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> [Suggestion] A few requests, Can we has...

 
post Feb 9 2012, 00:21
Post #2941
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QUOTE(skillchip @ Feb 8 2012, 14:05) *

100+% accuracy would be nice to fight the large scaling of monster stats relating to evade/resist/parry


I kinda like the no 100% accuracy thing =P
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post Feb 9 2012, 01:03
Post #2942
skillchip



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I don't like having 4 misses in a row with 97% accuracy and Arcane Focus on. If it actually said evade or resist then I would be less angry at the RNG

Give battlecaster weapons a chance to ET and cause Coalensced Mana

Make focus have your next depreciating spell become AoE

This post has been edited by skillchip: Feb 10 2012, 01:01
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post Feb 10 2012, 09:02
Post #2943
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Can we have the ability to use the same weapon in multiple equipment sets? Or is there something that prevents this?
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post Feb 10 2012, 09:03
Post #2944
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QUOTE(skillchip @ Feb 9 2012, 07:03) *

Make focus have your next depreciating spell become AoE


Too OP for those who play x25 difficulty.
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post Feb 10 2012, 09:08
Post #2945
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Focus is pretty much useless as it is right now
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post Feb 10 2012, 09:19
Post #2946
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Focus became useless when spells stopped failing due to interference and even then it was only useful for melee who needed to get some debuffs off.
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post Feb 10 2012, 09:22
Post #2947
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How about making it so that when you use focus, you gain a channeling-like effect, but the spell still costs mana/a bit more mana? It's like focusing more mana into the spell for a greater effect.

Or is this too OP for mages?
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post Feb 10 2012, 09:41
Post #2948
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Not too OP for mages since it still costs mana......hmmm......I like this idea.

But it seems everyone will be focusing before casting a supportive/depreciating spell?
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post Feb 10 2012, 10:16
Post #2949
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Currently you just get higher accuracy and get hit like a truck for a turn or two, why not let it make those spells stronger at the high upfront cost that it already has by using it
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post Feb 10 2012, 10:17
Post #2950
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Not necessarily. Remember, Focus basically has you present your anus, unlubed, to the mobs. If enough monsters can get their turn in during the action, you're going to take it and there won't be anything you can do about it.
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post Feb 10 2012, 10:24
Post #2951
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As derplmal have said, using focus now before casting you AOE spell is basically letting you anus, unlubed, get hit by a truck.
The problem? you can't evade when focusing. That will surely hurt.

If focus can be used to lengthen the supportive/depreciating spells, at least I can use them when only 1 mob's left, my spell's going to end and I don't get a chanelling.
The loss can be calculated precisely.
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post Feb 10 2012, 10:55
Post #2952
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QUOTE(varst @ Feb 10 2012, 15:24) *

As derplmal have said, using focus now before casting you AOE spell is basically letting you anus, unlubed, get hit by a truck.
The problem? you can't evade when focusing. That will surely hurt.

If focus can be used to lengthen the supportive/depreciating spells, at least I can use them when only 1 mob's left, my spell's going to end and I don't get a chanelling.
The loss can be calculated precisely.


It may also depend on your action speed as well. If you calculate it right, you may be able to focus during the "free" turn, allowing you to get away with it.

Or maybe make focus a mode, like spirit mode? Turn it on takes 1 turn, and while using it you drain more mana casting spells, but spells are much more devastating?
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post Feb 11 2012, 05:16
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How About lowering the casting cost of soul spells?

in the past there are few monsters that could resist soul dmg but now its way too costly?
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post Feb 11 2012, 08:26
Post #2954
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Make it void, then the damage makes sense for its cost
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post Feb 11 2012, 08:34
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Soul Fire/Burst are already overpowered, no need to make them stronger. Besides, you're not supposed to use them on normal mobs.
Soul Reaper/Harvest... eh, who cares.
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post Feb 11 2012, 09:44
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A Change to Soul Reaper/Harvest perhaps?
Make it so it Ripened Soul comes with a small Damage Bonus for melees?? So Melees will make a little more damage while wasting precious mana?
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post Feb 11 2012, 13:06
Post #2957
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QUOTE((Cheater) Tiap @ Feb 11 2012, 06:34) *

Soul Fire/Burst are already overpowered, no need to make them stronger. Besides, you're not supposed to use them on normal mobs.
Soul Reaper/Harvest... eh, who cares.


LOL, not true. It has the highest mana cost, soul fire often takes more then one cast to get before you can cast the 2nd part of the spells.

They use to be a good way to run the schoolgirls and also playing BT or IWBTH.
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post Feb 11 2012, 13:25
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It does have the highest mana cost, but the damage is still insane (even after the nerf).
If the data on the wiki is correct, BS+SB does 7.5 times the damage of a T1 AoE spell at 7.25 times the mana cost; in comparison, a T2 AoE only deals 1.5x damage with 2.25x mana cost.
BS+SB still work well to take down T&T, RL, Konata, and all four bosses.
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post Feb 11 2012, 13:52
Post #2959
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I feel like soul fire/burst have the appropriate damage now.
Most of the monsters have only 20% mitigation in soul, and those with high mitigation can still be easily taken down by soul burst.

Making that into void damage will be too OP.
Remember, most of the legends/gods don't have void mitigation already.
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post Feb 11 2012, 17:36
Post #2960
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QUOTE((Cheater) Tiap @ Feb 11 2012, 11:25) *

It does have the highest mana cost, but the damage is still insane (even after the nerf).
If the data on the wiki is correct, BS+SB does 7.5 times the damage of a T1 AoE spell at 7.25 times the mana cost; in comparison, a T2 AoE only deals 1.5x damage with 2.25x mana cost.
BS+SB still work well to take down T&T, RL, Konata, and all four bosses.


I don't see any soul damage phase anyplace, yet the others spells do. Soul damage was there for high level players when level 200 was high and 250 was god like. With good gear you could do very good damage with tier 1 spells when you had T2 & T3 and the 5 AP in spell resistance added to spell damage.
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