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> [Suggestion] A few requests, Can we has...

 
post Nov 7 2010, 19:28
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Or the IW cooldown could just be removed...
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post Nov 7 2010, 20:39
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QUOTE(Death Grunty @ Nov 7 2010, 20:25) *

How about a new Token then? A token that levels up a selected piece by 1.
Wouldn't hurt and would certainly help a bit.


No Token but something tradeable please.
Low levels could make good money by selling this to us.
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post Nov 7 2010, 20:47
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Well you could also give the equipment piece to someone who then uses his [Rare Candy Token] to level it up.
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post Nov 7 2010, 20:51
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QUOTE(Death Grunty @ Nov 7 2010, 10:47) *

Well you could also give the equipment piece to someone who then uses his [Rare Candy Token] to level it up.


Well yes. But there are certain items that people would be hesitant to pass around to every joe-schmoe. Not that they'd necessarily try to steal said items, but mistakes happen, and some people are just dicks. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Nov 7 2010, 20:55
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QUOTE(Conquest101 @ Nov 7 2010, 10:51) *

But there are certain items that people would be hesitant to pass around to every joe-schmoe.

This. I've considered outsourcing the leveling of my Phase Cap like I did my Phase Gloves, but I wouldn't do it unless someone who "notable" offered.
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post Nov 7 2010, 21:01
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I realize that. And knowing it I suggested a non-tradable token.
People would profit too much from such an item if it's tradeable. (IMG:[invalid] style_emoticons/default/dry.gif)
Not to mention the price of them would easily jump to 5 to 10k.
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post Nov 8 2010, 00:26
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QUOTE(Death Grunty @ Nov 7 2010, 11:01) *

Not to mention the price of them would easily jump to 5 to 10k.

If people are willing to pay that, what does it matter?
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post Nov 8 2010, 21:18
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QUOTE(Ichy @ Nov 7 2010, 13:39) *


No Token but something tradeable please.
Low levels could make good money by selling this to us.


This. Me likes (IMG:[invalid] style_emoticons/default/smile.gif)

Frankly, tokens could be tradeable. Nobody wants healings anyway, and I don't think bloods would be that hot, nor their trade would be broken (you don't get that much of of the ring after all).

This post has been edited by Red_Piotrus: Nov 8 2010, 21:19
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post Nov 9 2010, 02:04
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I have a solution to fix Item World.
It's capped at 10 runs a day because of the good exp gain. (stating the obvious)
And it should have limitations like that. However 10 items a day is too few. I'm getting to a point where I have to level more and more items. And it's almost impossible for all my low level items to catch up if I have to proficiency grind and level the equipment I'm already using.
So why not increase the number of runs per day to 20. And in return place new restrictions on how many rounds one can grind a day. Similiar to grindfest.
And I even have an idea about how to do that. Limit the number of rounds to 10 (current # of IW trips) * LV of the highest player.
I thought about using your own, but that would blow for low level players.
Anyways this adds up to 2700 rounds (Tensei's current level). And quite frankly it's possible to do more than that with the current system. But I doubt anyone does that.
So nothing would change experience wise. BUT you could level up more LOW level items each day. Especially if you have a dozen items under level 50 collecting dust. (IMG:[invalid] style_emoticons/default/dry.gif)

I realize this is quite the roundabout way to improve it. But let's face it. Tenboro isn't going to lift the restrictions without nerfing the exp gain.
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post Nov 9 2010, 02:21
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I have no problems with the current IW system.

Edit:
Other than taking forever to get low-level stuff up, that is.

This post has been edited by cmal: Nov 9 2010, 02:22
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post Nov 9 2010, 05:09
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Which is why some item drop that could be used to level equips would be nice.

At my level, with 15 points in AL and no exp hath perks (just star power and toplist/posting bonuses), leveling up just 3 pieces and doing all my arenas means I am not catching my items up, as from those runs I gain enough exp to level up.

I'd in fact prefer for there to be away I could trade exp for item levels, creds, or - barring that - nothing. YES, I am weird but I DON'T WANT to gain player levels, I want my equips to catch up... through I gather that once you are high enough (200+) the new level costs become high enough that leveling stuff up is a possibility.

Now, add to that the fact that low-level players can't really keep stuff up to their level, as they cannot last in IW/Grind long enough. It was only around level 100 that I managed to break my level number rounds in IW/Grindfest. I am sure it can be done slightly earlier, but I do think that things are not balanced. If you are <100 levels, you cannot reach enough rounds (normal diff) to keep items to your level; once you can, for the next few dozens of levels, it means you'll level so quickly your items still cannot catch up to you...
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post Nov 9 2010, 06:34
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QUOTE(Red_Piotrus @ Nov 9 2010, 14:09) *

Now, add to that the fact that low-level players can't really keep stuff up to their level, as they cannot last in IW/Grind long enough. It was only around level 100 that I managed to break my level number rounds in IW/Grindfest. I am sure it can be done slightly earlier, but I do think that things are not balanced. If you are <100 levels, you cannot reach enough rounds (normal diff) to keep items to your level; once you can, for the next few dozens of levels, it means you'll level so quickly your items still cannot catch up to you...


Huh? I've been leveling this and this since level 50 and this since level 40. Now that I've reached level 70 and can use Regen (which is awesome, by the way!) instead of Cure, it's even easier to level them up.

It would be nice to get something to make leveling stuff easier, though... I bought a wakizashi that was at level 17 when I was level 60 and it's been taking forever to get it up to my level... it must be even worse for higher-level players when they buy low-level equipment. I like Death Grunty's idea of a non-tradeable token; it would be nice to get drops to skip a couple of levels, but making it tradeable would cause players to start buying up a lot.

This post has been edited by rookie84: Nov 9 2010, 08:51
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post Nov 9 2010, 06:49
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Hmmm, I stand corrected on the low-level difficulty.

I do not think that making the item tradable would be broken. Assuming it would not be dropping all the time, the demand would never be filled. At this point, I need something like 150 levels on the three items I am levelling, and I could use several times that much to level my secondary equipment. Our 200+ levels could likely use 10x as much item levels... and all of that would only mean we would have equips on our level - hardly something game breaking, rather, something that was intended to happen.

I think a rarity drop of (at least) Token of Healing would be fine (or better: give those useless tokens a second use ability).
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post Nov 9 2010, 07:00
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QUOTE(Red_Piotrus @ Nov 8 2010, 20:49) *

Hmmm, I stand corrected on the low-level difficulty.

I do not think that making the item tradable would be broken. Assuming it would not be dropping all the time, the demand would never be filled. At this point, I need something like 150 levels on the three items I am levelling, and I could use several times that much to level my secondary equipment. Our 200+ levels could likely use 10x as much item levels... and all of that would only mean we would have equips on our level - hardly something game breaking, rather, something that was intended to happen.

I think a rarity drop of (at least) Token of Healing would be fine (or better: give those useless tokens a second use ability).


Token of healing might be a bit too much. I get like 10 of those a day.
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post Nov 9 2010, 08:06
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QUOTE(Conquest101 @ Nov 9 2010, 00:00) *


Token of healing might be a bit too much. I get like 10 of those a day.


So you think at your level being able to get 10 item levels per day would be too much?
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post Nov 9 2010, 08:14
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QUOTE(Red_Piotrus @ Nov 8 2010, 22:06) *

So you think at your level being able to get 10 item levels per day would be too much?

It wouldn't be, until, of course, you run out of things to level.
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post Nov 9 2010, 08:34
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QUOTE(Boggyb @ Nov 9 2010, 01:14) *

It wouldn't be, until, of course, you run out of things to level.

We can always find new things to level. Like that Suit For Very Specific Purpose we've got in the closet.
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post Nov 9 2010, 08:44
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Yep. As I said, I need 150 item levels for primary stuff, and could use few hundreds more for secondary stuff, and I am finding something like three Tokens of Healing per day.

If you are level 200+ need less than a 1,000 item levels for your toys, I'd be really surprised. And in the 100 days it will take you to get them, how many more toys in need of leveling up will you get?
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post Nov 9 2010, 14:21
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QUOTE(Red_Piotrus @ Nov 9 2010, 00:44) *

Yep. As I said, I need 150 item levels for primary stuff, and could use few hundreds more for secondary stuff, and I am finding something like three Tokens of Healing per day.

If you are level 200+ need less than a 1,000 item levels for your toys, I'd be really surprised. And in the 100 days it will take you to get them, how many more toys in need of leveling up will you get?


Exactly.
The more I level up the more items I have at my disposal that really need to be leveled up too.
And I also think I level too fast.. I can barely keep my melee proficiencies and the 2 pieces of equipment I use up. And then there's the stuff that is compeletely behind. I'll never be able to level them all up to my level. Not at this rate anyway.
Hence my suggestion. All it would really change is that it would favour low level items. Which is good enough for me.
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post Nov 9 2010, 14:32
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QUOTE(Red_Piotrus @ Nov 9 2010, 11:09) *

Which is why some item drop that could be used to level equips would be nice.

At my level, with 15 points in AL and no exp hath perks (just star power and toplist/posting bonuses), leveling up just 3 pieces and doing all my arenas means I am not catching my items up, as from those runs I gain enough exp to level up.

I'd in fact prefer for there to be away I could trade exp for item levels, creds, or - barring that - nothing. YES, I am weird but I DON'T WANT to gain player levels, I want my equips to catch up... through I gather that once you are high enough (200+) the new level costs become high enough that leveling stuff up is a possibility.

Now, add to that the fact that low-level players can't really keep stuff up to their level, as they cannot last in IW/Grind long enough. It was only around level 100 that I managed to break my level number rounds in IW/Grindfest. I am sure it can be done slightly earlier, but I do think that things are not balanced. If you are <100 levels, you cannot reach enough rounds (normal diff) to keep items to your level; once you can, for the next few dozens of levels, it means you'll level so quickly your items still cannot catch up to you...



Token would be nice yes... If I level everything I wanted to in a day, I'd gain 2-4 levels depending on toplist bonuses, and If i only get 1 level in a day, my EQ doesn't get levelled with me (60 AL points, no star/xp tanks) I've already outleveled a few pieces of equipment and am very close to outlevelling a few others.

Edit: The Token could be limited to use only on items a maximum of 5 levels over your own level, to keep it's primary purpose as being to keep EQ at your own level.

This post has been edited by PsychoticSoul: Nov 9 2010, 14:36
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