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> [Suggestion] A few requests, Can we has...

 
post Mar 8 2012, 22:34
Post #3281
hzqr



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QUOTE(Hoheneim @ Mar 8 2012, 19:53) *
So, overpowered for who? To me it looks like a toy for those who can already do pretty much whatever they want in this game.

That's the point, high level players get more powerful, Tenboro raises the bar to make things straight and low level players get raped in the ass (just like trickle-down economics!).
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post Mar 8 2012, 22:36
Post #3282
buktore



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@varst

1 - "Use the darn infusion!" is probably what Tenb might thought...

2 - I've thinking something similar for sometime now, but for deprecating spell instead, especially the non-popular spell, like Confuse for example.


@Hoheneim

Don't bother with the forge. You probably still could find a better gear more easily instead of upgrading it what you have.
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post Mar 8 2012, 23:12
Post #3283
Hoheneim



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QUOTE((Cheater) Tiap @ Mar 8 2012, 21:34) *

That's the point, high level players get more powerful, Tenboro raises the bar to make things straight and low level players get raped in the ass (just like trickle-down economics!).


I agree with you on this, but I think that makes it just unbalanced. If it was overpowered I'd be milking the heck out of it right now. If those who can get anything anyways are the only ones who can exploit it, the problem stands in not letting them getting anything they want. Namely: focus less on making special materials rare (that hurts everyone) and more on making high-grade materials rare (that hurts only those with exceptional equipment, mostly the highest level players). That'd be a step in the right direction to slow down forge power plays and then one could start working on giving tangible benefits for each forging.

Still, I'm genuinely curious about the level around which the forge starts getting useful. A rough estimate is enough.

QUOTE(buktore @ Mar 8 2012, 21:36) *

@Hoheneim

Don't bother with the forge. You probably still could find a better gear more easily instead of upgrading it what you have.


I know. righ now I'm stashing away materials and planning how to use them in the future. Hoping I get the right stuff needed to do the upgrades I need.

Still, that'd be easier if someone would stop hoarding all the shiny shiny stuff! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 8 2012, 23:32
Post #3284
buktore



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QUOTE(Hoheneim @ Mar 9 2012, 04:12) *

Still, I'm genuinely curious about the level around which the forge starts getting useful. A rough estimate is enough.


200+ I guess... Once you have to fight all those steroid-pumped custom mobs all the time at high difficulty, you need everything you can get your hands on.

Still, as always with anything in HV, each upgrade has so little effect... You'll need to either upgrade numerous time at once to see the effect, or just have faith in the system. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(Hoheneim @ Mar 9 2012, 04:12) *

Still, that'd be easier if someone would stop hoarding all the shiny shiny stuff! (IMG:[invalid] style_emoticons/default/tongue.gif)


I hope you're not talking about me... A lot of things that I use are a left over from someone else! (IMG:[invalid] style_emoticons/default/ohmy.gif) ... Just think about what they actually use... (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Mar 9 2012, 01:04
Post #3285
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QUOTE(Hoheneim @ Mar 8 2012, 20:53) *

Around what level does it really start getting out of hand?

Because I'd say under level 200 it's just useless. At least that's the distinct feeling I get as a mid-low level player.

I don't have nearly enough bindings or special materials (*) to upgrade a single piece of equipment more than once in a while. And that gives me a net improvement of pretty much Nihil. Squared.
(*) ... Nor funds to buy them, nor funds to build an army that brings them to me.
I've got a grand total of 4 (four) critters ranging from PL 120 to 200 and so far the times they brought me mid-level stuff can be counted on two hands, with room to spare. I got exactly 4 special materials, 2 phazons and 2 shades. I keep investing in crystals to feed the damn Spikeys but they're never enough, the bastards are always hungry for more, improving ever-so-slowly.

So, overpowered for who? To me it looks like a toy for those who can already do pretty much whatever they want in this game.

Invest some more? My Girls do just fine (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 9 2012, 01:41
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Out of curiosity, just how many special materials to you grab per week Ichy?
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post Mar 9 2012, 01:44
Post #3287
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QUOTE(Mr. Plow @ Mar 9 2012, 00:41) *

Out of curiosity, just how many special materials to you grab per week Ichy?

No Idea. But not that much since I only have 26 Monsters and Powerlevel does not help for rare goods.
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post Mar 9 2012, 10:45
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Right, but wins since last check alter all drops. Also didn't know how many monsters you had, sounds like a lot to me (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 9 2012, 12:59
Post #3289
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QUOTE(Mr. Plow @ Mar 9 2012, 09:45) *

Right, but wins since last check alter all drops. Also didn't know how many monsters you had, sounds like a lot to me (IMG:[invalid] style_emoticons/default/tongue.gif)


Naw, that's just a platoon. There's people with legions of critters out there.
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post Mar 9 2012, 20:58
Post #3290
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Uhm a change to Dance with Dragons?
Instead of 75 godawful and boring Schoolgirl Rounds something like this:

Round 85: 1 Boss
Round 86: 2 Boss
Round 87: 3 Boss
Round 88: 4 Boss
Round 89: 1 Schoolgirl
Round 90: 2 Schoolgirls
Round 91: 3 Schoolgirls
Round 92: 4 Schoolgirls
Round 93: 4 Schoolgirls, 1 Boss
Round 94: 4 Schoolgirls, 2 Boss
Round 95: 4 Schoolgirls, 3 Boss
Round 96: 4 Schoolgirls, 4 Boss
Round 97: 4 Schoolgirls, 4 Boss, RL
Round 98: 4 Schoolgirls, 4 Boss, RL, IPU
Round 99: 4 Schoolgirls, 3 Boss, RL, IPU, FSM
Round 100: Dragons

At first I would have suggested just 10, 9, 8... Girls but then I remembered we are 6 girls short (IMG:[invalid] style_emoticons/default/laugh.gif)

My Suggestion does not end here: Make the Title accessible for just clearing it on normal (just make it as good as Godslayer) and then grant 1 different Shout Skill for every difficulty Setting you cleared it in (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Ichy: Mar 9 2012, 21:09
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post Mar 9 2012, 21:09
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wrong button (IMG:[invalid] style_emoticons/default/dry.gif)

This post has been edited by Ichy: Mar 9 2012, 21:09
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post Mar 9 2012, 21:29
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QUOTE(Hoheneim @ Mar 8 2012, 21:12) *

I agree with you on this, but I think that makes it just unbalanced. If it was overpowered I'd be milking the heck out of it right now. If those who can get anything anyways are the only ones who can exploit it, the problem stands in not letting them getting anything they want. Namely: focus less on making special materials rare (that hurts everyone) and more on making high-grade materials rare (that hurts only those with exceptional equipment, mostly the highest level players). That'd be a step in the right direction to slow down forge power plays and then one could start working on giving tangible benefits for each forging.

Still, I'm genuinely curious about the level around which the forge starts getting useful. A rough estimate is enough.
I know. righ now I'm stashing away materials and planning how to use them in the future. Hoping I get the right stuff needed to do the upgrades I need.

Still, that'd be easier if someone would stop hoarding all the shiny shiny stuff! (IMG:[invalid] style_emoticons/default/tongue.gif)


Of my monsters I have 16@PL99. One of my first monsters was PL 25-29 for the longest time (has 2nd most kills for me still) I later got it to 50 then 75 and now 99. Now there are just so many lower level monsters that he isn't in battles as often as he use to be. All the level 99's are easy to make if you have the tokens for it.

I think a good breakdown for new monsters is
29 (if you make a bunch of little guys and pick a weak class and only upgrade element they are still weak)
99 (they only fight players lower then level 100)
199 (I made 4 giants at the same time, the ones @50-75 had 2x the kills/wins as the ones @101-150)
250 (lowest level to have a chance for high grades - I never got any until 266)
350-406 (good level for the price - PL406 takes 4912 primary x6 & 5,382 elemental x7)
500 (50% chance for high grade)
+500 (you have more crystals then you know what to do with)

I think what you need to decide is do you want an army of lower level monsters or 1-2 very high level ones.
I went with the middle ground. I've always had a lot of monsters but until last month the highest was only ~260. In the past month I leveled some of them so I can get more high-grade, but that army was able to bring me a lot of stuff
350-400 of each low grade
150-200 of each mid grade
starting to get high grade now (got 4 so far today)
15-20 of each binding
10-17 of each to upgrade armor
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post Mar 10 2012, 04:49
Post #3293
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Suggestion for the Spelunker

when reach 10 level Spelunker give IW a bonus item level

like this

2 6 The level of your item has increased by 5! +1 (bonus)
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post Mar 10 2012, 05:56
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After we get Soul -> Void eth conversions, can we has the option to "zero" Burden on old Gossamer and Shade?
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post Mar 10 2012, 06:06
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QUOTE(derpymal @ Mar 10 2012, 03:56) *

After we get Soul -> Void eth conversions, can we has the option to "zero" Burden on old Gossamer and Shade?


Would need to add interference to shade (IMG:[invalid] style_emoticons/default/smile.gif)
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post Mar 10 2012, 10:07
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suggestion on changing monsters to boss level and higher (an incentive to make people consider doing it).

we can set a PL (750?) at which monsters (maybe give a choice) become boss's. they will guarantee one gift per day (maybe quicker) or the chance of receiving a gift increases by 4.166%*(number of hours since last check). every battle won your monster gets, can double your chance of getting a gift. after a certain number of PL (every 50?) the gift rate becomes faster by one hour. they should also have a higher chance of giving bindings (the better ones...) and rares.

also create an arena run that uses x amount of chaos tokens(that'll give them more use...) where you purely fight player created bosses and higher and give them a 10% chance of dropping a trophy like the schoolgirl arenas. the arena will go until you die or you can set a limit to it.

This post has been edited by qqaaqq: Mar 10 2012, 10:09
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post Mar 10 2012, 15:05
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Regarding IW changes, how about a hard cap of 100 rounds.

However, as your items' level gets over 100, then the difficulty of the monsters are increased? For example, you can take the number of rounds you would have to do now, subtract 100 from it, and apply it as a modifier onto the monsters HP/damage or something.

So if right now you have to do 200 rounds, then in this new version, you only have to do 100 rounds, but the monsters are 2x stronger from the beginning?
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post Mar 10 2012, 16:16
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Ichy



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QUOTE(qqaaqq @ Mar 10 2012, 09:07) *

suggestion on changing monsters to boss level and higher (an incentive to make people consider doing it).

we can set a PL (750?) at which monsters (maybe give a choice) become boss's. they will guarantee one gift per day (maybe quicker) or the chance of receiving a gift increases by 4.166%*(number of hours since last check). every battle won your monster gets, can double your chance of getting a gift. after a certain number of PL (every 50?) the gift rate becomes faster by one hour. they should also have a higher chance of giving bindings (the better ones...) and rares.

also create an arena run that uses x amount of chaos tokens(that'll give them more use...) where you purely fight player created bosses and higher and give them a 10% chance of dropping a trophy like the schoolgirl arenas. the arena will go until you die or you can set a limit to it.

One Gift a day would not be enough. Lisi brings me at least 4 Gifts a day (probably more If I can be bothered to check this often)
Upgrading her would reduce her battles won so Tenb needs to think up a clever system to make it worth it.
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post Mar 10 2012, 21:15
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QUOTE(4EverLost @ Mar 9 2012, 20:29) *

Of my monsters I have 16@PL99. One of my first monsters was PL 25-29 for the longest time (has 2nd most kills for me still) I later got it to 50 then 75 and now 99. Now there are just so many lower level monsters that he isn't in battles as often as he use to be. All the level 99's are easy to make if you have the tokens for it.


Well, the hard part is still putting the machine into motion. To do that you need the tokens and also the crystals, that's to say you need an awful lot of rounds. Once you do, though, you just have to reap the profits.

QUOTE(4EverLost @ Mar 9 2012, 20:29) *

I think what you need to decide is do you want an army of lower level monsters or 1-2 very high level ones.
I went with the middle ground. I've always had a lot of monsters but until last month the highest was only ~260. In the past month I leveled some of them so I can get more high-grade, but that army was able to bring me a lot of stuff
350-400 of each low grade
150-200 of each mid grade
starting to get high grade now (got 4 so far today)
15-20 of each binding
10-17 of each to upgrade armor


Bolding mine... "Only ~260" is still an enormous amount of crystals! My highest ranking one is 217 and attributes upgrades began costing 1200-odd crystals... and it took me forever to bring it to that level.

I think I'll add some critters sooner or later, but it's a matter of resources and time. Not everyone can level a lot of spikeys in a few weeks.

Anyways, I thought you had about 40 critters... But maybe you have a little less, actually... 25?
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post Mar 10 2012, 23:40
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QUOTE(Ichy @ Mar 9 2012, 20:58) *
My Suggestion does not end here: Make the Title accessible for just clearing it on normal (just make it as good as Godslayer) and then grant 1 different Shout Skill for every difficulty Setting you cleared it in (IMG:[invalid] style_emoticons/default/happy.gif)

Dovakiin title sucks because it inherits few of the bonuses of Godslayer. It'd be a good title for the effort if it at least was Godslayer + FUS RO DAH.

Also, we need a fix for the damage bonuses of auras. Make it linearly stack with titles if you have to.
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