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[Suggestion] A few requests, Can we has... |
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Feb 6 2012, 20:35
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LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

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Improvement suggestion: can the abilities screen be changed so that you can select all the upgrades you want WITHOUT RELOADING PAGE EACH TIME, then when you're sure with the current set of upgrades, press the button to save the changes. This can make resetting abilities less of a hassle, and reduce accidental clicks (I once clicked on an unwanted skill and then have to do the whole resetting thing again, pretty troublesome)
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Feb 6 2012, 23:11
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(dcherry @ Feb 6 2012, 18:56)  Mmmm I wouldn't say that's too big an issue. When I was leveling up (50-150) my equips were worth almost nothing to the bazaar. The bulk of my money came from clear bonuses+crystals. The credit difference would be very low.
The bigger concern for me was that the low level players needed an alternative method to get equipment other than bazaar/forum. Credit income won't suffer significantly IMO.
It's pretty easy to go far with fair/average equips (depends on your definition of far as well) but if I can assume it means to progress in levels? Even right about half of my gear is average/fair/crude (the crude heimdall pants I found were better than the average ones sushi gave me)
Edit: "Even *righ"t should be "Even *now"
I'd say right now the new players are plagued by the patch (especially the +monster HP) but they're far more fortunate in terms of equipment suppliers. Some charitable people have set up the freebie thread, ask the expert is still pretty damn reliable, the wiki is better than before, and there are multiple charities in the WTS. Many of these didn't exist when I was leveling.
When you was little Pots and Stuff sold for much more. Also you could play more round without bothering with Energy Drinks. Low Levels will have pitiful Trainings so hardly any Artefacts --> no E-Drinks
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Feb 6 2012, 23:30
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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I only got up to level 70 or so before stamina was implemented (IMG:[ invalid] style_emoticons/default/tongue.gif) At low level I think it's pretty difficult to spend a lot of stamina every day (especially if you consider they cap out at round = to their level - 10 most of the time ie level 50 finishes in 40 rounds of grindfest) I made some credits from the crystal spike but still the bulk of my credits were from the clear bonuses. Equips gave me way less than the equips do now (although credits are inflated and worth less in general now) I think potions sell for more now than before as well? I'm not sure. I didn't sell much of them before. Edit: All in all, I think the road is paved moreso now than before for a low level to climb the levels if they know what they're doing. This post has been edited by dcherry: Feb 6 2012, 23:32
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Feb 7 2012, 00:48
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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QUOTE(dcherry @ Feb 7 2012, 07:30) 
I think potions sell for more now than before as well? I'm not sure. I didn't sell much of them before.
im not sure about the WTS forum, but selling to the bazaar potions used to fetch much more credits than now
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Feb 7 2012, 00:59
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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I usually go by forum prices especially since they should be higher than selling to the item shop (otherwise, why bother?) but lower than buying from the item shop.
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Feb 7 2012, 01:28
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(dcherry @ Feb 7 2012, 04:30)  I only got up to level 70 or so before stamina was implemented (IMG:[ invalid] style_emoticons/default/tongue.gif) At low level I think it's pretty difficult to spend a lot of stamina every day (especially if you consider they cap out at round = to their level - 10 most of the time ie level 50 finishes in 40 rounds of grindfest) I made some credits from the crystal spike but still the bulk of my credits were from the clear bonuses. Equips gave me way less than the equips do now (although credits are inflated and worth less in general now) I think potions sell for more now than before as well? I'm not sure. I didn't sell much of them before. Edit: All in all, I think the road is paved moreso now than before for a low level to climb the levels if they know what they're doing. But then again, with the new patch, even Normal arena is difficult as hell. I can barely go from the 1 round to the 10 round one without getting my ass 1 shotted and burns through shit loads of pots for the spike damage. Remember that arena is 2x damage right off the bat. Or rather, 1x damage compared to the 0.5x damage of IW/GF/CF, IIRC. The problem with low levels, like myself, is that we don't really know what we're doing most of the time. And as it is now, if you're not careful where you tread, you're SOL. Our stats and equips are shit, mobs hit hard, and we can't kill them fast enough. BTW, there's no way in hell *I* can get my level-10 in GF, even easy GF, without getting lots and lots of lucky gems, like mana/mystic. Otherwise, it's a pot-burn fest, really, with the majority of it being used to feed Cure/Regen, because in 1 round with 9 mobs hitting me, I can lose up to 900/1100 HP. Or maybe I'm just doing something wrong, but I'd prefer to think of myself as more knowledgeable compared to your average newbie XD
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Feb 7 2012, 01:55
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LordDyhalto
Group: Members
Posts: 1,079
Joined: 4-October 10

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Mr. Tenboro, whose virtues are too numerous to name and whose brilliance is too, um, brilliant, to brillize, Please do away with the prerequisite for the passive elemental resistance skills. Us melee fighters would like to enjoy those resistances, but 6 points used on Spells we never cast is a tough pill to swallow. Please (IMG:[ invalid] style_emoticons/default/smile.gif)
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Feb 7 2012, 02:54
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(ChosenUno @ Feb 6 2012, 23:28)  But then again, with the new patch, even Normal arena is difficult as hell. I can barely go from the 1 round to the 10 round one without getting my ass 1 shotted and burns through shit loads of pots for the spike damage.
Remember that arena is 2x damage right off the bat. Or rather, 1x damage compared to the 0.5x damage of IW/GF/CF, IIRC.
The problem with low levels, like myself, is that we don't really know what we're doing most of the time. And as it is now, if you're not careful where you tread, you're SOL. Our stats and equips are shit, mobs hit hard, and we can't kill them fast enough.
BTW, there's no way in hell *I* can get my level-10 in GF, even easy GF, without getting lots and lots of lucky gems, like mana/mystic. Otherwise, it's a pot-burn fest, really, with the majority of it being used to feed Cure/Regen, because in 1 round with 9 mobs hitting me, I can lose up to 900/1100 HP.
Or maybe I'm just doing something wrong, but I'd prefer to think of myself as more knowledgeable compared to your average newbie XD
Arena damage is the same as first round of GF, 1x normal so just normal damage
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Feb 7 2012, 03:48
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(skillchip @ Feb 7 2012, 07:54)  Arena damage is the same as first round of GF, 1x normal so just normal damage
Are you sure? Cause in the Wiki, it states that GF mobs start at 50% damage, and go up 1% every round, while in Arenas, mobs stay at 100% strength for every round. Or have I misunderstood the Wiki? Because it feels like mobs in Arena hits much harder compared to GF/CF mobs.
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Feb 7 2012, 05:33
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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Oh, one more thing. Can the scans we made be saved on the server or something?
I play HV on different computers, and thus HVSTAT's database can't be transferred over. So everytime I change machine I have to scan again, which wastes turns.
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Feb 7 2012, 05:41
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Grindfest was changed a bit ago to start at 100% with no exp nerf
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Feb 7 2012, 06:30
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JamesCID
Group: Catgirl Camarilla
Posts: 1,116
Joined: 15-October 07

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QUOTE(ChosenUno @ Feb 6 2012, 21:33)  Oh, one more thing. Can the scans we made be saved on the server or something?
I play HV on different computers, and thus HVSTAT's database can't be transferred over. So everytime I change machine I have to scan again, which wastes turns.
You can take the database file with you, and if you need it you can just use the option to assume the monster's stats based on their race. (Database Options -> Save custom monsters -> Register monsters)
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Feb 7 2012, 07:28
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(skillchip @ Feb 6 2012, 19:41)  Grindfest was changed a bit ago to start at 100% with no exp nerf
EXP I know about but not damage. Citation please.
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Feb 7 2012, 07:51
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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QUOTE(Maximum_Joe @ Feb 7 2012, 05:28)  EXP I know about but not damage. Citation please.
Guess I was wrong, was pretty sure it was brought to 100% when the exp was increased, but looks like not.
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Feb 7 2012, 07:57
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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AFAIK that brings the EXP bonus from 30% to 100% and double the stamina drain. QUOTE The stamina drain in the Grindfest was increased, but it now gives the normal amount of EXP.
0.6.0 patch notes
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Feb 7 2012, 08:11
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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Knew I was missing something (IMG:[ invalid] style_emoticons/default/tongue.gif) @chosen I would say the main culprit is that +hp in the new patch. Like I said, I think it hurts the newer players a *lot*. Prior to the patch I think newer players had a much better chance of killing the monsters before anything risky happened. Not now though. As for the rounds - 10 levels it was a general statement. My point was that at lower levels, a player would have to initiate *many* instances of battle before they can drain 20 stamina Edit: That is not to say I don't agree with T's reasoning for adding the HP for us high levels (I personally don't mind but that's another story) but for the low levels to receive it as well? That's going to hurt way more. And I guess what I meant by paved was, in terms of the assistance available - it's much better than before. I remember back when I was a new player reading the wiki, it was telling people to sell all their crystals to the item shop. Was bad (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by dcherry: Feb 7 2012, 08:13
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Feb 7 2012, 08:35
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(dcherry @ Feb 7 2012, 13:11)  Knew I was missing something (IMG:[ invalid] style_emoticons/default/tongue.gif) @chosen I would say the main culprit is that +hp in the new patch. Like I said, I think it hurts the newer players a *lot*. Prior to the patch I think newer players had a much better chance of killing the monsters before anything risky happened. Not now though. As for the rounds - 10 levels it was a general statement. My point was that at lower levels, a player would have to initiate *many* instances of battle before they can drain 20 stamina Edit: That is not to say I don't agree with T's reasoning for adding the HP for us high levels (I personally don't mind but that's another story) but for the low levels to receive it as well? That's going to hurt way more. And I guess what I meant by paved was, in terms of the assistance available - it's much better than before. I remember back when I was a new player reading the wiki, it was telling people to sell all their crystals to the item shop. Was bad (IMG:[ invalid] style_emoticons/default/tongue.gif) Honestly, this game seems to favor high levels much more compared to low levels. Assistance on the board is one thing, but you cannot count on that when you design a game. If you take the game as it is now, it's pretty darn hard for people my level and below to play. 1. Your potion income is barely sufficient, at best, and at worst completely lacking. 2. You don't get nearly enough credits for all the things you'll need to survive now, not to mention training. And no, running H@H to get hath does not count, because not every one can do it. Same with uploading galleries.
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Feb 7 2012, 08:50
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Er....well just a side story, but new players are much better off right now. Back to the days when I'm lower-leveled... - you don't have the EXP bonus, so you level up much slower - elementalist is crazily valuable, while melee just sucks (except when facing gods) - the potion supply is more inclined towards hp potion - everything above hard hits you like a truck - gods are impossible to deal with at lv.100 - less support from wiki (because Joe's not here yet (IMG:[ invalid] style_emoticons/default/tongue.gif)) Trust me, the game just loves the high-level players when I start playing. It's after several patches last year that narrows down the gap between high-level and low-level players. I do like the changes though.
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Feb 7 2012, 09:25
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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Remove monster damage growth for Crysfest to motivate people to play high difficulties. The reason almost no one plays Crysfest on high difficulties (or at all) is because the crushing damage from high level monsters prevents people from attaining a multiplier that would actually motivate them to play. This problem is compounded by the latest monster HP mod.
There should be no issue with removing damage growth here since there is no credit drop, normal EXP, and crystal sale values are now low enough that no one would play this with intent to sell crystals, only for leveling monsters.
Ideally, only the top players with all the crystal perks should be able to get to the best crystal multiplier, necessary for gaining the volume of crystals needed to reach the PL1000+ tiers.
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Feb 7 2012, 10:11
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ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

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QUOTE(varst @ Feb 7 2012, 13:50)  Er....well just a side story, but new players are much better off right now. Back to the days when I'm lower-leveled... - you don't have the EXP bonus, so you level up much slower - elementalist is crazily valuable, while melee just sucks (except when facing gods) - the potion supply is more inclined towards hp potion - everything above hard hits you like a truck - gods are impossible to deal with at lv.100 - less support from wiki (because Joe's not here yet (IMG:[ invalid] style_emoticons/default/tongue.gif)) Trust me, the game just loves the high-level players when I start playing. It's after several patches last year that narrows down the gap between high-level and low-level players. I do like the changes though. Don't I know it! I used to play when GF credits were capped at 3k a day IIRC. Then I got frustrated and left for a long long time XD. As for right now, I don't see how newer players are better off. Sure, the supply of stuff may be more, but they're still crazy expensive (from a new player's perspective). Mobs still hit like a semi-van, and they have HP that of tanks. I still can't afford stuff (IMG:[ invalid] style_emoticons/default/tongue.gif) Just like the good old days XD
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