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[Suggestion] A few requests, Can we has... |
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Sep 12 2011, 09:20
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Sep 12 2011, 01:03)  Don't discourage drunk HV'ing please! Mazes should have half as much line width. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 12 2011, 14:59
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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I think the niten ichiryu style should give prof, but maybe at only a 25-50% rate..
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Sep 12 2011, 15:41
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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I've tried reason, so it's time for reverse logic. Could you please increase the frequency of mazes ?
At least make sure I can get 1 maze every 5 minutes. When doing daily arenas, I once went over 2 minutes without getting a maze. That's unacceptable. Increase mazes per 2 minutes or the ponies will be used as test subjects.
===EDIT=== To further press my point: There's no protection against getting a maze twice in 2 minutes. that's what I want. Since playing the arenas keep grinding at the minimum rounds cleared to fuck the player with a maze.
This post has been edited by Bunko: Sep 12 2011, 16:58
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Sep 12 2011, 16:15
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Lezard Valeth
Group: Members
Posts: 4,062
Joined: 14-October 09

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Already again I casually press not on that skill in ability chart (IMG:[ invalid] style_emoticons/default/mad.gif) I suggest to make redistribution of ability points, like primary attributes. Maybe for price in credits. It is not a pity to me to spend credits for reset, but I don't want to distribute some hundreds points anew (IMG:[ invalid] style_emoticons/default/wacko.gif)
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Sep 12 2011, 16:46
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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I request a tavenr function. Where people can chat live in the hentaiverse or something along those lines
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Sep 12 2011, 17:01
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(ZeroKatana @ Sep 12 2011, 17:46)  I request a tavenr function. Where people can chat live in the hentaiverse or something along those lines
We need a a Skype or other kind of channel to share our collective brilliance in a vocal chat. That might sound like [ www.google.fi] White Noise though. This post has been edited by Bunko: Sep 12 2011, 17:02
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Sep 12 2011, 17:11
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(Lezard Valeth @ Sep 12 2011, 16:15)  Already again I casually press not on that skill in ability chart (IMG:[ invalid] style_emoticons/default/mad.gif) I suggest to make redistribution of ability points, like primary attributes. Maybe for price in credits. It is not a pity to me to spend credits for reset, but I don't want to distribute some hundreds points anew (IMG:[ invalid] style_emoticons/default/wacko.gif) Tenboro's had that on his to-do list for a while. It'll come eventually.
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Sep 12 2011, 17:50
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Yea, that built-in java IRC is still in a dusty closet somewhere.
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Sep 12 2011, 19:04
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Tenboro

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Built-in Java IRC isn't happening unless I set up an IRC server just for this site. Due to limitations in the Java applet security policy. (Same goes for Flash, btw.)
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Sep 12 2011, 23:01
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I request a secret Cow Pony level (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by Ichy: Sep 12 2011, 23:01
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Sep 13 2011, 08:38
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Tenboro

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Diablo 3 has you covered on that.
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Sep 13 2011, 14:10
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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Bleed: Axe, Sword, Dagger, Wakizashi / Longsword, Katana, Scythe Penetrated Armor: Rapier / Estoc Stun: Club / Mace Can we have more weapons with PA and Stun? (IMG:[ invalid] style_emoticons/default/dry.gif) 1-handed Stun: [ en.wikipedia.org] Flail2-handed Stun: [ en.wikipedia.org] War Hammer1-handed PA: [ en.wikipedia.org] Knout2-handed PA: [ en.wikipedia.org] Ranseur / [ en.wikipedia.org] Pike
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Sep 13 2011, 21:55
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Cavaloso
Group: Members
Posts: 2,159
Joined: 13-July 10

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Hello Since this new update, all monsters hit harder and Plate armor is now useless than ever. Why dont change this: When wearing all HEAVY armor (for every 10 points of proficiency) + 0.5% Crushing/Slashing/Piercing Mitigation - 1 Burden + 1 Endurance to this: When wearing all HEAVY armor (for every 10 points of proficiency) + 0.5% Crushing/Slashing/Piercing Mitigation + 1 Physical point absorbed (or +0,5)+ 1 Endurance Plate armor really s*&%* near light/cloth armor, and even a plate shield doesnt get near a light fleet, and a plate power gives great atk bonus, but does not give any survivability, because the bonus Absor+Mitig is not EVEN CLOSE monster hit (IMG:[ invalid] style_emoticons/default/sad.gif) Thanks, and sorry for my poor english.
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Sep 14 2011, 20:15
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Fewer 1H weapon equipment drops, more even drop rate for other equipment types. I get way too many 1H drops compared to everything else (50%+).
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Sep 14 2011, 20:21
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(Ballistic9 @ Sep 14 2011, 20:15)  more even drop rate for other equipment types Except shields. Especially bucklers.
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Sep 15 2011, 05:53
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RajaNagaSoz
Group: Members
Posts: 332
Joined: 7-December 08

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After thinking about it a bit, i think bleed could be brought back to being decent if bleed damage was calculated at the start of a turn instead of at the end.
The reason maces are so strong now is usually the player goes first in the turn, and stun cancels that entire turn for the mobs struck by it, which means you get hit less, and even though permastun is out, you can still re-stun without getting hit (at whatever your proc chance is) as the stunning will happen at the start of the turn while stun wears off at the end of the turn.
Since bleed is calculated at the -end- of the turn, all the mobs get to take a swing at you before it takes effect, whether that kills them or not, and if it would, they're likely low enough on hp to be agitated, and thus send out a really painful blow.
As of right now, bleed's only usefulness is to proc bleed for the turn it lands, subsequent turns aren't as useful due to the massive damage increase both sides received. We kill them too fast for 4+ turns of bleed to matter, and bleed damage isn't high enough in single lumps to make up for that.
However, simply shifting it's effect to the beginning of the turn, would elevate it to knocking out mobs -before- they slap us upside our heads instead of -after-, without having to redo shit-tons of brainstorming for something new or just letting all of our scythes and longswords collect dust in our inventories (or for some people, disintegrate in the gamestopbazaar return bin).
I don't think it'll overpower them too much, whatwith stun giving out 2x damage and cutting received damage and PA obliterating defense for the next so-many turns. I always thought of bleed as a proc-and-forget move, while stun and PA were proc-and-hit-the-weakpoint, and this would allow it to stay that way.
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Sep 15 2011, 23:50
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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When the upgraded Monster Skill system gets put in, have an option to change the battle log so instead of reading "Super Awesome Attack deals 10000 soul damage" (or void if they can get it), it prints "Super Awesome Attack deals 10000 HNNNNNNNG! damage".
Herp derp.
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Sep 16 2011, 00:00
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Pony Arena. 100 rounds (w/ or w/o Legendaries), Mane Six in the final round, new proc every time one is defeated (Rainbow Dash → Agi+, Twilight Sparkle → Int+, Applejack → Str+, etc), randomly chosen Trophy (Applejack's Lasso, Rarity's Glasses, Pinkie Pie's Organic Cupcake, etc). (IMG:[ i26.lulzimg.com] http://i26.lulzimg.com/8278f8.jpg)
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Sep 16 2011, 00:08
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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Fix Damage. At level 300+ and good gear you should at least be able to facemelt Heroic (IMG:[ invalid] style_emoticons/default/sad.gif)
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Sep 16 2011, 03:22
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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/r/ Add Steven Magnet to A Dance With Dragons
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