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> [Suggestion] A few requests, Can we has...

 
post Apr 4 2012, 18:04
Post #3461
bakabombdood



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QUOTE(Mika Kurogane @ Apr 4 2012, 18:03) *

Bring back the initial 20 Stamina penalty to piss off pony haters. :3

Eh, we still have pony haters?! I thought they were all banned...
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post Apr 4 2012, 18:12
Post #3462
Maximum_Joe



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QUOTE(bakabombdood @ Apr 4 2012, 08:04) *

Eh, we still have pony haters?!

As long as there is HERESY.
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post Apr 4 2012, 18:15
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QUOTE(bakabombdood @ Apr 4 2012, 18:04) *
Eh, we still have pony haters?! I thought they were all banned...

QUOTE(Mi-Ala Starbreeze @ Apr 4 2012, 17:58) *
Ponies suck. I dare ya, I double dare ya, MF!

Pony-bashing is not a valid reason for a temporary ban. Yet.

EDIT : The maze might have colts in it as well someday, so... yeah.

This post has been edited by Mika Kurogane: Apr 4 2012, 18:17
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post Apr 4 2012, 18:51
Post #3464
Bunker Buster



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How would "spend a lot of energy to boost one monster to have double health and 1.5x attack damage for one day" be exploitable? The benefit is pretty small and something you'd do if you just don't feel like playing but want to be spiteful.

This post has been edited by Bunker Buster: Apr 4 2012, 18:52
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post Apr 4 2012, 18:59
Post #3465
Coma



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Riddle Master's buff need improvement, 10% for 20 turns is negligible when giants still take more than 4 hits to kill and there are 8 of them.
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post Apr 4 2012, 19:34
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Remove the Riddle Master buff completely and allow the player to fight alongside the pony from the solved maze with a ridiculously high PL for a fixed number of rounds or twenty turns.

Which can easily be implemented by automatically adding said pony to the monster list and giving it the Confused status, under another name. Something like "Friendship is Magic".

Who doesn't want to team up with a PL 1250 Pinkie Pie ?

This post has been edited by Mika Kurogane: Apr 4 2012, 19:46
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post Apr 4 2012, 20:03
Post #3467
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QUOTE(Mika Kurogane @ Apr 4 2012, 19:34) *


Again, how would my suggestion be bot exploitable for any meaningful gain?
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post Apr 4 2012, 20:24
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QUOTE
So, technically, according to Kaosumx, we can't come up with stamina depleting suggestions that don't involve potential bot abuse.

Roger that.
/sarcasm

Better ?
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post Apr 4 2012, 20:26
Post #3469
Bunker Buster



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oh, that guy.
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post Apr 4 2012, 20:31
Post #3470
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Hey now, that's not what I said >.> That only applies to generating energy drinks, or other things that could potentially be abused. I didn't make a blanket statement about stamina depletion suggestions.
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post Apr 4 2012, 20:36
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Then when didn't you say it ? He made that suggestion right after me. You could have at least congratulated the poor guy or something. He was left in a puzzled state until now. And I guess I'll have to repeat this is again intended to be sarcasm, so don't take it seriously.

I still think Tenboro doesn't give two shits about either of those, anyway, since they are related to stamina (albeit backwards), but that is another issue. And yes, this sentence is serious.

This post has been edited by Mika Kurogane: Apr 4 2012, 20:44
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post Apr 5 2012, 03:47
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QUOTE((Cheater) Tiap @ Apr 4 2012, 15:09) *

I know this has been suggested time and time again and that it will probably fall on deaf fears, but how about removing the cooldown for IWs?
Bringing a level 100 item to level 300 right now requires more than 4000 rounds on BT (on lower difficulties the numbers just become silly, 32k rounds on Easy, 16k rounds on Normal, 11k rounds on Hard, etc).
I doubt there are that many players capable of clearing that many rounds in a short time without losing their sanity anyway.


it would only take 13 days to level that
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post Apr 5 2012, 03:52
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QUOTE(Maximum_Joe @ Apr 4 2012, 11:12) *

As long as there is HERESY.
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Maximum Jpeg Artifacts.
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post Apr 5 2012, 04:02
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QUOTE(4EverLost @ Apr 5 2012, 01:47) *
it would only take 13 days to level that

With maxed Scavenger and by sticking strictly to the schedule, yes.
You would think 4000 rounds on BT would be more than enough of a requirement.
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post Apr 5 2012, 09:05
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QUOTE(Tiap @ Apr 4 2012, 17:09) *
I doubt there are that many players capable of clearing that many rounds in a short time without losing their sanity anyway.
QUOTE
without losing their sanity
QUOTE
sanity

[www.terrariaonline.com] Your argument is invalid.

This post has been edited by Mika Kurogane: Apr 5 2012, 09:07
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post Apr 5 2012, 18:46
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Make sword and board work better against multiple mobs. As it is, it is a very slow style that doesn't increase survivability by a large amount.

Proposal: Scale counter damage in a similar way bleeds scale. Like have the damage increase by 1% per prof.

Old Counter: x
New Counter: x*(1+prof/100)
x being the damage from a normal swing, which it looks like is how much counter hits for

Also possibly increase the number of counters to 1 every 50 prof or allow weapon procs to work off of counters

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post Apr 5 2012, 18:57
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QUOTE((Cheater) Tiap @ Apr 4 2012, 22:02) *

With maxed Scavenger and by sticking strictly to the schedule, yes.
You would think 4000 rounds on BT would be more than enough of a requirement.


Complain too much and Tenboro might just remove IW altogether lol. Then you could only level through the forge (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 5 2012, 19:14
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Or he could go the other way and remove weapon levels altogether (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Apr 5 2012, 20:59
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Wouldn't mind that at all...assuming we weren't just castrated by making all weapons be stuck at level 1.
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post Apr 5 2012, 21:51
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Or just no more scaling. The values you see are the values you get, screw base values.

EDIT - Oh hey, 1000th post, just noticed that when I hit 1001.

This post has been edited by Kaosumx: Apr 5 2012, 21:54
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