First i want to say nice upgrades the last 2 releases (IMG:[
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suggestions.
- Show Cool down timer in buff screen of your special attacks
- Allow special ability to be placed in the quick bar
- Allow spells like Regen and Flame spikes to be used in auto cast slot
- Make it possible to enable/disable auto cast while in battle
- Allow you to take 2 weapon sets into battle that you can switch under battle
- Allow the smith to salvage unwanted gear into materials for a decent fee
- Have the ability to manually drink potions to regain health and other stats outside battle
- Have a Boot camp where you can for a fee and some stamina train proficiency
request for attention
I notice that the dual wielding game play is a bit dull compared to other skills since you don't see much happening. Since it only uses critical hits as special.
Would be nice if you give a option like bleed or poison as a counter to attacks.
Something else Make the health potion more useful.
I am a pure Warrior so i got high effort in HP but not so much in MP. But still i use MP pots because they are way more effective! while i should expect them to be less effective for a warrior or more like HP potion is more useful when you are a warrior.
Here a small calculation
Lesser Health potion
120% = 3782 HP
10 Turns
Lesser mana potion
40% = 114.8
114.8 / 37MP = 3.1casts X 18turns X 120HP = 6701 HP over
55 Turns
As you can see the magic potion gives a lot more health netto.
Not only that you can use it for a longer period, here you see you get a HP boost for 55 Turns while health potion only 10. So for long battles i need to use Magic potions.
My request is to extend the time a health potion is active or have like in the past quick boost potion and a longer paced one thus making them more useful for item world, grind fest, and the later arena's.