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> [Suggestion] A few requests, Can we has...

 
post Feb 7 2012, 10:19
Post #2921
varst



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Er...well they're expansive, but at least there's supply, right?
(And 5k for any of elementalist clothrf, staff of focus, mace of slaughter, plate of protection, kevlar of protection is expansive?)

And players can still play a few rounds in BT/IWBTH for EXP; I don't remember anyone mentioning this strategy before.

And surely they have hp that of tanks, but you also get more EXP.
The important thing is that it's doable.
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post Feb 7 2012, 16:10
Post #2922
Ichy



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QUOTE(hitokiri84 @ Feb 7 2012, 08:25) *

Remove monster damage growth for Crysfest to motivate people to play high difficulties. The reason almost no one plays Crysfest on high difficulties (or at all) is because the crushing damage from high level monsters prevents people from attaining a multiplier that would actually motivate them to play. This problem is compounded by the latest monster HP mod.

There should be no issue with removing damage growth here since there is no credit drop, normal EXP, and crystal sale values are now low enough that no one would play this with intent to sell crystals, only for leveling monsters.

Ideally, only the top players with all the crystal perks should be able to get to the best crystal multiplier, necessary for gaining the volume of crystals needed to reach the PL1000+ tiers.

This would motivate me to play to higher difficulty settings! But only if monster HP is halved again so I get some motivation to start doing more than a few arenas a day.
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post Feb 7 2012, 22:46
Post #2923
etothex



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I'm sure it's been mentioned, but an "Unequip all", or "get naked" button on the equipment screen would be nice.
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post Feb 8 2012, 01:02
Post #2924
grumpymal



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New Drop: [Piece of Lint]. It sells for 0C and drops as frequently as potions.
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post Feb 8 2012, 01:32
Post #2925
skillchip



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QUOTE(Tenboro @ Feb 5 2012, 09:45) *

Well, there is.

Lvl 300 MBP on Normal: qualityboost = 1094, quality_bonus = 0.30913798144906

Lvl 300 MBP on IWBTH: qualityboost = 1797, quality_bonus = 0.46689312369709

So on Normal it would be roughly equal to a Bunny-Girl Costume, while on IWBTH it would be somewhere between a Black T-Shirt and a Unicorn Horn.


Tenboro, can you tell me if the following are right?

All Lvl 300
Normal
MBP, White Bunneh, Mithra, Dalek qualityboost = 1093.963
Konata qualityboost = 1163.245
Mikuru/Ryouko/Yuki qualityboost = 1232.527
RL qualityboost = 1301.809

IWBTH
MBP, White Bunneh, Mithra, Dalek qualityboost = 1797.098
Konata qualityboost = 1895.077
Mikuru/Ryouko/Yuki qualityboost = 1993.057
RL qualityboost = 2091.036
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post Feb 8 2012, 05:20
Post #2926
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QUOTE(derpymal @ Feb 8 2012, 01:02) *

New Drop: [Piece of Lint]. It sells for -200C, drops as frequently as potions, and causes all monsters to become aggravated (regardless of health) if carrying more than 20.

FTFY
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post Feb 8 2012, 05:37
Post #2927
skillchip



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You no take lint (candle)!
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post Feb 8 2012, 07:34
Post #2928
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Reading a few page back... Interesting. So it's to drive player to play at higher diff, after all... I admitted I began to believe that he did it for revenge... Glad I was wrong! (IMG:[invalid] style_emoticons/default/smile.gif)

Evidently, though, the incentive for playing high difficulty is not enough. (IMG:[invalid] style_emoticons/default/sleep.gif)

Most game is kinda like this, too... So I don't really want to fault Tenb for this.
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post Feb 8 2012, 08:53
Post #2929
varst



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I'm not sure if I'm correct to ask here, but...
what is the poisitioning of HV now?

I mean, is that a fast-paced game where you can play more and think less, or a strategy-based game where you can think more and play less?
The first type of game is something like Left 4 Dead 2, the second type of game is something like portal 2, and Half-life goes somewhere in-between.

And HV (in my view) is now shifting from a fast-paced game to a strategy-based game.
But is that a good choice?
It's difficult to add quests into HV currently; which means it's difficult to add problem-solving elements into HV.
Which means HV is nowhere near what we called strategy-based.

However, shifting away from fast-paced game may annoy those who just want to spend a few hours on a game that they can play leisurely , without using their brain. (IMG:[invalid] style_emoticons/default/tongue.gif)
Many online games (or their squeals) fail, not because people get bored to them;
more likely they fail because they try to add too many new contents in a short period of time.

AFAIK, Tenb you have given us new contents: monster lab is good, cryfest is awesome, and The forge is a splendid idea to motivate old players.
However, it also brings complexity to HV; when people start asking 'what's crystals/monsters/materials?' , that means they're quite confused, even with explanations.

As a player, what we can do is to explain those to new players, either though wiki or through forum threads.
However, it's difficult for us to explain that if we are also confused by your actions.
So....please, next time at least tell us why you're doing various changes.
I don't mind if you stop arguing with us (I agree you shouldn't argue with us in the first place).
But stating your motivation is important, because we can start giving our ideas base on that.
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post Feb 8 2012, 09:08
Post #2930
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FYI, HV was never a fast-paced game if you're melee.

I posted this not long after 0.6.4 patch... I guess it's doesn't hurt to put a link here.
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post Feb 8 2012, 09:20
Post #2931
grumpymal



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I remember when we ran around naked and just hit things with our fists. And you didn't get Cure until, like, level 40.

This post has been edited by derpymal: Feb 8 2012, 09:21
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post Feb 8 2012, 09:24
Post #2932
hzqr



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Can we has shiny poke monsters?
They could give 2x EXP or drop some kind of shiny something.
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post Feb 8 2012, 09:36
Post #2933
varst



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QUOTE(buktore @ Feb 8 2012, 15:08) *

FYI, HV was never a fast-paced game if you're melee.

I posted this not long after 0.6.4 patch... I guess it's doesn't hurt to put a link here.


ER....well you know, I'm too lazy to read that 29 pages now (IMG:[invalid] style_emoticons/default/heh.gif) (shame to forget your post)

And yea, melees aren't that fast-paced, but you can play brain-dead, right? (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(derpymal @ Feb 8 2012, 15:20) *

I remember when we ran around naked and just hit things with our fists. And you didn't get Cure until, like, level 40.


Yea, so as I've said, there has been many good changes.
I don't want to curse Tenb because of one confusing change, but disengaging from the community will only make the situation worse IMO
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post Feb 8 2012, 09:41
Post #2934
buktore



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I think it's not a bad idea to nerf both regen strength and monster dmg...

Regen use to had lower strength compared to now... But then Tenb changed something, which at first make regen (unintentionally) worst, then people complain, then after a few fixes, it ended up stronger, and people of all occupations cheers. This actually make the game easier for a while. (I believe I climbed up 1-2 difficulty level because of it)

Evidently, Tenb finally catch on to this, and monster's dmg got boosted dramatically afterward... This make the game very chaotic to play IMO.

.....

QUOTE(varst @ Feb 8 2012, 14:36) *

And yea, melees aren't that fast-paced, but you can play brain-dead, right? (IMG:[invalid] style_emoticons/default/heh.gif)


I'm not going to answer this question. But I can assure you, nothing is more braindead than being able to hit "Alt_? + ? (? = any number) >> Enter >> repeat" at as low as lv.40 without any special setup and watch everything burn. (IMG:[invalid] style_emoticons/default/ph34r.gif)

But that was the past, at the time that melee actually worse than today... (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by buktore: Feb 8 2012, 09:55
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post Feb 8 2012, 18:34
Post #2935
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QUOTE((Cheater) Tiap @ Feb 7 2012, 23:24) *

Can we has shiny poke monsters?
They could give 2x EXP or drop some kind of shiny something.

I'm working on another list of these.
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post Feb 8 2012, 19:01
Post #2936
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I liked HV best when you was able to play braindead (IMG:[invalid] style_emoticons/default/laugh.gif)
After a long day of work i liked to enter a Grindfest and just mindlessly kill wave after wave. And then use my earned pots to do my Arenas and IWs on harder settings.

This post has been edited by Ichy: Feb 8 2012, 19:06
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post Feb 8 2012, 22:06
Post #2937
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CODE
                Level   Normal  Hard    Heroic  Nightm. Hell    Ninten. BT      IWBTH
Pre-patch       -       100%    150%    250%    400%    500%    700%    1000%   *2500%*
Post-patch      1       101%    151%    201%    251%    302%    402%    503%    1005%
Post-patch      50      125%    188%    250%    313%    375%    500%    625%    1250%
Post-patch      100     150%    225%    300%    375%    450%    600%    750%    1500%
Post-patch      150     175%    263%    350%    438%    525%    700%    875%    1750%
Post-patch      200     200%    300%    400%    500%    600%    800%    1000%   2000%
Post-patch      250     225%    338%    450%    563%    675%    900%    1125%   2250%
Post-patch      300     250%    375%    500%    625%    750%    1000%   1250%   *2500%*
Current         327     264%    395%    527%    659%    791%    1054%   1318%   2635%
Post-patch      350     275%    413%    550%    688%    825%    1100%   1375%   2750%


Something doesn't seem right. I just tried FSM IWBTH again and it had 15mil HP (at least 8million less than pre patch)

I think this table may not be entirely accurate =\

edit: @Varst don't say melee play is braindead. they'll take it personally rather than see the logic.

although i should add that at one point, maging was pretty braindead as well. IMO it's way less braindead since the accuracy was adjusted for no more >100%

This post has been edited by dcherry: Feb 8 2012, 22:15
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post Feb 8 2012, 22:11
Post #2938
varst



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Those bosses and above's hp multiplier seems to have been decreased, as per Ballistic9's observation.

Edit: Nah, buktore get my joke. Brain-dead as medical status, not as a slang (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by varst: Feb 8 2012, 22:18
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post Feb 8 2012, 22:13
Post #2939
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doh. didn't troll the wiki page enough i guess. just remembered his first table and it didn't coincide with my quick obs. thx for the correction ^^

edit: my braindead comment wasn't because of replies you received in this thread. it's because of replies you *may* receive in the thread.

This post has been edited by dcherry: Feb 8 2012, 22:35
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post Feb 8 2012, 23:05
Post #2940
skillchip



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QUOTE(dcherry @ Feb 8 2012, 20:06) *

CODE
                Level   Normal  Hard    Heroic  Nightm. Hell    Ninten. BT      IWBTH
Pre-patch       -       100%    150%    250%    400%    500%    700%    1000%   *2500%*
Post-patch      1       101%    151%    201%    251%    302%    402%    503%    1005%
Post-patch      50      125%    188%    250%    313%    375%    500%    625%    1250%
Post-patch      100     150%    225%    300%    375%    450%    600%    750%    1500%
Post-patch      150     175%    263%    350%    438%    525%    700%    875%    1750%
Post-patch      200     200%    300%    400%    500%    600%    800%    1000%   2000%
Post-patch      250     225%    338%    450%    563%    675%    900%    1125%   2250%
Post-patch      300     250%    375%    500%    625%    750%    1000%   1250%   *2500%*
Current         327     264%    395%    527%    659%    791%    1054%   1318%   2635%
Post-patch      350     275%    413%    550%    688%    825%    1100%   1375%   2750%


Something doesn't seem right. I just tried FSM IWBTH again and it had 15mil HP (at least 8million less than pre patch)

I think this table may not be entirely accurate =\

edit: @Varst don't say melee play is braindead. they'll take it personally rather than see the logic.

although i should add that at one point, maging was pretty braindead as well. IMO it's way less braindead since the accuracy was adjusted for no more >100%


100+% accuracy would be nice to fight the large scaling of monster stats relating to evade/resist/parry
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