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[Suggestion] A few requests, Can we has... |
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Jan 4 2012, 06:18
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Well, I'll once again throw my support behind anything that makes item world / item leveling less painful.
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Jan 4 2012, 08:04
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loressan
Group: Members
Posts: 1,787
Joined: 11-July 09

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yes thats a good idea when fighting equipment gain exp and lvl up like the most of rpg
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Jan 4 2012, 10:57
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545454
Newcomer
 Group: Members
Posts: 46
Joined: 13-December 08

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i guess if the weapon leveling is implemented a simple additional integer variable can be added to equipment stats.
Lets say to keep it simple level 100 would have x/100 and 200 x/200. Where x can be the number of rounds, so each round would increment x by 1.
Course the issue would then be if users abuse this by running small mob rounds... It would at least be easier to level equips but if people played small mobs only but then they would waste their stamina, so i guess its a tradeoff.
or..
To add a bit more complexity the number x needs to reach can be more exponentially increasing. Then x would be the number of monsters or monsters exp instead and possibly a multiplier that increases as the number of consecutives rounds increases.
This would of course require the hentaiverse server to perform some extra calculations during each round, or a single calculation after completing an arena, escaping, or dying.
or..
The simpliest but less rigorous is creating something like a leveling item that is a artifact to boost equipment level. Along with something like equipment improvement points you receive every levelup to level up equipment of your choice. Similar to ability points but lets say more points like 3, so you can level up 3,2,or 1 equip with these points.
This post has been edited by 545454: Jan 4 2012, 11:13
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Jan 4 2012, 12:08
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Item levelling mats for the forge~
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Jan 4 2012, 17:42
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Clearing an IW on a minimum difficulty of Normal and over 100 rounds nets you a material drop.
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Jan 5 2012, 03:22
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Darq
Group: Members
Posts: 182
Joined: 3-September 09

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QUOTE(marcho @ Jan 4 2012, 05:18)  Well, I'll once again throw my support behind anything that makes item world / item leveling less painful.
Me too. Another topic: I thing Elementals Monsters should be more associated with their Elemental Attack. My idea would be that their resistance according to their attack is 25 points higher and another is 25 points lower (like the elemental status effects; less cold for fire, less wind for cold, less elec for wind and less fire for elec). This post has been edited by Darq: Jan 5 2012, 18:03
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Jan 5 2012, 15:48
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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can we get the option to name our equipment sets?
being able to name our equipment sets would make it easier to identify what gear is associated with which set.
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Jan 7 2012, 08:56
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oumi11
Group: Members
Posts: 2,137
Joined: 2-April 08

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How about "Clear a Ring of Blood = Restore 1 (or as much as 5) Stamina." 1-5 Stamina is not significant and it gives players the incentive to use those Tokens of Blood.
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Jan 7 2012, 08:58
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oumi11
Group: Members
Posts: 2,137
Joined: 2-April 08

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Oh, and please give the option to add the Fighting Skills (ie: Shield Bash, Shatter Strike, etc) in the Quickbar.
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Jan 8 2012, 08:30
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Make a hotkey for scan and flee, even better
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Jan 8 2012, 08:33
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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One day, you'll be able to quickbar every skill. Tenboro said so, don't bother him about it.
This post has been edited by derpymal: Jan 8 2012, 08:33
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Jan 8 2012, 08:36
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(derpymal @ Jan 8 2012, 00:33)  One day, you'll be able to quickbar every skill. Tenboro said so, don't bother him about it. Goddamnit!
FTFY
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Jan 8 2012, 08:40
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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New battle mode Monster Training: Fight one of your monster with increased prof gains, but no credits or exp for slaying it. Make it also cost stam to enter/use.
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Jan 8 2012, 10:49
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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QUOTE(skillchip @ Jan 8 2012, 16:40)  New battle mode Monster Training: Fight one of your monster with increased prof gains, but no credits or exp for slaying it. Make it also cost stam to enter/use.
with the battle mode named Monster Training. Makes you think you can level up your monster through battle instead of crystals
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Jan 8 2012, 13:33
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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A one on one with Lisi? (IMG:[ s7.directupload.net] http://s7.directupload.net/images/120108/68pe99y8.gif) What I could see happening would be some sort of Grindfest against your own monsters. Limited to one Run per day. Drop Bonuses like Loot Quality, Drop rate and so on start out really shitty but are getting better and better the higher the total Powerlevel of all your monsters is. Of course you will only encounter your own monsters in there. (and original mobs if you have too few)
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Jan 8 2012, 15:41
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JayJay_02
Lurker
Group: Lurkers
Posts: 1
Joined: 19-December 09

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Hi one little Question do my char get more then only one Hidden Power and if yes on whitch lvl?
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Jan 9 2012, 19:51
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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This is a rather odd request but... can you make it so that the first post of threads tagged with [auction] in the WTS section is shown at the top of each subsequent page?
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Jan 9 2012, 20:01
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(JayJay_02 @ Jan 8 2012, 05:41)  Hi one little Question do my char get more then only one Hidden Power and if yes on whitch lvl?
http://ehwiki.org/wiki/Skills
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Jan 10 2012, 01:34
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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allow regen during Skill attacks, activating spirit mode and activating gems
Allow weapon or gear set swaps for a large action cost like 6x normal attack. Would be nice to be able to switch between damage types or styles mid grind
This post has been edited by skillchip: Jan 10 2012, 06:36
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