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> [Suggestion] A few requests, Can we has...

 
post Jan 14 2012, 19:31
Post #2681
varst



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(IMG:[images1.wikia.nocookie.net] http://images1.wikia.nocookie.net/__cb20111116235011/callofduty/images/1/18/My_little_pony_friendship_is_magic_rarity.jpeg)

Thank you Tenb for the explanation!
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post Jan 14 2012, 19:41
Post #2682
Sushilicious



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QUOTE(Tenboro @ Jan 14 2012, 11:21) *

Long story short, weapons don't need rare components for basic upgrades because eventually they'll have other upgrades that'll require rare stuff.

Sounds interesting. Are you planning to add future functionality to weapons or are you talking about existing features that currently can't be upgraded? Also, what are your thoughts on this? Don't be shy, if you think it's bad, feel free to tell me it's bad. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 14 2012, 20:43
Post #2683
Tenboro

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Procs, possibly. Skills, could be. Elemental changes, maybe. Other special effects, who knows. I haven't decided yet. Won't be for a few patches anyway.

QUOTE(Sushilicious @ Jan 14 2012, 18:41) *
Sounds interesting. Are you planning to add future functionality to weapons or are you talking about existing features that currently can't be upgraded? Also, what are your thoughts on this? Don't be shy, if you think it's bad, feel free to tell me it's bad. (IMG:[invalid] style_emoticons/default/smile.gif)


Read it. Changed it already, in fact. It was a fair point, so no monsters will start with more than 50 resistance to anything.
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post Jan 14 2012, 21:29
Post #2684
hzqr



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A Katalox Staff with Elemental EDB that procs Penetrated Armor and gives you Shatter Strike?

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post Jan 14 2012, 22:32
Post #2685
Ballistic9



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Time to make a robot army!
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post Jan 14 2012, 22:34
Post #2686
Maximum_Joe



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QUOTE((Cheater) Tiap @ Jan 14 2012, 11:29) *

An Ethereal Mace with Evade that procs Coalesced Mana and gives you Skyward Sword?

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post Jan 14 2012, 22:38
Post #2687
Sushilicious



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Just a fyi, PA doesn't do anything for mages, so that proc is pretty useless.
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post Jan 14 2012, 22:47
Post #2688
Drksrpnt



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And on that note, does Stun do anything for mages? Just asking because of the whole "50% damage boost" thingy.
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post Jan 14 2012, 22:51
Post #2689
varst



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QUOTE(Drksrpnt @ Jan 15 2012, 04:47) *

And on that note, does Stun do anything for mages? Just asking because of the whole "50% damage boost" thingy.


No. Patchnotes said that a physical attack is required for that 50% damage boost.
Unless you're talking about using a stick to kill a god.
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post Jan 14 2012, 23:35
Post #2690
skillchip



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What would make spirit mode/stance reduce spell costs by 25-50%
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post Jan 14 2012, 23:38
Post #2691
Tenboro

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QUOTE(skillchip @ Jan 14 2012, 22:35) *

What would make spirit mode/stance reduce spell costs by 25-50%


The next patch.
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post Jan 15 2012, 00:04
Post #2692
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QUOTE(skillchip @ Jan 14 2012, 15:35) *

What would make spirit mode/stance reduce spell costs by 25-50%
QUOTE(Tenboro @ Jan 14 2012, 15:38) *

The next patch.

inb4 delicious tears of the anguished meleers crying about another mage buff.
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post Jan 15 2012, 00:41
Post #2693
skillchip



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I've already given up on melee, the math just doesn't work on in the current patch
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post Jan 15 2012, 00:58
Post #2694
buktore



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Did it ever even work? (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Jan 15 2012, 01:29
Post #2695
trikon000



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sure, if you skipped all the equations and said 1=500 was true.
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post Jan 15 2012, 01:34
Post #2696
grumpymal



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QUOTE(hitokiri84 @ Jan 14 2012, 17:04) *

inb4 delicious tears of the anguished meleers crying about another mage buff.

Meh, we've wept all the tears we have.
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post Jan 15 2012, 01:56
Post #2697
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Eh, Spirit mode will reduce the cost of Heartseeker and Regen II as well, if that's the case.

In fact, will it reduce the cost of the innate arcana spells? It would make sense considering it would reduce the cost of all spells, so...

Well, unless it's only offensive spells. In which case, being melee sucks. It's in desperate need of a significant buff.
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post Jan 15 2012, 02:18
Post #2698
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It's times like these that it's best to not limit yourself to one playing style. If I have to estimate, I'd say I melee more than I mage when I do my daily stuff. True story.
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post Jan 15 2012, 03:07
Post #2699
Goodman2011



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Item World

When you reach the items current level, instead of it ending; you should be given the option to continue anther round up to the level of your character.

It took 55 rounds to raise my item 1 level from 54, so I'm now supposed to do another 56 rounds to get it to the next level, then another 57, then another 58, etc ... to level 62. That would take 413 rounds just to bring it up 8 levels. (IMG:[invalid] style_emoticons/default/ohmy.gif) (IMG:[invalid] style_emoticons/default/faint.gif)

Unless there is an automated battle bot out there, I am not going to me doing that! (IMG:[invalid] style_emoticons/default/dry.gif)

I think the leveling up of an item should change when you reach higher levels.
Maybe by 2 for item levels 25-50, by 3 for levels 50-75, by 5 for levels 75-100, by 10 for levels above 100, 15 > 150, 20 >200.
Well you get the idea.

This post has been edited by Goodman2011: Jan 15 2012, 03:20
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post Jan 15 2012, 03:13
Post #2700
MasteredAssassin



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I think my suggestion was already suggested before, but is hard to read over 135 pages of them. soo.. i would love to suggest some kind of Companionship, including like a pet or summon creatured, that helps with healing or magic or something that last like few turns, because soloing get boring time to time when you have to take on 1 vs like 10 enemy (IMG:[invalid] style_emoticons/default/tongue.gif)
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