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[Suggestion] A few requests, Can we has... |
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Jan 15 2012, 03:56
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Madprank
Group: Members
Posts: 491
Joined: 17-November 11

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Dual-wield needs AOE dmg boost to make it more enjoyable. Something like "when you parry or evade an attack, you strike out at the enemy with your offhand weapon, doing offhand dmg + always proccing the weapon's main proc." Also, battlecaster weapons are inferior in all aspects to staves, as long as they don't have ET effect. Might as well not drop anymore (IMG:[ invalid] style_emoticons/default/smile.gif) Other special effects like Illithid or Vampire need to be increased as well, or even simply get added to melee playstyles. For example give two handers a 10% max chance on hitting any enemy to proc a heal for 5% total hp. Considering that melee take more dmg than mages since light/heavy armor might as well be made of tissue paper, melee needs to somehow make up for it. Btw, it would be nice if weapons and light/heavy armor gave a boost to weapons and armor skills, just like mages get a boost to their profficiencies.
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Jan 15 2012, 11:05
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Tenboro

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QUOTE(hitokiri84 @ Jan 14 2012, 23:04)  inb4 delicious tears of the anguished meleers crying about another mage buff. To be specific, it will do that instead of the current damage buff.
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Jan 15 2012, 11:32
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Suggestion: Give Bunko his own title. (IMG:[ invalid] style_emoticons/default/laugh.gif) And another suggestion: Add more Extras to Pony Figurines! Having a Fluttershy could add a small chance to Stun and Silence Dragonkins and Cokatrice at the beginning of the round. A Rarity adds a small chance to get Arena Crystal Bonus. A Twilight Sparkle... The more Figurines you have the bigger the bonuses will become. This post has been edited by Ichy: Jan 15 2012, 13:47
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Jan 15 2012, 19:00
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Can we has Rename - disabled on monsters that can't be renamed. Or let rename monsters.
Cannot rename monster, is hardly a sufficient explanation on what happened.
Another idea. There's no reason to respond to those "Torrent please" - requests currently. H@H generates more hath. Can we has a reason to make a torrent ? The reward should be scaled based on user level, which kind of makes it an insanely cool reward, I mean... What's the use for millionaires to seed a torrent ?
This post has been edited by Bunko: Jan 15 2012, 19:19
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Jan 15 2012, 19:16
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Tenboro

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QUOTE(Ichy @ Jan 15 2012, 10:32)  And another suggestion: Add more Extras to Pony Figurines! Just to put things straight on the figurines: you're in no way supposed to have to collect a set to play "optimally". The skill is supposed to be a fun little bonus you get for completing the set, not the reason for doing so. Don't expect them to be central to the future core mechanics.
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Jan 15 2012, 20:03
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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Can we have the figurines work like charms in Diablo 2, which gives stats and certain bonuses to the person depending on what they are carrying.
You can probably also make a credit sink (figurine slot) for the trainer so that you can only carry a few into the arena/CF/GF/IW, with a max sink where you end up taking all of them.
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Jan 15 2012, 20:45
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Suggestion:
Add a warehouse or some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.
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Jan 15 2012, 20:51
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Sushilicious @ Jan 16 2012, 02:45)  Suggestion:
Add a warehouse or some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.
I agree. I know it's kind of tedious, but I don't want to shrine my gift pony accidentally. Especially when I'm shrining hundreds of other trophies.
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Jan 15 2012, 22:05
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(varst @ Jan 15 2012, 12:51)  I agree. I know it's kind of tedious, but I don't want to shrine my gift pony accidentally. Especially when I'm shrining hundreds of other trophies.
At least with the shrine, you have to manually click each one individually to turn it in. In my case, I didn't even realize I had bazaar'd or know when I had bazaar'd the mace until you told me in the chat thread. Now I have to wait for the guy to log on and hope he's a reasonable person.
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Jan 15 2012, 22:06
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wr4st3r
Group: Members
Posts: 1,099
Joined: 26-June 11

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QUOTE(Sushilicious @ Jan 15 2012, 19:45)  Suggestion:
Add a warehouse or some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.
I'd really love it, was actually thinking about this some time ago. I guess it shouldn't be that hard to make, like another inventory, only that stuff won't show in the Equipment Shop...
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Jan 15 2012, 22:24
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Sushilicious @ Jan 15 2012, 10:45)  some kind of vault that we can use to store our rare items so we wouldn't sell them by accident like an idiot.
 I think I have a name for it... (IMG:[ invalid] style_emoticons/default/cool.gif)
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Jan 15 2012, 22:38
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Jan 15 2012, 22:47
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Ichy @ Jan 15 2012, 14:38)  It's called Gate of Babylon. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I'd prefer its 20% cooler counterpart, Unlimited Blade Works though.
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Jan 15 2012, 22:51
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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The /b/ is weak in here!
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Jan 15 2012, 23:07
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RajaNagaSoz
Group: Members
Posts: 332
Joined: 7-December 08

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How about some optional flavor text for our monsters? Some small (100 chars limit? A bit more or less?) entry to add, which can pop up for uses of Scan. Toggleable for those who don't want to load it. It would be completely superfluous though...
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Jan 15 2012, 23:13
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Ichy @ Jan 15 2012, 12:51)  The /b/ is weak in here!
GOOD!
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Jan 16 2012, 00:10
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Jan 15 2012, 03:05)  To be specific, it will do that instead of the current damage buff.
As long as it makes them suffer. (IMG:[ invalid] style_emoticons/default/smile.gif) The damage boost was mostly useless for mages anyway. But please consider finishing up all the much older stuff before tinkering with any more new game mechanics, such as the primary use for chaos tokens, making use of or converting excess ability and aura points, cleaning up the training page, etc.
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Jan 16 2012, 01:00
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Homicidalsage
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08

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It would be cool if when you got your monster to higher levels you had the option to change its color say at like 300 you can change it to green and 500 blue or what ever and maybe with the color changes comes special abilities such as a spirit attack or something similar to the player title system
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