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[Suggestion] A few requests, Can we has... |
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Nov 28 2010, 11:30
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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I'd have to agree with this here. All of the players that I see that are high levels are maging opponents, and the only reason why they are is because that is the only way that they are able to get the most experience out of their battles. In my opinion, the leveling system right now is pretty ridiculous once you start getting up into the higher levels, especially if you are a melee person. The most damage I've seen a melee attack do is around 1,800 damage, whereas all of the monsters on Battletoads difficulty have more than 10-20 times that amount, AND add in the fact that they hit you so often for fairly high amounts of damage...it makes it unfeasable for anyone to be able to clear the high level Item Worlds on higher difficulties because of the length and what is involved. Right now, at my level, level 38, I am able to do most Item Worlds on Easy except for the really long ones, and except for the higher quality ones. In fact, I went into an Exquisite Prism Kite Shield with 233 rounds on Cake difficulty and I was only able to last 67 rounds before I had to flee....to me, that is ridiculous. How should opponents in an Exquisite Item World be able to do that to a mid level character like me? All in all, I find that there is a big gap between the lower level characters and the higher level ones....basically put, I do everything in my power to try to increase the amount of experience that I get from every monster that I defeat, and even with 4 full tiers of Exp boost and 12 levels of AL from the trainer...I'm still getting very, very low amounts of experience which does not make the game that enjoyable. In fact, it makes the game fairly repetitve because in the Grindfest, I'm unable to last very long on Easy difficulty, which is the most feasible difficulty level for me to be playing at my level to get the best amount of experience that I can possibly get, and yet I'm only able to last, what, 15 rounds before I've used up all my items and MP? That is barely enough experience for me to even get anywhere close to the amount of experience one needs in order to level at my level....I can't do higher difficulty levels due to the fact that I don't last very long and don't get enough experience to counterbalance the use of any items during the fights. In my opinion, make it easier to get experience points so that people don't have to grind over and over and do the same repetitive things in order to level up.....there are several things you could do: 1. Add random events in place of some of the hourly random monster encounters that has the possibility to give the player something random, but within limits, like 4 hours of double experience. That way, you can make it easier on the lower levels by allowing them to gain the experience that they need a bit faster than they currently do (it takes me at least 2-4 hours of straight play to gain a level now), or instead of that to give bonus experience, like +1,000 experience points (as a random event)....you can set the random events to happen randomly instead of the random encounters...like 10% of the time it is the random event that gifts the players something. Also, I think that the amount of credits gotten from defeating monsters is pitiful. Right now, the best way for people to make money is to do things that get them Hath and then auction off the Hath for 3,800C a piece. That is like the only way that anyone can even afford any of the higher level trainer trainings or the higher level equipments.... I think that if you slightly increased the amount of credits gotten from monsters (like by 8% or so), that would make people less dependant on Hath to gain credits on HentaiVerse. Also, while I know the reason why you don't give credits out during Item World challenges, I think that it would be beneficial to add a small credit reward that is gained at the end of the entire Item World (upon clearance of the Item World)....for example, a player clears a Level 43 item....after they finish the 43rd round, they get a bonus of 43 credits (1 credit per round battled in)....that way, you can keep the number of credits granted by this down to a minimum, but add another source for credits so that people can stand less of a reliance on Hath for money. Also, is it just me, or do Mutant Peacocks, Rabid Hamsters, and Tentacle Monsters hit way too often? Anyways, enough of my rambling....hope these comments help (IMG:[ invalid] style_emoticons/default/smile.gif) These don't have to be payed attention to if you don't want to pay attention to them...these are just my opinions and observations.... Cheers! This post has been edited by Razorflame: Nov 28 2010, 11:49
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Nov 28 2010, 15:19
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Tenboro

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QUOTE(Razorflame @ Nov 28 2010, 10:30)  Also, I think that the amount of credits gotten from defeating monsters is pitiful. Right now, the best way for people to make money is to do things that get them Hath and then auction off the Hath for 3,800C a piece. That is like the only way that anyone can even afford any of the higher level trainer trainings or the higher level equipments....
Just pointing out that THIS IS THE INTENTION of the whole system. Contributing otherwise is the best way to get credits? Yeeeah, let's "fix" that.
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Nov 28 2010, 15:25
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(Tenboro @ Nov 28 2010, 07:19)  Just pointing out that THIS IS THE INTENTION of the whole system. Contributing otherwise is the best way to get credits? Yeeeah, let's "fix" that.
I was just sort of ranting, so you really shouldn't take what I wrote as seriously as most of the other posts I've made (IMG:[ invalid] style_emoticons/default/wink.gif)
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Nov 28 2010, 15:31
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ Nov 28 2010, 08:37)  Maybe instead of allowing people to enter IW more than 10 times a day, the training will allow you to enter a cleared item more than once a day. This way, it wouldn't take 8 months to get an item from level 30 to 270, assuming you clear it on normal every single day. Of course, you can double this rate if clearing it on battletoads, but this isn't feasible for 90% of the player base, and even then it would still take 4 months. The training style can be similar to pack rat, where the max level isn't so high and capped at 5.
The reason of that is to allow high level payers with tons of credits give up on certain items in favour of mid-level players. For me it would be better if we could clear several items in one try, getting the drops/XP of the lowest grade, with number turns of the longest item, and with monster hitting with the strength of being the highest grade. QUOTE(sushi0 @ Nov 28 2010, 08:37)  Balance melee and mage:
First, there's only 6 players above l250, 2 of them are melee. Second, you can beat all challenges with melee, I cleared EoD, cmal cleared both EoD, TT, and he could do it with Blue Skies if he wanted. Third, the real problem is when you run out of MP you die, not the power or anything. Fourth, this is a long time game, since you can get much more XP per second maging, what you expected people would choose? QUOTE Novice ----> Swordsman ---> Knight Novice ---> Mage ---> Archmage Novice ---> Thief ---> Assassin
I like to have all classes. QUOTE Right now, 99% of the HV population has the exact same build, balanced stats across the board. Everyone is pretty much a replica of one another except they are different levels. In an ideal environment, everyone would be the same endgame, having the same stats and abilities due to the lack of variation. Wrong, at lower levels yes you can't do much about it, but at higher levels there's variations, some raise END/WIS above others stats, others raise 3 stats equally above the other 3, and even others practical only raise INT/WIS. Myself I currently have balanced stats, but that's my choice, particularly because I'm melee and mage. QUOTE From my understanding, it seems Tenboro is a 1-man team, so doing all this by himself given his work time would not be feasible. Even though this is just a fantasy I hope you guys had a good read. You didn't read enough posts (IMG:[ invalid] style_emoticons/default/tongue.gif) He already said somewhere won't do it. QUOTE(Razorflame @ Nov 28 2010, 09:30)  I'd have to agree with this here. All of the players that I see that are high levels are maging opponents, and the only reason why they are is because that is the only way that they are able to get the most experience out of their battles. In my opinion, the leveling system right now is pretty ridiculous once you start getting up into the higher levels, especially if you are a melee person.
In fact, I went into an Exquisite Prism Kite Shield with 233 rounds on Cake difficulty and I was only able to last 67 rounds before I had to flee....to me, that is ridiculous. How should opponents in an Exquisite Item World be able to do that to a mid level character like me?
All in all, I find that there is a big gap between the lower level characters and the higher level ones....
You're too young lol, this isn't supposed to be all powerful right from the beginning, and yes it's supposed to be difficult to level up. About the exquisite, there's cake setting. QUOTE In my opinion, make it easier to get experience points so that people don't have to grind over and over and do the same repetitive things in order to level up.....there are several things you could do:
Again it's supposed to be that way, if Tenboro wanted to people level faster he would reduce the XP necessary to level up. QUOTE Also, I think that the amount of credits gotten from defeating monsters is pitiful. You aren't supposed to make credits with HV, HV is supposed to be credit sinker. Btw anything related with earning credits faster won't happen. (You also didn't read the last release) Edit:Heh, double ninga'd This post has been edited by cmdct: Nov 28 2010, 15:33
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Nov 28 2010, 16:05
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE Second, you can beat all challenges with melee, I cleared EoD, cmal cleared both EoD, TT, and he could do it with Blue Skies if he wanted. Killing it with stun and bleed is not an option at all. This just takes too fucking long. cmal can do it thank to that lvl 250 skill? If melee would get some way to get a little mana they would be more equal in terms of Legendary Marathons.
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Nov 28 2010, 16:38
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Nov 28 2010, 14:05)  Killing it with stun and bleed is not an option at all. This just takes too fucking long. cmal can do it thank to that lvl 250 skill?
He used lifetream. I didn't used stun. I switch strategic, curse-weaver gear+ Eth rapier + high parry dagger. Regen, silence, nerf, PA+poison, and cure were the spells used. About 80 turns per round I think. It can be made with a normal rapier btw (most damage came from poison) if you have better curse-weaver gear, and really high curative/deprecating proficiencies. (I didn't have enough curative prof so I had to use a priestess reducing my poison damage. I posted in the here. (The image is already removed (IMG:[ invalid] style_emoticons/default/anime_cry.gif) ) This post has been edited by cmdct: Nov 28 2010, 16:39
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Nov 28 2010, 17:04
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Nov 28 2010, 17:38)  He used lifetream. I didn't used stun. I switch strategic, curse-weaver gear+ Eth rapier + high parry dagger. Regen, silence, nerf, PA+poison, and cure were the spells used. About 80 turns per round I think. It can be made with a normal rapier btw (most damage came from poison) if you have better curse-weaver gear, and really high curative/deprecating proficiencies. (I didn't have enough curative prof so I had to use a priestess reducing my poison damage. I posted in the here. (The image is already removed (IMG:[ invalid] style_emoticons/default/anime_cry.gif) ) Nice rapier (IMG:[ invalid] style_emoticons/default/smile.gif) That strategy is not ba. I actually have one piece of Curse Weaver. Even without it I can kill them with 1 recast of silence. (was the nerv and high parry really needed? I`d rather sped it up even more with a high bleeder or your sword chucks)
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Nov 28 2010, 17:16
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Ichy @ Nov 28 2010, 15:04)  Nice rapier (IMG:[ invalid] style_emoticons/default/smile.gif) That strategy is not ba. I actually have one piece of Curse Weaver. Even without it I can kill them with 1 recast of silence. (was the nerv and high parry really needed? I`d rather sped it up even more with a high bleeder or your sword chucks) Yes, because without them I get killed very fast (too many cures), one solution would be weaken instead of silence, but I didn't try. Eths are nice for legendaries, but not for normal monsters, (this particular one is crappy for that because of low chance), and that's a real problem because the legends came with them. Btw nice robe (IMG:[ invalid] style_emoticons/default/smile.gif) And about time to clear I didn't make the count, but considering I take about the same turns with maging (4 heaven-sent + 1 heimdall, base divine prof 40 levels below) it's very quick. This post has been edited by cmdct: Nov 28 2010, 17:22
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Nov 28 2010, 17:35
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmdct @ Nov 28 2010, 15:31)  First, there's only 6 players above l250, 2 of them are melee. Second, you can beat all challenges with melee, I cleared EoD, cmal cleared both EoD, TT, and he could do it with Blue Skies if he wanted. Third, the real problem is when you run out of MP you die, not the power or anything. Fourth, this is a long time game, since you can get much more XP per second maging, what you expected people would choose?
1) The point is not the number of players that are above level 250, if given a choice to choose from melee and mage, they will choose mage due to the imbalance of the classes. 2) Sure you can beat them with melee, but the time it takes will be considerably longer and you need better gear to do it as a melee than as the mage equivalent. I'm also assuming that the people you mentioned did those arenas on battletoads, otherwise this whole point becomes moot. 3) I never mentioned anything regarding mp or power. 4) So you're agreeing with me? QUOTE(cmdct @ Nov 28 2010, 15:31)  Wrong, at lower levels yes you can't do much about it, but at higher levels there's variations, some raise END/WIS above others stats, others raise 3 stats equally above the other 3, and even others practical only raise INT/WIS. Myself I currently have balanced stats, but that's my choice, particularly because I'm melee and mage.
Hence I said 99% not 100%. That 1% is to account for the possibility that higher leveled people will obviously have more flexibility in the variation of their stats. You also forgot that I said in an ideal environment, where I'm assuming people are rational and will make the best choice that's available to them. If the ideal endgame character should have say 250 str, 250 dex, 250 agi, 300 end, 300 int, 300 wis, then people will build their characters that converge to that ideal model. There is no variance there simply due to the fact that that is the best possible build. When you have 1 dominant class (mage), everyone will build their characters accordingly. QUOTE(cmdct @ Nov 28 2010, 15:31)  You didn't read enough posts (IMG:[ invalid] style_emoticons/default/tongue.gif) He already said somewhere won't do it. I only read the first few pages and last few pages of a thread when it's considerably long (IMG:[ invalid] style_emoticons/default/smile.gif) The whole balance issue between mages and melee is not saying that a melee can't do what a mage can. It is about efficiency. If there are two identical jobs available to you from the same company which pays you $10 and $20 an hour, which job will you choose? You would earn money in both cases but the $10 job wouldn't be an efficient use of your time. Just because you can get $10 an hour doesn't mean you should when something better is available. As the employer you want an equal number of employees in both jobs but obviously people will flock to the one that pays $20 an hour. The employer has 2 options of fixing this, either make both jobs $20 an hour or both $10 an hour. The same principle applies here. When a certain class is over powered people will choose to become that class and to fix this both classes need to be roughly equivalent.
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Nov 28 2010, 17:57
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(cmdct @ Nov 28 2010, 07:31)  You're too young lol, this isn't supposed to be all powerful right from the beginning, and yes it's supposed to be difficult to level up.
I understand that it is supposed to be time-consuming to gain levels on this game, but it just seems like the difficulty settings of the game are huge tweaks to the difficulty. There are times when I try to beat Fair and Average quality item worlds on Easy, which I believe at my level, should be fairly easy for me to do, but I never finish the item worlds because they turn out to be much harder than I thought they would be on Easy. Usually, I would play these item worlds on Cake, (which I will bring up in my next point), but the experience gain isn't good enough to play those item worlds on Cake (I mean, come on, 2-3 Experience a monster?) QUOTE(cmdct @ Nov 28 2010, 07:31)  About the exquisite, there's cake setting.
I know...I tried to beat the item world for my Exquisite Prism Kite Shield on Cake difficulty, but for some reason, I only made it to Round 101 out of 257. I don't think it has to do with my strategy, but more to do with certain monsters hitting much more frequently than the others....Tentacle Monster, Cookie Monster, Mutant Peacock, Fire Fox, the Sperm Whale, and the Rabid Hamster all hit really high for monsters on Cake difficulty....they were hitting 30s and 40s on me on CAKE difficulty, which is kind of ridiculous in my opinion...I always expect cake to be a cakewalk ;? QUOTE(cmdct @ Nov 28 2010, 07:31)  Again it's supposed to be that way, if Tenboro wanted to people level faster he would reduce the XP necessary to level up.
Yeah, I figured as much. QUOTE(cmdct @ Nov 28 2010, 07:31)  You aren't supposed to make credits with HV, HV is supposed to be credit sinker. Btw anything related with earning credits faster won't happen. (You also didn't read the last release) Edit:Heh, double ninga'd
I did read the last release, and I figured that he would not implement anything that would give players extra credits, but I think that giving players like a tenth of a credit for every round of Item World they complete would be worth the implementation. In total...that would only add up to 29 credits for a single item world or 290 credits a day, which is a pittance as compared to what things cost in the game. I did not know that HV was meant to be a credit sinker XD....I kinda figured this after I read your comment...yeah, it is a credit sink, and it is also a Hath sink XD
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Nov 28 2010, 18:07
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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HAY GUIS! You know what would balance classes? Melee Skills. Do you know when they're coming? In an upcoming patch. Did you know that melee used to be fucking monstrous before the mage patch? No? Now STFU and stop suggesting things that are already on the books because they're logical.
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Nov 28 2010, 18:27
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(cmal @ Nov 28 2010, 10:07)  HAY GUIS! You know what would balance classes? Melee Skills. Do you know when they're coming? In an upcoming patch. Did you know that melee used to be fucking monstrous before the mage patch? No? Now STFU and stop suggesting things that are already on the books because they're logical.
I think the reason why we suggested them was because we didn't know that they were on the books for the next implementation of HentaiVerse....at least, that is true in my case....
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Nov 28 2010, 19:38
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Tenboro

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A few points that need clearing up...
1. I've never said that the intention was for there to be several distinct "classes" that you had to pick from. As for regenerating MP for non-staff fighters, there are already a) mana gems, b) second wind, c) mana potions and d) natural regeneration.
2. I've never made any commitments to when melee skills will be added, and in what form. I only have some vague inkling on how they will work, but nothing is set in stone. They certainly will not be featured in 0.5.
3. As far as leveling time goes, there are already people seventy levels above "never gonna happen".
In fact, I never make commitments to add anything at any time. I've said it before, and HentaiVerse is very much an "idle priority" project for me. It's something I work on when I have the time and when I feel like it.
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Nov 28 2010, 19:44
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(Tenboro @ Nov 28 2010, 11:38)  A few points that need clearing up... 1. I've never said that the intention was for there to be several distinct "classes" that you had to pick from. As for regenerating MP for non-staff fighters, there are already a) mana gems, (IMG:[ invalid] style_emoticons/default/cool.gif) second wind, c) mana potions and d) natural regeneration. 2. I've never made any commitments to when melee skills will be added, and in what form. I only have some vague inkling on how they will work, but nothing is set in stone. They certainly will not be featured in 0.5. 3. As far as leveling time goes, there are already people seventy levels above "never gonna happen". In fact, I never make commitments to add anything at any time. I've said it before, and HentaiVerse is very much an "idle priority" project for me. It's something I work on when I have the time and when I feel like it. You've done a great job with it so far! Keep up the good work! I look forward to the next version, although I wish you could release a mini-update that enables the Item World trainer possibility :/
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Nov 28 2010, 19:59
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Nov 28 2010, 19:38)  A few points that need clearing up... 1. I've never said that the intention was for there to be several distinct "classes" that you had to pick from. As for regenerating MP for non-staff fighters, there are already a) mana gems, (IMG:[ invalid] style_emoticons/default/cool.gif) second wind, c) mana potions and d) natural regeneration. 2. I've never made any commitments to when melee skills will be added, and in what form. I only have some vague inkling on how they will work, but nothing is set in stone. They certainly will not be featured in 0.5. 3. As far as leveling time goes, there are already people seventy levels above "never gonna happen". In fact, I never make commitments to add anything at any time. I've said it before, and HentaiVerse is very much an "idle priority" project for me. It's something I work on when I have the time and when I feel like it. Thanks for the clarification, from what cmal posted I thought he actually knew what you were going to implement. Admittedly I haven't read much of the release notes of HV from 2009 or when you initially started this project, just thought you might find these ideas interesting in case you want to bring HV to the next level. Those were only suggestions and as such, you don't have to listen to us (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 28 2010, 21:00
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Nov 28 2010, 11:38)  3. As far as leveling time goes, there are already people seventy levels above "never gonna happen". HA! Who said that? I recall someone recently telling me that Lv.300 was impossible. We'll see what's impossible come Spring. And onto business. I've only read back a few pages, so I have no idea if these have been suggested, but I have a few ideas of my own. 1) RSS feed for new auctions on the Hath Exchange. I can't sit and refresh that page all day every day to look for big auctions, but I do happen to already have an RSS reader running for hundreds of other sites. 2) Some way to improve the quality of specific pieces of equipment, i.e. improve the base stats. Of course, this should be very costly time-wise and/or have very rare means to accomplish it.
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Nov 28 2010, 21:58
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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I like the idea from purng about icon size. That would help the load time for people on slower computers/ISP's QUOTE First, there's only 6 players above l250, 2 of them are melee. There is only 6? Wow, I'd melee more but last time I reset my abilities I pulled all my points out of spirit/overcharge. Once I get them maxed again I'll go back and melee more (spirit is maxed again, overcharge is 164%) I was melee 95% of the time until got I soul spells at level 100 and then I still melee a lot. At level 150 I got dark spells and did melee, soul, holy, dark until 200 or so. Then I reset and worked on elemental skills. So I spent a lot of time doing melee and I don't see why people bash it so much. I like the idea that there maybe more melee skills added sometime. But there are hath perks that would make melee/spirit attack very strong. Something I'd like to know about, is there a way to make selling items back to the shop faster? When you sell something does the list have to refresh and put you back to the top of your list? Couldn't it just remove the item from your list and leave a blank spot there until you move to a new page? or If it has to refresh couldn't it keep you at the next item in your list instead of going back to the top? Or maybe add a button/scroll bar that will let go to the every end of your item list instead of clicking and only going down 1 page at a time. Oh, maybe add a hath perk or training to let you go over the 1000 limit
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Nov 28 2010, 22:11
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Razorflame
Group: Gold Star Club
Posts: 5,271
Joined: 21-November 10

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QUOTE(4EverLost @ Nov 28 2010, 13:58)  Something I'd like to know about, is there a way to make selling items back to the shop faster? When you sell something does the list have to refresh and put you back to the top of your list? Couldn't it just remove the item from your list and leave a blank spot there until you move to a new page? or If it has to refresh couldn't it keep you at the next item in your list instead of going back to the top?
Or maybe add a button/scroll bar that will let go to the every end of your item list instead of clicking and only going down 1 page at a time.
Oh, maybe add a hath perk or training to let you go over the 1000 limit
This actually requires a bit of tricky coding as far as I know, and it can be a bit buggier (I used to be a member of a site that used lists like you've described here, and there were some issues, but they got paved out fairly quickly. The only thing that I wonder is if Tenboro wants to do the time required in order to pull this off?
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Nov 28 2010, 22:12
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(4EverLost @ Nov 28 2010, 19:58)  There is only 6?
You, Conquest, Boggyb, cmal, Hito, and Tens are the only ones I know, perhaps some 1-2 lurkers already got there but don't really know. Only Tenb actually know the real number. Edit:Wait miwabe also passed the 250 mark, so there's 7. This post has been edited by cmdct: Nov 28 2010, 22:35
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Nov 28 2010, 23:58
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Tenboro

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QUOTE(hitokiri84 @ Nov 28 2010, 20:00)  HA! Who said that? I recall someone recently telling me that Lv.300 was impossible. We'll see what's impossible come Spring.
Mostly me while making it, going something like, "meh, no one's ever gonna be arsed to play this thing for long enough to etc". QUOTE(4EverLost @ Nov 28 2010, 20:58)  Something I'd like to know about, is there a way to make selling items back to the shop faster? When you sell something does the list have to refresh and put you back to the top of your list? Couldn't it just remove the item from your list and leave a blank spot there until you move to a new page? or If it has to refresh couldn't it keep you at the next item in your list instead of going back to the top?
Well, if the transaction actually involved getting things from the store, that would easily fail, as what's in the store can change at any time. So I doubt you'll be seeing something like that.
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