QUOTE(Ichy @ Mar 11 2012, 09:41)

How about we fix the Monster scaling from a Static 1/200 from 100 onwards to:
100-125 - 1/200
126-150 - 1/199
151-175 - 1/198 and so on.
On Normal the Difference will not be that huge but on higher Settings we may or may not be able to keep up with the HP growth.
So you're asking for monster HP to increase
faster at higher levels? (IMG:[
invalid]
style_emoticons/default/blink.gif) As with that, monster HP would go to 1.125x at level 125, to 1.25062814x at level 150, to 1.37689077x at level 175... 2.01795013x at level 300, to 2.5429026x at level 400...
Adjusting monster mitigations would do much more to help as monsters start getting bullshit 50% phys/magic mitigations and up at level 325+. Considering that that value stacks with preexisting resistances and mitigation, we're looking at upwards of 80% damage resistance on spells and maligned regular physical attacks such as slashing. They could stand to be reduced, or follow a diminishing returns formula like:
damage taken = damage/(1 + 0.0014*END)*(1 + 0.0008*STR|WIS) In this system:
100 END and no WIS/STR (not really possible, but whatever) will provide 12.28% physical and magic mitigation.
100 END and 100 STR will provide 13.13% physical mitigation.
200 END and 200 WIS will provide 24.52% magical mitigation.
300 END, 300 STR, and 300 WIS will provide 34.25% physical mitigation and 34.25% magic mitigation.
400 END, 400 STR, and 200 WIS will provide 42.50% physical mitigation and 39.38% magic mitigation.
500 END, 500 STR will provide 49.49% physical mitigation.
~and so on and so on bla blah~
999 END, 999 STR, and 999 WIS will provide 71.56% physical and magic mitigation. In comparison to 500/500/500, though, the time to live is 77% higher [(100-49.50)/(100-71.59) = 1.77754312].
Or, more simply, just remove mitigation from monsters and replace it with absorption, and have Penetrated Armor/magic element debuffs ignore absorption/resistances as well.
This post has been edited by Bunker Buster: Mar 11 2012, 23:47