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[Suggestion] A few requests, Can we has... |
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Apr 19 2012, 18:40
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Ilirith @ Apr 19 2012, 19:19)  Wouldn't that make Energy Drinks close too useless for people who don't fail the ponymaze?
If it should restore stamina, make it only restore stamina for those who actually have failed more than one ponymaze within a few days or so.
As I've seen, the puzzle is triggered about every 40-60 rounds (for long battles), and that equals an average of 0.5 stamina (grindfest takes more and crysfest takes less, I'm talking about the amount of IW/arenas) on normal mode. So every 0.5 stamina used you only get 0.02-0.05 back, that shouldn't be much of a problem and energy drinks still have their usage (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 19 2012, 19:06
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Tenboro @ Jun 10 2011, 18:14)  You might as well stop suggesting new ways to restore stamina. It won't happen.
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Apr 19 2012, 20:09
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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can an icon be added to mooglemails that show if there's somethign attached? like... H for hath $ for credits black box for item/equip?
this way people can know what to expect in a MM and can also know if nothing is attached
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Apr 19 2012, 20:13
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Ah I remember now.
A logo for different skill's cooldown please
Thank you!
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Apr 20 2012, 01:47
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Has the idea of having some training that does effect trophy loot been tossed out yet? To ensure that trophies are still worthwhile in the first place, you could keep the loot qualities where they are now for the base level and then have some sort of increase per level. To add to the credit sink, you could even do trainings for each class of trophies (boss, legendary, etc.) with maybe a max at 150% loot quality (or some other factor that would increase quality of drops) per type.
Also, I remember hearing talk of a RNG variant that would dissipate the likelihood of getting into either good or bad streaks (ie. if you have a series of bad drops, the odds of you getting a better drop in the future are increased, and vice versa). Is there a conceptual reason why that would be unwanted? Mostly curious, as I have a feeling the answer has something to do with deleterious long term effects.
I believe I read Tenb say something about potentially making your social link with Snowflake (on the forum) important. Was that ever discussed again or shot down?
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Apr 20 2012, 01:51
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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QUOTE(Mr. Plow @ Apr 19 2012, 19:47)  Also, I remember hearing talk of a RNG variant that would dissipate the likelihood of getting into either good or bad streaks (ie. if you have a series of bad drops, the odds of you getting a better drop in the future are increased, and vice versa). Is there a conceptual reason why that would be unwanted? Mostly curious, as I have a feeling the answer has something to do with deleterious long term effects.
That was me, I posted about using a pseudorandom distribution system. Didn't get a single reply about it. QUOTE(Kaosumx @ Apr 2 2012, 09:42)  Can we get something like DoTa's pseudorandom distribution system? [ www.playdota.com] http://www.playdota.com/forums/showthread.php?t=7993A system like that would prevent annoyingly long consecutive misses, or if implemented into the item generator, we can always expect a good drop every now and then. (PONYFEATHERS!) QUOTE I believe I read Tenb say something about potentially making your social link with Snowflake (on the forum) important. Was that ever discussed again or shot down?
Lots of things are hinted at by Tenb, but never put in (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Apr 20 2012, 21:21
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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So how about those eldritch staffs, crowbars, and chainsaws, eh?
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Apr 20 2012, 21:51
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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2 bindings of destruction within a short time and I was able to grab them before someone else did. coincidence or is tenboro again up to something, like the time where he punished those hath auction sniperbots? (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Apr 21 2012, 10:33
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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Can we have a separation between viewing an equipment set, and actually equip it? Like an "equip" button or something? I'm sure a lot people, including me, have had bad times going to battle with the wrong set just because having to switch to another set to do something (get link of a piece of armor, for instance)
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Apr 21 2012, 10:44
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Can we has 2 different Versions of Penetrated Armor? The version Scatter Strike has is okay as it is but Rapiers and Estocs should be able to proc a slightly better Version or it.
Also Clubs and Maces could also proc a slightly better version of Stun. Maybe give a little better damage Boost or additional small slow effect.
As it is now Bleeder are the best weapons for 2hand because they work the best with Scatter Strike. Giving the other 2 some slight advantage would not be broken.
This post has been edited by Ichy: Apr 21 2012, 10:45
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Apr 21 2012, 10:58
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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If I was Tenb I would probably think: 6-7 patches ago you guys are complaining estoc are too OP (when ratings are still around) 2-3 patches ago you guys are complaining maces are too OP (when you can perma-stun) Now you guys are complaining scythes are too OP Are you guys retarded? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Apr 21 2012, 11:06
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Except that Scythes are Okay (IMG:[ invalid] style_emoticons/default/tongue.gif) Just the other 2 are not thaaaat good.
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Apr 21 2012, 12:42
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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QUOTE There are no items of that type available. Please add another captcha/maze/pony riddle to the bazaar.
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Apr 21 2012, 14:26
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Death Grunty @ Apr 21 2012, 17:42)  Please add another captcha/maze/pony riddle to the bazaar.
I don't get it (IMG:[ invalid] style_emoticons/default/huh.gif)
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Apr 21 2012, 14:35
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(LangTuTaiHoa @ Apr 21 2012, 16:26)  I don't get it (IMG:[ invalid] style_emoticons/default/huh.gif) I think he'd meant a mandatory Riddle solving when you purchase something from the bazaar. QUOTE(varst @ Apr 21 2012, 12:58)  If I was Tenb I would probably think: 6-7 patches ago you guys are complaining estoc are too OP (when ratings are still around) 2-3 patches ago you guys are complaining maces are too OP (when you can perma-stun) Now you guys are complaining scythes are too OP Are you guys retarded? (IMG:[ invalid] style_emoticons/default/tongue.gif) Sometimes I think it's a rhetorical question. (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by Evil Scorpio: Apr 21 2012, 14:37
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Apr 21 2012, 14:37
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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No. But a riddle/captcha/maze thing that randomly pops while you're browsing the bazaar. As in a chance to appear every time you refresh the page.
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Apr 21 2012, 16:19
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(mustardpie @ Apr 21 2012, 18:12)  ....why? That would just be annoying. (IMG:[ invalid] style_emoticons/default/dry.gif) Yeah, but it could stop bazaar camping.
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Apr 21 2012, 16:25
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Maybe if it gave credits when solved correctly...
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Apr 21 2012, 16:35
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Evil Scorpio @ Apr 21 2012, 16:19)  Yeah, but it could stop bazaar camping.
And Bots. seriously Bazaar Camping is really encouraging for botters. Everyone should have his own Crystal Tab (IMG:[ invalid] style_emoticons/default/tongue.gif)
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