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> [Suggestion] A few requests, Can we has...

 
post Apr 21 2012, 16:41
Post #3741
Death Grunty



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It's not just about the campers though. I check the bazaar pretty often too. In fact my HV hotlinks are all to some bazaar page or the other, so whenever I plan on doing anything in HV I go through the bazaar and skim through the list. It's nowhere near the level of campers, but I consider this fairly often.
Anyways what keeps bugging me is that lately whenever I see something decent and immediately hit buy, it's gone before my eyes. That's true for the last 10 items (materials/specials) and especially trophies I saw.
Now, I'm a very doubtful person.. so what's the chance that I randomly visit that page over a timeframe of a couple of days and every time I happen to see an item that's worth grabbing it's snatched right before me.
Surely it's not impossible, but somewhat dubious I think. So heck. Why not throw in a captcha with a chance of 5% of appearing on visiting/refreshing a bazaar SHOP page and wait and see what happens.
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post Apr 21 2012, 17:25
Post #3742
hzqr



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I don't check the Bazaar too often, but 9 times out of 10 I always manage to snatch a trophy if I see one (though I only see Boss trophies).
Maybe it's your connection?
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post Apr 21 2012, 17:35
Post #3743
Death Grunty



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Moot.
That would only matter if I was actively camping and losing out.
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post Apr 21 2012, 17:35
Post #3744
buktore



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QUOTE(varst @ Apr 21 2012, 15:58) *

If I was Tenb I would probably think:
6-7 patches ago you guys are complaining estoc are too OP (when ratings are still around)
2-3 patches ago you guys are complaining maces are too OP (when you can perma-stun)
Now you guys are complaining scythes are too OP


Nah... It's something else. (IMG:[invalid] style_emoticons/default/duck.gif)

BTW, Estoc weren't exactly OP, but the eth one certainly is more powerful than the others at that time. The mace 2x dmg with pseudo-perma stun capability was immensely OP though. (IMG:[invalid] style_emoticons/default/heh.gif)
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post Apr 21 2012, 17:41
Post #3745
ChosenUno



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QUOTE((Cheater) Tiap @ Apr 21 2012, 22:25) *

I don't check the Bazaar too often, but 9 times out of 10 I always manage to snatch a trophy if I see one (though I only see Boss trophies).
Maybe it's your connection?


I've been able to snatch a lot of good equips from the bazaar. I think it's just your connection (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 21 2012, 17:47
Post #3746
varst



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@buktore

Well....my idea is that it's difficult to balance things so they have the same efficiency. If the situation isn't as imbalanced as the OP mace, then maybe we should leave some time for Tenb to work on some other things? (for example, tooltips)
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post Apr 21 2012, 17:57
Post #3747
buktore



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Hey, I didn't bring it up, ya know... Attached Image

TBH, I don't really care about it anymore. I might discuss about it if the opportunity rise, but won't going to take an active part in this...
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post Apr 21 2012, 22:18
Post #3748
varst



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There should probably be in-game links to wiki, like most of the other games.

The only obstacle would be an introductory pages explaining general game mechanics.
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post Apr 22 2012, 04:44
Post #3749
ChosenUno



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Item world timer incorporated into the equipment tooltip?

Like: Last IW; 10 hours ago

Something like that?
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post Apr 22 2012, 16:04
Post #3750
LangTuTaiHoa



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Can we have a shard to temporarily maximizing the proc on an equipment? I.e. max chance, max turns and max damage (if bleed). Or different shards or each type of proc, doesn't matter.
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post Apr 22 2012, 16:06
Post #3751
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QUOTE(LangTuTaiHoa @ Apr 22 2012, 18:04) *
Can we have a shard to temporarily maximizing the proc on an equipment? I.e. max chance, max turns and max damage (if bleed). Or different shards or each type of proc, doesn't matter.

Then we'll need to rename the game to ImbaVerse.
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post Apr 22 2012, 16:14
Post #3752
LangTuTaiHoa



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QUOTE(Evil Scorpio @ Apr 22 2012, 21:06) *

Then we'll need to rename the game to ImbaVerse.


How about a shard for max chance, one for max turns and one for max damage? And/Or make them even rarer than voidseeker? And/Or reduce the duration? Sucks to see a good equip ruined by crappy proc (IMG:[invalid] style_emoticons/default/sad.gif)
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post Apr 22 2012, 16:20
Post #3753
ChosenUno



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QUOTE(LangTuTaiHoa @ Apr 22 2012, 21:14) *

How about a shard for max chance, one for max turns and one for max damage? And/Or make them even rarer than voidseeker? And/Or reduce the duration? Sucks to see a good equip ruined by crappy proc (IMG:[invalid] style_emoticons/default/sad.gif)


Proc chance doesn't matter as much when your levels are high. Remember that crit chance also is included in proc chance (IMG:[invalid] style_emoticons/default/wink.gif) . Crit is pretty easy to get, especially at higher levels.
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post Apr 22 2012, 23:42
Post #3754
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If the random encounter notification shows up and you refresh without fighting, the notification disappears. How about still showing it as long as you don't fight? And if you think those notifications might be a bother to some people, how about adding an option regarding the display of those notifications (never/once/always)?
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post Apr 23 2012, 17:01
Post #3755
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I'm pretty tired to see the same Monsters every second Round so here a clever suggestion for Arenas only:

You can only meet a Monster once per Arena Fight for each 100 Powerlevels. So you will meet a Pl 100 or below once, can meet a Pl 200+ twice, a PL 300+ 3 times and so on.
Also to not screw over High level Monsters loot Generation powers reduce the 'can meet every monster' Limit to Level 175.

Yeah I'm sick of E1la E1la E1la E1la Eila E1la E1la E1la E1la E1la E1la E1la (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Apr 23 2012, 17:49
Post #3756
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Just make another bracket for PLs. Currently we have brackets for levels 1-99, 100-199, and 200+. Move the current "no limit" to level 300 and change 200-299 to something like (current_level ^ 1.22)
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post Apr 23 2012, 17:52
Post #3757
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Wins/kills for high level monsters would still plummet.
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post Apr 23 2012, 17:57
Post #3758
Kaosumx



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Problem: Seeing the same high PL monsters over and over.

Solution: Buff Crysfest.

Result: Frith freaks out again, and we get more high PL monsters so less of the same high PL monsters (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 23 2012, 18:08
Post #3759
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Best solution would be to make more lower levelled Monsters appear for high levels but in exchange let low levels rarely (like bosses) face the high PL Monsters (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 23 2012, 18:22
Post #3760
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QUOTE(Ichy @ Apr 23 2012, 20:08) *
Best solution would be to make more lower levelled Monsters appear for high levels but in exchange let low levels rarely (like bosses) face the high PL Monsters (IMG:[invalid] style_emoticons/default/happy.gif)

"Massacre of St. Bartholomew" for low-levels? You're kind as usual, Ichy. (IMG:[invalid] style_emoticons/default/laugh.gif)
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