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[Suggestion] A few requests, Can we has... |
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Mar 4 2012, 05:12
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Annoyed
Group: Members
Posts: 2,781
Joined: 29-June 09

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Allow One Deprecating Spell X (X- Name whatever you want ) . This spell have to long last 2 turns . Suppose there are 9 monster . Instead of casting Weaken on each monster you just cast above spell on one monster . Then cast Weaken on previous monster so all 9 monster get X weaken or any deprecating spell that you cast like poison , life-stram and remaining spell . It work like Soul burst . English is weak but hope you understand (IMG:[ invalid] style_emoticons/default/happy.gif)
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Mar 4 2012, 06:56
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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Reposting this from HV 0.6.5 thread: QUOTE Instead of reducing EXP for the dawn event (reducing it just because high level players are complaining about it is dumb), how about fixing the scaling problem by changing the encounter level range? Since the rating system is gone, monster levels mean a whole lot less than they used to because the stat calculations aren't exponential as they were in the rating system.
Make the monster encounter levels a wider range, like 20% below to same level, with a bell curve distribution at the midpoint (most monsters would spawn at 8-12% below). The rule could be waived for midboss, boss creatures or above, which could simply be clamped at a fixed level, possibly equal to player level.
For example, a level 100 character would encounter monsters as high as 100, or as low as 80, but most monsters would be level 88-92. A level 400 character would encounter monsters as high as 400, as low as 320, but most would be 352-368. This would partially alleviate the difference in power problem, as instead of monsters outstripping players collectively at around level 325, monsters would remain a step or two behind the player in normal circumstances.
Higher difficulties can scale the monster level range upwards instead of giving them a blanket stat and HP boost. For example, Easy would have a 25% below to 0% diff. level range, Hard could have -15% to +10%, Heroic -5% to +20%, Nightmare +5% to +30%, etc etc. (This is too long to describe.) Alternatively, you could just do the -20% to +0% thing with most monsters being 8-12% below and keep the current difficulty scales as is.
The EXP gains for defeated monsters, and equipment level drops would have to be tweaked, but that would be pretty easy to resolve. Alternatively, trophies could just be the only reliable means to receive same-level equipment while most monsters drop 8-12% below level equipment tongue.gif
e: Also I'm not sure why the HP by level bonus wasn't also given to the players.
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Mar 4 2012, 08:12
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE For example, a level 100 character would encounter monsters as high as 100, or as low as 80, but most monsters would be level 88-92. A level 400 character would encounter monsters as high as 400, as low as 320, but most would be 352-368. This would partially alleviate the difference in power problem, as instead of monsters outstripping players collectively at around level 325, monsters would remain a step or two behind the player in normal circumstances. So Monsters like Lisi, Wretched Egg and Co. will never be encountered by anyone? Way to encourage Players to create High level Mobs (IMG:[ invalid] style_emoticons/default/laugh.gif) I don't see a Problem with the current system. Once we can make them Legandary/Boss and it is worth it for the Players the Strongest Mobs will be upgraded to Boss or Legendary Class. But only if it is worth it to do so (IMG:[ invalid] style_emoticons/default/tongue.gif) /edit: And the Problem for the Bindings: Maybe grant Mobs above PL 500 a second roll? First roll may bring Material, Rare material and Bindings while the second has a higher chance for bindings. Maybe a 3rd roll after PL 1000 (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Ichy: Mar 4 2012, 08:40
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Mar 4 2012, 08:40
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Ichy @ Mar 4 2012, 08:12)  So Monsters like Lisi, Wretched Egg and Co. will never be encountered by anyone? Way to encourage Players to create High level Mobs (IMG:[ invalid] style_emoticons/default/laugh.gif) I don't see a Problem with the current system. Once we can make them Legandary/Boss and it is worth it for the Players the Strongest Mobs will be upgraded to Boss or Legendary Class. But only if it is worth it to do so (IMG:[ invalid] style_emoticons/default/tongue.gif) Note that I don't mean PL. I mean encounter level. As in the level you fight monsters in.
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Mar 4 2012, 08:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Bunker Buster @ Mar 4 2012, 07:40)  Note that I don't mean PL. I mean encounter level. As in the level you fight monsters in.
So the Stats will be reduced when she fights lower levelled persons?
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Mar 4 2012, 08:46
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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He basically proposed for this: Player LV. 300 VS LV. ~ 260-300 Monster (PL = any) Instead of this: Player LV. 300 VS LV. 295-300 Monster (PL = any) ... Seems too drastic to me. But what do I know... (IMG:[ invalid] style_emoticons/default/wacko.gif) This post has been edited by buktore: Mar 4 2012, 08:47
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Mar 4 2012, 08:55
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(buktore @ Mar 4 2012, 06:46)  He basically proposed for this: Player LV. 300 VS LV. ~ 260-300 Monster (PL = any) Instead of this: Player LV. 300 VS LV. 295-300 Monster (PL = any) ... Seems too drastic to me. But what do I know... (IMG:[ invalid] style_emoticons/default/wacko.gif) Still wouldn't change that they scale faster then us, just shifts everything back a bit
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Mar 4 2012, 09:07
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Mar 4 2012, 00:12)  /edit: And the Problem for the Bindings: Maybe grant Mobs above PL 500 a second roll? First roll may bring Material, Rare material and Bindings while the second has a higher chance for bindings. Maybe a 3rd roll after PL 1000 (IMG:[ invalid] style_emoticons/default/happy.gif) I think multiple material chances would work better if they were implemented as tiered chaos token upgrades that you could purchase at certain benchmarks, such as PL500, PL1000, etc.
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Mar 4 2012, 09:17
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(buktore @ Mar 4 2012, 07:46)  He basically proposed for this: Player LV. 300 VS LV. ~ 260-300 Monster (PL = any) Instead of this: Player LV. 300 VS LV. 295-300 Monster (PL = any) ... Seems too drastic to me. But what do I know... (IMG:[ invalid] style_emoticons/default/wacko.gif) Oh I see. Still it wont fix anything just delay it. Don't get me wrong. IWBTH feels about right just now. in fact I had not this much fun in HV since many month (IMG:[ invalid] style_emoticons/default/cool.gif) But it has to stay this way and battles should not become endless just because my increase in Attack Power cant offset the HP Bonus they get with each level. Also I realize it is very tough to balance it. Maybe 200% at level 100-300 and then slow down to 1,75? If Tenb meeds some testers he can always feel free to invite some players to the test server (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(hitokiri84 @ Mar 4 2012, 08:07)  I think multiple material chances would work better if they were implemented as tiered chaos token upgrades that you could purchase at certain benchmarks, such as PL500, PL1000, etc.
This will work too (IMG:[ invalid] style_emoticons/default/smile.gif)
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Mar 4 2012, 09:18
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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How would Legendary/Boss upgrade work exactly, anyway? I'm not going to upgrade my critter if that means she's only going to spawn in RoB and the clear rounds of the second page arenas. Not to mention battles won and kills will probably drop considerably.
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Mar 4 2012, 09:23
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE((Cheater) Tiap @ Mar 4 2012, 08:18)  How would Legendary/Boss upgrade work exactly, anyway? I'm not going to upgrade my critter if that means she's only going to spawn in RoB and the clear rounds of the second page arenas. Not to mention battles won and kills will probably drop considerably.
Yeah they will get hardly any wins because people start those fights prepared. Maybe change the rules for them to a fixed 5x loot a day, you get one Trophy of them each Dawn event or he just creates some Loot only Legendary and Boss can bring back. Or just allow us to have one Monster fight together with us. Those HP tanks will be very useful (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by Ichy: Mar 4 2012, 09:30
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Mar 4 2012, 09:32
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Ichy @ Mar 4 2012, 13:12)  /edit: And the Problem for the Bindings: Maybe grant Mobs above PL 500 a second roll? First roll may bring Material, Rare material and Bindings while the second has a higher chance for bindings. Maybe a 3rd roll after PL 1000 (IMG:[ invalid] style_emoticons/default/happy.gif) So... In order to help the poor and hopeless people to be able to acquire more binding and ease their upgrade cost and improve their standard of living, you should give the rich and powerful all the extra binding plus extra benefits, tax breaks, and other bonuses even more? (IMG:[ invalid] style_emoticons/default/huh.gif) You could be a good politician, you know that!? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 4 2012, 09:49
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(buktore @ Mar 4 2012, 08:32)  So... In order to help the poor and hopeless people to be able to acquire more binding and ease their upgrade cost and improve their standard of living, you should give the rich and powerful all the extra binding plus extra benefits, tax breaks, and other bonuses even more? (IMG:[ invalid] style_emoticons/default/huh.gif) You could be a good politician, you know that!? (IMG:[ invalid] style_emoticons/default/tongue.gif) Poor people are better off with many low leveled and ugly monsters any ways while the rich can enjoy their cute and powerful monsters. Just create an Army of lower leveled Mobs and you will get a lot of Bindings. Or just buy from me (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Mar 4 2012, 09:52
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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Stamina system Suggestion
Energy Drink change Restores 50 points of Stamina, up to the maximum of 100. Can only be used out of battle.
1 high penalty
First maze failure RiddleMaster suddenly eject you from battlefield no matter where or how deep you are no Stamina lost
Second maze failure RiddleMaster will cut off 50% Stamina from you no matter where or how deep you are
Third maze failure sorry you can't paly HV with 48 hours
2 good Effect
100 - 50 is great gain 50% all your equipment states you can only gain bonus exp by the same percentage of Stamina 100 Stamina = 100 % bonus exp Stamina lost = bonus lost
49 - 1 is normal just do all normal you can only gain bonus credits by the same percentage of Stamina 49 Stamina = 49% bonus credits Stamina lost = bonus lost
1 - 0 is tired you need rest gain nothing from battlefield
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Mar 4 2012, 10:00
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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And now some suggestions to motivate people to play high difficulties on Crysfest instead of farming normal: 1) guaranteed at least one drop per round or 2) drop rate scales up significantly and proportional to difficulty selected I can tell you from experience that there are way, way, way too many rounds of no drops to make playing high difficulties any fun or worthwhile, and that's with max Scavenger. QUOTE(teeeen @ Mar 4 2012, 01:52)  Stamina system Suggestion
You people don't learn, do you? Tenboro probably stops reading the second he reads the word "stamina." It will never be changed. This post has been edited by hitokiri84: Mar 4 2012, 10:03
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Mar 4 2012, 10:43
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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QUOTE(hitokiri84 @ Mar 4 2012, 16:00)  You people don't learn, do you? Tenboro probably stops reading the second he reads the word "stamina." It will never be changed.
i am sorry if i said something wrong i just feel sorry about that
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Mar 4 2012, 12:31
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(hitokiri84 @ Mar 4 2012, 09:00)  You people don't learn, do you? Tenboro probably stops reading the second he reads the word "s*****a." It will never be changed.
S*****a is one of the few things I don't really have any objection about how it's implemented. Why should it be changed?
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Mar 4 2012, 13:25
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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Can hourlies give ~1k credit like the last round of arenas? All the efforts to do them on IWBTH and ~200 credits each is just... a little too little...
This post has been edited by LangTuTaiHoa: Mar 4 2012, 13:25
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Mar 4 2012, 13:29
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

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QUOTE(LangTuTaiHoa @ Mar 4 2012, 14:25)  Can hourlies give ~1k credit like the last round of arenas? All the efforts to do them on IWBTH and ~200 credits each is just... a little too little...
Yeah 1k credits for 15 seconds seems fine to me (IMG:[ invalid] style_emoticons/default/rolleyes.gif) .
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Mar 4 2012, 13:42
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(LangTuTaiHoa @ Mar 4 2012, 12:25)  Can hourlies give ~1k credit like the last round of arenas? All the efforts to do them on IWBTH and ~200 credits each is just... a little too little...
On IWBTH you already get plenty if you are lucky enough to get 10 mobs (IMG:[ invalid] style_emoticons/default/happy.gif) And here have a Suggestion regarding random Encounter: let us choose the Danger Level of the encounter. low: 1-5 Mobs, Medium: 3-8 hard: 6-10, Extra Hard: always 9-10 and a slightly higher Chance to meet a Boss or Legendary.
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