Welcome Guest ( Log In | Register )

696 Pages V « < 184 185 186 187 188 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Apr 16 2012, 11:09
Post #3701
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


Can Elementals get a little power up to their normal attack for every pint in INT please?
How my High level performs is just sad, even some much lower level monsters of other types do MUCH better. (IMG:[invalid] style_emoticons/default/faint.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 16 2012, 16:49
Post #3702
Tenboro

Admin




QUOTE(derpymal @ Apr 16 2012, 09:13) *
Post-adolescent girl ponies are all called mares, duh.


Also, that particular sentence fragment is a reference to a rather well-known piece of pony fanmusic. You fillystines. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2012, 03:50
Post #3703
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


Item World Shard.
Reduces cooldown by two hours, lasts four hours.

Edit: oh, and they stack, obviously.

This post has been edited by (Cheater) Tiap: Apr 17 2012, 03:58
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2012, 05:06
Post #3704
eovcoo5



おっぱい星人 (( • ̀ω•́ )✧)
********
Group: Members
Posts: 2,583
Joined: 16-September 10
Level 391 (Dovahkiin)


QUOTE((Cheater) Tiap @ Apr 17 2012, 09:50) *

Item World Shard.
Reduces cooldown by two hours, lasts four hours.

Edit: oh, and they stack, obviously.





how about change the max Spelunker working function

set limit clear same item twice a day

but cancel the CD time for it

we can just make hard work on the item clear it and get rest

point is save player's time
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2012, 16:27
Post #3705
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


Making crits also proc Banshee/Illithid/Vampire effects of the weapon.

Is that too imbalanced?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 17 2012, 16:42
Post #3706
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


QUOTE(ChosenUno @ Apr 17 2012, 22:27) *

Making crits also proc Banshee/Illithid/Vampire effects of the weapon.

Is that too imbalanced?


Should be.
As for me, with heartseeker I can get about 35% crit rate using a illithid scythe which gives 6 mana per hit. That would be an extra 2 MP per turn which can be used to upkeep two other spells, besides the two I already have.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2012, 04:03
Post #3707
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06
Level 496 (Godslayer)


QUOTE(ChosenUno @ Apr 17 2012, 14:27) *

Making crits also proc Banshee/Illithid/Vampire effects of the weapon.

Is that too imbalanced?


Though it would be nice, he would probably have to do something special so it can only proc on the main target if it is a crit. It would probably be unbalanced though because of the high crit rate of players (mainly at higher level) and how much can be drained by Illithid weapons.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2012, 16:47
Post #3708
Annoyed



Sakura Blossom
********
Group: Members
Posts: 2,781
Joined: 29-June 09
Level 307 (Godslayer)


Please reduce cost of Crystallized Phazon and High grade Material by 50% .
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 18 2012, 23:12
Post #3709
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(ChosenUno @ Apr 17 2012, 16:27) *

Making crits also proc Banshee/Illithid/Vampire effects of the weapon.

Is that too imbalanced?

How about adding a little bit of increased leech effect for weapon prof?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 01:53
Post #3710
LangTuTaiHoa



Because a creative title is too mainstream
*******
Group: Banned
Posts: 1,792
Joined: 8-June 10
Level 265 (Godslayer)


QUOTE(Annoyed @ Apr 18 2012, 21:47) *

Please reduce cost of Crystallized Phazon and High grade Material by 50% .


Nooo... all the phazons I've stocked (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 02:11
Post #3711
eovcoo5



おっぱい星人 (( • ̀ω•́ )✧)
********
Group: Members
Posts: 2,583
Joined: 16-September 10
Level 391 (Dovahkiin)


QUOTE(ChosenUno @ Apr 17 2012, 22:27) *

Making crits also proc Banshee/Illithid/Vampire effects of the weapon.

Is that too imbalanced?



i love this idea very much (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 04:45
Post #3712
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


Another idea to make spikes more useful (for melees at least).

It's a 3-step process. Step 1, lengthen the duration of infusions by 2-3x. Either that or make infusions' durations work off of your proficiencies. So Holy/Dark would work off of holy/forbidden profs, while elemental infusions would work off of elemental.

Step 2, make it so that every monster who attempts to attack you get the elemental debuff, even if they miss. No exceptions.

Step 3, make the damage from infused attacks proc explosions! So for example, I would infuse my scythe with frost, while wearing flame spikes. Voila, explosions everywhere!

Hope this is not too imbalanced.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 05:01
Post #3713
LangTuTaiHoa



Because a creative title is too mainstream
*******
Group: Banned
Posts: 1,792
Joined: 8-June 10
Level 265 (Godslayer)


QUOTE(ChosenUno @ Apr 19 2012, 09:45) *

Another idea to make spikes more useful (for melees at least).

It's a 3-step process. Step 1, lengthen the duration of infusions by 2-3x. Either that or make infusions' durations work off of your proficiencies. So Holy/Dark would work off of holy/forbidden profs, while elemental infusions would work off of elemental.

Step 2, make it so that every monster who attempts to attack you get the elemental debuff, even if they miss. No exceptions.

Step 3, make the damage from infused attacks proc explosions! So for example, I would infuse my scythe with frost, while wearing flame spikes. Voila, explosions everywhere!

Hope this is not too imbalanced.


Now that's too imbalanced (IMG:[invalid] style_emoticons/default/laugh.gif)

Suggestion for mogglemail attachments: make them attached right after chosen: right after click for equips, and right after the quantity has been chosen for items. Another click on the attach button seems nonsense, and a lot people have been missing it, resulting in mogglemails with no attachments.

This post has been edited by LangTuTaiHoa: Apr 19 2012, 05:06
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 05:05
Post #3714
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(LangTuTaiHoa @ Apr 19 2012, 10:01) *

Now that's too imbalanced (IMG:[invalid] style_emoticons/default/laugh.gif)


Maybe let the damage from this type of explosion be nerfed. But think about it, the damage will also depends on your mage profs. So you'll need to play both styles often to benefit.

It's not as easy as you think (IMG:[invalid] style_emoticons/default/wink.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 05:11
Post #3715
Kaosumx



(╯°□°)╯︵ ┻━┻
********
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12
Level 271 (Godslayer)


Take out Step two imo, the debuffs are powerful stuff sometimes.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 06:00
Post #3716
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


QUOTE(Kaosumx @ Apr 19 2012, 10:11) *

Take out Step two imo, the debuffs are powerful stuff sometimes.


But you have to get hit for it to apply. You might well be dead before the debuffs appear (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 06:04
Post #3717
Kaosumx



(╯°□°)╯︵ ┻━┻
********
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12
Level 271 (Godslayer)


QUOTE(ChosenUno @ Apr 19 2012, 00:00) *

But you have to get hit for it to apply. You might well be dead before the debuffs appear (IMG:[invalid] style_emoticons/default/laugh.gif)


QUOTE(ChosenUno @ Apr 18 2012, 22:45) *

Step 2, make it so that every monster who attempts to attack you get the elemental debuff, even if they miss. No exceptions.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 12:59
Post #3718
LangTuTaiHoa



Because a creative title is too mainstream
*******
Group: Banned
Posts: 1,792
Joined: 8-June 10
Level 265 (Godslayer)


For the ones who always say that they fail the ponymaze, make each successful maze restore a small bit of stamina maybe? About 2-5% stamina? And it only applies to normal stamina and lower?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 14:19
Post #3719
Ilirith



Regular Poster
*****
Group: Gold Star Club
Posts: 513
Joined: 31-July 08
Level 284 (Godslayer)


Wouldn't that make Energy Drinks close too useless for people who don't fail the ponymaze?

If it should restore stamina, make it only restore stamina for those who actually have failed more than one ponymaze within a few days or so.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Apr 19 2012, 14:35
Post #3720
ChosenUno



A Legendary Collector
********
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10
Level 422 (Godslayer)


Step 2, make it so that every monster who attempts to attack you get the elemental debuff, even if they miss. No exceptions.

Well, I was thinking that as long as the monster attempts to hit you, they would get the debuff. But it can probably stay the way it is now. Step 2 does sound imbalanced, yeah. (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 184 185 186 187 188 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 23rd June 2025 - 14:13