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[Suggestion] A few requests, Can we has... |
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Feb 9 2012, 00:21
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(skillchip @ Feb 8 2012, 14:05)  100+% accuracy would be nice to fight the large scaling of monster stats relating to evade/resist/parry
I kinda like the no 100% accuracy thing =P
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Feb 9 2012, 01:03
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I don't like having 4 misses in a row with 97% accuracy and Arcane Focus on. If it actually said evade or resist then I would be less angry at the RNG
Give battlecaster weapons a chance to ET and cause Coalensced Mana
Make focus have your next depreciating spell become AoE
This post has been edited by skillchip: Feb 10 2012, 01:01
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Feb 10 2012, 09:02
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Can we have the ability to use the same weapon in multiple equipment sets? Or is there something that prevents this?
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Feb 10 2012, 09:03
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(skillchip @ Feb 9 2012, 07:03)  Make focus have your next depreciating spell become AoE
Too OP for those who play x25 difficulty.
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Feb 10 2012, 09:08
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Focus is pretty much useless as it is right now
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Feb 10 2012, 09:19
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Focus became useless when spells stopped failing due to interference and even then it was only useful for melee who needed to get some debuffs off.
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Feb 10 2012, 09:22
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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How about making it so that when you use focus, you gain a channeling-like effect, but the spell still costs mana/a bit more mana? It's like focusing more mana into the spell for a greater effect.
Or is this too OP for mages?
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Feb 10 2012, 09:41
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Not too OP for mages since it still costs mana......hmmm......I like this idea.
But it seems everyone will be focusing before casting a supportive/depreciating spell?
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Feb 10 2012, 10:16
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Currently you just get higher accuracy and get hit like a truck for a turn or two, why not let it make those spells stronger at the high upfront cost that it already has by using it
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Feb 10 2012, 10:17
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Not necessarily. Remember, Focus basically has you present your anus, unlubed, to the mobs. If enough monsters can get their turn in during the action, you're going to take it and there won't be anything you can do about it.
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Feb 10 2012, 10:24
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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As derplmal have said, using focus now before casting you AOE spell is basically letting you anus, unlubed, get hit by a truck. The problem? you can't evade when focusing. That will surely hurt.
If focus can be used to lengthen the supportive/depreciating spells, at least I can use them when only 1 mob's left, my spell's going to end and I don't get a chanelling. The loss can be calculated precisely.
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Feb 10 2012, 10:55
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(varst @ Feb 10 2012, 15:24)  As derplmal have said, using focus now before casting you AOE spell is basically letting you anus, unlubed, get hit by a truck. The problem? you can't evade when focusing. That will surely hurt.
If focus can be used to lengthen the supportive/depreciating spells, at least I can use them when only 1 mob's left, my spell's going to end and I don't get a chanelling. The loss can be calculated precisely.
It may also depend on your action speed as well. If you calculate it right, you may be able to focus during the "free" turn, allowing you to get away with it. Or maybe make focus a mode, like spirit mode? Turn it on takes 1 turn, and while using it you drain more mana casting spells, but spells are much more devastating?
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Feb 11 2012, 05:16
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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How About lowering the casting cost of soul spells?
in the past there are few monsters that could resist soul dmg but now its way too costly?
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Feb 11 2012, 08:26
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Make it void, then the damage makes sense for its cost
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Feb 11 2012, 08:34
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Soul Fire/Burst are already overpowered, no need to make them stronger. Besides, you're not supposed to use them on normal mobs. Soul Reaper/Harvest... eh, who cares.
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Feb 11 2012, 09:44
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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A Change to Soul Reaper/Harvest perhaps? Make it so it Ripened Soul comes with a small Damage Bonus for melees?? So Melees will make a little more damage while wasting precious mana?
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Feb 11 2012, 13:06
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE((Cheater) Tiap @ Feb 11 2012, 06:34)  Soul Fire/Burst are already overpowered, no need to make them stronger. Besides, you're not supposed to use them on normal mobs. Soul Reaper/Harvest... eh, who cares.
LOL, not true. It has the highest mana cost, soul fire often takes more then one cast to get before you can cast the 2nd part of the spells. They use to be a good way to run the schoolgirls and also playing BT or IWBTH.
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Feb 11 2012, 13:25
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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It does have the highest mana cost, but the damage is still insane (even after the nerf). If the data on the wiki is correct, BS+SB does 7.5 times the damage of a T1 AoE spell at 7.25 times the mana cost; in comparison, a T2 AoE only deals 1.5x damage with 2.25x mana cost. BS+SB still work well to take down T&T, RL, Konata, and all four bosses.
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Feb 11 2012, 13:52
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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I feel like soul fire/burst have the appropriate damage now. Most of the monsters have only 20% mitigation in soul, and those with high mitigation can still be easily taken down by soul burst.
Making that into void damage will be too OP. Remember, most of the legends/gods don't have void mitigation already.
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Feb 11 2012, 17:36
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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QUOTE((Cheater) Tiap @ Feb 11 2012, 11:25)  It does have the highest mana cost, but the damage is still insane (even after the nerf). If the data on the wiki is correct, BS+SB does 7.5 times the damage of a T1 AoE spell at 7.25 times the mana cost; in comparison, a T2 AoE only deals 1.5x damage with 2.25x mana cost. BS+SB still work well to take down T&T, RL, Konata, and all four bosses.
I don't see any soul damage phase anyplace, yet the others spells do. Soul damage was there for high level players when level 200 was high and 250 was god like. With good gear you could do very good damage with tier 1 spells when you had T2 & T3 and the 5 AP in spell resistance added to spell damage.
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