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> [Suggestion] A few requests, Can we has...

 
post Mar 11 2012, 01:54
Post #3301
skillchip



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Aura's damage bonuses were switched out for crit bonuses, he just needs to fix the tooltip, at least that is how it looks from testing
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post Mar 11 2012, 09:41
Post #3302
Ichy



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How about we fix the Monster scaling from a Static 1/200 from 100 onwards to:
100-125 - 1/200
126-150 - 1/199
151-175 - 1/198 and so on.
On Normal the Difference will not be that huge but on higher Settings we may or may not be able to keep up with the HP growth.

An For Crysfest: Add one sure drop all 10 rounds on normal and one sure drop every second round on BT.
A series of no drops is no big deal on normal since rounds are fast but on BT and IWBTH it is really frustrating to take forever to clear many rounds round and then get nothing out of it.
Also make the max Crystal Multiplier come earlier on higher difficulty settings.

You may even consider to bring Second Wind back for this Mode to help out a bit. Also make it trigger more often on harder Settings since on normal it is not needed at all.
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post Mar 11 2012, 23:06
Post #3303
Bunker Buster



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QUOTE(Ichy @ Mar 11 2012, 09:41) *

How about we fix the Monster scaling from a Static 1/200 from 100 onwards to:
100-125 - 1/200
126-150 - 1/199
151-175 - 1/198 and so on.
On Normal the Difference will not be that huge but on higher Settings we may or may not be able to keep up with the HP growth.

So you're asking for monster HP to increase faster at higher levels? (IMG:[invalid] style_emoticons/default/blink.gif) As with that, monster HP would go to 1.125x at level 125, to 1.25062814x at level 150, to 1.37689077x at level 175... 2.01795013x at level 300, to 2.5429026x at level 400...

Adjusting monster mitigations would do much more to help as monsters start getting bullshit 50% phys/magic mitigations and up at level 325+. Considering that that value stacks with preexisting resistances and mitigation, we're looking at upwards of 80% damage resistance on spells and maligned regular physical attacks such as slashing. They could stand to be reduced, or follow a diminishing returns formula like:

damage taken = damage/(1 + 0.0014*END)*(1 + 0.0008*STR|WIS)

In this system:

100 END and no WIS/STR (not really possible, but whatever) will provide 12.28% physical and magic mitigation.

100 END and 100 STR will provide 13.13% physical mitigation.

200 END and 200 WIS will provide 24.52% magical mitigation.

300 END, 300 STR, and 300 WIS will provide 34.25% physical mitigation and 34.25% magic mitigation.

400 END, 400 STR, and 200 WIS will provide 42.50% physical mitigation and 39.38% magic mitigation.

500 END, 500 STR will provide 49.49% physical mitigation.

~and so on and so on bla blah~

999 END, 999 STR, and 999 WIS will provide 71.56% physical and magic mitigation. In comparison to 500/500/500, though, the time to live is 77% higher [(100-49.50)/(100-71.59) = 1.77754312].

Or, more simply, just remove mitigation from monsters and replace it with absorption, and have Penetrated Armor/magic element debuffs ignore absorption/resistances as well.

This post has been edited by Bunker Buster: Mar 11 2012, 23:47
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post Mar 11 2012, 23:17
Post #3304
Ichy



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QUOTE(Bunker Buster @ Mar 11 2012, 22:06) *

So you're asking for monster HP to increase faster at higher levels? (IMG:[invalid] style_emoticons/default/blink.gif)

Adjusting monster mitigations would do much more to help as monsters start getting bullshit 50% phys/magic mitigations and up at level 325+. Considering that that value stacks with preexisting resistances and mitigation, we're looking at upwards of 80% damage resistance on spells and maligned regular physical attacks such as slashing.

Whoops meant slower (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Mar 11 2012, 23:21
Post #3305
skillchip



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Looks like he just got the factor backwards, unless he wants it to get even worse with time...
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post Mar 15 2012, 04:05
Post #3306
Slobber



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Add a "last checked" timer for monster lab monsters =)
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post Mar 16 2012, 14:55
Post #3307
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I would like to see how it would react ifwe could have a entwine spells ability that would be gained only trough the trainer, each level permitting you to entwine 1 more spells. Lvl 1 could only entwine 2, lvl 2 would entwine 3 and cetera. As for what would be the minus point of the entwine would be it's cost in both mana and soul points.

Another thing I would like to see is another trainer gained ability that would allow us to spellcraft our weapons or armor during battle. Here is my example: You know you are facing a monster week to, let's say, fire. You use the spellcraft ability to add fire to your weapon. Let's say that this weapon is a sword, it will then do both fire damage and fire damage for some turns. Each spellcraft erasing the precedent. Some weapons would be weakened by specific elements, like a club with fire would be better as a torch.

Now, another trainable ability: Ability merge, a 1 level only training that allow you to merge, let's say entwine and spellcraft. Or entwine with scan (a scan that actually do damage, would be a first). This one would need to be costy because it would be too good to use.
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post Mar 16 2012, 17:11
Post #3308
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Staff prof gained while casting magic missle/casting spells while using a staff?
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post Mar 16 2012, 17:36
Post #3309
Maximum_Joe



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QUOTE(ChosenUno @ Mar 16 2012, 07:11) *

Staff prof gained while casting magic missle

Already exists.
http://ehwiki.org/wiki/Proficiencies#Gaini...t_Proficiencies
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post Mar 17 2012, 01:17
Post #3310
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QUOTE(Maximum_Joe @ Mar 16 2012, 22:36) *


I was a little sleepy at times.

It should've been staff profs gained while casting and/or overcharge gained while casting magic missle/casting.
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post Mar 17 2012, 02:03
Post #3311
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OC will never be gained by non-physical attacks. Ever.
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post Mar 18 2012, 03:16
Post #3312
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What I would like to see is a simple concept but . Very different.

1) Battle mode where players can fight each other. Passive control (default or random attacks/spells/cures) or active control of the attacks doesn't matter, put 'em in there and duke it out for HV supremacy. Whatever entry fees or loser's tribute or whatever to make it work. And a method to prevent dumb abuse to reap rewards.

2) Voyeur mode where players can watch other player vs. player battles.
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post Mar 18 2012, 03:31
Post #3313
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QUOTE(derpymal @ Mar 17 2012, 08:03) *

OC will never be gained by non-physical attacks. Ever.


Maybe, in small increments, like 1 OC for every 3 or 5 steps? It would help everyone & especially in those long rounds/arenas.
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post Mar 18 2012, 09:08
Post #3314
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should make niten an average of DW and 2H proficiency just like spiritual.

change concussive strike so that it returns mana (a percentage of your base or of the damage dealt), as it is now, it seems pretty useless.

spirit stance needs more benefits, the only class that can utilize its full benefits might be DW'ers and 1H'ers. the few times i use Spirit stance as a 2H'er is to use heartseeker and then use shatter strike to burn it out. the damage buff is rather negligible to me, using it to shatter strike is rather pointless except right before the last round of arenas to ensure everything is wiped out except for bosses and higher.
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post Mar 18 2012, 09:21
Post #3315
Ichy



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How about we can 'level' our Blacksmith?
For every reforge he gains some EXP and will eventually rise a level. He will use slightly less items all few levels end maybe even unlock special features when he becomes high levelled.

This post has been edited by Ichy: Mar 18 2012, 09:21
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post Mar 18 2012, 15:16
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QUOTE(Ichy @ Mar 18 2012, 15:21) *

How about we can 'level' our Blacksmith?
For every reforge he gains some EXP and will eventually rise a level. He will use slightly less items all few levels end maybe even unlock special features when he becomes high levelled.

nice idea
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post Mar 18 2012, 22:33
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I have a weapon I like. Now I'd like to make it ethereal.
Tenboro, pls do something about that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Mar 18 2012, 22:40
Post #3318
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QUOTE(Death Grunty @ Mar 18 2012, 21:33) *

I have a weapon I like. Now I'd like to make it ethereal.
Tenboro, pls do something about that. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Will cost you 100 Rare Bindings, 1000 hath and 10 million Credits (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 18 2012, 22:53
Post #3319
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QUOTE(Ichy @ Mar 18 2012, 12:40) *

Will cost you 100 Rare Bindings, 1000 hath and 10 million Credits (IMG:[invalid] style_emoticons/default/tongue.gif)

And 10 whole Blood Tokens! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 19 2012, 01:15
Post #3320
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and a 5 minute short animated movie about ponies
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