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[Suggestion] A few requests, Can we has... |
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Jan 14 2012, 19:31
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Jan 14 2012, 19:41
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Tenboro @ Jan 14 2012, 11:21)  Long story short, weapons don't need rare components for basic upgrades because eventually they'll have other upgrades that'll require rare stuff.
Sounds interesting. Are you planning to add future functionality to weapons or are you talking about existing features that currently can't be upgraded? Also, what are your thoughts on this? Don't be shy, if you think it's bad, feel free to tell me it's bad. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 14 2012, 20:43
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Tenboro

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Procs, possibly. Skills, could be. Elemental changes, maybe. Other special effects, who knows. I haven't decided yet. Won't be for a few patches anyway. QUOTE(Sushilicious @ Jan 14 2012, 18:41)  Sounds interesting. Are you planning to add future functionality to weapons or are you talking about existing features that currently can't be upgraded? Also, what are your thoughts on this? Don't be shy, if you think it's bad, feel free to tell me it's bad. (IMG:[ invalid] style_emoticons/default/smile.gif) Read it. Changed it already, in fact. It was a fair point, so no monsters will start with more than 50 resistance to anything.
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Jan 14 2012, 21:29
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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A Katalox Staff with Elemental EDB that procs Penetrated Armor and gives you Shatter Strike? 
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Jan 14 2012, 22:32
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Time to make a robot army!
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Jan 14 2012, 22:34
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE((Cheater) Tiap @ Jan 14 2012, 11:29)  An Ethereal Mace with Evade that procs Coalesced Mana and gives you Skyward Sword?

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Jan 14 2012, 22:38
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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Just a fyi, PA doesn't do anything for mages, so that proc is pretty useless.
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Jan 14 2012, 22:47
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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And on that note, does Stun do anything for mages? Just asking because of the whole "50% damage boost" thingy.
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Jan 14 2012, 22:51
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Drksrpnt @ Jan 15 2012, 04:47)  And on that note, does Stun do anything for mages? Just asking because of the whole "50% damage boost" thingy.
No. Patchnotes said that a physical attack is required for that 50% damage boost. Unless you're talking about using a stick to kill a god.
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Jan 14 2012, 23:35
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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What would make spirit mode/stance reduce spell costs by 25-50%
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Jan 14 2012, 23:38
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Tenboro

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QUOTE(skillchip @ Jan 14 2012, 22:35)  What would make spirit mode/stance reduce spell costs by 25-50%
The next patch.
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Jan 15 2012, 00:04
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(skillchip @ Jan 14 2012, 15:35)  What would make spirit mode/stance reduce spell costs by 25-50%
QUOTE(Tenboro @ Jan 14 2012, 15:38)  The next patch.
inb4 delicious tears of the anguished meleers crying about another mage buff.
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Jan 15 2012, 00:41
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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I've already given up on melee, the math just doesn't work on in the current patch
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Jan 15 2012, 01:29
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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sure, if you skipped all the equations and said 1=500 was true.
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Jan 15 2012, 01:34
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(hitokiri84 @ Jan 14 2012, 17:04)  inb4 delicious tears of the anguished meleers crying about another mage buff.
Meh, we've wept all the tears we have.
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Jan 15 2012, 01:56
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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Eh, Spirit mode will reduce the cost of Heartseeker and Regen II as well, if that's the case.
In fact, will it reduce the cost of the innate arcana spells? It would make sense considering it would reduce the cost of all spells, so...
Well, unless it's only offensive spells. In which case, being melee sucks. It's in desperate need of a significant buff.
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Jan 15 2012, 02:18
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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It's times like these that it's best to not limit yourself to one playing style. If I have to estimate, I'd say I melee more than I mage when I do my daily stuff. True story.
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Jan 15 2012, 03:07
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Goodman2011
Group: Members
Posts: 1,248
Joined: 15-April 11

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Item WorldWhen you reach the items current level, instead of it ending; you should be given the option to continue anther round up to the level of your character. It took 55 rounds to raise my item 1 level from 54, so I'm now supposed to do another 56 rounds to get it to the next level, then another 57, then another 58, etc ... to level 62. That would take 413 rounds just to bring it up 8 levels. (IMG:[ invalid] style_emoticons/default/ohmy.gif) (IMG:[ invalid] style_emoticons/default/faint.gif) Unless there is an automated battle bot out there, I am not going to me doing that! (IMG:[ invalid] style_emoticons/default/dry.gif) I think the leveling up of an item should change when you reach higher levels. Maybe by 2 for item levels 25-50, by 3 for levels 50-75, by 5 for levels 75-100, by 10 for levels above 100, 15 > 150, 20 >200. Well you get the idea. This post has been edited by Goodman2011: Jan 15 2012, 03:20
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Jan 15 2012, 03:13
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MasteredAssassin
Newcomer
 Group: Gold Star Club
Posts: 16
Joined: 5-December 11

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I think my suggestion was already suggested before, but is hard to read over 135 pages of them. soo.. i would love to suggest some kind of Companionship, including like a pet or summon creatured, that helps with healing or magic or something that last like few turns, because soloing get boring time to time when you have to take on 1 vs like 10 enemy (IMG:[ invalid] style_emoticons/default/tongue.gif)
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