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> [Suggestion] A few requests, Can we has...

 
post Feb 18 2012, 23:13
Post #3061
Ichy



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QUOTE(Sushilicious @ Feb 18 2012, 22:11) *

Do what? I don't have the code.

Go find it (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 18 2012, 23:17
Post #3062
skillchip



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tried, got lost
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post Feb 18 2012, 23:20
Post #3063
Sushilicious



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QUOTE(Ichy @ Feb 18 2012, 15:13) *

Go find it (IMG:[invalid] style_emoticons/default/tongue.gif)

Good idea.

Brb, hacking Tenboro's database.
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post Feb 19 2012, 00:02
Post #3064
buktore



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QUOTE(Mr. Plow @ Feb 19 2012, 03:17) *

Well there's the fact that you get an damage boost for having more than the required amount of OC to use the skill.
And there's the fact that some skill chains require you to have more than 100% OC.


It boost skill, sure... But the spirit stance itself still gain absolutely no benefit from the OC boost.

My idea for it (which I don't think Tenb will like... (IMG:[invalid] style_emoticons/default/sleep.gif) ) is: each point in OC boost increase the damage bonus while in SP stance by 1 for both mage (offensive spell) and melee (normal attack, skill) ... So with maxed OC boost, Normal attack dmg bonus = 290% (i.e. you hit 45% harder) and Mage offensive spell = 90% dmg boost.

If that sound too much, then make it 0.66, 0.5, or even 0.33 dmg bonus per OC boost instead of 1 and it's still good enough! (IMG:[invalid] style_emoticons/default/wub.gif)

This post has been edited by buktore: Feb 19 2012, 00:17
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post Feb 19 2012, 01:07
Post #3065
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Ahh I see, I guess I misunderstood you then (IMG:[invalid] style_emoticons/default/heh.gif)

That would certainly be an interesting idea...though judging by the last few updates, Ten seems to be on a player-nerf trend rather then a buff (though this may help balance things out)
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post Feb 19 2012, 20:33
Post #3066
Ichy



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Another great suggestion:

Make us stronger when leveling up.
A Level 200 should be able to play hard on the same speed a level 100 can play normal.
A Level 300 Should be able to play Heroic on the same speed a level 100 can play on normal.
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post Feb 19 2012, 20:35
Post #3067
Evil Scorpio



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QUOTE(Ichy @ Feb 19 2012, 22:33) *

Another great suggestion:

Make us stronger when leveling up.
A Level 200 should be able to play hard on the same speed a level 100 can play normal.
A Level 300 Should be able to play Heroic on the same speed a level 100 can play on normal.

It could be done without any patches. (IMG:[invalid] style_emoticons/default/biggrin.gif)

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/10532765a1.jpg)
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post Feb 19 2012, 20:50
Post #3068
Ichy



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I also suggest to hold a contest to find the most annoying User.
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post Feb 19 2012, 20:57
Post #3069
Evil Scorpio



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QUOTE(Ichy @ Feb 19 2012, 22:50) *

I also suggest to hold a contest to find the most annoying User.

Nah, that's pointless. Nodoby can beat me at this, and 31,415,942 people are agree with it. (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Evil Scorpio: Feb 19 2012, 21:35
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post Feb 19 2012, 20:59
Post #3070
skillchip



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Didnt we already do that and have Evil win with a landslide 31,415,942 votes/
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post Feb 19 2012, 22:14
Post #3071
buktore



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QUOTE(buktore @ Feb 19 2012, 05:02) *

My idea for it (which I don't think Tenb will like... (IMG:[invalid] style_emoticons/default/sleep.gif) ) is: each point in OC boost increase the damage bonus while in SP stance by 1 for both mage (offensive spell) and melee (normal attack, skill) ... So with maxed OC boost, Normal attack dmg bonus = 290% (i.e. you hit 45% harder) and Mage offensive spell = 90% dmg boost.

If that sound too much, then make it 0.66, 0.5, or even 0.33 dmg bonus per OC boost instead of 1 and it's still good enough! (IMG:[invalid] style_emoticons/default/wub.gif)


Let me elaborate on this a bit ...


This quoted request (or rather, an idea) might sound like me whining 'make us stronger, please!' like what Ichy love to do ( (IMG:[invalid] style_emoticons/default/tongue.gif) ). However, that's not my intention... (IMG:[invalid] style_emoticons/default/mellow.gif)

I have this feeling since the patch that made elemental rating skill practically useless: 'What mage are supposed to do with the AP point, then?' (IMG:[invalid] style_emoticons/default/huh.gif) I mean... It used to cost 22 AP for a low lv firemage to get a optimum Meteor, now you need just 6...

But I didn't really care about it that much back then; I'm no mage! (IMG:[invalid] style_emoticons/default/heh.gif)

Now, the same thing happens with melee... (IMG:[invalid] style_emoticons/default/sleep.gif) Maybe not as bad, but it's not too far off:

You really only need a few rank of them to use all skill, and there are little incentive to invest it further since the damage bonus are, IMO, not really helpful (the 'Should I put more point in OC boost now?' question asked by some new player recently should lend credible to this claim) and it felt misplace: It's like nuke... Ever increasing its yield doesn't really make it any more useful, just overkill, bulkier, and less practical... Having a lot of them instead and make it fly and strike a designated target by itself is way more useful.

So, there's go another big chunk of 'AP sink' ... To put it shortly, my point is that the current ability system and selection are extremely boring... There are no 'I'll have it max out someday!' kind of ability to motivate player anymore. (IMG:[invalid] style_emoticons/default/dry.gif) ... And my idea are meant to bring a small part of this feeling back for new player.

This post has been edited by buktore: Feb 19 2012, 23:20
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post Feb 19 2012, 22:31
Post #3072
skillchip



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QUOTE(buktore @ Feb 19 2012, 20:14) *

Let me elaborate on this a bit ...
This quoted request (or rather, an idea) might sound like me whining 'make us stronger, please!' like what Ichy love to do ( (IMG:[invalid] style_emoticons/default/tongue.gif) ). However, that's not my intention... (IMG:[invalid] style_emoticons/default/mellow.gif)

I have this feeling since the patch that made elemental rating skill practically useless: 'What mage are supposed to do with the AP point, then?' (IMG:[invalid] style_emoticons/default/huh.gif) I mean... It used to cost 22 AP for a low lv firemage to get a optimum Meteor, now you need just 6...

But I didn't really care about it that much back then; I'm no mage! (IMG:[invalid] style_emoticons/default/heh.gif)

Now, the same thing happens with melee... (IMG:[invalid] style_emoticons/default/sleep.gif) Maybe not as bad, but it's not too far off:

You really only need a few rank of them to use all skill, and there are little incentive to invest it further since the damage bonus are, IMO, not really helpful (the 'Should I put more point in OC boost now?' question asked by some new player recently should lend credible to this claim) and it felt misplace: It's like nuke... Ever increasing the yield doesn't really make it any more useful... Having a lot of them and make it fly to target by itself is better.

So, there's go another big chunk of 'AP sink' ... To put it shortly, my point is that the current ability system and selection are extremely boring... There are no 'I'll have it max out someday!' kind of ability to motivate player anymore. (IMG:[invalid] style_emoticons/default/dry.gif)


I was so happy when I was able to max OC boost as melee, as the damage increases were very noticeable. After the switch over it made it a micro-manage game to get almost as much damage, where it was very bursty and not the easiest to manage.

Wish I could comment about ratings, but I didn't branch out until right before last patch to try other specs.
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post Feb 19 2012, 22:53
Post #3073
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Making hard (or stupid!) choices was also fun for me at the time; should I go for more exp tank for fast lvling but sucks while at it, or oc boost to make myself feel awesome but took forever to level?

I went for oc ... I even go so far to forsake other tanks and pumped tons of point into quite a few rank of OC, even though the damage increase are still rather low at such level. But who cares! It made myself feel so awesome, and that's the only thing matter! (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 20 2012, 00:23
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*cough*character reset*cough*

donating should grant a free character reset
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post Feb 20 2012, 00:55
Post #3075
skillchip



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Shouldn't need a character reset at level 29, you could have only messed up two aura points, and that isn't even a big deal
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post Feb 20 2012, 01:42
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He's probably referring to the ability resets. As to how many times he used it, probably a lot if he is asking for a character reset at that lvl 29.

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post Feb 20 2012, 01:49
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Don't mind him, that jackass has been asking for a character reset for forever.
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post Feb 20 2012, 03:51
Post #3078
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I will try to keep this short. And Tenboro, I apologize if this is "too long" for you but please do read through it.

In most RPGs as someone levels he can kill usually expect to kill things faster or go deeper into dungeons then he used to be able to. In the HV, except for a small group of cases, it actually takes longer to kill something as you level.

Lets say there exists a Monster named Test Dummy.
Same stats as RL, 20 across the board.
No resistances.

Lets also say there exists a player.
He pumps only his main damage dealing stats, STR/DEX/AGI in power/shade, and INT/WIS in phase.
His proficiency and auras and shrine stats are always maxed regardless of level.
His gear is max stat exquisite quality, and is fully forged.

Comparing Initial level to Final, and the increase of casts/hits required.
Phase (spelldata=1, single target spell)
050-100: 1.087175088
100-150: 1.040720531
150-200: 1.0615359235
200-250: 1.0948941688
250-300: 1.142798717
300-350: 1.2049279948
350-400: 1.289709056

Slaughter Power
050-100: 1.5364433769
100-150: 1.4110907237
150-200: 1.3832542198
200-250: 1.3867836331
250-300: 1.4076225879
300-350: 1.455323803
350-400: 1.5360554918

Shadowdancer
050-100: 1.5264783797
100-150: 1.4055548359
150-200: 1.3804852548
200-250: 1.3844030403
250-300: 1.4061545551
300-350: 1.4541126293
350-400: 1.535761388

So no matter how you look at it it takes longer to kill the same monster as you level. Even if you improve your gear, as you level it will still take longer with that new set.

I know this is ignoring survive-ability, which I am going to look into in a bit. But with how things look, monster damage also outpaces character growth.

So I ask this: What is the point of leveling if it makes us take longer to do the same thing we did before? Can we have some form of notable gain from leveling? Since it doesn't really seem like we get much in the form of quality boosts when it comes to gear drop.

And I know I am ignoring things like better spells as you level, and the fact that auras/shrine bonuses aren't maxed, but even if they were considered and made to match the levels the amount of hits/casts would still increase as one levels.

And finally, can you tell me if my math on quality was right or wrong?
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post Feb 20 2012, 04:09
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Make LotD affect trophies already. You can prevent trophies from being bought from the bazaar; any trophies sold are auto-deleted from the bazaar.
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post Feb 20 2012, 04:29
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@ skillchip

Hey, at least it does work up to about lv.300! And that's probably the point where Tenb think 'stop playing already!' ... (IMG:[invalid] style_emoticons/default/laugh.gif)
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