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[Suggestion] A few requests, Can we has... |
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Dec 17 2011, 00:58
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bakabombdood
Group: Members
Posts: 584
Joined: 10-March 11

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QUOTE(derpymal @ Dec 17 2011, 00:46)  Herp derp loot rolls.
Ah, but loot rolls wouldn't take credits/hath to operate...slot-machines however...uh, forget I mentioned it.
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Dec 17 2011, 01:11
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(bakabombdood @ Dec 16 2011, 14:37)  if he really did like the taste of our tears - he would have added a credit tax.
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Dec 17 2011, 08:31
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Can we get a ratio for light drops that is on par with the cloth drops? We know cloth is 30/10/1 cotton/goss/phase, and from getting a lot of data for light the ratio looks to be 30/1/1 leather/kevlar/shade, which means people who dump trophies into light armor can expect less credits from the crap that they get from the shrine then people who dump cloth armors. This ratio was probably 30/10/1 leather/dragon/kevlar before dragonhide got dropped out and shade brought in.
A fairer ratio would be 30/5/1 or 15/3/1 or something that brings the expected value of each type of asked for gear to the same level.
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Dec 17 2011, 15:29
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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Can we has crit rolls on supportive, curative and deprecating spells cast for +50% duration?
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Dec 18 2011, 03:12
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Removed, the forum is lagging like a lagfeister on a lagfest after having some lag. =editing that took more that 30 secs== Overall, my wrath report here wasted minutes of my life. I demand 1000 hath.
This post has been edited by Bunko: Dec 18 2011, 03:16
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Dec 18 2011, 06:38
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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Any ideas for healing tokens lol
they are piling up. can i has exchange thems for godly mana pots?
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Dec 18 2011, 12:57
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Dragonemperor
Group: Gold Star Club
Posts: 451
Joined: 25-January 09

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a token changer would be nice the mobs drop to much healing and chaos token and the drop rate of blood tokens is to loooooooow
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Dec 21 2011, 01:43
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Power Shield: Just like power armor, but in the shield slot. Higher inference then other shields, and lower block then kite shields, but gives increased damage, accuracy, and crit
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Dec 21 2011, 03:23
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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Or just sell your lesser and average potions and use up the tokens. You may come out ahead depending on if you can find a player who needs those to avoid touching their greater/superior/godly potions.
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Dec 21 2011, 21:05
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Why not add HentaiVerse to top statistics. Like most... * levels * exp * loot * credits ..gained ?
People with normal connections can't compete with those who have connections funded by the devil. That's a quick way to make playing more worth while to HV players and reduce their quality of life even more.Few additional thoughts: Can we has warn level reset every time the year changes ? If not, can we has the warn level shown as diamonds or golden stars ? After all, people who get a warn level, create discussion. What would the forums be without us, a boring place.Not posting anything is a sure way to not get warned, but being warned by someone with a pony as their avatar, made me buy a silenced long distance sniper rifle, just for target practice, I promise. But my aim isn't all that good. Accidentally put down an african skeeter today. You know I'm a joker right ? So just to piss off the author of http://www.youtube.com/watch?v=psNmwEdPI3UI made one with a better picture and audio (yea I'm Gunzah) http://www.youtube.com/watch?v=yDkkGsfLuSA...eature=youtu.beIf you search fpr african skeeter on goolge, he'll appear as the second link. Just moved to my first search result. This post has been edited by Bunko: Dec 22 2011, 01:12
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Dec 24 2011, 21:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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I just thought of a way to improve the Defend skill.
On the turn Defend is used, if you are hit by a magic / spirit attack the following will happen depending on your fighting style:
Staff: 75% chance to absorb the spell, restoring 5-15% base MP. 25% chance to reduce the spell's damage by 75%. One-Handed: 100% chance to deflect the spell entirely. 25% chance to reflect back 10% of the damage back to the attacker. Two-Handed: 75% chance to deflect the spell entirely. 25% chance to reduce the spell's damage by 50%. Niten: 75% chance to evade the attack. 50% chance to perform a counterattack. DW: 50% chance to deflect the attack. 50% chance to perform counterattack.
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Dec 24 2011, 21:33
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Maximum_Joe @ Dec 24 2011, 14:20)  Niten: 75% chance to evade the attack. 50% chance to perform a counterattack. DW: 50% chance to deflect the attack. 50% chance to perform counterattack.
I think you got your DW and Niten backwards.
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Dec 24 2011, 21:57
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RajaNagaSoz
Group: Members
Posts: 332
Joined: 7-December 08

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I still think bleed ticking at the start of the turn would fix bleed back to fully useful. Stun now wears off at start of turn (or however it works to allow enemies to get an attack on the turn it wears off.), so putting bleed to tick at that time (and kill enemies before their attacks get off) would fix bleeder's risk, and make it more viable versus maces.
It's usually that last hit that hurts the most (due to agitation/etc).
I can see myself getting owned on the stun-ending turn from some agitated 10hp mob with a skill crit often enough to bitch at my computer, lol.
This post has been edited by RajaNagaSoz: Dec 24 2011, 21:58
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Dec 25 2011, 01:04
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Take off the restrictions on Niten, making it so it gains both 2-hand and dual wield proficiencies and uses a fraction of both in its bonuses
And allowing us to put skills in the quickbar! or at least a hotkey to your current equipment allowed skill
This post has been edited by skillchip: Dec 25 2011, 01:11
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Dec 25 2011, 07:26
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ExTe
Group: Members
Posts: 9,716
Joined: 6-April 09

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do you guys think either the over charge max% added per AP allocated to it needs to be
tweaked or elemental resistance shld be avaliabled to add without going thru the spells
first i hope.
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Dec 25 2011, 08:21
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Random suggestion. When adding material to turn soul weapon to void weapon, also add another material to turn normal weapon to void weapon.
I don't think anyone would oppose that....the problem is how to balance that? (if implemented, it would be a big blow to the current void weapons market)
This post has been edited by varst: Dec 25 2011, 08:23
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Dec 25 2011, 10:08
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I'm against Varsts Suggestions. Good Void Weapons should stay rare.
My Suggestion regarding the new Title: Give them the same Bonuses Godslayer has + the Shout. And some hidden features like 10% more damage to Dragonkins.
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Dec 25 2011, 12:09
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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Suggestion: a option can set to use potion or token auto cure when player win arena challenge ; if you lose it's doesn't trigger
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Dec 25 2011, 23:43
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Can we has glowing SP bar when in Spirit Mode?
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Dec 26 2011, 02:35
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Drksrpnt
Group: Gold Star Club
Posts: 3,550
Joined: 27-December 10

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QUOTE(derpymal @ Dec 25 2011, 22:43)  Can we has glowing SP bar when in Spirit Mode?
Spark of life makes it silver. Not sure how it could have both at the same time. This post has been edited by Drksrpnt: Dec 26 2011, 02:35
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