QUOTE(wr4st3r @ Jan 14 2012, 00:51)

I second Sushi's suggestion for Undeads!
I'm not sure about that, they already have like the lowest WIS in the game, and with their weakness in Elec/Wind, damage on them should be pretty much the highest a mage can deal - major weaknesses aside.
Giving them even Darkness weakness not only sounds a bit lazy to me ("let's give the most common monster in the game a major weakness to the most common element"), but also kinda messes up with the balance, since they'll be weak to basically everything a mage use...
Besides, what really Giants screw up are melees, since everyone who doesn't own a rare ethereal mace (way harder to obtain than a top end mage weapon) is just screwed agaisnt them - and even with an ethereal, they're bulky enough to do fine.
Its only the most common Monster because it is strong against everyone.
If I want to make a Monster to piss off Dark mages one would think a Daimon is the way to go? Wrong! Its much easier/cheaper to add some dark res to a giant and have much better results.
Giants are pretty much the only Class which is successful against all sort of Playing styles. Adding a major weakness would balance it out a bit and give Daimons some place to shine.
Low WIS does not really matter with that much HP and positive res.
buktores Idea could work too since it would help melees as well.