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> [Suggestion] A few requests, Can we has...

 
post Sep 16 2011, 06:52
Post #2161
marcho



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I wholeheartedly request that ponies be kept entirely to collectible statues. Nothing against them in particular but I'd prefer not to play MLP HV edition. Their are layers of wrongness there my mind can't begin to identify, much less comprehend.
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post Sep 16 2011, 07:02
Post #2162
grumpymal



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QUOTE(marcho @ Sep 16 2011, 00:52) *

I wholeheartedly request that ponies be kept entirely to collectible statues. Nothing against them in particular but I'd prefer not to play MLP HV edition. Their are layers of wrongness there my mind can't begin to identify, much less comprehend.

I don't think they'll have any function other than to annoy everyone (brony or not) and look pretty, considering their rarity ("infuriatingly low" drop rates).
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post Sep 16 2011, 07:16
Post #2163
Sushilicious



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QUOTE(cmal @ Sep 16 2011, 00:02) *

I don't think they'll have any function other than to annoy everyone (brony or not) and look pretty, considering their rarity ("infuriatingly low" drop rates).

Didn't you already receive confirmation from Tenboro that they serve no purpose?
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post Sep 16 2011, 07:37
Post #2164
grumpymal



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They do serve a purpose. I never said that purpose had any in-game effect.
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post Sep 20 2011, 03:52
Post #2165
marcho



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I'd like to renew the request for a rework of the Item World format. Either a static, reasonably short round count independent of the current item level, or significantly increased rewards for completion.

Personally I'd like to see a scaled bonus dependent on the level difference between the player and item (level gain = 0.08*(player level - item level) + 1). basically gain your usual 1 level per completion plus 8% of the difference, so a level 101 player leveling a level 1 item would gain 9 levels on completion. Once an item is close to your level, the bonus falls off to nothing so you can't overlevel your items, its just easier to keep items in the general vicinity of yourself. The bonus only really has an effect at a 7 or greater level difference assuming only a 0.5 bonus is rounded up to a full level. Again on personal preference I'd like to see an arena like static round count and difficulty based on item quality rather than the infinitely scaling fest model.
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post Sep 20 2011, 06:20
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QUOTE(marcho @ Sep 20 2011, 09:52) *

I'd like to renew the request for a rework of the Item World format. Either a static, reasonably short round count independent of the current item level, or significantly increased rewards for completion.

Personally I'd like to see a scaled bonus dependent on the level difference between the player and item (level gain = 0.08*(player level - item level) + 1). basically gain your usual 1 level per completion plus 8% of the difference, so a level 101 player leveling a level 1 item would gain 9 levels on completion. Once an item is close to your level, the bonus falls off to nothing so you can't overlevel your items, its just easier to keep items in the general vicinity of yourself. The bonus only really has an effect at a 7 or greater level difference assuming only a 0.5 bonus is rounded up to a full level. Again on personal preference I'd like to see an arena like static round count and difficulty based on item quality rather than the infinitely scaling fest model.


This scaling bonus is too IMBA towards high-level players.
You will always want transfer equipment to a high-level player for leveling if your scale's adopted.
Current leveling system's not perfect, but I would say it's as least acceptable.

How about giving some level boost to equipments when we can forge our items?
Several pros:
1. You don't need to do that much IW when you choose to forge your equipment. Monster system can get a great boost since everyone will need those materials to forge the equipment.
2. The boost only applies on a certain player. Other will need to re-forge it when the equipment's transfered.
This can avoid high-level players to level up equipments for others.
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post Sep 20 2011, 07:11
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grumpymal



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You can't transfer re-forged equipment. Tenboro said so, don't bother him about it.
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post Sep 20 2011, 07:21
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varst



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QUOTE(cmal @ Sep 20 2011, 13:11) *

You can't transfer re-forged equipment. Tenboro said so, don't bother him about it.


Hm...maybe my memory slips then. I thought Tenb means you have to discard all the forges before you can transfer those equipments.
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post Sep 20 2011, 08:19
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Essentially the same thing.
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post Sep 20 2011, 08:34
Post #2170
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Just sharing a silly idea of mine.
Could it be possible to queue a few trainings so that you don't always need to manually start a new one every 1 hour.

If it's too convenient to be free then it could be a hath perk. In that case, aybe at a higher ranks of it the total training time of longer queues goes down 2-6% or something.
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post Sep 20 2011, 08:46
Post #2171
marcho



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QUOTE(varst @ Sep 19 2011, 23:20) *

This scaling bonus is too IMBA towards high-level players.
You will always want transfer equipment to a high-level player for leveling if your scale's adopted.
Current leveling system's not perfect, but I would say it's as least acceptable.



Since you get no benefit from over-leveled items, if you want to pay a high level to IW run your equips then I don't see a problem. Sure, you can get some equip moderately leveled in a few weeks, but... so what? The whole economy is already heavily weighted towards high level players and buying their gear specifically so you don't have to use the IW, because the IW does not yield a good return for time invested.
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post Sep 20 2011, 12:52
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More informative confirm dialogs.

(IMG:[i26.lulzimg.com] http://i26.lulzimg.com/27d1d4.jpg)

This post has been edited by (Cheater) Tiap: Sep 20 2011, 12:53
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post Sep 20 2011, 13:22
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QUOTE((Cheater) Tiap @ Sep 20 2011, 03:52) *

More informative confirm dialogs.

(IMG:[i26.lulzimg.com] http://i26.lulzimg.com/27d1d4.jpg)


Damn I could have used something like that recently. Among the numerous things that have gone wrong for me in HV lately, two nights ago I fucked up my highest available arena by forgetting to set the difficulty to something higher than Normal, and yesterday, I wasted 3 Tokens of Blood because I forgot to lower the difficulty from IWBTH before engaging FSM.

...But still, even with a more informative confirmation dialogue, I'd probably click through it without paying attention. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Sep 20 2011, 15:58
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marcho



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QUOTE((Cheater) Tiap @ Sep 20 2011, 05:52) *

More informative confirm dialogs.

(IMG:[i26.lulzimg.com] http://i26.lulzimg.com/27d1d4.jpg)


I like this idea. Both the difficulty and current equip set preview would be useful.
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post Sep 21 2011, 02:17
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New Power Gem -or- Special Drop.

Warp Stone.

Takes you 10 rounds into the current battle or to the last round if there are less then 10 rounds remaining.
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post Sep 21 2011, 03:00
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How about monetary donations for some kickass one-of-a-kind weapons and armor?
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post Sep 21 2011, 03:22
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QUOTE(Rob Itagaki @ Sep 20 2011, 20:00) *

How about monetary donations for some kickass one-of-a-kind weapons and armor?

QUOTE(Tenboro @ Jun 11 2011, 03:37) *

Your idea is bad and you should feel bad.

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post Sep 21 2011, 04:06
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Raaby



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I'll donate $50 if you reset Sushi0 to level 1.
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post Sep 21 2011, 16:14
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integrate more HV with main site
something like in the top bar (or in a panel or two) there are
link to HV forum(pointing also to WTS and WTB 3d)
link to hath exchange
link to dashboard
link to Wiki category(help)
this can help a lot newbie lurkers

maybe a integrated auction system like hath exchange could be awesome but i think, that this will never happen
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post Sep 21 2011, 18:34
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A change to getting Monster Loot:
Instead of having to check every few hours which only supports Bunko like playing make the System do an automatic roll all few hours. Once you click your Monster you will get a List of all your goodies.

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