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[Suggestion] A few requests, Can we has... |
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Apr 5 2012, 22:38
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@43883
Group: Gold Star Club
Posts: 31,485
Joined: 6-March 08

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Congratulations. Let's celebrate with a completely useless post.
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Apr 5 2012, 23:51
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Rare material (Nether Chunk?): Reroll stats for an item, but quality score and suffix remain the same. This could be helpful for equipment that needs points reassigned from obsoleted stats, like absorption. This could also be used to un-suck old equipment and turn soul ethereals into void ethereals.
This post has been edited by Bunker Buster: Apr 5 2012, 23:55
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Apr 6 2012, 01:18
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Make Spirit Shield work off of base HP instead of max now that Absorption is gone.
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Apr 6 2012, 01:25
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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QUOTE(Kaosumx @ Apr 5 2012, 12:51)  Or just no more scaling. The values you see are the values you get, screw base values.
EDIT - Oh hey, 1000th post, just noticed that when I hit 1001.
Since you said "or" I assume you mean instead of getting rid of equipment levels. What would be the point of leveling if the stats didn't increase (ie. the values you see are the values you get). If you mean as a solution to the current item leveling system why would you get rid of base values? That's how we actually know if a weapon is good or not...
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Apr 6 2012, 01:29
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Mr. Plow @ Apr 5 2012, 23:25)  Since you said "or" I assume you mean instead of getting rid of equipment levels. What would be the point of leveling if the stats didn't increase (ie. the values you see are the values you get). If you mean as a solution to the current item leveling system why would you get rid of base values? That's how we actually know if a weapon is good or not...
He could have meant have it autoscale to your level
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Apr 6 2012, 02:02
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Kaosumx
Group: Gold Star Club
Posts: 3,362
Joined: 20-February 12

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Ah man this is what I get when I forget to quote people when posting. I said that in response to Tiap's lol post.
EDIT - argg I just lost my dawn bonus because I was in random encounter. Fix plz!
This post has been edited by Kaosumx: Apr 6 2012, 02:11
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Apr 6 2012, 02:14
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@43883
Group: Gold Star Club
Posts: 31,485
Joined: 6-March 08

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QUOTE Reflecting on your journey so far, you find that you are a little wiser. I like how Tenboro makes fun of us every day. Sorry, I actually meant every dawn.
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Apr 6 2012, 04:36
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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Make "Defend" do something cool for people who use a shield (IMG:[ invalid] style_emoticons/default/smile.gif) Like last extra turns or making it toggleable but being unable to cast magic while active or something Edit: Cause I'm not sure about mages but defend is pretty much a waste of time for melee characters, is there anyone that ever uses it and why? This post has been edited by homicidalsage: Apr 6 2012, 04:38
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Apr 6 2012, 05:34
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(homicidalsage @ Apr 6 2012, 09:36)  Make "Defend" do something cool for people who use a shield (IMG:[ invalid] style_emoticons/default/smile.gif) Like last extra turns or making it toggleable but being unable to cast magic while active or something Edit: Cause I'm not sure about mages but defend is pretty much a waste of time for melee characters, is there anyone that ever uses it and why? I use defend solely to wait out Ether Theft. Otherwise it's useless, much like focus IMO. And to build on other's suggestions on IW. How about removing it completely and instead have our items level up and increase in levels as we use it? It would also gain exp from our battles, and level up when a certain amount of EXP is gotten. The amount of EXP needed for an item to level up is the same as a player at the same level, and it gets the same amount of exp as the player from each match. To enable people to level up weak items, the amount of exp the item receives scales with the difference between it and the player's level. For every 1 level difference, it will cause a 1% change in item leveling speed. So if you out-level your item by 100 levels, the item would receive 100% more exp. The caveat is that you have to use the item to actually level it. This post has been edited by ChosenUno: Apr 6 2012, 05:41
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Apr 6 2012, 12:27
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Can we have more equipment? Like rings, for example.
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Apr 6 2012, 13:10
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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QUOTE(Evil Scorpio @ Apr 6 2012, 17:27)  Can we have more equipment? Like rings, for example.
I'm still waiting for the ranged weapons T-bro once promised (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Apr 6 2012, 14:11
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aiwotorimodose
Group: Members
Posts: 7,012
Joined: 23-December 11

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QUOTE(ChosenUno @ Apr 6 2012, 10:34)  And to build on other's suggestions on IW. How about removing it completely and instead have our items level up and increase in levels as we use it?
It would also gain exp from our battles, and level up when a certain amount of EXP is gotten. The amount of EXP needed for an item to level up is the same as a player at the same level, and it gets the same amount of exp as the player from each match.
To enable people to level up weak items, the amount of exp the item receives scales with the difference between it and the player's level. For every 1 level difference, it will cause a 1% change in item leveling speed. So if you out-level your item by 100 levels, the item would receive 100% more exp.
The caveat is that you have to use the item to actually level it.
also that means you can only have 1 actual playable set, because you must sacrifice a set for another set leveling.
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Apr 6 2012, 14:40
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@43883
Group: Gold Star Club
Posts: 31,485
Joined: 6-March 08

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Make all instant restorative effects - such as gems, curative spells and the PONIES™ Breeze of Magical Friendship reward for a quick solve - allow for HP/MP to grow beyond the maximum. (Some kind of temporary HP/MP boost.)
And make it only work if HP/MP aren't already above the maximum to prevent obvious abuse. And if you feel 20% cooler, you could even make it so that stronger boosts have priority over the rest.
That'd make all Cure spells and gems slightly more useful and prevent waste. Making potions and elixirs instant is not an option, I guess, but if this ever happens, that would also apply to them.
This post has been edited by Mika Kurogane: Apr 6 2012, 14:44
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Apr 6 2012, 15:14
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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Higher Token Reward/Drop rate for higher difficulties.
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Apr 6 2012, 17:25
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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How about a shard for damage multiplier, either 2x or 3x, you can call it "grapes of wrath" or whatever you really want. applied to weapon(s).
And a shard for increased HP, MP, and SP regen, call it "fruit of the gods" or something. Let it make whatever the derived stats for regen be for every round instead of what is listed for Battle Regen under the wiki.
They can be like voidseeker, be found on hard or higher only and with a 2 or 3 hour limit.
Reasons for the damage multiplier: 1. have you seen the cost of phase or good shade/slaughter (with +damage) in the WTS section, 6 digits or more. 2. It would cut down the time for some on playing IWBTH. 3. It would give a reason for those at 300 to go for Dovahkiin title.
Reasons for the regen: 1. It would balance out those low proc rates for 2. Less ET'ing for mages, the whining that it is boring 3. Less need to whine about getting a Illithid, Banshee, or Vampire that doesn't cost 6 digits or more. 4. It would cut down the time for some on playing IWBTH. 5. It would give a reason for those at 300 to go for Dovahkiin title.
This post has been edited by trikon000: Apr 6 2012, 17:30
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Apr 6 2012, 17:38
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Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

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Suggestion:
I do not want tokens to be included in the guaranteed arena completion drops, but I want another guaranteed arena token drop.
Simplicity spoken, 2 drops for completing an arena: one item and one token.
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Apr 6 2012, 17:44
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qqaaqq
Group: Members
Posts: 464
Joined: 30-December 10

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QUOTE(trikon000 @ Apr 6 2012, 17:25)  How about a shard for damage multiplier, either 2x or 3x, you can call it "grapes of wrath" or whatever you really want. applied to weapon(s).
And a shard for increased HP, MP, and SP regen, call it "fruit of the gods" or something. Let it make whatever the derived stats for regen be for every round instead of what is listed for Battle Regen under the wiki.
They can be like voidseeker, be found on hard or higher only and with a 2 or 3 hour limit.
Reasons for the damage multiplier: 1. have you seen the cost of phase or good shade/slaughter (with +damage) in the WTS section, 6 digits or more. 2. It would cut down the time for some on playing IWBTH. 3. It would give a reason for those at 300 to go for Dovahkiin title.
Reasons for the regen: 1. It would balance out those low proc rates for 2. Less ET'ing for mages, the whining that it is boring 3. Less need to whine about getting a Illithid, Banshee, or Vampire that doesn't cost 6 digits or more. 4. It would cut down the time for some on playing IWBTH. 5. It would give a reason for those at 300 to go for Dovahkiin title.
don't know if your serious but, double damage stacked on top of perfect accuracy seems overkill to me. the regen one seems reasonable to me though depending on how much it would be. QUOTE(Coma @ Apr 6 2012, 17:38)  Suggestion:
I do not want tokens to be included in the guaranteed arena completion drops, but I want another guaranteed arena token drop.
Simplicity spoken, 2 drops for completing an arena: one item and one token.
there already is one... the arena token bonus, which occurs from my experience about 25% of the time. unless you mean to say make it 100% also. but then that'd be too easy getting 10 tokens for the first 10 arenas.
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Apr 6 2012, 17:51
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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QUOTE(qqaaqq @ Apr 6 2012, 10:44)  don't know if your serious but, double damage stacked on top of perfect accuracy seems overkill to me. the regen one seems reasonable to me though depending on how much it would be. there already is one... the arena token bonus, which occurs from my experience about 25% of the time. unless you mean to say make it 100% also. but then that'd be too easy getting 10 tokens for the first 10 arenas.
Have you even been playing on BT or IWBTH nonstop to know that that is a drop in the hat little? You haven't even done the first schoolgirls arena. If your a mage, tell me how long and boring it is after you do it. This post has been edited by trikon000: Apr 6 2012, 17:53
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Apr 6 2012, 17:52
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(trikon000 @ Apr 6 2012, 15:25)  How about a shard for damage multiplier, either 2x or 3x, you can call it "grapes of wrath" or whatever you really want. applied to weapon(s). lolwat Mages would start one-shotting Legendaries with something like that. Probably Gods too, with some preparation.
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Apr 6 2012, 17:56
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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QUOTE((Cheater) Tiap @ Apr 6 2012, 10:52)  lolwat Mages would start one-shotting Legendaries with something like that. Probably Gods too, with some preparation.
If it allows me to blitz to 400 and pass everyone, don't really mind. besides shards are temp anyways. I would rather be outrageous with what I want, even if it is a temporary thing. It is a starting point for negotiations for getting something close. This post has been edited by trikon000: Apr 6 2012, 18:04
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