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> [Suggestion] A few requests, Can we has...

 
post Feb 17 2012, 23:28
Post #3041
Tenboro

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QUOTE(Maximum_Joe @ Feb 17 2012, 22:21) *
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Aww, that's too bad. You'd look spiffy with an MDW ava.

Like this. Only.. cooler.

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post Feb 17 2012, 23:47
Post #3042
skillchip



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I want a trashpony
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post Feb 18 2012, 00:05
Post #3043
Ichy



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QUOTE(Sushilicious @ Feb 17 2012, 15:18) *

I'm not worried. Chances are you'll spend all your tokens on Liselotte anyways so that pretty much leaves you with zero tokens for the other monsters. Unless you wanted to make a half-assed Lise and a quarter-assed

If Tenbs ancient Info is still true I already have enough Tokens to completely max out 2-3 Monsters (IMG:[invalid] style_emoticons/default/tongue.gif)


Tenb has a lot of free time? Instead of making such awesome Avatar he should make me an awesome custom Lisi Badge (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 18 2012, 00:29
Post #3044
grumpymal



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QUOTE(buktore @ Feb 17 2012, 05:13) *

Two words: Monster Lab

I remember how before Monster Lab, everyone was bitching about the bestiary. Same boring monsters with their same boring weaknesses. And then Monster Lab came out and suddenly, thousands of monsters. Now, we're back to same boring monsters.

QUOTE(skillchip @ Feb 17 2012, 16:47) *

I want a trashpony

Mmmm....no trashcan pony. Will jar of jelly pony work?
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post Feb 18 2012, 00:38
Post #3045
hitokiri84



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QUOTE(Ichy @ Feb 17 2012, 16:05) *

If Tenbs ancient Info is still true I already have enough Tokens to completely max out 2-3 Monsters (IMG:[invalid] style_emoticons/default/tongue.gif)

You have 3000 tokens?

https://forums.e-hentai.org/index.php?s=&am...t&p=1160248
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post Feb 18 2012, 00:43
Post #3046
Zero Angel



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I think it's about time we have Rank 6 Auras.

And while we're at it, Rank 2 Black/White/Rainbow Auras as well.
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post Feb 18 2012, 01:08
Post #3047
skillchip



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Jellypony is not acceptable
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post Feb 18 2012, 01:21
Post #3048
Ichy



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QUOTE(hitokiri84 @ Feb 17 2012, 23:38) *

I was fairly sure it was about 500 (IMG:[invalid] style_emoticons/default/dry.gif)
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post Feb 18 2012, 02:19
Post #3049
Evil Scorpio



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QUOTE(skillchip @ Feb 18 2012, 03:08) *

Jellypony is not acceptable

How about these two? (IMG:[invalid] style_emoticons/default/biggrin.gif)

(IMG:[i2.lulzimg.com] http://i2.lulzimg.com/bc88e92278.png) (IMG:[i2.lulzimg.com] http://i2.lulzimg.com/51d749205a.png)
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post Feb 18 2012, 03:29
Post #3050
skillchip



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I cant steal derpy from derpymal either
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post Feb 18 2012, 07:41
Post #3051
Sushilicious



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QUOTE(Ichy @ Feb 17 2012, 04:17) *

You also may realize the Monster HP Buff becomes more 'fun' the higher your level is.

You betcha, I'm having a real blast right about now. I simply love torturing myself by leveling up. Guess I'm a masochist and I didn't even know it.

QUOTE(Evil Scorpio @ Feb 17 2012, 03:27) *

Oh, you wanna get some kickass equipment? Then try harder. (IMG:[invalid] style_emoticons/default/tongue.gif)

Got any suggestions on difficulties higher than IWBTH? Cause you know, I've only been doing that for the past, oh I don't know, ever? And the best actual drops I've gotten so far? Let's see, I'd probably give them a rating of a butt-grab at best, nothing even remotely close to the kickassery department.

QUOTE(IchyTheOptimist @ Feb 17 2012, 17:21) *

I was fairly sure it was about 500 (IMG:[invalid] style_emoticons/default/dry.gif)

When in doubt, always assume the larger of two numbers to be true when Tenboro gives you a range, especially if said number has a positive correlation to the amount that you're getting screwed over.
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post Feb 18 2012, 09:47
Post #3052
Ichy



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I have 2 another cool suggestions to make us play on higher Difficulty Settings.

1. Tenb won't like it since Stamina is a Taboo (IMG:[invalid] style_emoticons/default/tongue.gif)
Make Higher Difficulties drain less Stamina. BT would only drain half the normal rate.

2. A Limit of rounds/day for Crysfest and Grindfest. Like 1000 rounds a day resetted at dawn event.
People with too much time on their hand will naturally choose higher Settings because the 1000 rounds will be done soon on normal. Maybe let us store up unused rounds to a max of 9999 rounds so people with a job can safe up during the week and grind their heart out on weekend (IMG:[invalid] style_emoticons/default/happy.gif)
This one would go well with Hitos Suggestion to not increase Monster damage each round.

3. Make Supportive spells last 25% longer when using melee Style. 50% for DW or 1H/S to give people who choose the slower styles some sort of Cookie.

This post has been edited by Ichy: Feb 18 2012, 09:58
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post Feb 18 2012, 10:34
Post #3053
Evil Scorpio



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QUOTE(Sushilicious @ Feb 18 2012, 09:41) *
Got any suggestions on difficulties higher than IWBTH? Cause you know, I've only been doing that for the past, oh I don't know, ever? And the best actual drops I've gotten so far? Let's see, I'd probably give them a rating of a butt-grab at best, nothing even remotely close to the kickassery department.

But you have the highest possibility to get it. Isn't that exciting? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 18 2012, 11:13
Post #3054
buktore



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Someone must have raised this question or ask for this already, but whatever...

Dear Tenb ...

My questions:

- Why would toggle spirit mode off cost overcharge (and maybe sp point, too)? (IMG:[invalid] style_emoticons/default/huh.gif) ... Make no sense to me...
- Why would toggle spirit stance use so much action time, especially when turning it off? ... In fact, why is it need to take any action time at all?
- Why would a spirit stance sequence = reduce 10 of your oc > exhausted > you take action (with no bonus) instead of = reduce 10 of your oc > you take action > exhausted?
- And lastly... Why is it still not gained any benefits at all from OC boost?

My requests:

- Answer the above question... (IMG:[invalid] style_emoticons/default/sleep.gif)
- Do something about it.
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post Feb 18 2012, 16:35
Post #3055
LangTuTaiHoa



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QUOTE(Ichy @ Feb 18 2012, 14:47) *

1. Tenb won't like it since Stamina is a Taboo (IMG:[invalid] style_emoticons/default/tongue.gif)
Make Higher Difficulties drain less Stamina. BT would only drain half the normal rate.

2. A Limit of rounds/day for Crysfest and Grindfest. Like 1000 rounds a day resetted at dawn event.
People with too much time on their hand will naturally choose higher Settings because the 1000 rounds will be done soon on normal. Maybe let us store up unused rounds to a max of 9999 rounds so people with a job can safe up during the week and grind their heart out on weekend (IMG:[invalid] style_emoticons/default/happy.gif)
This one would go well with Hitos Suggestion to not increase Monster damage each round.


+1 for these. Sounds fair (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 18 2012, 21:47
Post #3056
hitokiri84



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Credit perks should reduce and eliminate hath exchange sellers fee.
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post Feb 18 2012, 22:17
Post #3057
Mr. Plow



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QUOTE(buktore @ Feb 18 2012, 01:13) *

- And lastly... Why is it still not gained any benefits at all from OC boost?



Well there's the fact that you get an damage boost for having more than the required amount of OC to use the skill.
And there's the fact that some skill chains require you to have more than 100% OC.

So I'd say there are some benefits to having OC boost, though for you guys that had like 500% OC to take advantage of the passive damage boost (that was removed a few patches ago) I understand that it seems like a pretty paltry trade off.
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post Feb 18 2012, 22:51
Post #3058
Sushilicious



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QUOTE(Evil Scorpio @ Feb 18 2012, 02:34) *

But you have the highest possibility to get it. Isn't that exciting? (IMG:[invalid] style_emoticons/default/laugh.gif)

No. Everyone has around the same probability. End-game wise, normal = IWBTH since you can't break the exquisite bottleneck in any currently existing difficulty. I tried to figure out if it's intended to be like this or if it's a bug but it's apparently 1400 lines of code, so that's not happening.
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post Feb 18 2012, 23:04
Post #3059
Ichy



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QUOTE(Sushilicious @ Feb 18 2012, 21:51) *

No. Everyone has around the same probability. End-game wise, normal = IWBTH since you can't break the exquisite bottleneck in any currently existing difficulty. I tried to figure out if it's intended to be like this or if it's a bug but it's apparently 1400 lines of code, so that's not happening.

You can do it!
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post Feb 18 2012, 23:11
Post #3060
Sushilicious



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QUOTE(Ichy @ Feb 18 2012, 15:04) *

You can do it!

Do what? I don't have the code.
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