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> [Suggestion] A few requests, Can we has...

 
post Jan 4 2012, 06:18
Post #2621
marcho



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Well, I'll once again throw my support behind anything that makes item world / item leveling less painful.
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post Jan 4 2012, 08:04
Post #2622
loressan



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yes thats a good idea when fighting equipment gain exp and lvl up like the most of rpg
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post Jan 4 2012, 10:57
Post #2623
545454



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i guess if the weapon leveling is implemented a simple additional integer variable can be added to equipment stats.

Lets say to keep it simple level 100 would have x/100 and 200 x/200. Where x can be the number of rounds, so each round would increment x by 1.

Course the issue would then be if users abuse this by running small mob rounds... It would at least be easier to level equips but if people played small mobs only but then they would waste their stamina, so i guess its a tradeoff.

or..

To add a bit more complexity the number x needs to reach can be more exponentially increasing. Then x would be the number of monsters or monsters exp instead and possibly a multiplier that increases as the number of consecutives rounds increases.

This would of course require the hentaiverse server to perform some extra calculations during each round, or a single calculation after completing an arena, escaping, or dying.

or..

The simpliest but less rigorous is creating something like a leveling item that is a artifact to boost equipment level. Along with something like equipment improvement points you receive every levelup to level up equipment of your choice. Similar to ability points but lets say more points like 3, so you can level up 3,2,or 1 equip with these points.

This post has been edited by 545454: Jan 4 2012, 11:13
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post Jan 4 2012, 12:08
Post #2624
Ballistic9



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Item levelling mats for the forge~
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post Jan 4 2012, 17:42
Post #2625
Maximum_Joe



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Clearing an IW on a minimum difficulty of Normal and over 100 rounds nets you a material drop.
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post Jan 5 2012, 03:22
Post #2626
Darq



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QUOTE(marcho @ Jan 4 2012, 05:18) *

Well, I'll once again throw my support behind anything that makes item world / item leveling less painful.

Me too.

Another topic:
I thing Elementals Monsters should be more associated with their Elemental Attack. My idea would be that their resistance according to their attack is 25 points higher and another is 25 points lower (like the elemental status effects; less cold for fire, less wind for cold, less elec for wind and less fire for elec).

This post has been edited by Darq: Jan 5 2012, 18:03
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post Jan 5 2012, 15:48
Post #2627
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can we get the option to name our equipment sets?

being able to name our equipment sets would make it easier to identify what gear is associated with which set.
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post Jan 7 2012, 08:56
Post #2628
oumi11



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How about "Clear a Ring of Blood = Restore 1 (or as much as 5) Stamina." 1-5 Stamina is not significant and it gives players the incentive to use those Tokens of Blood.
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post Jan 7 2012, 08:58
Post #2629
oumi11



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Oh, and please give the option to add the Fighting Skills (ie: Shield Bash, Shatter Strike, etc) in the Quickbar.
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post Jan 8 2012, 07:17
Post #2630
Ballistic9



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Move the Scan skill away from the Flee skill, bit too close for comfort (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jan 8 2012, 08:30
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Make a hotkey for scan and flee, even better
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post Jan 8 2012, 08:33
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grumpymal



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One day, you'll be able to quickbar every skill. Tenboro said so, don't bother him about it.

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post Jan 8 2012, 08:36
Post #2633
Msgr. Radixius



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QUOTE(derpymal @ Jan 8 2012, 00:33) *

One day, you'll be able to quickbar every skill. Tenboro said so, don't bother him about it. Goddamnit!


FTFY
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post Jan 8 2012, 08:40
Post #2634
skillchip



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New battle mode
Monster Training: Fight one of your monster with increased prof gains, but no credits or exp for slaying it. Make it also cost stam to enter/use.
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post Jan 8 2012, 10:49
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QUOTE(skillchip @ Jan 8 2012, 16:40) *

New battle mode
Monster Training: Fight one of your monster with increased prof gains, but no credits or exp for slaying it. Make it also cost stam to enter/use.


with the battle mode named Monster Training. Makes you think you can level up your monster through battle instead of crystals
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post Jan 8 2012, 13:33
Post #2636
Ichy



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A one on one with Lisi? (IMG:[s7.directupload.net] http://s7.directupload.net/images/120108/68pe99y8.gif)

What I could see happening would be some sort of Grindfest against your own monsters.
Limited to one Run per day. Drop Bonuses like Loot Quality, Drop rate and so on start out really shitty but are getting better and better the higher the total Powerlevel of all your monsters is.
Of course you will only encounter your own monsters in there. (and original mobs if you have too few)
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post Jan 8 2012, 15:41
Post #2637
JayJay_02



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Hi one little Question do my char get more then only one Hidden Power and if yes on whitch lvl?
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post Jan 9 2012, 19:51
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Death Grunty



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This is a rather odd request but... can you make it so that the first post of threads tagged with [auction] in the WTS section is shown at the top of each subsequent page?
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post Jan 9 2012, 20:01
Post #2639
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QUOTE(JayJay_02 @ Jan 8 2012, 05:41) *

Hi one little Question do my char get more then only one Hidden Power and if yes on whitch lvl?

http://ehwiki.org/wiki/Skills
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post Jan 10 2012, 01:34
Post #2640
skillchip



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allow regen during Skill attacks, activating spirit mode and activating gems

Allow weapon or gear set swaps for a large action cost like 6x normal attack. Would be nice to be able to switch between damage types or styles mid grind

This post has been edited by skillchip: Jan 10 2012, 06:36
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