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[Suggestion] A few requests, Can we has... |
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Nov 2 2011, 23:49
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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I keep Greater-and-up Potions and sell whatever else. Greater I use mostly for Healing if I don't feel like using Tokens, and the Superior and Godly I use in-battle.
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Nov 3 2011, 01:36
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Desirelessness
Newcomer
 Group: Members
Posts: 29
Joined: 18-March 10

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Could we have instead of current stats displayed as " ( ... ) "at item description have stat from max level
let say u has a sword lvl 1 (lvl 255 ? dunno IF there is max level and what max level anyways) damage 5 (1200) acc 3 (35) matk 5 (300) macc 5(45) parry 3(15) burden 8(20)
this should simplefy comparing items with each other
currently have a prob , that one of my shields on lvl 5 has bit higher stats than my high level shield , and it would be a waste to level my low level shield to same level hoping to have better stats thatn my high level.
another reason is if there any changes u will always see if something changed with your EQ cuz u can see what stats it has on (lets say) 255 level , and if u find another EQ which "could" be better so u can always check it , less storin of EQ hoping for them to be better...
This post has been edited by Desirelessness: Nov 3 2011, 01:38
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Nov 3 2011, 05:36
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Suggestion: Have spark of life only be recast with innate arcana if your spirit can support it
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Nov 3 2011, 05:47
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Bunker Buster @ Nov 2 2011, 22:21)  Nobody buys.
Bazaar does
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Nov 3 2011, 07:14
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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QUOTE(skillchip @ Nov 2 2011, 23:36)  Suggestion: Have spark of life only be recast with innate arcana if your spirit can support it
Doesn't it just always stay on until your SP drops below half? That's how it always worked for me in IA... This post has been edited by aeridus: Nov 3 2011, 07:15
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Nov 3 2011, 07:42
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Chounyuu
Group: Members
Posts: 791
Joined: 6-September 11

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QUOTE(marcho @ Nov 2 2011, 20:27)  as healing tokens have no other value i use them after a grindfest or crysfest, but I do almost exclusively arenas which have their own recovery attached so the little buggers just keep building up. I have about 400 tokens of healing, which is probably not that impressive compared to some of you but I'm still never, never, never going to be able to use them all.
The lower level Arenas are effectively free heal tokens right now. I've started doing the high level ones first each day, and should I ever lose one, I wait a few seconds to get 1 or 2 HP, enter a low level arena, heal up and beat it to get fully healed. It feels like an exploit. I'd recommend either remove arena healing or remove heal tokens.
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Nov 3 2011, 12:27
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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QUOTE(Ichy @ Nov 3 2011, 05:47)  Bazaar does
Get a pittance to have items disintegrate, that's always a great idea.
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Nov 3 2011, 13:18
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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Getting some credits is better than having a bunch of useless items in your inventory.
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Nov 3 2011, 15:05
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Dark Soriel
Newcomer
 Group: Members
Posts: 30
Joined: 4-April 09

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as i've proposed earlyer, token converter. low level players need healing tokens, i don't need that much now, but having a bunch of blood tokens fater converting a bunch of healing tokens is not a bad idea. I don't even use my chaos tokens because only one monster is enough for me (Great Wolf of the North), so i wont mind even converting them into blood tokens. I don't feel like searching for hours about the post i made about that idea, but if we can convert them AND fight as well, we get experience and tokens. There would be a minimal level required to enter so that low level players don't get killed. If you want to develop my idea, tell your suggestions.
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Nov 4 2011, 16:30
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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how about a training module that converts the token drop ratio from healing tokens towards blood/chaos tokens?
like:
each rank, 2% of the healing token drop ratio is exchanged for 1% of each the chaos and blood token drop ratio
at level 5, the healing/chaos/blood token drop ratio would become 40/30/30
at level 8, the healing/chaos/blood token drop ratio would become 34/33/33
etc etc
that way the people who really like healing tokens could just not buy the training
This post has been edited by Bunker Buster: Nov 4 2011, 16:38
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Nov 5 2011, 11:32
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Death Grunty
Group: Gold Star Club
Posts: 2,788
Joined: 18-November 09

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Skill Suggestions.
Ethereal Coating. Turns your main weapon into an ethereal (ie removes compromise and deals void damage instead) one for the duration of 5 turns.
Blunt Coating. Changes main weapons damage type to crushing and changes Proc to a 20% 2-turns Stun. Duration 5 turns. Sharp Edges. Changes main weapons damage type to slashing and changes Proc to a 20% 5-turns Bleeding Wound. Duration 5 turns. Use the pointy end. Changes main weapons damage type to piercing and changes Proc to a 20% 3-turns Penetrated Armor. Duration 5 turns.
Names could be all things.. Could go with some kind of coating, or perhaps fighting styles. Like "use thy handle to crush thy enemies" to explain the Stun attacks. And so on.
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Nov 5 2011, 13:57
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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New super rare Weapons! With super rare I mean rare like Sword Chucks was or even more rare. You know they are out there but you will probably never find a good one (IMG:[ invalid] style_emoticons/default/happy.gif) For 2h: Naginata: Stats are the same as a Scythe or slightly better but it grants you the skill to do Piercing damage against single targets (and a chance to proc PA) Also bring Chucks back with slightly increased ADM and Bleed Damage and Procs. A really good one would beat out a Maxbleeding Axe. The reason no one used them was because they where that rare so hardly anyone got a good one. This is also a potentially hidden improvement for non stun Users (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by Ichy: Nov 5 2011, 13:58
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Nov 5 2011, 15:32
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Can we have additional separate page for browsing equipment inventory? Cause when you need to pick some stuff for an auction, compare two items together or lock/unlock them - that small window on the Equipment page is TOO DAMN SMALL for browsing, especially when you have several hundreds of equipment pieces. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Nov 5 2011, 15:48
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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I use the Item World page.
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Nov 5 2011, 15:52
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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Tenb said he planned to do so a few months ago. It's a good time to remind him of that. (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(Tenboro @ Jun 30 2011, 17:27)  I have been planning a minor revamp of the equipment pane, but I'm not exactly sure it'll be with tabs. More likely you'll click a slot to see everything that can be equipped in it, instead of just unequipping as it does today.
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Nov 5 2011, 16:42
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Tenboro

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QUOTE(varst @ Nov 5 2011, 14:52)  Tenb said he planned to do so a few months ago. It's a good time to remind him of that. (IMG:[ invalid] style_emoticons/default/tongue.gif) Don't really have to. It's just not live yet.  
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Nov 5 2011, 16:45
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Awesome! 
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Nov 5 2011, 21:35
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Tenboro @ Nov 5 2011, 18:42)  Don't really have to. It's just not live yet.   I hope we'll get that awesomeness soon)) This post has been edited by Evil Scorpio: Nov 5 2011, 21:36
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