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> [Suggestion] A few requests, Can we has...

 
post Oct 19 2010, 19:08
Post #241
Cyberdemon



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How about random drops of hath?
They could be as rare as an artifact drop and give one or two hath at a time.
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post Oct 19 2010, 19:17
Post #242
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seconding the Hath idea

not so much on the quantity dropped though, if it's gonna be as rare as getting an artifact, then it better be a decent amount, 5 - 10 maybe
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post Oct 19 2010, 19:26
Post #243
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QUOTE(Battle_Hunter @ Oct 20 2010, 01:17) *
if it's gonna be as rare as getting an artifact, then it better be a decent amount, 5 - 10 maybe


That would be too much. I myself get like 4 artifacts everyday. 1 hath at artifact droprate should be good.

And now that I think about it, that would be pretty pointless, since you can exchange Artifacts for Hath. (IMG:[invalid] style_emoticons/default/dry.gif)

In short, Hath drops = not so good idea.
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post Oct 19 2010, 19:31
Post #244
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QUOTE(Cyberdemon @ Oct 19 2010, 18:08) *

How about random drops of hath?
They could be as rare as an artifact drop and give one or two hath at a time.

QUOTE(Battle_Hunter @ Oct 19 2010, 18:17) *

seconding the Hath idea

not so much on the quantity dropped though, if it's gonna be as rare as getting an artifact, then it better be a decent amount, 5 - 10 maybe


QUOTE(Tenboro @ May 4 2010, 08:38) *

QUOTE(mr daniels @ May 3 2010, 20:48) *

on another note, can you increase the amount of Hath you get from artifacts, getting 2 hath from an artifact is just saddening

Nope.
Nope, that's not gonna happen. If people could get hath "easily" with HV why would they bother to spend $

This post has been edited by cmdct: Oct 19 2010, 19:33
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post Oct 19 2010, 22:27
Post #245
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QUOTE(cmdct @ Oct 19 2010, 10:31) *

If people could get hath "easily" with HV why would they bother to spend $

This. (Also they wouldn't run H@H)
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post Oct 20 2010, 20:18
Post #246
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Double posting because I can.

Suggestion:
Give enemy elemental damage attacks a secondary physical damage type (i.e. crushing, slashing, or piercing).
This would make heavy armor better against bosses and legendaries where evasion is infinitely better. Of course, heavy armor would still probably be useless...
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post Oct 23 2010, 17:26
Post #247
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What about a familiar who helps you in battle?

You may not control him directly, but his actions could be determined by his INT and setting (offensive, defensive, heal...)
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post Oct 23 2010, 17:50
Post #248
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A minor bug report: seems that Mooglemail displays my name as Red-Piotrus, which confuses some people.

QUOTE(rookie84 @ Oct 19 2010, 08:47) *


I like this one. Right now the elemental gems are practically useless, but getting status effects will make them pretty cool.


Agreed. I tread elemental gems as useless (just like soul), I burn them as soon as I can, to free spots for the useful ones (mana, mystic, health). The few points of damage are negligible, same for elemental damage mitigation - there are too many elements and the monsters use those attacks too rarely for it to matter.

Further gem improvements suggestions (nothing new, I am sure):
* make them not overwrite one another, but stack
* give them infusion effects
* increase duration

By the way, is anybody using the spell spike shields?

This post has been edited by Red_Piotrus: Oct 23 2010, 17:54
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post Oct 23 2010, 17:52
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QUOTE(Red_Piotrus @ Oct 23 2010, 08:50) *

A minor bug report: seems that Mooglemail displays my name as Red-Piotrus, which confuses some people.

That's a known bug.
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post Oct 23 2010, 17:52
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QUOTE(Red_Piotrus @ Oct 23 2010, 11:50) *

A minor bug report: seems that Mooglemail displays my name as Red-Piotrus, which confuses some people.

This is a known issue. From the wiki's MoogleMail entry:
QUOTE
Note: MoogleMail does not display underscores (_) in usernames; a dash (-) is displayed instead.

This is also probably the wrong place to post that.
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post Oct 23 2010, 20:54
Post #251
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Also the wrong place to post this:
QUOTE(Red_Piotrus @ Oct 23 2010, 16:50) *

By the way, is anybody using the spell spike shields?

If you want opinions on how useful those spells are, try Ask the Experts.

This post has been edited by Sayo Aisaka: Oct 23 2010, 20:54
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post Oct 23 2010, 21:01
Post #252
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QUOTE(Eiri @ Oct 23 2010, 09:26) *

What about a familiar who helps you in battle?

You may not control him directly, but his actions could be determined by his INT and setting (offensive, defensive, heal...)


hmm, i like that idea, specially since the spirit attack is useless for me

lemme add that having an "item hunter" familiar that increases the rate drop or the quality of the drops would be AWESOME
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post Oct 24 2010, 09:20
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Also it could take some hits for you...

This post has been edited by Eiri: Oct 24 2010, 09:21
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post Oct 24 2010, 09:52
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QUOTE(Eiri @ Oct 23 2010, 11:26) *

What about a familiar who helps you in battle?

You may not control him directly, but his actions could be determined by his INT and setting (offensive, defensive, heal...)


have to say that sounds cool. but i'm sure you would have to give it spirt or Magic to make it help you
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post Oct 24 2010, 16:36
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QUOTE(Red_Piotrus @ Oct 23 2010, 08:50) *

A minor bug report: seems that Mooglemail displays my name as Red-Piotrus, which confuses some people.



Agreed. I tread elemental gems as useless (just like soul), I burn them as soon as I can, to free spots for the useful ones (mana, mystic, health). The few points of damage are negligible, same for elemental damage mitigation - there are too many elements and the monsters use those attacks too rarely for it to matter.

Further gem improvements suggestions (nothing new, I am sure):
* make them not overwrite one another, but stack
* give them infusion effects
* increase duration

By the way, is anybody using the spell spike shields?


First one would probably be broken for mages. Like, we could literally have 10+ gems active at the same time. It'd be hilarious though.

Second might either be broken or totally useless, I'm not sure which...

Increasing the duration is meaningless if they're useless to begin with.

And I'll go ahead and answer your question anyways. The various spike shields CAN be useful, though only in a few specialized situations. Cold spikes vs Ryouko for example. Or, as another example, I use them against the Trio bosses in Battletoads, since it allows me to use blind instead of bewilder without getting 1-shot by their magic attacks.
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post Oct 24 2010, 18:02
Post #256
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QUOTE(Conquest101 @ Oct 24 2010, 15:36) *

I use them against the Trio bosses in Battletoads, since it allows me to use blind instead of bewilder without getting 1-shot by their magic attacks.
I don't need to use the spike spells, and I use blind, bewilder only for a short time.
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post Oct 24 2010, 18:20
Post #257
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Suggestion posted here because Tenboro seems to want that...

Punching bag/sparring partner enemy
Details:
-Is always the same level as you.
-Stats don't vary within level (I'm not sure if they currently do for enemies...)
-Has infinite HP.
-Hits the player hard, but not 1-shot hard. (It attacking is necessary to test armor. It hitting hard is necessary to test armor at high levels)
-Cannot gain Proficiencies in Battle. (If this is possible)
-Can be fought an infinite number of times per day at little to no cost. (No rewards means no way of exploiting it)

Reason:
Comparing equipment sets is almost impossible due to the variability of enemies and enemy levels.
The RoB allows one to solve the former but not the latter. (Also, the 1 per day makes it very, very hard to fix the latter, even if one has enough Tokens to waste)
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post Oct 24 2010, 18:27
Post #258
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QUOTE(Boggyb @ Oct 24 2010, 17:20) *

Punching bag

(IMG:https://forums.e-hentai.org/style_images/ambience/folder_post_icons/icon14.gif)
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post Oct 25 2010, 22:57
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how about a new type of weapon to be the 1H equivalent of Staffs? Magic Wands! (regardless of Harry Potter references)

obviously they would have a lower bonus to magic damage/proficiencies/whatever to make up for the fact that you can use them with another weapon or a shield

furthermore, they could have some of the "bonus" combinations that Staffs currently don't have, for example a Magic Wand that increases Supportive, Curative and Deprecating proficiencies but not any of the Elemental/Divine/Forbidden stuff

i know including a new type of weapon seems pointless, but since basically no one uses anything aside from Staffs, Rapiers, Axes, and the occasional Niten Ichiryu or Shield (which are hard to see these days, everyone loves Rapiers), you could just replace one of the other types with an extra Magic-inclined type

OR, perhaps making spells that trigger penetrated armor/bleeding wound/stun? that could broaden the possible combinations quite a bit as well
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post Oct 25 2010, 23:08
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QUOTE(Battle_Hunter @ Oct 25 2010, 13:57) *

i know including a new type of weapon seems pointless, but since basically no one uses anything aside from Staffs, Rapiers, Axes, and the occasional Niten Ichiryu or Shield (which are hard to see these days, everyone loves Rapiers), you could just replace one of the other types with an extra Magic-inclined type

Wouldn't it make more sense to improve the other types of weapons?
-Seriously increase the damage of clubs, increase their procs, and improve stun (have it half enemy MP/SP).
-Decrease the parry on rapiers.
-Make sword chucks more common/better.

QUOTE(Battle_Hunter @ Oct 25 2010, 13:57) *

OR, perhaps making spells that trigger penetrated armor/bleeding wound/stun? that could broaden the possible combinations quite a bit as well

Nerf does the first. Poison does the second. Slow does the third.
Also, the combination of PA and Ether Theft would be beyond broken.
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