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> [Suggestion] A few requests, Can we has...

 
post Apr 14 2012, 16:28
Post #3641
Maximum_Joe



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Time = Better for fast runs or getting a lot of rounds done.
Rounds = Better for taking your sweet time or taking a break during a battle (assuming you don't mind the lost stamina).
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post Apr 14 2012, 16:30
Post #3642
Ichy



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QUOTE(varst @ Apr 14 2012, 14:13) *

Okay, I won't mind if there's an option.
But if there isn't, then 240 minutes is definitely better than 1000 turns, especially when you consider BT/IWBTH DwD.

Rounds not Turns (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 14 2012, 17:06
Post #3643
danixxx



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QUOTE(Ichy @ Apr 14 2012, 15:49) *

When using a Shard give us the Option to choose between 240 minutes or 1000 Rounds.


I don't think tenboro will give you the ability to save more shards especially when you said a couple of times that you were getting too much.

This post has been edited by danixxx: Apr 14 2012, 17:06
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post Apr 14 2012, 17:53
Post #3644
Evil Scorpio



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QUOTE(danixxx @ Apr 14 2012, 19:06) *
I don't think tenboro will give you the ability to save more shards especially when you said a couple of times that you were getting too much.

I've warned him about that kind of things...but Ichy's tongue works faster than his mind. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Apr 14 2012, 18:12
Post #3645
Ichy



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QUOTE(danixxx @ Apr 14 2012, 15:06) *

I don't think tenboro will give you the ability to save more shards especially when you said a couple of times that you were getting too much.

These things should become more rare given how strong the effect is.
And 240 Minutes is better if you can be bothered to play nonstop (IMG:[invalid] style_emoticons/default/tongue.gif)

/edit: Honestly Featherweight Shards would have worked better if they would permanently reduce Burden or Interference (you can choose) by 0,1 or 0,05 for each Shard.

This post has been edited by Ichy: Apr 14 2012, 18:23
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post Apr 14 2012, 18:51
Post #3646
Kaosumx



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If that stacks (and given that the amount is so small per shard), it would be way too OP even if the amount per shard is that low. No burden/int heavy sets.

But then again with how many featherweight shards there are, perma no burden/int shouldn't be hard anyways.

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post Apr 14 2012, 19:03
Post #3647
Ichy



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QUOTE(Kaosumx @ Apr 14 2012, 16:51) *

If that stacks (and given that the amount is so small per shard), it would be way too OP even if the amount per shard is that low. No burden/int heavy sets.

But then again with how many featherweight shards there are, perma no burden/int shouldn't be hard anyways.

You would need many hundreds of shards to make a full set no burden and no interference. And chances are you will find better gear when halfway done so you have to start over again.
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post Apr 14 2012, 19:09
Post #3648
LangTuTaiHoa



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QUOTE(Ichy @ Apr 15 2012, 00:03) *

You would need many hundreds of shards to make a full set no burden and no interference. And chances are you will find better gear when halfway done so you have to start over again.


I'm already making ~20-25 feather shards a day, from drop (my monsters didn't bring me sh!t), and I don't think I play as much as you 300+ guys (IMG:[invalid] style_emoticons/default/tongue.gif) . That should mean you guys can make a few hundred of them in about a week or so.
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post Apr 14 2012, 19:15
Post #3649
varst



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QUOTE(Ichy @ Apr 15 2012, 01:03) *

You would need many hundreds of shards to make a full set no burden and no interference. And chances are you will find better gear when halfway done so you have to start over again.


The problem with permanent decimal upgrade is that they're permanent. In the long term it will be difficult to balance them with equips without upgrade. That's why it's better to give permanent % upgrade.
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post Apr 14 2012, 21:19
Post #3650
chume



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May have been suggested before, but how about showing your equipped items while you view items in the equipment shop? This would make it so people would not have to go to their character equip page, and memorize stats/unequip everything before going to the shop...Of course you could just have two HV tabs open too (why did I not think this of this until now *Doh*?)
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post Apr 15 2012, 01:10
Post #3651
etothex



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how bout choice of reward for the later arenas, in lieu of just straight increasing 1.x xp bonus.
I, and many others have no use for bonus xp. I'd like even a slight increase in credits. A simple choice once the arena has been cleared of lump of bonus xp or lump of bonus credits would be nice.
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post Apr 15 2012, 01:37
Post #3652
grumpymal



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QUOTE(etothex @ Apr 14 2012, 19:10) *

credits

Never gonna happen~
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post Apr 15 2012, 01:52
Post #3653
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Ability to switch off EXP gain completely.
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post Apr 15 2012, 02:15
Post #3654
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QUOTE(etothex @ Apr 15 2012, 09:10) *

A simple choice once the arena has been cleared of lump of bonus xp or lump of bonus credits would be nice.


credits are unlikely, but maybe choice between exp or proficiency?
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post Apr 15 2012, 03:11
Post #3655
4EverLost



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QUOTE(Bunker Buster @ Apr 14 2012, 23:52) *

Ability to switch off EXP gain completely.


that's called remove all your exp tanks (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 15 2012, 04:10
Post #3656
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When spark of life expires without triggering , it have to restore some amount of Spirit point .
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post Apr 15 2012, 05:23
Post #3657
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The forge needs hot listing the sets in use, that way you don't have to wade through 400 or 500 items to find what you want to enhance or upgrade.
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post Apr 15 2012, 05:27
Post #3658
eovcoo5



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bring back SS 50% magic damage

i was wrong i forget the forge system

This post has been edited by teeeen: Apr 15 2012, 06:22
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post Apr 15 2012, 05:50
Post #3659
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QUOTE(Bunker Buster @ Apr 14 2012, 15:52) *

Ability to switch off EXP gain completely.

Would be way too OP in the long run.
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post Apr 15 2012, 06:46
Post #3660
varst



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If you guys complain 'I have no use for bonus EXP' or 'switch off EXP gain', eventually it will be removed. Think about it.

QUOTE(Annoyed @ Apr 15 2012, 10:10) *

When spark of life expires without triggering , it have to restore some amount of Spirit point .


It will almost never happen, since it's almost an effortless gain if you cast spark with chanelling.
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