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[Suggestion] A few requests, Can we has... |
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Sep 21 2011, 21:37
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(Ichy @ Sep 21 2011, 11:34)  A change to getting Monster Loot: Instead of having to check every few hours which only supports Bunko like playing make the System do an automatic roll all few hours. Once you click your Monster you will get a List of all your goodies.
Yes please.
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Sep 23 2011, 11:35
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Rob Itagaki @ Sep 21 2011, 02:00)  How about monetary donations for some kickass one-of-a-kind weapons and armor?
Unlikely to happen because few patches later might become less "kickass". However some boosts to the final equipment bonuses (like 1%/star per example) or some bonuses allowing forging become cheaper (when the forge is implemented) would be nice. *cough* I bet the last one, if it happens, are going to be some new perks.
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Sep 23 2011, 13:59
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Make training instantaneous and instead use Arena-style cooldowns to prevent abuse.
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Sep 23 2011, 15:29
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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Is it possible to display your current equipment set when browsing the Equipment Shop? I personally find it quite annoying to have to go back and forth to find equipment to buy, and half the time I find something worth buying someone else has already bought it.
Also, could there be a skill in the Training menu that increases credit gain in-battle? I notice the only credit modifiers aside from metallic auras and whatnot are the hath perks, which top out at an increase of 10%.
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Sep 23 2011, 23:54
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(DragonRanger @ Sep 23 2011, 09:29)  Also, could there be a skill in the Training menu that increases credit gain in-battle? I notice the only credit modifiers aside from metallic auras and whatnot are the hath perks, which top out at an increase of 10%.
QUOTE(Tenboro @ May 31 2011) Hell no.
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Sep 24 2011, 00:35
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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Oh, well never mind about that then. How about the first bit?
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Sep 24 2011, 16:50
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Token of Ability Reset.
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Sep 25 2011, 22:02
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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New 1,5H weapon class
bastard sword (slashing) spear (piercing) morgenstern (crushing) slightly better than 1Hs but worse whan 2Hs
This weapons would be held only in mainhand but not block offhand. (possible combinations: 1,5H + 1H, 1,5H + shield). When 1,5H weapon in mainhand, player gets: -chance of domino strikes limited to 1 off monster (max 5 targets) --if held with shield, this proc removes overhelming strikes -normal counter chance with shield -normal offhand strike with dualwield
when in use, player gets: -dualwied: 30% 2H proficiency gain 50% dualwield proficiency -with shield: 40% 2H prof 40% 1H prof
(20% proficiency loss)
alteration to niten ichiryu, which sucks, especially now, when stun is must be
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Sep 26 2011, 16:31
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Text in the combat log that differentiates between a spell miss (from your hit chance) and spell resist (from the monster's stats).
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Sep 26 2011, 18:27
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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?
So, monsters don't have resist now? What about the description on Nerf?
This post has been edited by Ballistic9: Sep 26 2011, 18:27
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Sep 26 2011, 18:56
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I didn't mean anything negative. ... At least, not to you...
...
::pointing to "the man" for not doing this in the first place and players has to ask for it::
This post has been edited by buktore: Sep 26 2011, 18:58
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Sep 26 2011, 19:27
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Ah okay (IMG:[ invalid] style_emoticons/default/smile.gif) Was just curious, my memory's fuzzy on why "monster X resists your spell" (or whatever it used to be) in the combat log was changed to "your spell misses its mark." This post has been edited by Ballistic9: Sep 26 2011, 19:27
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Sep 26 2011, 20:41
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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I dunno, maybe some way to have multi-spell macro-type sequences.
Say I want to cast Silence, Poison and Weaken on a single target. After somehow programming it into a hotkey and at an increased cost or even just wasting three turns or maybe even wasting two at a slightly increased cost of mana to give it a sort of benefit from using up three turns and just stacking all three at the same time.
Just a thought.
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Sep 28 2011, 15:05
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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Can we please get the option to not have different quickbars for each equipment set? With QuickBar 2 it's just pointless and frustrating to have to change the normal quickbar for 3-7 sets after you make a change. I can't be the only one who likes to have the same ability setup for each equipment set, right?
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Sep 28 2011, 16:18
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Another solution would be to have a default quickbar. Every equipment set quickbar would just overwrite the default one.
Example:
Default quickbar: Cure / Regen / Protection / Magic Missile / [...] Equipment quickbar: Fireball / Empty / Lightning / Empty / [...] Resulting quickbar: Fireball / Regen / Lightning / Magic Missile / [...]
Equipment sets with empty quickbars would just inherit the default one and no drama would ensue.
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Sep 28 2011, 16:53
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE((Cheater) Tiap @ Sep 28 2011, 16:18)  Another solution would be to have a default quickbar. Every equipment set quickbar would just overwrite the default one.
Example:
Default quickbar: Cure / Regen / Protection / Magic Missile / [...] Equipment quickbar: Fireball / Empty / Lightning / Empty / [...] Resulting quickbar: Fireball / Regen / Lightning / Magic Missile / [...]
Equipment sets with empty quickbars would just inherit the default one and no drama would ensue.
Nice thinking. That would be even better.
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Sep 28 2011, 18:05
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Yet Another Suggestion for an Item World Revamp™ - Split gear level into the sum of two terms:
Base Level → original gear level Bonus Level → 0 (initially) - Add another mode, Fast Training:
Normal Training → works the same way training does now (+1/2/3 depending on the difficulty) and affects Base Level; Fast Training → works the way marcho suggested or something similar (maybe using an exponential/logarithmic function) and affects Bonus Level;
- Changes to Base Level are permanent;
- Bonus Level is reset every time the item is sold to the Bazaar or sent to another player;
- Base Level and Bonus Level should be displayed in the equipment popup so other players won't be scammed.
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Sep 30 2011, 14:17
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Zelnaga
Newcomer
 Group: Recruits
Posts: 18
Joined: 10-May 11

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QUOTE(DragonRanger @ Sep 23 2011, 09:29)  Is it possible to display your current equipment set when browsing the Equipment Shop? I personally find it quite annoying to have to go back and forth to find equipment to buy, and half the time I find something worth buying someone else has already bought it.
I just open a second HV window for the Char Equip screen,.
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Oct 2 2011, 05:04
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K.A.
Group: Gold Star Club
Posts: 4,715
Joined: 1-July 10

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I want to rename my equipment sets, and change equipment set on the setting page.
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