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> [Suggestion] A few requests, Can we has...

 
post Apr 2 2012, 12:04
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QUOTE((Cheater) Tiap @ Mar 30 2012, 00:55) *
All the good names are taken
I want to create a Hrist Valkyrie Celestial and I can't

Identity Theft Hath Perk line, with more levels allowing you to trade more of your monsters' names for the ones that are already taken and/or higher-level PL monsters.

Allow the person whose monster's name was stolen to rename it for free to avoid rage.

Examples :
Identity Theft I - Unlocks the Identity Theft feature for your monsters. PL limit is 10. Costs 100 Hath.
Identity Theft II - Raises the PL limit to 20. Costs 250 Hath.
Identity Theft III - Raises the PL limit to 50. Costs 500 Hath.
Identity Theft IV - Raises the PL limit to 100. Costs 1000 Hath.
Identity Theft V - Raises the PL limit to 250. Costs 2500 Hath.

Or maybe 10 Hath for IT1. That shouldn't be too big an investment to get rid of those PL 0 monsters whose sole purpose is to piss off people who actually give a shit about how to call their crystal-powered string of text.

This post has been edited by Mika Kurogane: Apr 2 2012, 12:07
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post Apr 2 2012, 15:42
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Kaosumx



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Can we get something like DoTa's pseudorandom distribution system?

[www.playdota.com] http://www.playdota.com/forums/showthread.php?t=7993

A system like that would prevent annoyingly long consecutive misses, or if implemented into the item generator, we can always expect a good drop every now and then. (PONYFEATHERS!)
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post Apr 2 2012, 16:25
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Enchantments are fine but I see some Problems with it. Shards replacing other Monster Gifts is only a small one. The bigger issue is it makes Void weapons much less awesome. It is easy to get a good non Void weapon and keep it perma Void'ed if you have a hand full of monsters and don't play too many hours a day.

So I suggest to make the Shards super rare so you will get 1-2 each month or allow to add Void Shards to Void weapons to generate extra effects. Could be a +10% to all stats (inducing Procs?) or adding leech effects.
Just something so having a good Void weapon is still desirable (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Apr 2 2012, 16:36
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QUOTE(Ichy @ Apr 2 2012, 10:25) *

Enchantments are fine but I see some Problems with it. Shards replacing other Monster Gifts is only a small one. The bigger issue is it makes Void weapons much less awesome. It is easy to get a good non Void weapon and keep it perma Void'ed if you have a hand full of monsters and don't play too many hours a day.

So I suggest to make the Shards super rare so you will get 1-2 each month or allow to add Void Shards to Void weapons to generate extra effects. Could be a +10% to all stats (inducing Procs?) or adding leech effects.
Just something so having a good Void weapon is still desirable (IMG:[invalid] style_emoticons/default/tongue.gif)


Not to mention featherweight shard making light armor even more useless, since you can have no B/I power armor. I mean seriously, light armor is just terrible now, since absorption is gone too so you can't even take hits better than mages. Because a few extra percent mitigation won't do much alone.

Although I'd just prefer light armor being buffed in some way.
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post Apr 2 2012, 20:00
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QUOTE(Ichy @ Apr 2 2012, 18:25) *
Enchantments are fine but I see some Problems with it. Shards replacing other Monster Gifts is only a small one. The bigger issue is it makes Void weapons much less awesome. It is easy to get a good non Void weapon and keep it perma Void'ed if you have a hand full of monsters and don't play too many hours a day.

So I suggest to make the Shards super rare so you will get 1-2 each month or allow to add Void Shards to Void weapons to generate extra effects. Could be a +10% to all stats (inducing Procs?) or adding leech effects.
Just something so having a good Void weapon is still desirable (IMG:[invalid] style_emoticons/default/tongue.gif)

Don't be such a-hole, Ichy. (IMG:[invalid] style_emoticons/default/dry.gif) Ethereal weapon already have a huge advantage to enchanted weapon - it's permanent. Most of the high-level players have ethereals already, so I assume Rainboro made Voidseeker mostly for newbies who can't afford a good ethereal.

Or maybe you just having a butthurt because your super-motherfuckin-awesome-ethereal-thingies is not so unique anymore? Come on, bro, I've bought this thing one day before the patch, and I don't feel like it became less useful now.

QUOTE(Kaosumx @ Apr 2 2012, 18:36) *
Not to mention featherweight shard making light armor even more useless, since you can have no B/I power armor. I mean seriously, light armor is just terrible now, since absorption is gone too so you can't even take hits better than mages. Because a few extra percent mitigation won't do much alone.

Although I'd just prefer light armor being buffed in some way.

Same here. Buffs are temporarily, and you need a bunch of them to keep your stuff enchanted 24/7. And also: every percent of mitigation is important. I use kevlar and it's still as good as it was before. Maybe you're just doin' it wrong? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Apr 2 2012, 20:01
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So now that there is an Riddlemaster has been improved can we have Stamina improved as well by gaining some after we successfully complete Riddlemaster puzzles or after we finish a battle in which we complete Riddlemaster puzzles? We really need another way to get stamina.
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post Apr 2 2012, 20:10
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QUOTE(Freaky Friday @ Apr 3 2012, 02:01) *

So now that there is an Riddlemaster has been improved can we have Stamina improved as well by gaining some after we successfully complete Riddlemaster puzzles or after we finish a battle in which we complete Riddlemaster puzzles? We really need another way to get stamina.


QUOTE(Tenboro @ Jun 11 2011, 16:37) *

Your idea is bad and you should feel bad.


QUOTE(Tenboro @ Jun 11 2011, 02:14) *

You might as well stop suggesting new ways to restore stamina. It won't happen.

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post Apr 2 2012, 20:27
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Add stats to MLP figures and add a gear slot to make them equippable. Who in their right mind wouldn't want to ride a poney while fighting monsters ?

Wait, you don't even have to add stats. Just charge players for that instead and make the figure decay over time.

This post has been edited by Mika Kurogane: Apr 2 2012, 20:28
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post Apr 2 2012, 20:32
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make the shards we got now rarer, introduce cheaper/easier to get shards, like shards that add drain procs, or shards that increases chances of crits, or channeling.
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post Apr 2 2012, 23:09
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Remove shards from the drop list of monster loot, or drop multiple shards from monster loot.

Or put them on the bottom 250 points of the drop table.

This post has been edited by Bunker Buster: Apr 3 2012, 04:58
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post Apr 3 2012, 06:27
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"Battlecaster" suggestion:

Why not incentivitize this playstyle by making offensive spells optionally use some OC for a damage bonus?

Method 1: "Spirit Charge"
This would require the player to enter Spirit Mode before casting.
-Upon casting a spell, the spell would gain a damage bonus to the spell equal to a fraction of the OC% at the cost of using up all remaining OC.
-This could serve as an alternative to the innate melee skills. Could be tweaked to be an alternate skill instead of requiring spirit mode.

Method 2: Overspell
This would not require entering Spirit Mode.
-Spells cast while there are Overcharge points available would consume OC for a damage bonus equal to a fraction of the OC consumed.
-Higher tier and single target spells could be more efficient in OC to damage bonus conversion, or use a simple 1/2 ratio for single target spells and 1/4 or 1/5 for AOE spells.
-OC Tank would increase the bonus damage granted for spells at a 0.5% improvement per point spent.
--Example 100% OC consumed for a Tier 3 spell:
--100% OC = 50% bonus damage for single target spells, 25% for AOE spells.
--280% OC = (50 * 1.90 = 95) 95% bonus damage for single target spells, (25 * 1.90 = 47.5) 47.5% for AOE spells.
-Pure mages could also benefit from this and would possibly work Ether Theft procs into this.

This post has been edited by Bunker Buster: Apr 3 2012, 06:39
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post Apr 3 2012, 19:02
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New RoB: Alduin.
Defeating him removes the limitations on the Dovahkiin title (Evade, Burden, Attack), losing gives the player a 24-hour long Arrow in the Knee penalty that reduces Evade.
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post Apr 3 2012, 19:19
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QUOTE((Cheater) Tiap @ Apr 3 2012, 21:02) *

New RoB: Alduin.
Defeating him removes the limitations on the Dovahkiin title (Evade, Burden, Attack), losing gives the player a 24-hour long Arrow in the Knee penalty that reduces Evade.

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/def2adafca.jpg)
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post Apr 3 2012, 19:20
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QUOTE((Cheater) Tiap @ Apr 3 2012, 13:02) *

New RoB: Alduin.
Defeating him removes the limitations on the Dovahkiin title (Evade, Burden, Attack), losing gives the player a 24-hour long Arrow in the Knee penalty that reduces Evade.


Lawl.

I see you've just hit 300.

But yes, Dovahkiin needs a buff, if or when I get there, I probably wouldn't use it.

EDIT - Arrow in the Knee penalty should also change your title to "Whiterun Guard"

This post has been edited by Kaosumx: Apr 3 2012, 19:20
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post Apr 3 2012, 19:25
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dovahkiin really should just be godslayer bonus + FUS RO DAH

it'd fit the theme with the incremental upgrades titles give
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post Apr 3 2012, 19:50
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I would need some more motivation to get that title (IMG:[invalid] style_emoticons/default/wink.gif)
Doing this arena on BT or IWBTH means I will miss out all other arenas this day (and probably a legendary ethereal Scythe drop) so I at least want a title worth using.
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post Apr 4 2012, 10:39
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QUOTE(Ichy @ Apr 3 2012, 17:50) *

I would need some more motivation to get that title (IMG:[invalid] style_emoticons/default/wink.gif)
Doing this arena on BT or IWBTH means I will miss out all other arenas this day (and probably a legendary ethereal Scythe drop) so I at least want a title worth using.


titles:
dovahkiin want a be - DwD on BT (you get the new skill)
dovahkiin - DwD on IWBTH (you get the skill & +12.0% Damage, +4% Evade, -7% B/I )
IWBTH - clearing all areans/ROB on IWBTH (+15.0% Damage, +5% Evade, -10% B/I) & Dæmon Duality or +1000 hath that can't be traded/sold

21 ponies and you get OFC
with every new pony you add more damage
with 31 ponies OFC adds something to the attack (monster is confused by pony friendship)
with 41 ponies OFC adds something else to the attack (monster is blinded by the power of pony love)
with 42 (if that is the new total) OFC has a 2nd skill (monsters head explodes from seeing too many ponies)

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post Apr 4 2012, 10:53
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Tenboro

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There aren't 42 ponies, I only added five..
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post Apr 4 2012, 11:05
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Tenboro's Eleven.

[www.imdb.com] Sounds familiar, except ponies don't rob casinos.

Wait, they do sell pastries in those...

This post has been edited by Mika Kurogane: Apr 4 2012, 11:08
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post Apr 4 2012, 12:40
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QUOTE(Tenboro @ Apr 4 2012, 08:53) *

There aren't 42 ponies, I only added five..


OK, I saw a post that said +21 were added, I've only found 1 new one and I think someone found another. 42 sounded like over kill (IMG:[invalid] style_emoticons/default/laugh.gif)

Something that would be nice to have is a faster way to Enchant the current set being used.

Now you have to go to the forge, type of armor, scroll down the list to the items being used. If there was a way to link the enchant to a weapon popup or when looking at the Equipment Slots. If each one listed had a little enchant/upgrade button. If that is too much maybe a TAG/color/number for equipment that is currently in the Set that would show when looking at a list of equipment.
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