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> [Suggestion] A few requests, Can we has...

 
post Nov 2 2011, 23:21
Post #2341
Bunker Buster



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QUOTE(Ichy @ Nov 2 2011, 22:23) *

Use Tokens, sell Pots (IMG:[invalid] style_emoticons/default/tongue.gif)

Nobody buys.
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post Nov 2 2011, 23:49
Post #2342
DragonRanger



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I keep Greater-and-up Potions and sell whatever else. Greater I use mostly for Healing if I don't feel like using Tokens, and the Superior and Godly I use in-battle.
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post Nov 3 2011, 01:36
Post #2343
Desirelessness



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Could we have instead of current stats displayed as " ( ... ) "at item description
have stat from max level

let say u has a sword
lvl 1 (lvl 255 ? dunno IF there is max level and what max level anyways)
damage 5 (1200)
acc 3 (35)
matk 5 (300)
macc 5(45)
parry 3(15)
burden 8(20)

this should simplefy comparing items with each other

currently have a prob , that one of my shields on lvl 5 has bit higher stats than my high level shield , and it would be a waste to level my low level shield to same level hoping to have better stats thatn my high level.

another reason is if there any changes u will always see if something changed with your EQ cuz u can see what stats it has on (lets say) 255 level , and if u find another EQ which "could" be better so u can always check it , less storin of EQ hoping for them to be better...

This post has been edited by Desirelessness: Nov 3 2011, 01:38
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post Nov 3 2011, 05:36
Post #2344
skillchip



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Suggestion: Have spark of life only be recast with innate arcana if your spirit can support it
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post Nov 3 2011, 05:47
Post #2345
Ichy



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QUOTE(Bunker Buster @ Nov 2 2011, 22:21) *

Nobody buys.

Bazaar does
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post Nov 3 2011, 07:14
Post #2346
aeridus



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QUOTE(skillchip @ Nov 2 2011, 23:36) *

Suggestion: Have spark of life only be recast with innate arcana if your spirit can support it

Doesn't it just always stay on until your SP drops below half? That's how it always worked for me in IA...

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post Nov 3 2011, 07:42
Post #2347
Chounyuu



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QUOTE(marcho @ Nov 2 2011, 20:27) *

as healing tokens have no other value i use them after a grindfest or crysfest, but I do almost exclusively arenas which have their own recovery attached so the little buggers just keep building up. I have about 400 tokens of healing, which is probably not that impressive compared to some of you but I'm still never, never, never going to be able to use them all.


The lower level Arenas are effectively free heal tokens right now. I've started doing the high level ones first each day, and should I ever lose one, I wait a few seconds to get 1 or 2 HP, enter a low level arena, heal up and beat it to get fully healed.

It feels like an exploit. I'd recommend either remove arena healing or remove heal tokens.
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post Nov 3 2011, 12:27
Post #2348
Bunker Buster



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QUOTE(Ichy @ Nov 3 2011, 05:47) *

Bazaar does

Get a pittance to have items disintegrate, that's always a great idea.
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post Nov 3 2011, 13:18
Post #2349
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Getting some credits is better than having a bunch of useless items in your inventory.
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post Nov 3 2011, 15:05
Post #2350
Dark Soriel



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as i've proposed earlyer, token converter. low level players need healing tokens, i don't need that much now, but having a bunch of blood tokens fater converting a bunch of healing tokens is not a bad idea. I don't even use my chaos tokens because only one monster is enough for me (Great Wolf of the North), so i wont mind even converting them into blood tokens. I don't feel like searching for hours about the post i made about that idea, but if we can convert them AND fight as well, we get experience and tokens. There would be a minimal level required to enter so that low level players don't get killed. If you want to develop my idea, tell your suggestions.
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post Nov 4 2011, 16:30
Post #2351
Bunker Buster



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how about a training module that converts the token drop ratio from healing tokens towards blood/chaos tokens?

like:

each rank, 2% of the healing token drop ratio is exchanged for 1% of each the chaos and blood token drop ratio

at level 5, the healing/chaos/blood token drop ratio would become 40/30/30

at level 8, the healing/chaos/blood token drop ratio would become 34/33/33

etc etc

that way the people who really like healing tokens could just not buy the training

This post has been edited by Bunker Buster: Nov 4 2011, 16:38
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post Nov 5 2011, 11:32
Post #2352
Death Grunty



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Skill Suggestions.

Ethereal Coating. Turns your main weapon into an ethereal (ie removes compromise and deals void damage instead) one for the duration of 5 turns.

Blunt Coating. Changes main weapons damage type to crushing and changes Proc to a 20% 2-turns Stun. Duration 5 turns.
Sharp Edges. Changes main weapons damage type to slashing and changes Proc to a 20% 5-turns Bleeding Wound. Duration 5 turns.
Use the pointy end. Changes main weapons damage type to piercing and changes Proc to a 20% 3-turns Penetrated Armor. Duration 5 turns.

Names could be all things.. Could go with some kind of coating, or perhaps fighting styles. Like "use thy handle to crush thy enemies" to explain the Stun attacks. And so on.
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post Nov 5 2011, 13:57
Post #2353
Ichy



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New super rare Weapons! With super rare I mean rare like Sword Chucks was or even more rare. You know they are out there but you will probably never find a good one (IMG:[invalid] style_emoticons/default/happy.gif)

For 2h: Naginata: Stats are the same as a Scythe or slightly better but it grants you the skill to do Piercing damage against single targets (and a chance to proc PA)

Also bring Chucks back with slightly increased ADM and Bleed Damage and Procs. A really good one would beat out a Maxbleeding Axe.
The reason no one used them was because they where that rare so hardly anyone got a good one.

This is also a potentially hidden improvement for non stun Users (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by Ichy: Nov 5 2011, 13:58
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post Nov 5 2011, 15:32
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Can we have additional separate page for browsing equipment inventory? Cause when you need to pick some stuff for an auction, compare two items together or lock/unlock them - that small window on the Equipment page is TOO DAMN SMALL for browsing, especially when you have several hundreds of equipment pieces. (IMG:[invalid] style_emoticons/default/dry.gif)
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post Nov 5 2011, 15:48
Post #2355
Ballistic9



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I use the Item World page.
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post Nov 5 2011, 15:52
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Tenb said he planned to do so a few months ago.
It's a good time to remind him of that. (IMG:[invalid] style_emoticons/default/tongue.gif)

QUOTE(Tenboro @ Jun 30 2011, 17:27) *

I have been planning a minor revamp of the equipment pane, but I'm not exactly sure it'll be with tabs. More likely you'll click a slot to see everything that can be equipped in it, instead of just unequipping as it does today.

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post Nov 5 2011, 16:42
Post #2357
Tenboro

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QUOTE(varst @ Nov 5 2011, 14:52) *
Tenb said he planned to do so a few months ago.
It's a good time to remind him of that. (IMG:[invalid] style_emoticons/default/tongue.gif)


Don't really have to. It's just not live yet.

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post Nov 5 2011, 16:45
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Ichy



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Awesome!

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post Nov 5 2011, 16:52
Post #2359
varst



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That looks nice, thanks! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 5 2011, 21:35
Post #2360
Evil Scorpio



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QUOTE(Tenboro @ Nov 5 2011, 18:42) *
Don't really have to. It's just not live yet.

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I hope we'll get that awesomeness soon))

This post has been edited by Evil Scorpio: Nov 5 2011, 21:36
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