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> [Suggestion] A few requests, Can we has...

 
post Sep 12 2011, 09:20
Post #2141
hitokiri84



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QUOTE(Ichy @ Sep 12 2011, 01:03) *
Don't discourage drunk HV'ing please!

Mazes should have half as much line width. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 12 2011, 14:59
Post #2142
Katana



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I think the niten ichiryu style should give prof, but maybe at only a 25-50% rate..
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post Sep 12 2011, 15:41
Post #2143
Bunko



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I've tried reason, so it's time for reverse logic.
Could you please increase the frequency of mazes ?

At least make sure I can get 1 maze every 5 minutes.
When doing daily arenas, I once went over 2 minutes without getting a maze.
That's unacceptable.
Increase mazes per 2 minutes or the ponies will be used as test subjects.

===EDIT===
To further press my point:
There's no protection against getting a maze twice in 2 minutes. that's what I want.
Since playing the arenas keep grinding at the minimum rounds cleared to fuck the player with a maze.

This post has been edited by Bunko: Sep 12 2011, 16:58
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post Sep 12 2011, 16:15
Post #2144
Lezard Valeth



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Already again I casually press not on that skill in ability chart (IMG:[invalid] style_emoticons/default/mad.gif)
I suggest to make redistribution of ability points, like primary attributes. Maybe for price in credits. It is not a pity to me to spend credits for reset, but I don't want to distribute some hundreds points anew (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Sep 12 2011, 16:46
Post #2145
Katana



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I request a tavenr function. Where people can chat live in the hentaiverse or something along those lines
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post Sep 12 2011, 17:01
Post #2146
Bunko



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QUOTE(ZeroKatana @ Sep 12 2011, 17:46) *

I request a tavenr function. Where people can chat live in the hentaiverse or something along those lines

We need a a Skype or other kind of channel to share our collective brilliance in a vocal chat.
That might sound like [www.google.fi] White Noise though.

This post has been edited by Bunko: Sep 12 2011, 17:02
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post Sep 12 2011, 17:11
Post #2147
mkonji



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QUOTE(Lezard Valeth @ Sep 12 2011, 16:15) *

Already again I casually press not on that skill in ability chart (IMG:[invalid] style_emoticons/default/mad.gif)
I suggest to make redistribution of ability points, like primary attributes. Maybe for price in credits. It is not a pity to me to spend credits for reset, but I don't want to distribute some hundreds points anew (IMG:[invalid] style_emoticons/default/wacko.gif)

Tenboro's had that on his to-do list for a while. It'll come eventually.
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post Sep 12 2011, 17:50
Post #2148
Maximum_Joe



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Yea, that built-in java IRC is still in a dusty closet somewhere.
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post Sep 12 2011, 19:04
Post #2149
Tenboro

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Built-in Java IRC isn't happening unless I set up an IRC server just for this site. Due to limitations in the Java applet security policy. (Same goes for Flash, btw.)
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post Sep 12 2011, 23:01
Post #2150
Ichy



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I request a secret Cow Pony level (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by Ichy: Sep 12 2011, 23:01
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post Sep 13 2011, 08:38
Post #2151
Tenboro

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Diablo 3 has you covered on that.
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post Sep 13 2011, 14:10
Post #2152
Evil Scorpio



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Bleed: Axe, Sword, Dagger, Wakizashi / Longsword, Katana, Scythe
Penetrated Armor: Rapier / Estoc
Stun: Club / Mace

Can we have more weapons with PA and Stun? (IMG:[invalid] style_emoticons/default/dry.gif)

1-handed Stun: [en.wikipedia.org] Flail
2-handed Stun: [en.wikipedia.org] War Hammer

1-handed PA: [en.wikipedia.org] Knout
2-handed PA: [en.wikipedia.org] Ranseur / [en.wikipedia.org] Pike
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post Sep 13 2011, 21:55
Post #2153
Cavaloso



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Hello

Since this new update, all monsters hit harder and Plate armor is now useless than ever.
Why dont change this:

When wearing all HEAVY armor (for every 10 points of proficiency)
+ 0.5% Crushing/Slashing/Piercing Mitigation
- 1 Burden
+ 1 Endurance

to this:

When wearing all HEAVY armor (for every 10 points of proficiency)
+ 0.5% Crushing/Slashing/Piercing Mitigation
+ 1 Physical point absorbed (or +0,5)
+ 1 Endurance

Plate armor really s*&%* near light/cloth armor, and even a plate shield doesnt get near a light fleet, and a plate power gives great atk bonus, but does not give any survivability, because the bonus Absor+Mitig is not EVEN CLOSE monster hit (IMG:[invalid] style_emoticons/default/sad.gif)


Thanks, and sorry for my poor english.
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post Sep 14 2011, 20:15
Post #2154
Ballistic9



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Fewer 1H weapon equipment drops, more even drop rate for other equipment types. I get way too many 1H drops compared to everything else (50%+).
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post Sep 14 2011, 20:21
Post #2155
hzqr



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QUOTE(Ballistic9 @ Sep 14 2011, 20:15) *
more even drop rate for other equipment types

Except shields.
Especially bucklers.
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post Sep 15 2011, 05:53
Post #2156
RajaNagaSoz



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After thinking about it a bit, i think bleed could be brought back to being decent if bleed damage was calculated at the start of a turn instead of at the end.

The reason maces are so strong now is usually the player goes first in the turn, and stun cancels that entire turn for the mobs struck by it, which means you get hit less, and even though permastun is out, you can still re-stun without getting hit (at whatever your proc chance is) as the stunning will happen at the start of the turn while stun wears off at the end of the turn.

Since bleed is calculated at the -end- of the turn, all the mobs get to take a swing at you before it takes effect, whether that kills them or not, and if it would, they're likely low enough on hp to be agitated, and thus send out a really painful blow.

As of right now, bleed's only usefulness is to proc bleed for the turn it lands, subsequent turns aren't as useful due to the massive damage increase both sides received. We kill them too fast for 4+ turns of bleed to matter, and bleed damage isn't high enough in single lumps to make up for that.

However, simply shifting it's effect to the beginning of the turn, would elevate it to knocking out mobs -before- they slap us upside our heads instead of -after-, without having to redo shit-tons of brainstorming for something new or just letting all of our scythes and longswords collect dust in our inventories (or for some people, disintegrate in the gamestopbazaar return bin).

I don't think it'll overpower them too much, whatwith stun giving out 2x damage and cutting received damage and PA obliterating defense for the next so-many turns. I always thought of bleed as a proc-and-forget move, while stun and PA were proc-and-hit-the-weakpoint, and this would allow it to stay that way.
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post Sep 15 2011, 23:50
Post #2157
grumpymal



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When the upgraded Monster Skill system gets put in, have an option to change the battle log so instead of reading "Super Awesome Attack deals 10000 soul damage" (or void if they can get it), it prints "Super Awesome Attack deals 10000 HNNNNNNNG! damage".



Herp derp.
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post Sep 16 2011, 00:00
Post #2158
hzqr



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Pony Arena.
100 rounds (w/ or w/o Legendaries), Mane Six in the final round, new proc every time one is defeated (Rainbow Dash → Agi+, Twilight Sparkle → Int+, Applejack → Str+, etc), randomly chosen Trophy (Applejack's Lasso, Rarity's Glasses, Pinkie Pie's Organic Cupcake, etc).

(IMG:[i26.lulzimg.com] http://i26.lulzimg.com/8278f8.jpg)
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post Sep 16 2011, 00:08
Post #2159
Ichy



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Fix Damage. At level 300+ and good gear you should at least be able to facemelt Heroic (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 16 2011, 03:22
Post #2160
grumpymal



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/r/ Add Steven Magnet to A Dance With Dragons
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