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[Suggestion] A few requests, Can we has... |
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Feb 23 2012, 21:57
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Feb 23 2012, 13:29)  Enjoy your 10% Trophy drop rate.
That would still be too easy since bosses are weaker than 50% of mobs at our level. So when do all mobs above PL500 get a custom trophy? (IMG:[ invalid] style_emoticons/default/duck.gif)
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Feb 23 2012, 22:00
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Feb 23 2012, 20:57)  That would still be too easy since bosses are weaker than 50% of mobs at our level. So when do all mobs above PL500 get a custom trophy? (IMG:[ invalid] style_emoticons/default/duck.gif) Probably when we can add HP Tanks to them. But there should be a minimum level to prevent weak Sauce Tropy Droppers to be made (IMG:[ invalid] style_emoticons/default/tongue.gif) Pl 300 for Mini Bosses, 600 for Bosses and 900 for Legendarys? This post has been edited by Ichy: Feb 23 2012, 22:11
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Feb 23 2012, 22:16
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Maybe but then players will stop upgrading them at 750... except maybe he makes Trophy Quality Bonus based on Powerlevel.
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Feb 24 2012, 14:45
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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QUOTE(Ichy @ Feb 24 2012, 01:15)  Can PA become slightly better with higher Profs? Also greatly increase the effect of Profs for Bleeding damage. Some testing showed me Mace is the best and a awful Estoc was better than a good Bleeder (IMG:[ invalid] style_emoticons/default/dry.gif) Bleeders are still better if you are able to use Shatter Strike in the beginning of each round.
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Feb 24 2012, 15:00
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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It depends a lot on how you play, really...
Oh, and your level, too.
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Feb 24 2012, 15:58
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Also on where you play. Against a few mobs Estoc is vastly superior while I like a bleeder more in the final rounds of Arenas where I have to fight a full screen of mobs.
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Feb 25 2012, 10:51
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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An icon displaying the cooldown timer for Shatter Strike and Skyward sword would be really useful.
Well, actually a button that shows up when the skill can be activated would be even better but the cooldown timer can be implemented effortlessly so that'd be a nice start.
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Feb 25 2012, 12:58
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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QUOTE(Ichy @ Feb 24 2012, 14:58)  Also on where you play. Against a few mobs Estoc is vastly superior while I like a bleeder more in the final rounds of Arenas where I have to fight a full screen of mobs.
I mustache a question.  Except for one Dragon no monster has mitigation against Ethereal Void. Does this make an ethereal void estoc that procs all the time obsolete? I mean, if I have an ethereal Void weapon does it still do more damege when PA procs?
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Feb 25 2012, 13:05
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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It does more damage (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Ichy: Feb 25 2012, 13:05
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Feb 25 2012, 13:11
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Vasistas @ Feb 25 2012, 18:58)  I mustache a question.  Except for one Dragon no monster has mitigation against Ethereal Void. Does this make an ethereal void estoc that procs all the time obsolete? I mean, if I have an ethereal Void weapon does it still do more damege when PA procs? Void damage bypass any specific mitigation, while PA bypass 50% of physical mitigation. So theoretically the answer is 'yes'.
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Feb 25 2012, 13:18
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Another suggestion: Allow us to scavenge Vampire, Banshee and Mana Leech weapons into bindings and then allow us to add leech effects on other weapons.
As it is now they are not thaaaaat good and since you cant upgrade the leech effects you can't do anything to make them better.
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Feb 25 2012, 15:27
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Annoyed
Group: Members
Posts: 2,781
Joined: 29-June 09

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On easy setting make monsters HP 50% more less .
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Feb 25 2012, 15:58
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bakabombdood
Group: Members
Posts: 584
Joined: 10-March 11

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Can dagger get an upgrade so that it can be used at higher levels? Such as getting rid of the bleeding proc and add a proc chance for a follow up strike (void damage and damage reduction of 50%), this would give a character the potential of two hits (if one-handed) or four hits (dual wielding).
If not that, then how about removing the proc chance altogether and make the dagger naturally have no burden and interference, and ethereal daggers reduce burden and interference slightly (oh I'mma get flamed for actually suggesting a negative value for burden and interference).
Hell even a passive (and barely significant) bonus to block chance would be nice given that bleeding is mostly useless on the dagger.
A small mixture of the above would actually allow for a dagger to actually compete with other weapons, forget that, what I've suggested can be considered blasphemy (and potentially broken) already.
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Feb 26 2012, 03:20
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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Suggestion:
New Training - Makes Items/scrolls Last a turn longer per training.
Hopefully its not too costly
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Feb 26 2012, 03:45
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Suggestion: Synergies
Why not let us use our knowledge from using one weapon while training the next. (also gives people an incentive to train them)
IE: One-Hand giving you better accuracy, dual-wield better parry, two-hand more damage/crit, staff more damage.
Could also work for armors, cloth giving more evade, light giving more resist, and heavy giving more physical mitigation.
Have them all be in effect and interact with eachother no matter what people are wearing or using.
We should be able to use some of the knowledge we gained from one style in the next
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Feb 26 2012, 07:55
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09

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how about a bonus for the loot roll for arena reward the first time you clear it.
After hitting a new rank, and being all excited to try out the newly available higher level arena, it's pretty unsatisfying to finish it and see 1 measly resistance crystal as reward.
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Feb 26 2012, 16:20
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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Requesting a "check all monsters" button for the Monster Lab.
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Feb 26 2012, 16:54
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(roadgray @ Feb 26 2012, 15:20)  Requesting a "check all monsters" button for the Monster Lab.
Ah, the downside of having an army... (IMG:[ invalid] style_emoticons/default/smile.gif) BTW, you warmongers should really open a thread to battle with numbers and levels to see who's to blame the most for all this monstrous demographic explosion.
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Feb 26 2012, 20:40
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Requesting this again: A Montage-like Feature to level up Equipments.Because a few more level ups and High levels wont be able to clear their IWs because monster getting more and more HP and also get stronger deeper inside the IW... (IMG:[ invalid] style_emoticons/default/faint.gif)
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