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> [Suggestion] A few requests, Can we has...

 
post Feb 15 2012, 02:46
Post #2981
Sushilicious



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QUOTE(hitokiri84 @ Feb 14 2012, 16:24) *

It's pretty counterintuitive and probably prevents people (especially high levels) from creating monster classes that would make play more difficult for themselves.

That's probably true for most people. Wretched is pretty annoying for me but that didn't stop me from making her. I didn't want to be biased and make a monster that is easy for me but hard for others. Unfortunately my plan to create a monster that's universally annoying for all classes and play styles didn't turn out so well.

QUOTE(Ichy @ Feb 14 2012, 16:58) *

But then people will create even more giants (IMG:[invalid] style_emoticons/default/laugh.gif)

People are going to create giants regardless. It'd be pretty funny once giants get nerfed even more and the people with 95% giants start whining on the forums.
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post Feb 15 2012, 09:53
Post #2982
Annoyed



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Remove Hidden Logging . because Some people take its advantages in auction.
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post Feb 15 2012, 09:56
Post #2983
Ichy



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QUOTE(hitokiri84 @ Feb 15 2012, 00:33) *

Fine by me. Giants are incredibly slow and die easily by a variety of methods. (IMG:[invalid] style_emoticons/default/smile.gif)

They have a lot of HP which hurts my Mellee speed. Nothing I can do against except maybe choosing DW Style (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Sushilicious @ Feb 15 2012, 01:46) *

That's probably true for most people. Wretched is pretty annoying for me but that didn't stop me from making her. I didn't want to be biased and make a monster that is easy for me but hard for others. Unfortunately my plan to create a monster that's universally annoying for all classes and play styles didn't turn out so well.
People are going to create giants regardless. It'd be pretty funny once giants get nerfed even more and the people with 95% giants start whining on the forums.

My original Idea with Lisi was to give her high res to everything but currently there is now way to farm enough Crystals for another +1 (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Nerving them would only make people jump to other Classes :/
I still hope for some rebalancing once we can use our Chaos Tokens. Sprites would need it.
Also some other classes. I have a lot of PL300 monsters so I can compare how well some are doing or sad others are (IMG:[invalid] style_emoticons/default/sleep.gif)

This post has been edited by Ichy: Feb 15 2012, 09:57
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post Feb 15 2012, 10:09
Post #2984
buktore



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Does removing the mobs 'agitate' thingy = Giant nerf, I wonder...? (IMG:[invalid] style_emoticons/default/huh.gif)

This post has been edited by buktore: Feb 15 2012, 10:09
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post Feb 15 2012, 17:21
Post #2985
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itemworld change

normal = +1 level
hard = +2 level
hero = +3 level
......
IWBTH = +25 level
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post Feb 15 2012, 17:48
Post #2986
Annoyed



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QUOTE(teeeen @ Feb 15 2012, 21:51) *

itemworld change

normal = +1 level
hard = +2 level
hero = +3 level
......
IWBTH = +25 level



u r awesome (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 15 2012, 18:25
Post #2987
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QUOTE(Annoyed @ Feb 15 2012, 23:48) *

u r awesome (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached Image
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post Feb 16 2012, 14:07
Post #2988
Ichy



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Bring back Montage? But instead of Prof it will train a piece of equipment.
Spelunker will work on this as well to make the Training more desirable.

---

remove Monster HP Buff

---

Make magic attack give some Overcharge to make skills usable for mages.

---

remove Monster HP Buff

---

Celestials Special Attack should be INT based and deal Holy Damage.

---

Sprites Special Attack should hit twice.

---

remove Monster HP Buff

---

allow Catgirls to create Dark and Light based Elementals

---

remove Res from Auras and replace it with Damage Buffs. If Res are removed and replaced with Damage Buffs it will be possible to play on higher difficulty settings on reasonable time again. Also it will give Elemental damage dealing monsters a little more power and maybe some use for Res Armour (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Ichy: Feb 16 2012, 14:35
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post Feb 16 2012, 18:23
Post #2989
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QUOTE(Ichy @ Feb 16 2012, 16:07) *

Buff mages
...
Buff mages
...
Buff mages
...
Buff mages

Nope, I like seeing mages turning into a melees. That's so...pleasant. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 16 2012, 23:33
Post #2990
Ichy



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QUOTE(Evil Scorpio @ Feb 16 2012, 17:23) *

Nope, I like seeing mages turning into a melees. That's so...pleasant. (IMG:[invalid] style_emoticons/default/tongue.gif)

Oh look one of the 3 melees has emerged (IMG:[invalid] style_emoticons/default/heh.gif)

'Damage buffs' means buffs for both styles.
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post Feb 16 2012, 23:43
Post #2991
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QUOTE(Ichy @ Feb 17 2012, 01:33) *
Oh look one of the 3 melees has emerged (IMG:[invalid] style_emoticons/default/heh.gif)

Nah, I'm just trolling. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Ichy @ Feb 17 2012, 01:33) *
'Damage buffs' means buffs for both styles.

Maybe, but all the other stuff is not. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 17 2012, 00:09
Post #2992
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QUOTE(Evil Scorpio @ Feb 16 2012, 22:43) *

Nah, I'm just trolling. (IMG:[invalid] style_emoticons/default/tongue.gif)
Maybe, but all the other stuff is not. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

One thing is for mages, the rest is Monster related (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 17 2012, 01:42
Post #2993
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QUOTE(Ichy @ Feb 16 2012, 19:07) *

allow Catgirls to create Dark and Light based Elementals


Why not 'Everyone' instead? (IMG:[invalid] style_emoticons/default/huh.gif) ... Look fishy... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Not that I support or oppose it to begin with anyway...
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post Feb 17 2012, 01:56
Post #2994
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QUOTE(buktore @ Feb 17 2012, 00:42) *

Why not 'Everyone' instead? (IMG:[invalid] style_emoticons/default/huh.gif) ... Look fishy... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Not that I support or oppose it to begin with anyway...

Because everyone would choose them then.
Maybe make this for everyone and a Void type Elemental for only me (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 17 2012, 02:20
Post #2995
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QUOTE(Ichy @ Feb 16 2012, 07:07) *

Dark and Light based Elementals

They're called Daimons and Celestials. :awesomeface:

Elementals should have dynamic resistance. Impervious to their own damage type, weak to the opposite element, in the middle for the other two.
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post Feb 17 2012, 02:59
Post #2996
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QUOTE(derpymal @ Feb 17 2012, 07:20) *

Impervious


I admire your ballsiness in saying such forbidden word so casually. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by buktore: Feb 17 2012, 03:00
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post Feb 17 2012, 04:37
Post #2997
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RL is impervious, and he still takes 5% damage
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post Feb 17 2012, 10:36
Post #2998
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QUOTE(Ichy @ Feb 17 2012, 02:09) *

One thing is for mages, the rest is Monster related (IMG:[invalid] style_emoticons/default/tongue.gif)

ORLY? Let's see...

QUOTE
Remove Monster HP Buff

'Cause mages are pussies against new mobs.

QUOTE
Make magic attack give some Overcharge to make skills usable for mages.

'Cause mages are pussies against new mobs.

QUOTE
Celestials Special Attack should be INT based and deal Holy Damage.

'Cause mages have much more protection against magical damage than melees.

QUOTE
Sprites Special Attack should hit twice.

I dunno why do you need that at all.

QUOTE
allow Catgirls to create Dark and Light based Elementals

Too sweet for ya, baby. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
remove Res from Auras and replace it with Damage Buffs. If Res are removed and replaced with Damage Buffs it will be possible to play on higher difficulty settings on reasonable time again. Also it will give Elemental damage dealing monsters a little more power and maybe some use for Res Armour (IMG:[invalid] style_emoticons/default/tongue.gif)

The only reasonable request. But the reason of it is still the same: 'cause mages are pussies against new mobs.
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post Feb 17 2012, 10:54
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Too bad I play melee too and same Problem here (IMG:[invalid] style_emoticons/default/tongue.gif)
It takes too long to get shit done ---> no fun.

If you argue against it you a) are a troll b ) have way to much free time c) both

QUOTE
Cause mages have much more protection against magical damage than melees.

Only low level Melees have less Res (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
I dunno why do you need that at all.

Because Sprites are the worst monsters. They need some kind of buff to be worth any Crystals.

This post has been edited by Ichy: Feb 17 2012, 10:56
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post Feb 17 2012, 11:00
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QUOTE(Ichy @ Feb 17 2012, 12:54) *

Too bad I play melee too and same Problem here (IMG:[invalid] style_emoticons/default/tongue.gif)
It takes too long to get shit done ---> no fun.

If you argue against it you a) are a troll b ) have way to much free time c) both

I'm not denying what I'm trolling a little here, but it's not only trolling. I'm a melee, and I can't say the same thing. So maybe "ur doin' it wrong". (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
Only low level Melees have less Res (IMG:[invalid] style_emoticons/default/tongue.gif)

But you with your White and Black auras have much more Res against these types of atacks. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE
Because Sprites are the worst monsters. They need some kind of buff to be worth any Crystals.

Okay, that could be reasonable too.

This post has been edited by Evil Scorpio: Feb 17 2012, 11:05
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