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> [Suggestion] A few requests, Can we has...

 
post Oct 14 2010, 00:13
Post #221
sekirei07



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Nah, I only fought FSM once and I was lucky enough to not get hit by that attack. I died the good old normal way due to endurance.

Well than maybe a lower % would work to make it not broken. Like 5% max?

This post has been edited by sekirei07: Oct 14 2010, 00:18
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post Oct 14 2010, 03:25
Post #222
Sayo Aisaka



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I don't think it's that OP, given that it would cost mana (the same as Absorb seems reasonable) and would be dispelled when it triggers. The reflected damage in most cases would probably work out to less than could be done with offensive spells for the same mana cost, especially as most monsters are resistant to the element of their own attacks.
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post Oct 14 2010, 20:07
Post #223
Death Grunty



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[Suggestion] New mini boss: Alaskan Bull Worm (Spongebob)

(IMG:[static.funnyjunk.com] http://static.funnyjunk.com/pictures/16233_184039383932_618248932_3758723_3513210_n.jpg)
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post Oct 14 2010, 21:35
Post #224
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and a new weapon while you're at it, the Machete (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 14 2010, 23:21
Post #225
grumpymal



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QUOTE(Death Grunty @ Oct 14 2010, 14:07) *

[Suggestion] New mini boss: Alaskan Bull Worm (Spongebob)

(IMG:[static.funnyjunk.com] http://static.funnyjunk.com/pictures/16233_184039383932_618248932_3758723_3513210_n.jpg)

Not before I get my Prinnies, dood. And Horse Wieners.
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post Oct 14 2010, 23:31
Post #226
Death Grunty



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Exploding Prinnies!
Oh in that case I vote for BLACK EYES BLUE PRINNY
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post Oct 16 2010, 20:33
Post #227
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as a bejeweled and tetris addict, i'd like to see mini-games incorporated into the HV (which is a mini-game itself i know)

as to HOW they could be incorporated into it, i have no idea, perhaps as an alternative to a grindfest where your score turns into exp
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post Oct 16 2010, 20:58
Post #228
hgbdd



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I also have a suggestion.
To people stop suggesting new ideas for HV, until the next HV release is actually released.
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post Oct 16 2010, 21:16
Post #229
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QUOTE(cmdct @ Oct 16 2010, 11:58) *

I also have a suggestion.
To people stop suggesting new ideas for HV, until the next HV release is actually released.

So, people should stop suggesting new ideas forever.
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post Oct 16 2010, 22:38
Post #230
Death Grunty



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QUOTE(cmdct @ Oct 16 2010, 12:58) *

I also have a suggestion.
To people stop suggesting new ideas for HV, until the next HV release is actually released.

[REJECTED]


On topic I want an optional password protection for MoogleMailed items.
I'm too lazy to explain why. Such option is useful in more ways than one.

Each pw protected mooglemail should come marked with a special symbol (eg an asterisk). And the attached item could only be removed with the right password.
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post Oct 17 2010, 00:05
Post #231
Sayo Aisaka



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You're going to have to explain that one, like it or not, because I can't see why it would be useful.
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post Oct 17 2010, 00:27
Post #232
Death Grunty



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Well since we don't all live in the same timezone.
Here's an example. I come online and see a private message. Someone's interested in one equipment piece. I message him back, but we missed each other. And next time said person comes around I'm stuck in a long IW run or for the sake of argument in a very long arena battle.
This isn't a big deal. But a password protection could help get this done much faster. Eg. I send the item he inquired about with a password protection and start whatever incredibly long arena run I want.
All I'll have to do is send him the password later. And I would be able to even though I'm stuck in a battle I don't want to abort.

Another use could be if password protected mails can't be recalled by the sender himself. Only returned by the recipient. (That would have to be optional though.)
That would make transactions with dubious characters more safe. I'm not suggesting it as a general use. (In fact I haven't been duped by anyone so far.) It's just a possibility.

This post has been edited by Death Grunty: Oct 17 2010, 00:29
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post Oct 17 2010, 01:22
Post #233
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QUOTE(Death Grunty @ Oct 16 2010, 15:27) *

Well since we don't all live in the same timezone.
Here's an example. I come online and see a private message. Someone's interested in one equipment piece. I message him back, but we missed each other. And next time said person comes around I'm stuck in a long IW run or for the sake of argument in a very long arena battle.
This isn't a big deal. But a password protection could help get this done much faster. Eg. I send the item he inquired about with a password protection and start whatever incredibly long arena run I want.
All I'll have to do is send him the password later. And I would be able to even though I'm stuck in a battle I don't want to abort.

Another use could be if password protected mails can't be recalled by the sender himself. Only returned by the recipient. (That would have to be optional though.)
That would make transactions with dubious characters more safe. I'm not suggesting it as a general use. (In fact I haven't been duped by anyone so far.) It's just a possibility.

You could always just use the COD...
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post Oct 17 2010, 01:24
Post #234
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10%...

Well I'm not going to argue. It's not really important.
I want the BLACK EYES BLUE PRINNY though.

This post has been edited by Death Grunty: Oct 17 2010, 01:30
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post Oct 18 2010, 00:44
Post #235
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How about added stats effects with spike damage from gems?

Like say you have a Fire Gem and you use it. Monster hits you and there is a chance that it will gain the burn stat effect along with the damage from spikes.

Seems like a little nice boost for all those Gems we hate to get instead of HP/MP/Spirit gems
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post Oct 18 2010, 02:02
Post #236
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Interesting... What about a chance of getting status effects from any elemental attacks, for example if you've used an Infusion? On the other hand, to balance that out, monster attacks would need to have a chance of inflicting the same effects on us...
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post Oct 18 2010, 20:41
Post #237
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I kinda already said that. But coming from you, it sounds a hell of a lot more convincing :3
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post Oct 19 2010, 04:54
Post #238
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I've posted that in the chat, but I am reporting it here for a better visibility. It seems that the shop has a very quick kill ratio when it receives an influx of items; by quick I mean minutes; it also kills items without attention to their quality.

I just saw in the shop that somebody has unloaded a large quantity (3-4 dozen) of staffs, including at least two Kataloxes (one Fine). I copied their links for discussion, and by the time I have finished writing the post and went back to look at them the second time, they were gone (links are here). As they are "gone", it means that they were not bought by any player, but rather recycled by the shop.

Killing off a Fine Katalox Staff just doesn't seem right to me; this drastically reduces the chances of players to buy them. I'd think this is quite close to a bug, or unintended but real annoyance and I'd strongly suggest that a quickfix is introduced, at the very least giving items a minimum 24h-length period of stay in the shop, and if possible, giving high quality items a longer chance to stay in it then the garbage ones.
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post Oct 19 2010, 12:02
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I have a suggestion for a new skill - Mugging. It could work like a deprecating spell - use Mugging on a monster, it gets the little icon to show it's being targeted and under that skill effect, and it lasts for say two turns or something, boosting the chances of a monster dropping an item when it dies or giving slightly more credits when it dies?
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post Oct 19 2010, 14:47
Post #240
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QUOTE(sekirei07 @ Oct 18 2010, 09:44) *

How about added stats effects with spike damage from gems?

Like say you have a Fire Gem and you use it. Monster hits you and there is a chance that it will gain the burn stat effect along with the damage from spikes.

Seems like a little nice boost for all those Gems we hate to get instead of HP/MP/Spirit gems


I like this one. Right now the elemental gems are practically useless, but getting status effects will make them pretty cool.
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