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[Suggestion] A few requests, Can we has... |
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Feb 22 2012, 00:59
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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It would be nice to see PA and stun effects of Shatter Strike for 1-2 turns longer.
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Feb 22 2012, 01:57
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(cryomorph @ Feb 21 2012, 22:59)  It would be nice to see PA and stun effects of Shatter Strike for 1-2 turns longer.
Would last too long, I can already keep the Schoolgirls stunned with Shatter Strike, slow, and mognet
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Feb 22 2012, 04:53
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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QUOTE(skillchip @ Feb 22 2012, 07:57)  Would last too long, I can already keep the Schoolgirls stunned with Shatter Strike, slow, and mognet
Slow and magnet are too expensive in the most of cases. In usual battles wih 7-9 monsters on highest difficulties 5-6 turns of effects would balance the game somehow for to compensate HP buff.
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Feb 22 2012, 06:25
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Shatter Strike is already good as it is. Keep in mind we are still missing Skill Chaining for 2h. Also perma Stun should not be needed to play higher difficulty settings. I have rather see Tenb Balance out the 3 weapon types (Bleeder = little extra damage | PA = little Extra damage | Stun = little extra Damage + much higher survivability) by increasing the extra damage Bleeder and PA Damage do. And then rebalance Gear so you can keep yourself alive with your gear an not just because your Mace stuns everything (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 22 2012, 06:26
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Ichy @ Feb 22 2012, 11:25)  Shatter Strike is already good as it is.
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Feb 22 2012, 08:14
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cryomorph
Group: Gold Star Club
Posts: 4,354
Joined: 9-April 10

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QUOTE(Ichy @ Feb 22 2012, 12:25)  Shatter Strike is already good as it is. Keep in mind we are still missing Skill Chaining for 2h. Also perma Stun should not be needed to play higher difficulty settings. I have rather see Tenb Balance out the 3 weapon types (Bleeder = little extra damage | PA = little Extra damage | Stun = little extra Damage + much higher survivability) by increasing the extra damage Bleeder and PA Damage do. And then rebalance Gear so you can keep yourself alive with your gear an not just because your Mace stuns everything (IMG:[ invalid] style_emoticons/default/dry.gif) Well, I've forgot about missing skill chaining, thanks for reminding. Keep waiting... P.S. I don't need stun for stunning purpose, the only thing I need is faster grinding on >Nintendo, because I'm out of mana earlier than have some sort of other survivng problems, even with full beg of elixirs. This post has been edited by cryomorph: Feb 22 2012, 08:17
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Feb 22 2012, 15:13
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Annoyed
Group: Members
Posts: 2,781
Joined: 29-June 09

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Increase effect of Life-stream
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Feb 22 2012, 21:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Random thought: add a steal skill.
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Feb 22 2012, 22:16
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(varst @ Feb 22 2012, 11:34)  Random thought: add a steal skill.
QUOTE(Maximum_Joe @ Sep 9 2011, 09:06)  Hey how does this sound?
New Skill: Steal - Attempts to take a random item from the targeted monster. Whether you are successful or not will cause the monster to become instantly agitated. Cannot be used on agitated monsters. Does not affect a monster's normal drops.
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Feb 22 2012, 22:33
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Unless Tenboro let us steal equipment (highly unlikely) or bindings (one can always hope), it would be pretty useless.
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Feb 22 2012, 22:34
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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@Joe If there's a chance I can get some good equipments from a high PL monster, I would absolutely try that. Otherwise, the reward may not be good enough to try. @Ichy You put your girls with unicorn (invisible one!), slimes, tentacle monsters and manthra, and you're worrying about me molesting them!? (IMG:[ invalid] style_emoticons/default/blink.gif)
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Feb 22 2012, 22:39
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(varst @ Feb 22 2012, 21:34)  @Joe @Ichy You put your girls with unicorn (invisible one!), slimes, tentacle monsters and manthra, and you're worrying about me molesting them!? (IMG:[ invalid] style_emoticons/default/blink.gif) Because they can easily beat them up. Except maybe for the unicorn and its health tanks (IMG:[ invalid] style_emoticons/default/dry.gif) hmm suggestion: Monster vs Monster battle mode
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Feb 22 2012, 22:57
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(varst @ Feb 22 2012, 12:34)  If there's a chance I can get some good equipments from a high PL monster, I would absolutely try that. Otherwise, the reward may not be good enough to try.
If there's no risk/reward factor Tenboro will never go for it. I figure this'll make it iffy enough to be considered "balanced". Remember that such a skill would be extended to players of all levels and difficulty modes.
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