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> [Suggestion] A few requests, Can we has...

 
post Oct 31 2010, 14:48
Post #281
sauriu



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QUOTE(PsychoticSoul @ Oct 31 2010, 10:30) *

A Dawn reset would still be more convenient. And I don't see how that could be abused.

It is agreement.

It isn't concerned with this ...
I think that it is somehow that effect is overwritten, too, when I mistook the gem of the same effect during the recovery by the portion and so on and used.
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post Oct 31 2010, 15:12
Post #282
hgbdd



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QUOTE(PsychoticSoul @ Oct 31 2010, 01:30) *

A Dawn reset would still be more convenient. And I don't see how that could be abused.
More convenient for you, not for me. I prefer the 20 hours cool down.
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post Nov 4 2010, 20:07
Post #283
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Any reason why trophies are not mooglable? (Reason I ask)

This post has been edited by Red_Piotrus: Nov 4 2010, 20:07
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post Nov 4 2010, 23:02
Post #284
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QUOTE(Red_Piotrus @ Nov 4 2010, 18:07) *

Any reason why trophies are not mooglable? (Reason I ask)
Answered

This post has been edited by cmdct: Nov 4 2010, 23:02
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post Nov 7 2010, 00:09
Post #285
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I want more karma related things in HV.

Eg. maybe a new prefix or suffix on equipment that directly relates to your karma.
Average Demonic Axe of Slaughter
or Average Emerald Axe of the Demon
and Average Holy Rapier of Balance
or Average Emerald Rapier of the Saint
(In case of prefix I would prefer if it replaced the element prefix. But if this isn't possible then go with the additional prefix method like ethereals. Average Holy Emerald Rapier of Balance for example.)

I dunno about the effects. Add something that fits good and evil in a way. Maybe something like Holy and Dark rating. And make the prefix rare like ethereals.
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post Nov 7 2010, 00:11
Post #286
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No karma related things. Ever.
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post Nov 7 2010, 00:15
Post #287
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Well that's just Fable 3 talking. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
I wouldn't mind it though. Anything that reflects on positive/negative karma.
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post Nov 7 2010, 00:22
Post #288
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Karma should be pared back so as to not have any effect on anything.
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post Nov 7 2010, 00:43
Post #289
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I dont want Karma related things too, some guy just gave my bad karma without reason, just because he wanted to...

If he wants, no problem, i dont mind me having red karma as long as it dont affect the game
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post Nov 7 2010, 00:49
Post #290
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Well I didn't mean it should negatively affect the game.
Anyways now that I think about it I think Tenboro already mentioned that this isn't going to happen.
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post Nov 7 2010, 02:23
Post #291
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Suggestion:
Increase the amount of experience given by the dawn of the day for higher levels.
1000 exp means nothing when you need 120 million....
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post Nov 7 2010, 02:52
Post #292
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I would like a change to the grindfest limit rules. I do one (around 1000 rounds) and get the "you've reached the limit for the day" message. It's the x number of rounds per minute rule, to be precise. Using the keyboard is so quick, especially now that we don't have to aim at the blue slimes.
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post Nov 7 2010, 06:30
Post #293
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Suggestion:
Let us invest as many AP as we possibly can into Experience bonus.
To make it less utterly redonculous, it could be made to only unlock at level 250 and require us to have every other AP slot filled.
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post Nov 7 2010, 06:33
Post #294
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QUOTE(Boggyb @ Nov 7 2010, 00:30) *

Suggestion:
Let us invest as many AP as we possibly can into Experience bonus.
To make it less utterly redonculous, it could be made to only unlock at level 250 and require us to have every other AP slot filled.

But then we can bypass the Adept Learner credit sink, and we can't have that!
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post Nov 7 2010, 06:42
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QUOTE(cmal @ Nov 7 2010, 04:33) *
QUOTE(Boggyb @ Nov 7 2010, 04:30) *

Suggestion:
Let us invest as many AP as we possibly can into Experience bonus.
To make it less utterly redonculous, it could be made to only unlock at level 250 and require us to have every other AP slot filled.

But then we can bypass the Adept Learner credit sink, and we can't have that!
Perhaps one solution could be donate AP for some credits?

This post has been edited by cmdct: Nov 7 2010, 06:43
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post Nov 7 2010, 06:43
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QUOTE(cmal @ Nov 6 2010, 21:33) *

But then we can bypass the Adept Learner credit sink, and we can't have that!

Indeed. How terrible of me to suggest that!

But seriously, it would only give me a minor boost. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Nov 7 2010, 10:45
Post #297
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One way to increase more rapidly the level of low-level equipment. Example: multiply the gain level according to the difference in level of equipment with their current level of player.

This post has been edited by Charkan: Nov 7 2010, 10:46
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post Nov 7 2010, 12:38
Post #298
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QUOTE(Charkan @ Nov 7 2010, 11:45) *

One way to increase more rapidly the level of low-level equipment. Example: multiply the gain level according to the difference in level of equipment with their current level of player.

Battletoads already grants you more then one level.
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post Nov 7 2010, 19:09
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QUOTE(Ichy @ Nov 7 2010, 02:38) *

Battletoads already grants you more then one level.

True, but it still isn't a very effective way to quickly level a low level piece of equipment.
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post Nov 7 2010, 19:25
Post #300
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How about a new Token then? A token that levels up a selected piece by 1.
Wouldn't hurt and would certainly help a bit.
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