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> [Suggestion] A few requests, Can we has...

 
post Mar 4 2012, 14:06
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buktore



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Dude... But it's called 'Random Encounter' ... (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Mar 4 2012, 14:07
Post #3262
Ichy



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QUOTE(buktore @ Mar 4 2012, 13:06) *

Dude... But it's called 'Random Encounter' ... (IMG:[invalid] style_emoticons/default/mellow.gif)

but 5 mobs are so few (IMG:[invalid] style_emoticons/default/sad.gif)
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post Mar 4 2012, 14:17
Post #3263
buktore



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QUOTE(Ichy @ Mar 4 2012, 19:07) *

but 5 mobs are so few (IMG:[invalid] style_emoticons/default/sad.gif)


Wah! ... Bad move. (IMG:[invalid] style_emoticons/default/sleep.gif) ... You exposed your true intention way too early!

If I were you, I would say ...

QUOTE
Hey! But you could imagine these 'Danger' setting as a different 'Dungeon' ... By picking the 'Extra Hard' option, think of it like you choose your character to went into a very dangerous and grim looking dungeon, and you would encounter more monster in there. Make sense, right? (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/103.gif)


Who knows, Tenb might be tricked by it and actually implement this feature! ... (IMG:[bbs.pramool.com] http://bbs.pramool.com/webboard/pic/86.gif)

This post has been edited by buktore: Mar 4 2012, 14:23
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post Mar 4 2012, 15:09
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hzqr



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Or just use difficulty to determine the number of enemies.
eg IWBTH → 10 mobs, BT → 9, Nintendo → 8, [...], Normal → 3, Easy → 2
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post Mar 5 2012, 14:11
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Hoheneim



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QUOTE((Cheater) Tiap @ Mar 4 2012, 14:09) *

Or just use difficulty to determine the number of enemies.
eg IWBTH → 10 mobs, BT → 9, Nintendo → 8, [...], Normal → 3, Easy → 2


Since IWBTH sports toughass damage sponges while Easy gives you pansy sissies that topple over on their own, spawning them like you said would make the challenge gap between the difficulty levels way too wide, IMO.

Besides, it's a "random" encounter...
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post Mar 5 2012, 14:18
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That's what being The Hentai is all about.
Otherwise it would be called I Wanna Be The Ecchi.
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post Mar 5 2012, 14:44
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eovcoo5



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does system can save different difficulty between different battlefield ?

like this :

save the BT for the ARENA Challenge

save the IWBTH for the Random Encounter

save the Nightmare for the Itemworld


when player get out from a long battle of ARENA

player can just visit homepage or Galleries quickly start a Random Encounter

for now

when i get out of ARENA

i goes Settings page to change difficulty into IWBTH

then go to visit Random Encounter

after Random Encounter i have to change the difficulty back

so i thought if system can save the different Settings it will be good (IMG:[invalid] style_emoticons/default/smile.gif)

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post Mar 6 2012, 23:29
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I think single target spells need to be buffed, because as it is they are pretty much useless compared to the AoE spell with max points. All the AoE spells are just as mana efficient and have the same cast time as the single target equivalent (except T2 AoE spells for whatever reason are slightly less mana efficient as their single target equivalents). Maybe give the single target spells the same benefits from point points in the AoE ability, decreased cast time and more decreased mana costs, and increased damage, because as it is they are about as useful as absorb.

This post has been edited by skillchip: Mar 6 2012, 23:36
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post Mar 8 2012, 02:33
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Some sort of suggestion about IW: how about to increase the drop chance of equipment whith the same type of that one we are currently leveling up. Heavy for heavy and so on.
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post Mar 8 2012, 02:41
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LangTuTaiHoa



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For random encounters: can we have a 'queued' system, that helps players who can't be online for a long time during the day. Some thing like this (poor editing skillz)
(IMG:[i.imgur.com] http://i.imgur.com/vFbh6.png)

Basically, whenever there is a random encounter, it is saved into the queue (maybe a wait time ~30 min more than normal). The maximum may be around 6-12 slots (or a training to increase this, whatever), so that you don't miss much if you have like a whole day without access to HV.
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post Mar 8 2012, 13:59
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QUOTE(LangTuTaiHoa @ Mar 8 2012, 01:41) *

For random encounters: can we have a 'queued' system, that helps players who can't be online for a long time during the day. Some thing like this (poor editing skillz)
(IMG:[i.imgur.com] http://i.imgur.com/vFbh6.png)

Basically, whenever there is a random encounter, it is saved into the queue (maybe a wait time ~30 min more than normal). The maximum may be around 6-12 slots (or a training to increase this, whatever), so that you don't miss much if you have like a whole day without access to HV.


That would defeat the purpose of the random encounters. Namely, checking up the site every now and then.
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post Mar 8 2012, 15:59
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Make elemental resistance bindings usable on equipment that don't have it as a stat.
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post Mar 8 2012, 18:58
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How about changing battlecaster armors and weapons to the following:

Remove the Magic damage and accuracy, and replace it with mana reduction?

For example, you can have around 5% max for each armor piece, and maybe 7-10% max on weapons.

Is this a good idea? Of course the numbers are just examples.
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post Mar 8 2012, 19:07
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LangTuTaiHoa



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QUOTE(ChosenUno @ Mar 8 2012, 23:58) *

How about changing battlecaster armors and weapons to the following:

Remove the Magic damage and accuracy, and replace it with mana reduction?

For example, you can have around 5% max for each armor piece, and maybe 7-10% max on weapons.

Is this a good idea? Of course the numbers are just examples.


Sounds alright to me (IMG:[invalid] style_emoticons/default/heh.gif)
Edit: basically some ways for melee to have some mana conservation too.

This post has been edited by LangTuTaiHoa: Mar 8 2012, 19:12
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post Mar 8 2012, 20:47
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Ideas from a friend with some adjustments:

1. Change those elemental spikes to elemental weapon.
Instead of that useless spikes, let those spells works like infusion...without the extra damage bonus.
This one should be self-balancing, since monsters have different resistance/weakness.

2. Make battlecasters more powerful.
The above elemental weapon can also produce elemental procs on monsters, like the original spike spell. In this way battlecasters can actively hit monsters and use their spells.

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post Mar 8 2012, 20:59
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Can we get a sort of re-modifier for weapon/armor prefix and/or suffix?

i.e.: upgrade an average quality weapon into fine quality or downgrade into crude quality
i.e.2: reforge armor with "of ox" into "of thrice-blessed"

The required materials would have to be hard to come by
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post Mar 8 2012, 21:04
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QUOTE(Coma @ Mar 8 2012, 18:59) *
i.e.: upgrade an average quality weapon into fine quality or downgrade into crude quality

Quality does not affect stats (stats affect quality), so that would be kind of pointless. Except for Item World, I guess.
Or for getting those nifty Exquisite/Magnificent/Legendary bonuses. But that would probably make the Forge even more overpowered than it already is.
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post Mar 8 2012, 21:53
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QUOTE((Cheater) Tiap @ Mar 8 2012, 20:04) *

Quality does not affect stats (stats affect quality), so that would be kind of pointless. Except for Item World, I guess.
Or for getting those nifty Exquisite/Magnificent/Legendary bonuses. But that would probably make the Forge even more overpowered than it already is.


Around what level does it really start getting out of hand?

Because I'd say under level 200 it's just useless. At least that's the distinct feeling I get as a mid-low level player.

I don't have nearly enough bindings or special materials (*) to upgrade a single piece of equipment more than once in a while. And that gives me a net improvement of pretty much Nihil. Squared.


(*) ... Nor funds to buy them, nor funds to build an army that brings them to me.
I've got a grand total of 4 (four) critters ranging from PL 120 to 200 and so far the times they brought me mid-level stuff can be counted on two hands, with room to spare. I got exactly 4 special materials, 2 phazons and 2 shades. I keep investing in crystals to feed the damn Spikeys but they're never enough, the bastards are always hungry for more, improving ever-so-slowly.

So, overpowered for who? To me it looks like a toy for those who can already do pretty much whatever they want in this game.
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post Mar 8 2012, 21:57
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Well if we interpret correctly, then quality -> prefix should be a one-way process and can't be changed.
IW depends on quality instead of suffix, and those bonus are there when the equip is produced.
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post Mar 8 2012, 22:05
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add a small chance to cause the monster to flinch/stun to element thorn spells.
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