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[Suggestion] A few requests, Can we has... |
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Oct 31 2011, 05:05
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I'm kinda sick of changing actual stats around because it usually means old gear is useless since changes are pretty much never retroactive. And the changes are usually too little too late. Not to mention changing mitigation really isn't the answer. At all.
If I completely leveled my Protection Plate, I could probably get close to 80% physical mit, maybe higher. I wouldn't take much damage, but Burden would multiply that from double hits unless I was running Haste. Okay, but that Haste is gonna eat through my mana really fast, because Interference will effectively halve its effectiveness due to low duration. I'll need Regen less often, but it doesn't last long anyway, so in the end it'll come out to be the same if I was a squishy mage in a bathrobe. I'm burning through mana here, and unlike mages, I don't have an infinite source of mana -- only what I can carry in pots. So I have about the same survivability, but I'm slower and have less range.
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Oct 31 2011, 06:36
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(Bunker Buster @ Oct 30 2011, 21:35)  I'm pretty sure for anyone who's not a mage that's pretty suicide-inducing.
And why would that be? As a melee, I can do anything a mage can, at the same difficultly or above. QUOTE(derpymal @ Oct 30 2011, 22:05)  If I completely leveled my Protection Plate, I could probably get close to 80% physical mit, maybe higher.
I can tell you right off the bat that this is currently impossible.
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Oct 31 2011, 07:06
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(buktore @ May 16 2011, 11:48)  Interference is still way too high... QUOTE(Tenboro @ May 16 2011, 15:39)  You do realize that the interference is there to offset the ~50% physical mitigation and ~50% crush/slash/pierce resistance you can potentially get with a full set of high-grade Plate after the patch, right? QUOTE(buktore @ May 16 2011, 19:51)  That only work on paper, Tenb. (IMG:[ invalid] style_emoticons/default/sleep.gif) ... I'll let cmal (...) explain why... QUOTE(derpymal @ Oct 31 2011, 10:05)  If I completely leveled my Protection Plate, I could probably get close to 80% physical mit, maybe higher. I wouldn't take much damage, but Burden would multiply that from double hits unless I was running Haste. Okay, but that Haste is gonna eat through my mana really fast, because Interference will effectively halve its effectiveness due to low duration. I'll need Regen less often, but it doesn't last long anyway, so in the end it'll come out to be the same if I was a squishy mage in a bathrobe. I'm burning through mana here, and unlike mages, I don't have an infinite source of mana -- only what I can carry in pots. So I have about the same survivability, but I'm slower and have less range.
(IMG:[ bbs2.pramool.com] http://bbs2.pramool.com/webboard/pic/127.gif)(IMG:[ bbs2.pramool.com] http://bbs2.pramool.com/webboard/pic/127.gif)(IMG:[ bbs2.pramool.com] http://bbs2.pramool.com/webboard/pic/127.gif)
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Oct 31 2011, 08:29
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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A Gatekeeper all 25 rounds could work. He does not even have to create them. Just choose a random PL 500+ Monster and add a HP Tank whenever they work as Gatekeepers. Saves him work and will generate some Extra wins for the high level mobs.
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Oct 31 2011, 13:18
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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Why not add bindings to reduce interference/burden
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Oct 31 2011, 15:56
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Dark Soriel
Newcomer
 Group: Members
Posts: 30
Joined: 4-April 09

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or what about enchanting an equipment to give it less burden, interference, attack(melee weapons), mana, etc. it would cost credits as well as making the equipement not usable for some time plus maybe some rounds to decrease the waiting time by 50% max, each round would be a 1% decrease time, so 50 rounds (i dont see myself go for a hundred rounds) with a big boss at each 10 rounds, the last one being a rare monster. You would not gain any credits, you would gain experience and you would improve your equipement, if it does not fail (the percentage of failure would increase with each enchantment, causing some players to not abuse the enchanting process, and a special failure with reverse effects of what you want and, for the previous enchant, complete reversal so abusing enchanting would cause a really crapy equipement, thus stopping the abuse). i think enchanting would be a better solution to decrease the burden or do another effect to the equipment. Some of the higher and most powerfull enchants would be timed for, let's say, a month or two, so those would not be permanents and they would have a higher rate of failure.
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Oct 31 2011, 17:24
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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honestly i think interference would do better as an inverse exponential penalty or linearly higher cost for mana, as reducing profs by a flat % have an exponentially increasing penalty (20% lower duration takes up 25% more mana, 40% lower takes up 66%, 50% lower takes up 100%, etc)
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Oct 31 2011, 17:49
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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QUOTE(skillchip @ Oct 31 2011, 07:18)  Why not add bindings to reduce interference/burden
I believe it's already been decided there won't be anything to remove stats, only add them. Whether forging in general will affect Compromise at all remains to be seen.
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Oct 31 2011, 23:27
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Random and potentially harmful idea of the day: secondary monster classes. There are quite a few monsters that could potentially belong to two different classes. Example: Balrog, which happens to be a Giant, may very well be a Daimon; Momo Belia Deviluke could be a Daimon or a Humanoid, Aeris Gainsborough a Celestial/Humanoid or Celestial/Undead (heh), etc. etc. Secondary types would only be unlocked at higher levels (PL 300+ or something), boost the monster's elemental resistances/weaknesses and give (very) minor primary stat bonuses. Example: - Primary class: Humanoid → -25 Dark
- Secondary class: Giant → -25 Elec/Wind, +25 Fire/Cold/Slash, +50 Crush, high END and STR
- Resulting class: Humanoid/Giant → -25 Dark, -12 Elec/Wind, +12 Fire/Cold/Slash, +25 Crush, +1 END, +1 STR
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Oct 31 2011, 23:51
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE((Cheater) Tiap @ Oct 31 2011, 17:27)  Random and potentially harmful idea of the day: secondary monster classes. There are quite a few monsters that could potentially belong to two different classes. Example: Balrog, which happens to be a Giant, may very well be a Daimon; Momo Belia Deviluke could be a Daimon or a Humanoid, Aeris Gainsborough a Celestial/Humanoid or Celestial/Undead (heh), etc. etc. Secondary types would only be unlocked at higher levels (PL 300+ or something), boost the monster's elemental resistances/weaknesses and give (very) minor primary stat bonuses. Example: - Primary class: Humanoid → -25 Dark
- Secondary class: Giant → -25 Elec/Wind, +25 Fire/Cold/Slash, +50 Crush, high END and STR
- Resulting class: Humanoid/Giant → -25 Dark, -12 Elec/Wind, +12 Fire/Cold/Slash, +25 Crush, +1 END, +1 STR
If anything, you could possibly go this route with the upgrades. Every monster starts out as a certain overall generic type, but depending on which upgrades you take they start to take on attributes that wouldn't normally be available to them. Especially if certain conflicting upgrade paths get locked. I still want a Slime class. =<
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Nov 1 2011, 06:49
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Tenboro @ Oct 30 2011, 17:45)  So should I assume that changes that could potentially negate some previous effort put into Item Worlds wouldn't generate the usual shitstorm? Because if not, I'm not gonna bother.
I didn't see any opposition when you shorten the IW in previous patch. As I have suggested before, how about adding a scaling factor in the level gain formula, which is dependent on the number of rounds cleared upon completion? In this way you don't need to revamp IW and this can be quickly implemented. I won't oppose to that '+level ever X rounds event' concept, but it would mean adding new codes, play-testing, time for balancing.... Which means we may need to wait till HV10.0 for it to be revamped. Also, though we found bosses easy to deal with, lower-level players(<100) can still find it difficult to fight a boss. And those PL500 monsters may already have higher primary stat than bosses, which will further deter the interest. This post has been edited by varst: Nov 1 2011, 06:58
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Nov 1 2011, 08:08
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I have a suggestion: Allow to rename the monster Class for very high level Monsters. I want to make my Monster a Shrine Maiden (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 2 2011, 03:10
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Can we change HV to be more like Kingdom of Loathing? I'd be willing to do some writing.
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Nov 2 2011, 03:54
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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Are Tokens of Healing really any use past a certain level? I have so many restoratives saved up that I don't really use Healing Tokens anymore... in fact I only used a handful even when I was less than level 50. I think they should only drop for low level players, thus giving us higher level players a better chance at getting Tokens of Blood. (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by aeridus: Nov 2 2011, 03:55
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Nov 2 2011, 03:57
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eleeinos
Group: Gold Star Club
Posts: 3,720
Joined: 22-December 08

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QUOTE((Cheater) Tiap @ Oct 31 2011, 23:27)  Aeris Gainsborough a Celestial/Humanoid or Celestial/Undead (heh), etc. etc.
Noooooo, my Aeris isn't an undead! (IMG:[ invalid] style_emoticons/default/anime_cry.gif) She's alive and kicking and giving you guys nice EXP with her 403 Power Level... Although I like the idea of multiclass, as well as those whispers I hear about some sort of "upgrade" system (what derpymal just mentioned). Being highly resistant to all four elements including Holy is quite nice, but that -25 for ALL types of physical damage doesn't seem right. I usually kill her (sorry Aeris T_T) with 3 hits on Nightmare myself...
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Nov 2 2011, 05:48
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(aeridus @ Nov 2 2011, 02:54)  Are Tokens of Healing really any use past a certain level? I have so many restoratives saved up that I don't really use Healing Tokens anymore... in fact I only used a handful even when I was less than level 50. I think they should only drop for low level players, thus giving us higher level players a better chance at getting Tokens of Blood. (IMG:[ invalid] style_emoticons/default/wink.gif) I still use Healing Tokes sometimes.
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Nov 2 2011, 16:54
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Ichy @ Nov 2 2011, 07:48)  I still use Healing Tokes sometimes.
I use them constantly. It's better than spend potions, especially mana potions.
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Nov 2 2011, 19:32
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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With 15 levels of Scavenger I started getting more potions than I can use, both from combat and the recovery menu, so healing tokens are more or less all but worthless to me.
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Nov 2 2011, 22:23
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Bunker Buster @ Nov 2 2011, 18:32)  With 15 levels of Scavenger I started getting more potions than I can use, both from combat and the recovery menu, so healing tokens are more or less all but worthless to me.
Use Tokens, sell Pots (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 2 2011, 22:27
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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as healing tokens have no other value i use them after a grindfest or crysfest, but I do almost exclusively arenas which have their own recovery attached so the little buggers just keep building up. I have about 400 tokens of healing, which is probably not that impressive compared to some of you but I'm still never, never, never going to be able to use them all.
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