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> [Suggestion] A few requests, Can we has...

 
post Jan 15 2012, 03:56
Post #2701
Madprank



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Dual-wield needs AOE dmg boost to make it more enjoyable. Something like "when you parry or evade an attack, you strike out at the enemy with your offhand weapon, doing offhand dmg + always proccing the weapon's main proc."
Also, battlecaster weapons are inferior in all aspects to staves, as long as they don't have ET effect. Might as well not drop anymore (IMG:[invalid] style_emoticons/default/smile.gif) Other special effects like Illithid or Vampire need to be increased as well, or even simply get added to melee playstyles. For example give two handers a 10% max chance on hitting any enemy to proc a heal for 5% total hp. Considering that melee take more dmg than mages since light/heavy armor might as well be made of tissue paper, melee needs to somehow make up for it.
Btw, it would be nice if weapons and light/heavy armor gave a boost to weapons and armor skills, just like mages get a boost to their profficiencies.
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post Jan 15 2012, 11:05
Post #2702
Tenboro

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QUOTE(hitokiri84 @ Jan 14 2012, 23:04) *
inb4 delicious tears of the anguished meleers crying about another mage buff.


To be specific, it will do that instead of the current damage buff.
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post Jan 15 2012, 11:32
Post #2703
Ichy



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Suggestion: Give Bunko his own title. (IMG:[invalid] style_emoticons/default/laugh.gif)

And another suggestion: Add more Extras to Pony Figurines!
Having a Fluttershy could add a small chance to Stun and Silence Dragonkins and Cokatrice at the beginning of the round.
A Rarity adds a small chance to get Arena Crystal Bonus.
A Twilight Sparkle...

The more Figurines you have the bigger the bonuses will become.

This post has been edited by Ichy: Jan 15 2012, 13:47
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post Jan 15 2012, 19:00
Post #2704
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Can we has Rename - disabled on monsters that can't be renamed.
Or let rename monsters.

Cannot rename monster, is hardly a sufficient explanation on what happened.

Another idea.
There's no reason to respond to those "Torrent please" - requests currently.
H@H generates more hath.
Can we has a reason to make a torrent ?
The reward should be scaled based on user level, which kind of makes it an insanely cool reward,
I mean... What's the use for millionaires to seed a torrent ?

This post has been edited by Bunko: Jan 15 2012, 19:19
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post Jan 15 2012, 19:16
Post #2705
Tenboro

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QUOTE(Ichy @ Jan 15 2012, 10:32) *
And another suggestion: Add more Extras to Pony Figurines!


Just to put things straight on the figurines: you're in no way supposed to have to collect a set to play "optimally". The skill is supposed to be a fun little bonus you get for completing the set, not the reason for doing so. Don't expect them to be central to the future core mechanics.
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post Jan 15 2012, 20:03
Post #2706
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Can we have the figurines work like charms in Diablo 2, which gives stats and certain bonuses to the person depending on what they are carrying.

You can probably also make a credit sink (figurine slot) for the trainer so that you can only carry a few into the arena/CF/GF/IW, with a max sink where you end up taking all of them.
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post Jan 15 2012, 20:45
Post #2707
Sushilicious



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Suggestion:

Add a warehouse or some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.
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post Jan 15 2012, 20:51
Post #2708
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QUOTE(Sushilicious @ Jan 16 2012, 02:45) *

Suggestion:

Add a warehouse or some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.


I agree. I know it's kind of tedious, but I don't want to shrine my gift pony accidentally.
Especially when I'm shrining hundreds of other trophies.
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post Jan 15 2012, 22:05
Post #2709
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QUOTE(varst @ Jan 15 2012, 12:51) *

I agree. I know it's kind of tedious, but I don't want to shrine my gift pony accidentally.
Especially when I'm shrining hundreds of other trophies.

At least with the shrine, you have to manually click each one individually to turn it in. In my case, I didn't even realize I had bazaar'd or know when I had bazaar'd the mace until you told me in the chat thread. Now I have to wait for the guy to log on and hope he's a reasonable person.
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post Jan 15 2012, 22:06
Post #2710
wr4st3r



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QUOTE(Sushilicious @ Jan 15 2012, 19:45) *

Suggestion:

Add a warehouse or some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.


I'd really love it, was actually thinking about this some time ago.

I guess it shouldn't be that hard to make, like another inventory, only that stuff won't show in the Equipment Shop...
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post Jan 15 2012, 22:24
Post #2711
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QUOTE(Sushilicious @ Jan 15 2012, 10:45) *

some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.


Attached Image

I think I have a name for it... (IMG:[invalid] style_emoticons/default/cool.gif)
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post Jan 15 2012, 22:38
Post #2712
Ichy



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Girugamesh? (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jan 15 2012, 22:47
Post #2713
Sushilicious



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QUOTE(Ichy @ Jan 15 2012, 14:38) *

Girugamesh? (IMG:[invalid] style_emoticons/default/laugh.gif)

It's called Gate of Babylon. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
I'd prefer its 20% cooler counterpart, Unlimited Blade Works though.
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post Jan 15 2012, 22:49
Post #2714
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QUOTE(Ichy @ Jan 15 2012, 12:38) *

Girugamesh? (IMG:[invalid] style_emoticons/default/laugh.gif)

[typemoon.wikia.com] http://typemoon.wikia.com/wiki/Gate_of_Babylon
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post Jan 15 2012, 22:51
Post #2715
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The /b/ is weak in here!
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post Jan 15 2012, 23:07
Post #2716
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How about some optional flavor text for our monsters? Some small (100 chars limit? A bit more or less?) entry to add, which can pop up for uses of Scan. Toggleable for those who don't want to load it. It would be completely superfluous though...
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post Jan 15 2012, 23:13
Post #2717
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QUOTE(Ichy @ Jan 15 2012, 12:51) *

The /b/ is weak in here!

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GOOD!
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post Jan 15 2012, 23:20
Post #2718
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QUOTE(Maximum_Joe @ Jan 15 2012, 16:13) *

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GOOD!



/b/ was never good.

(IMG:[invalid] style_emoticons/default/anime_cry.gif) god i never wanted to be reminded of those times. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Jan 16 2012, 00:10
Post #2719
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QUOTE(Tenboro @ Jan 15 2012, 03:05) *

To be specific, it will do that instead of the current damage buff.

As long as it makes them suffer. (IMG:[invalid] style_emoticons/default/smile.gif) The damage boost was mostly useless for mages anyway.

But please consider finishing up all the much older stuff before tinkering with any more new game mechanics, such as the primary use for chaos tokens, making use of or converting excess ability and aura points, cleaning up the training page, etc.
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post Jan 16 2012, 01:00
Post #2720
Homicidalsage



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It would be cool if when you got your monster to higher levels you had the option to change its color say at like 300 you can change it to green and 500 blue or what ever and maybe with the color changes comes special abilities such as a spirit attack or something similar to the player title system
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