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[Suggestion] A few requests, Can we has... |
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Feb 18 2012, 23:13
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Sushilicious @ Feb 18 2012, 22:11)  Do what? I don't have the code.
Go find it (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 18 2012, 23:17
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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tried, got lost
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Feb 18 2012, 23:20
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Ichy @ Feb 18 2012, 15:13)  Good idea. Brb, hacking Tenboro's database.
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Feb 19 2012, 00:02
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Mr. Plow @ Feb 19 2012, 03:17)  Well there's the fact that you get an damage boost for having more than the required amount of OC to use the skill. And there's the fact that some skill chains require you to have more than 100% OC.
It boost skill, sure... But the spirit stance itself still gain absolutely no benefit from the OC boost. My idea for it (which I don't think Tenb will like... (IMG:[ invalid] style_emoticons/default/sleep.gif) ) is: each point in OC boost increase the damage bonus while in SP stance by 1 for both mage (offensive spell) and melee (normal attack, skill) ... So with maxed OC boost, Normal attack dmg bonus = 290% (i.e. you hit 45% harder) and Mage offensive spell = 90% dmg boost. If that sound too much, then make it 0.66, 0.5, or even 0.33 dmg bonus per OC boost instead of 1 and it's still good enough! (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by buktore: Feb 19 2012, 00:17
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Feb 19 2012, 01:07
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Mr. Plow
Group: Gold Star Club
Posts: 1,260
Joined: 28-June 10

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Ahh I see, I guess I misunderstood you then (IMG:[ invalid] style_emoticons/default/heh.gif) That would certainly be an interesting idea...though judging by the last few updates, Ten seems to be on a player-nerf trend rather then a buff (though this may help balance things out)
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Feb 19 2012, 20:33
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Another great suggestion:
Make us stronger when leveling up. A Level 200 should be able to play hard on the same speed a level 100 can play normal. A Level 300 Should be able to play Heroic on the same speed a level 100 can play on normal.
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Feb 19 2012, 20:35
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Ichy @ Feb 19 2012, 22:33)  Another great suggestion:
Make us stronger when leveling up. A Level 200 should be able to play hard on the same speed a level 100 can play normal. A Level 300 Should be able to play Heroic on the same speed a level 100 can play on normal.
It could be done without any patches. (IMG:[ invalid] style_emoticons/default/biggrin.gif) (IMG:[ i2.lulzimg.com] http://i2.lulzimg.com/10532765a1.jpg)
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Feb 19 2012, 20:50
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I also suggest to hold a contest to find the most annoying User.
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Feb 19 2012, 20:57
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Ichy @ Feb 19 2012, 22:50)  I also suggest to hold a contest to find the most annoying User.
Nah, that's pointless. Nodoby can beat me at this, and 31,415,942 people are agree with it. (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Evil Scorpio: Feb 19 2012, 21:35
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Feb 19 2012, 20:59
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Didnt we already do that and have Evil win with a landslide 31,415,942 votes/
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Feb 19 2012, 22:14
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(buktore @ Feb 19 2012, 05:02)  My idea for it (which I don't think Tenb will like... (IMG:[ invalid] style_emoticons/default/sleep.gif) ) is: each point in OC boost increase the damage bonus while in SP stance by 1 for both mage (offensive spell) and melee (normal attack, skill) ... So with maxed OC boost, Normal attack dmg bonus = 290% (i.e. you hit 45% harder) and Mage offensive spell = 90% dmg boost. If that sound too much, then make it 0.66, 0.5, or even 0.33 dmg bonus per OC boost instead of 1 and it's still good enough! (IMG:[ invalid] style_emoticons/default/wub.gif) Let me elaborate on this a bit ... This quoted request (or rather, an idea) might sound like me whining ' make us stronger, please!' like what Ichy love to do ( (IMG:[ invalid] style_emoticons/default/tongue.gif) ). However, that's not my intention... (IMG:[ invalid] style_emoticons/default/mellow.gif) I have this feeling since the patch that made elemental rating skill practically useless: ' What mage are supposed to do with the AP point, then?' (IMG:[ invalid] style_emoticons/default/huh.gif) I mean... It used to cost 22 AP for a low lv firemage to get a optimum Meteor, now you need just 6... But I didn't really care about it that much back then; I'm no mage! (IMG:[ invalid] style_emoticons/default/heh.gif) Now, the same thing happens with melee... (IMG:[ invalid] style_emoticons/default/sleep.gif) Maybe not as bad, but it's not too far off: You really only need a few rank of them to use all skill, and there are little incentive to invest it further since the damage bonus are, IMO, not really helpful (the ' Should I put more point in OC boost now?' question asked by some new player recently should lend credible to this claim) and it felt misplace: It's like nuke... Ever increasing its yield doesn't really make it any more useful, just overkill, bulkier, and less practical... Having a lot of them instead and make it fly and strike a designated target by itself is way more useful. So, there's go another big chunk of ' AP sink' ... To put it shortly, my point is that the current ability system and selection are extremely boring... There are no 'I'll have it max out someday!' kind of ability to motivate player anymore. (IMG:[ invalid] style_emoticons/default/dry.gif) ... And my idea are meant to bring a small part of this feeling back for new player. This post has been edited by buktore: Feb 19 2012, 23:20
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Feb 19 2012, 22:31
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(buktore @ Feb 19 2012, 20:14)  Let me elaborate on this a bit ... This quoted request (or rather, an idea) might sound like me whining ' make us stronger, please!' like what Ichy love to do ( (IMG:[ invalid] style_emoticons/default/tongue.gif) ). However, that's not my intention... (IMG:[ invalid] style_emoticons/default/mellow.gif) I have this feeling since the patch that made elemental rating skill practically useless: ' What mage are supposed to do with the AP point, then?' (IMG:[ invalid] style_emoticons/default/huh.gif) I mean... It used to cost 22 AP for a low lv firemage to get a optimum Meteor, now you need just 6... But I didn't really care about it that much back then; I'm no mage! (IMG:[ invalid] style_emoticons/default/heh.gif) Now, the same thing happens with melee... (IMG:[ invalid] style_emoticons/default/sleep.gif) Maybe not as bad, but it's not too far off: You really only need a few rank of them to use all skill, and there are little incentive to invest it further since the damage bonus are, IMO, not really helpful (the ' Should I put more point in OC boost now?' question asked by some new player recently should lend credible to this claim) and it felt misplace: It's like nuke... Ever increasing the yield doesn't really make it any more useful... Having a lot of them and make it fly to target by itself is better. So, there's go another big chunk of ' AP sink' ... To put it shortly, my point is that the current ability system and selection are extremely boring... There are no 'I'll have it max out someday!' kind of ability to motivate player anymore. (IMG:[ invalid] style_emoticons/default/dry.gif) I was so happy when I was able to max OC boost as melee, as the damage increases were very noticeable. After the switch over it made it a micro-manage game to get almost as much damage, where it was very bursty and not the easiest to manage. Wish I could comment about ratings, but I didn't branch out until right before last patch to try other specs.
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Feb 19 2012, 22:53
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Making hard (or stupid!) choices was also fun for me at the time; should I go for more exp tank for fast lvling but sucks while at it, or oc boost to make myself feel awesome but took forever to level? I went for oc ... I even go so far to forsake other tanks and pumped tons of point into quite a few rank of OC, even though the damage increase are still rather low at such level. But who cares! It made myself feel so awesome, and that's the only thing matter! (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 20 2012, 00:23
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Battle_Hunter
Group: Members
Posts: 206
Joined: 29-September 10

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*cough*character reset*cough*
donating should grant a free character reset
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Feb 20 2012, 00:55
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Shouldn't need a character reset at level 29, you could have only messed up two aura points, and that isn't even a big deal
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Feb 20 2012, 01:42
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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He's probably referring to the ability resets. As to how many times he used it, probably a lot if he is asking for a character reset at that lvl 29.
This post has been edited by trikon000: Feb 20 2012, 01:45
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Feb 20 2012, 01:49
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Don't mind him, that jackass has been asking for a character reset for forever.
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Feb 20 2012, 03:51
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I will try to keep this short. And Tenboro, I apologize if this is "too long" for you but please do read through it.
In most RPGs as someone levels he can kill usually expect to kill things faster or go deeper into dungeons then he used to be able to. In the HV, except for a small group of cases, it actually takes longer to kill something as you level.
Lets say there exists a Monster named Test Dummy. Same stats as RL, 20 across the board. No resistances.
Lets also say there exists a player. He pumps only his main damage dealing stats, STR/DEX/AGI in power/shade, and INT/WIS in phase. His proficiency and auras and shrine stats are always maxed regardless of level. His gear is max stat exquisite quality, and is fully forged.
Comparing Initial level to Final, and the increase of casts/hits required. Phase (spelldata=1, single target spell) 050-100: 1.087175088 100-150: 1.040720531 150-200: 1.0615359235 200-250: 1.0948941688 250-300: 1.142798717 300-350: 1.2049279948 350-400: 1.289709056
Slaughter Power 050-100: 1.5364433769 100-150: 1.4110907237 150-200: 1.3832542198 200-250: 1.3867836331 250-300: 1.4076225879 300-350: 1.455323803 350-400: 1.5360554918
Shadowdancer 050-100: 1.5264783797 100-150: 1.4055548359 150-200: 1.3804852548 200-250: 1.3844030403 250-300: 1.4061545551 300-350: 1.4541126293 350-400: 1.535761388
So no matter how you look at it it takes longer to kill the same monster as you level. Even if you improve your gear, as you level it will still take longer with that new set.
I know this is ignoring survive-ability, which I am going to look into in a bit. But with how things look, monster damage also outpaces character growth.
So I ask this: What is the point of leveling if it makes us take longer to do the same thing we did before? Can we have some form of notable gain from leveling? Since it doesn't really seem like we get much in the form of quality boosts when it comes to gear drop.
And I know I am ignoring things like better spells as you level, and the fact that auras/shrine bonuses aren't maxed, but even if they were considered and made to match the levels the amount of hits/casts would still increase as one levels.
And finally, can you tell me if my math on quality was right or wrong?
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Feb 20 2012, 04:09
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Make LotD affect trophies already. You can prevent trophies from being bought from the bazaar; any trophies sold are auto-deleted from the bazaar.
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Feb 20 2012, 04:29
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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@ skillchip Hey, at least it does work up to about lv.300! And that's probably the point where Tenb think 'stop playing already!' ... (IMG:[ invalid] style_emoticons/default/laugh.gif)
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