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> [Suggestion] A few requests, Can we has...

 
post Dec 6 2011, 21:24
Post #2521
Annoyed



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how about remove OWL suffix from PHASE (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Dec 6 2011, 23:14
Post #2522
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Eh, at least Owl makes sense, considering it's cloth armor. Focus is absolutely redundant, considering there's already Battlecaster for melee weapons.
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post Dec 7 2011, 01:43
Post #2523
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QUOTE(Ichy @ Dec 6 2011, 09:17) *

There must be some awful suffix or it will be to easy to get the good ones.

Much like the reason silk armor should exist (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Dec 7 2011, 02:39
Post #2524
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Scroll of Warding -> +magic def? Turn that into gives spirit shield (IMG:[invalid] style_emoticons/default/happy.gif)

That way low levels can be protected from the ridiculous monster damages they go up against now that none of us high levels had to when we were low level
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post Dec 8 2011, 17:46
Post #2525
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Can we has a thread where we go to make a post, showing server down, every time we are unable to play ?
People posting to that thread, BEFORE it's up again, get a free hath.
This way, getting Varnish cache server notices and Server not found...
Would give people positive feelings.
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post Dec 8 2011, 17:52
Post #2526
Ichy



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QUOTE(Bunko @ Dec 8 2011, 16:46) *

Can we has a thread where we go to make a post, showing server down, every time we are unable to play ?
People posting to that thread, BEFORE it's up again, get a free hath.
This way, getting Varnish cache server notices and Server not found...
Would give people positive feelings.

Cool. I would have Paradies Lost soon (IMG:[invalid] style_emoticons/default/tongue.gif)

Serious Suggestion:
Double the duration and triple the Effect of Lifestream to make it somewhat usable.
Or just make it AoE.
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post Dec 15 2011, 23:18
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How about greed items that increase the amount of credits per battle.

Weapon Example:
3 credits per kill x user level
(fixed amounts per kill)

Gear Example:
15% more credits per kill
(variable amounts per kill)

This would allow you to give these types of items crappy stats and people can't really complain about it.
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post Dec 16 2011, 00:26
Post #2528
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The idea of crappy gear but more credits would have to be very lopsided. But I approve.
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post Dec 16 2011, 00:34
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QUOTE(Maximum_Joe @ Dec 15 2011, 17:26) *

The idea of crappy gear but more credits would have to be very lopsided.

Considering how easy it is to get credits now once you hit a certain point.

I always imagined "of Fortune" being a suffix once we got Accessories, since my idea of the concept was they'd provide no actual stat bonuses on their own other than the special effect of their suffix.
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post Dec 16 2011, 01:05
Post #2530
trikon000



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You can always imagine getting a gear like Superior Shade breastplate of Greed with stats like this:

Attack Damage Bonus -30
Attack Accuracy Bonus + 0.18
Physical Absorption + 0.11
Physical Mitigation + 2.55
Magical Absorption + 1.71
Magical Mitigation + 0.36
Evade Chance + 0.69%
Resist Chance + 0.81%
Burden + 31.40
Interference + 24.1

Damage Type Mitigations
Crushing + 1.79 Slashing + 0.67

Primary Attribute Bonuses
Dexterity + 2.57 Agility + 0.57

48% more credits

Level 311 / Slot: Body / Type: Light armor

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post Dec 16 2011, 02:55
Post #2531
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QUOTE(trikon000 @ Dec 16 2011, 00:05) *

You can always imagine getting a gear like Superior Shade breastplate of Greed with stats like this:

Attack Damage Bonus -30
Attack Accuracy Bonus + 0.18
Physical Absorption + 0.11
Physical Mitigation + 2.55
Magical Absorption + 1.71
Magical Mitigation + 0.36
Evade Chance + 0.69%
Resist Chance + 0.81%
Burden + 31.40
Interference + 24.1

Damage Type Mitigations
Crushing + 1.79 Slashing + 0.67

Primary Attribute Bonuses
Dexterity + 2.57 Agility + 0.57

48% more credits

Level 311 / Slot: Body / Type: Light armor


Not sure if serious... (IMG:[invalid] style_emoticons/default/huh.gif)

In any case, the cons FAR outweigh the pros for that piece of shit.
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post Dec 16 2011, 04:09
Post #2532
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that would be the whole point of greed items, to make them not worth it later on.

This post has been edited by trikon000: Dec 16 2011, 04:10
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post Dec 16 2011, 04:20
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Understandable, but to that extent? It's not usable PERIOD.
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post Dec 16 2011, 06:08
Post #2534
trikon000



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It could be worse and/or just take up a gear slot and give you no stats at all like derpymal suggested.

It is a trade off, everything for more credits. Or whatever the code is for to generate crude gear stats on a fair and higher.

The goal with it is to naturally ween people off it just by the scaling that is already available on the monsters.

This post has been edited by trikon000: Dec 16 2011, 06:13
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post Dec 16 2011, 11:20
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Meh, not like credits are hard to get.... we just need a LOT of them for all those skills if we're completionists. Which of course we are if we make it to level 200+? (IMG:[invalid] style_emoticons/default/tongue.gif)

Here's my idea for the Bazaar:
1) Combine special+artifacts+trophy lists into a single tab. These are currently a waste of screen real estate in the top of the screen since they're rarely even in the market. Even if they were all in stock, there would be a very short list on the right pane. You wouldn't even need to scroll down!
2) Rename crystals to monster toys and include all the bindings and such. That or create a Materials tab.

I think those would be pretty trivial but that depends on how Tenboro 'wired' the Bazaar screen's source code.
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post Dec 16 2011, 21:08
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Can we has:
1) Auctionhouse for equipment, that the auctioneer does not have to watch.
Need minimum bet, increment interwal, instant buyout, time of auction. Max 7 days.

2) Christmas, now ?
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post Dec 17 2011, 00:07
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QUOTE(lovehcomics @ Dec 16 2011, 02:20) *

Meh, not like credits are hard to get.... we just need a LOT of them for all those skills if we're completionists. Which of course we are if we make it to level 200+? (IMG:[invalid] style_emoticons/default/tongue.gif)

Here's my idea for the Bazaar:
1) Combine special+artifacts+trophy lists into a single tab. These are currently a waste of screen real estate in the top of the screen since they're rarely even in the market. Even if they were all in stock, there would be a very short list on the right pane. You wouldn't even need to scroll down!
2) Rename crystals to monster toys and include all the bindings and such. That or create a Materials tab.

I think those would be pretty trivial but that depends on how Tenboro 'wired' the Bazaar screen's source code.


I think that's a good suggestion (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Dec 17 2011, 00:23
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There IS supposed to be a Materials tab. Tenboro just didn't put it in because he loves the taste of our tears.
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post Dec 17 2011, 00:37
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QUOTE(derpymal @ Dec 17 2011, 00:23) *

There IS supposed to be a Materials tab. Tenboro just didn't put it in because he loves the taste of our tears.

Ah, no - if he really did like the taste of our tears - he would have added a slot-machine game that was rigged against us...then you could say he thrives on our tears.
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post Dec 17 2011, 00:46
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QUOTE(bakabombdood @ Dec 16 2011, 17:37) *

a slot-machine game that was rigged against us

Herp derp loot rolls.
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