QUOTE(Ichy @ Dec 29 2011, 06:38)

Increase the effect of physical Mitigation for higher Difficulty settings.
Some days ago I tried full heavy gear and a scythe on BT. The Idea was to get double hitted so Bleed will kill them twice as fast but this has not worked out well. Even with Regen 2 I got slaughtered in a few turns.
With a full set of legendary Plate I would have lasted like 3 rounds longer (IMG:[
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Never thought i'd quote ichy for a melee buff idea, but as a whole, i think armor has been nerfed the most. The large damage increase a few patches ago (for both players and monsters) made cloth what it should be (barely any protection from sharp and pointy or hard and unrelenting things that assault you) but turned even the strongest plate into barely more then some minor padding.
I've got mitigation hitting 40-50%+ on a few sets yet i still takes truckloads of damage, and switching to light armor doesn't really do a whole lot to compensate via speed that i keep hearing everyone claim.
I cure better (definitely), cast it slightly more often (stuff DOES hit noticably harder, but going from taking 193 to 230 only starts adding up in later rounds), but i'm not getting much better action speed going from 93 burden to 40~, and even in a full set of cloth i still don't see any improvement in double-turning anything (and agi is one of my highest stats, 118 compared to my highest, dex, at 120 currently.)
Heavy armor is seemingly completely out of style, asking anyone who plays even mid-game level, and is really just a big burden on your casting. Mitigation might be high, but it doesn't seem high enough comparatively. My profs don't help, my equipment doesn't help, but there should be a bigger difference imho.
I have a set of full power armor, and a set of (almost) full plate protection (it's got one high-end power armor piece because i've yet to find a better defensive plate piece for it) and the damage received difference is negligable, yet my damage output is quite different (and i can see for a fact my power armor set is shitty in the DEF department)
There's no reason i should be taking 75% of my max hp in damage from some random turd's special when i have a 50% physical mitigation (giants, mostly. and that's not taking into account additional crushing mitigation), and all HP tanks. In most games this would make every enemy a mid-boss or boss. When agitated, even the old generic non-owned creatures can do some pretty disgusting amounts of damage.
I'm going outside the town walls, encased in a giant 5" thick metal can, and all the local wildlife has 6-foot can openers. I might as well be wearing a cardboard box with "GUNDAM" written on the front.
This post has been edited by RajaNagaSoz: Dec 29 2011, 23:26