012, 14:52) *

Considering that lower levels aren't able to create decent monsters/getting a low rate of shards, and they are the ones who need it most, versus higher levels who have the best equipment, I don't agree with the new change.


If lower level players aren't able to create decent monsters (and I agree with you, mine are all trash) then shouldn't eliminating shards from monster loot not really effect lower level players as much? I only gotten one shard from my monsters, but I'll be glad that the next time I do get something it'll have a higher chance of being worth more credits.
tl;dr Lower level players probably don't get that much monster loot anyway.
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post Apr 26 2012, 13:47
Post #3814
buktore



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People who play melee used to abused the fuck out of Soul Stone back when it still useful even though it's relatively weak compared to shard, and much more difficult to find...

Just saying. (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Apr 26 2012, 14:25
Post #3815
adder



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Yeah, guess it's all true. Was nice while it lasted, me using heavy armor as my main set. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Apr 26 2012, 14:49
Post #3816
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QUOTE(adder @ Apr 26 2012, 19:25) *

Yeah, guess it's all true. Was nice while it lasted, me using heavy armor as my main set. (IMG:[invalid] style_emoticons/default/sad.gif)


You can still use it (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 26 2012, 22:08
Post #3817
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Some balancing suggestions



1) Shatter Strike

Remove the stun (better yet both stun and PA) effect from SS, the damage itself is good enough. It makes playing on BT/IWBTH a complete joke due to how easy it is when using SS. I don't like to pull things out of my ass, so I'll give some examples. Use any 2H bleeder in conjunction with SS and you'd be able to proc bleed, stun, and PA. It's like a fucking 3-in-1 and depending on your action speed, you can keep them in those states nearly 80-100% of the time. It's not much better for maces either, they lose out on the bleed but have a higher chance of stun locking thanks to their natural proc, which defeats the purpose of removing perma-stun from them in the first place. Estocs probably got the short end of the stick but it's still adequately OP when used with SS. Then again, no one uses estocs anyway so that's a moot point. In short, as it is, shatter strike is a broken OP POS. What I'm wondering is how it could be this broken for so long without anyone noticing suggesting to change it.

tl;dr
Remove the status effect(s) from SS. Stun at least needs to go, I'd even go as far as removing both stun and PA but removing both might create a shitstorm unprecedented in the history of HV.


2) Attributes

So I meant to suggest this ever since the rewrite and ratings were removed, but never got around to doing it. The damage boosts from primary attributes are pretty shitty. Having only a 1.25 increase for every INT/STR would mean you only get 125 from 100 of them. A half-assed slaughter/destruction prefix would net you more damage than that at level 300. They definitely need a boost but I'm not going to suggest any numbers. The chance of player-suggested numbers being implemented is mathematically insignificant anyways.


/inb4 99.9% of the scrubs player base start flaming me for 1)



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post Apr 26 2012, 22:15
Post #3818
Ichy



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1) would make everyone with not so good gear or lower level go back to slow ass maces or lower difficulty setting. Also remove of PA would make IWBTH painfully slow again.
I'd rather go with my suggestion of having Maces and Estoc procing better versions of Stun and PA.

2) is a good one but It would take some rebalancing...

This post has been edited by Ichy: Apr 26 2012, 22:16
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post Apr 26 2012, 22:27
Post #3819
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For shatter i would suggest increasing it's overcharge cost to 150+ or reduce the effect of stun+pa by 1 or 2 turns, it's true that it's too easy to spam.

This post has been edited by danixxx: Apr 26 2012, 22:28
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post Apr 26 2012, 22:33
Post #3820
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Also replacing Concussive Strike with something useful would be highly appreciated.
Possibly something that restores spirit, since mages are basically cripples right now on higher difficulties.
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