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> [Suggestion] A few requests, Can we has...

 
post Oct 2 2011, 05:17
Post #2201
545454



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Would it be possible to have a revamp in how the equipment menu displays. Although we are limited to 1000 equips it is so hard to pace down to the equipment of interest.

I'm not sure how difficult the coding is but here are a few suggestions:
-larger box to display more equipments.
-equipments are paged into 10 pages of 100 each or 5 pages of 200 each
-equipments are categorized by a drop down tree menu structure with possible subcategories. So all equips are more simple to the eyes and clicking the type expands the types, my guess is this should be possible as your system does have the ability to organize the equipment categories, just it currently displays it all in an explosive 1000 item scroll menu.
-------- ex: 1hand
-------------------- |_>.....
----------------------- .....
------------------------ .....
--------------2hand
------------- wand
------------- shield
------------- cloth
------------- light
------------- heavy
-click equipment currently equipped and a new window opens so you can see the list of equipment to replace it with. When an item is selected on the list and the button change equip is selected the equipment is changed.

Whichever may be the most easier for you to implement.

This post has been edited by 545454: Oct 2 2011, 05:20
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post Oct 2 2011, 05:29
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QUOTE((Cheater) Tiap @ Sep 28 2011, 11:05) *

Yet Another Suggestion for an Item World Revamp™
  • Split gear level into the sum of two terms:
    Base Level → original gear level
    Bonus Level → 0 (initially)
  • Add another mode, Fast Training:
    Normal Training → works the same way training does now (+1/2/3 depending on the difficulty) and affects Base Level;
    Fast Training → works the way marcho suggested or something similar (maybe using an exponential/logarithmic function) and affects Bonus Level;
  • Changes to Base Level are permanent;
  • Bonus Level is reset every time the item is sold to the Bazaar or sent to another player;
  • Base Level and Bonus Level should be displayed in the equipment popup so other players won't be scammed.


I'm in favor of any change that makes IW more time efficient. As it is for most players its far more efficient to play other modes for credits and buy high leveled equipment with the proceeds than it is to level anything you find yourself.
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post Oct 2 2011, 09:32
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QUOTE(marcho @ Oct 1 2011, 22:29) *

I'm in favor of any change that makes IW more time efficient. As it is for most players its far more efficient to play other modes for credits and buy high leveled equipment with the proceeds than it is to level anything you find yourself.

I wish there was someone I can buy high leveled equipment from. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
As it is I'm forced to level everything I find, which I'm not doing by the way except for a few select pieces.
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post Oct 2 2011, 19:21
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Lifestream's kinda weak. Maybe make it drain HP / MP on attacks/spells hitting it or something.
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post Oct 3 2011, 04:57
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Id like to suggest a random ring of blood mob a day, with better rewards, just to mix it up etc
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post Oct 8 2011, 07:31
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There are way too many rounds of no drops in Crysfest to make it worthwhile. I think it could be fixed by giving a drop probability bonus that scales with what ever round you're on. That would encourage trying to play as far as possible, especially on the upper difficulties.
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post Oct 8 2011, 07:59
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QUOTE(hitokiri84 @ Oct 8 2011, 05:31) *

There are way too many rounds of no drops in Crysfest to make it worthwhile. I think it could be fixed by giving a drop probability bonus that scales with what ever round you're on. That would encourage trying to play as far as possible, especially on the upper difficulties.

As one of the guys who had much fun trying to get as far as possible I second that request.
In Grindfest your Loot Quality increases but Cryfest has nothing.

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post Oct 8 2011, 19:11
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QUOTE(Ichy @ Oct 8 2011, 00:59) *

As one of the guys who had much fun trying to get as far as possible I second that request.
In Grindfest your Loot Quality increases but Cryfest has nothing.

You right, it could work the same way where you get a bonus that caps at round 100, or perhaps it could be something more like:
101-200: 1 guaranteed drop
201-300: 2 ""
301-400: 3 ""
401-500: 4 ""
etc.

the monster strength already increases each round, and there's no 100% accuracy anymore, so you'd probably lose long before reaching that far, except on normal or easy.


It's just disgustingly bad right now, especially considering we both have 90%+ completed Scavenger training.

This post has been edited by hitokiri84: Oct 8 2011, 19:13
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post Oct 8 2011, 19:41
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I'dc rather go for something like Grindfest just increased drop rate instead of Loot Quality Bonus.
So you 'only' need to do 100 rounds on higher Difficulty settings to get the full bonus.

This post has been edited by Ichy: Oct 8 2011, 19:44
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post Oct 8 2011, 21:03
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It should be made possible to trade tokens. I've got like 30 tokens of healing and 20 chaos token but I've been waiting for o token of blood for one month.
I want to slap Ryoko Asakura in the face.
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post Oct 8 2011, 22:34
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QUOTE(Tenboro @ Jun 23 2011, 10:24) *
The problem with allowing transfers of Blood/Chaos tokens is that the Arena gives out a disproportionate number of them. I don't want to create more incentives for cheaters to create multiple accounts in order to farm them.
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post Oct 9 2011, 01:46
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Wouldn't the solution be to assign a 'Value" rating to each type of Token, and allow Token transfers in proportionate amounts?

Say, 1 Blood Token = 3 Chaos Tokens = 9 Healing Tokens or somesuch.

Not sure which is most common, of course. I've only ever found 1 Chaos Token, but more Blood Tokens than Healing Tokens.
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post Oct 11 2011, 08:24
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Monster Lab critters randomly bringing you Human Flesh, which you can consume to gain 5 stamina.
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post Oct 11 2011, 08:29
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QUOTE(Bunker Buster @ Oct 11 2011, 01:24) *

Monster Lab critters randomly bringing you Human Flesh, which you can consume to gain 5 stamina.


I believe the stock answer to any request dealing with increasing stamina gain in any way is something along the lines of "No"



Anyways I'll renew my usual request for a rework of the item world system. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Oct 11 2011, 08:30
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QUOTE(Bunker Buster @ Oct 11 2011, 02:24) *

Monster Lab critters randomly bringing you Human Flesh, which you can consume to gain 5 stamina.

Consume enough Human Flesh and you start losing stats. At first, its only a little, but after awhile suddenly you're hitting a monster you didn't even target and miss.
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post Oct 11 2011, 08:35
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Or you become a zombie, and healing potions/spells start hurting you. After a while everything you hit turns into an undead @_@
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post Oct 11 2011, 12:02
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or just make Human Flesh randomly give stat/ability point boosts much like Artifacts (because we honestly can never have enough ability points), but without the other bonuses available (fuck you Crystal of Quintessence)

Also slowly turn into zombie
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post Oct 11 2011, 12:25
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QUOTE(Bunker Buster @ Oct 11 2011, 18:02) *

(because we honestly can never have enough ability points)


Ability points are a waste for most people above 250+.
Stats, on the other hand, are most welcome.

But I doubt that Artifact-like items without the shit mixed in will be implemented.
After all, this game is all about wading through millions of shit just for a chance to get a decent item/equip.
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post Oct 11 2011, 14:56
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QUOTE(Bunker Buster @ Oct 11 2011, 12:02) *

or just make Human Flesh randomly give stat/ability point boosts much like Artifacts (because we honestly can never have enough ability points), but without the other bonuses available (fuck you Crystal of Quintessence)

Also slowly turn into zombie



How would we reverse our inevitable zombification ?
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post Oct 11 2011, 17:02
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Pony figurines act as summons in battle, non-consumable and can only be used once a day.
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