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> [Suggestion] A few requests, Can we has...

 
post Dec 17 2011, 00:58
Post #2541
bakabombdood



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QUOTE(derpymal @ Dec 17 2011, 00:46) *

Herp derp loot rolls.

Ah, but loot rolls wouldn't take credits/hath to operate...slot-machines however...uh, forget I mentioned it.
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post Dec 17 2011, 01:11
Post #2542
Maximum_Joe



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QUOTE(bakabombdood @ Dec 16 2011, 14:37) *
if he really did like the taste of our tears - he would have added a credit tax.
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post Dec 17 2011, 08:31
Post #2543
skillchip



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Can we get a ratio for light drops that is on par with the cloth drops? We know cloth is 30/10/1 cotton/goss/phase, and from getting a lot of data for light the ratio looks to be 30/1/1 leather/kevlar/shade, which means people who dump trophies into light armor can expect less credits from the crap that they get from the shrine then people who dump cloth armors.
This ratio was probably 30/10/1 leather/dragon/kevlar before dragonhide got dropped out and shade brought in.

A fairer ratio would be 30/5/1 or 15/3/1 or something that brings the expected value of each type of asked for gear to the same level.
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post Dec 17 2011, 15:29
Post #2544
Sardion



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Can we has crit rolls on supportive, curative and deprecating spells cast for +50% duration?
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post Dec 18 2011, 03:12
Post #2545
Bunko



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Removed, the forum is lagging like a lagfeister on a lagfest after having some lag.
=editing that took more that 30 secs==
Overall, my wrath report here wasted minutes of my life.
I demand 1000 hath.

This post has been edited by Bunko: Dec 18 2011, 03:16
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post Dec 18 2011, 06:38
Post #2546
ExTe



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Any ideas for healing tokens lol

they are piling up. can i has exchange thems for godly mana pots?
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post Dec 18 2011, 12:57
Post #2547
Dragonemperor



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a token changer would be nice the mobs drop to much healing and chaos token and the drop rate of blood tokens is to loooooooow
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post Dec 21 2011, 01:43
Post #2548
skillchip



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Power Shield: Just like power armor, but in the shield slot. Higher inference then other shields, and lower block then kite shields, but gives increased damage, accuracy, and crit
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post Dec 21 2011, 03:23
Post #2549
lovehcomics



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Or just sell your lesser and average potions and use up the tokens. You may come out ahead depending on if you can find a player who needs those to avoid touching their greater/superior/godly potions.
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post Dec 21 2011, 21:05
Post #2550
Bunko



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Why not add HentaiVerse to top statistics.
Like most...
* levels
* exp
* loot
* credits
..gained ?

People with normal connections can't compete with those who have connections funded by the devil.
That's a quick way to make playing more worth while to HV players and reduce their quality of life even more.


Few additional thoughts:
Can we has warn level reset every time the year changes ?
If not, can we has the warn level shown as diamonds or golden stars ?
After all, people who get a warn level, create discussion.
What would the forums be without us, a boring place.


Not posting anything is a sure way to not get warned, but being warned by someone with a pony as their avatar, made me buy a silenced long distance sniper rifle, just for target practice, I promise. But my aim isn't all that good.
Accidentally put down an african skeeter today.


You know I'm a joker right ?
So just to piss off the author of
http://www.youtube.com/watch?v=psNmwEdPI3U
I made one with a better picture and audio (yea I'm Gunzah)
http://www.youtube.com/watch?v=yDkkGsfLuSA...eature=youtu.be

If you search fpr african skeeter on goolge, he'll appear as the second link. Just moved to my first search result.

This post has been edited by Bunko: Dec 22 2011, 01:12
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post Dec 24 2011, 21:20
Post #2551
Maximum_Joe



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I just thought of a way to improve the Defend skill.

On the turn Defend is used, if you are hit by a magic / spirit attack the following will happen depending on your fighting style:

Staff: 75% chance to absorb the spell, restoring 5-15% base MP. 25% chance to reduce the spell's damage by 75%.
One-Handed: 100% chance to deflect the spell entirely. 25% chance to reflect back 10% of the damage back to the attacker.
Two-Handed: 75% chance to deflect the spell entirely. 25% chance to reduce the spell's damage by 50%.
Niten: 75% chance to evade the attack. 50% chance to perform a counterattack.
DW: 50% chance to deflect the attack. 50% chance to perform counterattack.
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post Dec 24 2011, 21:33
Post #2552
grumpymal



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QUOTE(Maximum_Joe @ Dec 24 2011, 14:20) *

Niten: 75% chance to evade the attack. 50% chance to perform a counterattack.
DW: 50% chance to deflect the attack. 50% chance to perform counterattack.

I think you got your DW and Niten backwards.
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post Dec 24 2011, 21:57
Post #2553
RajaNagaSoz



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I still think bleed ticking at the start of the turn would fix bleed back to fully useful. Stun now wears off at start of turn (or however it works to allow enemies to get an attack on the turn it wears off.), so putting bleed to tick at that time (and kill enemies before their attacks get off) would fix bleeder's risk, and make it more viable versus maces.

It's usually that last hit that hurts the most (due to agitation/etc).

I can see myself getting owned on the stun-ending turn from some agitated 10hp mob with a skill crit often enough to bitch at my computer, lol.

This post has been edited by RajaNagaSoz: Dec 24 2011, 21:58
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post Dec 25 2011, 01:04
Post #2554
skillchip



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Take off the restrictions on Niten, making it so it gains both 2-hand and dual wield proficiencies and uses a fraction of both in its bonuses

And allowing us to put skills in the quickbar! or at least a hotkey to your current equipment allowed skill

This post has been edited by skillchip: Dec 25 2011, 01:11
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post Dec 25 2011, 07:26
Post #2555
ExTe



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do you guys think either the over charge max% added per AP allocated to it needs to be

tweaked or elemental resistance shld be avaliabled to add without going thru the spells

first i hope.
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post Dec 25 2011, 08:21
Post #2556
varst



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Random suggestion.
When adding material to turn soul weapon to void weapon, also add another material to turn normal weapon to void weapon.

I don't think anyone would oppose that....the problem is how to balance that? (if implemented, it would be a big blow to the current void weapons market)

This post has been edited by varst: Dec 25 2011, 08:23
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post Dec 25 2011, 10:08
Post #2557
Ichy



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I'm against Varsts Suggestions. Good Void Weapons should stay rare.

My Suggestion regarding the new Title: Give them the same Bonuses Godslayer has + the Shout. And some hidden features like 10% more damage to Dragonkins.
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post Dec 25 2011, 12:09
Post #2558
eovcoo5



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Suggestion: a option can set to use potion or token auto cure when player win arena challenge ; if you lose it's doesn't trigger
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post Dec 25 2011, 23:43
Post #2559
grumpymal



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Can we has glowing SP bar when in Spirit Mode?
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post Dec 26 2011, 02:35
Post #2560
Drksrpnt



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QUOTE(derpymal @ Dec 25 2011, 22:43) *

Can we has glowing SP bar when in Spirit Mode?


Spark of life makes it silver. Not sure how it could have both at the same time.

This post has been edited by Drksrpnt: Dec 26 2011, 02:35
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