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[Suggestion] A few requests, Can we has... |
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Aug 12 2011, 19:46
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(marcho @ Aug 12 2011, 19:30)  I think Item World needs a bit of a revamp at this point. It no longer provides exp rates comparatively high enough to warrant the 0 credit per round gain, and actually completing a high level item is extraordinarily time consuming, especially for just 1-2 levels gained.
How about instead of gaining 1 (or 2) level(s) for completing (item level * rounds), every 10th round of the items IW has a "gatekeeper" boss mob that adds +1 to the ilvl. So you have the opportunity to gain (ilvl / 10) levels for the item per clear.
To accommodate this change, rather than being able to clear an item once a day but enter as many time as you like, make the check for entrance so you can only enter each item once per day (prevents repeatedly farming the first 10 rounds for easy levels, but still overall greatly increases the value of IW)
QUOTE(varst @ Jul 24 2011, 23:04) 
Also, shorter IW or greater level gain. I have to insist that.
QUOTE(Tenboro @ Jul 24 2011, 23:07)  Your prayers may or may not already have been answered.
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Aug 12 2011, 20:40
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Just addin my 2 cents on how it could be done. I'm hoping for (significantly) greater level gain over shorter round count.
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Aug 13 2011, 06:09
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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I really hope it's not something like reforging equipment bringing it up to your level.
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Aug 13 2011, 08:19
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(Tenboro @ Jul 25 2011, 04:07)  Your prayers may or may not already have been answered.
I wonder if he was talking about higher % of gaining more than 1 level per run on most difficulty setting... (IMG:[ invalid] style_emoticons/default/huh.gif)
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Aug 13 2011, 09:29
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@43883
Group: Gold Star Club
Posts: 31,485
Joined: 6-March 08

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QUOTE(buktore @ Aug 13 2011, 08:19)  I wonder if he was talking about higher % of gaining more than 1 level per run on most difficulty setting... (IMG:[ invalid] style_emoticons/default/huh.gif) Most likely. While marcho's idea is original, it is vastly overpowered if you can get 30-60 levels out of a 300 round item on Hard difficulty. Being able to enter each item only once a day would also make Spelunker useless. If you really want to speed up clears, you could wish for it to be changed to something that boosts average level gain for item clears instead of cooldown reduction. (So if the base chance for a clear on Hard was 1.5, you'd get a flat 3 with max Spelunker, while the cooldown remains at 20 hours or gets 'nerfed' to 24.) This post has been edited by Mika Kurogane: Aug 13 2011, 09:43
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Aug 13 2011, 09:45
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(Mika Kurogane @ Aug 13 2011, 02:29)  Most likely.
While marcho's idea is original, it is vastly overpowered if you can get 30-60 levels out of a 300 round item on Hard difficulty. Being able to enter each item only once a day would also make Spelunker useless. If you really want to speed up clears, you could wish for it to be changed to something that boosts average level gain for item clears instead of cooldown reduction. (So if the base chance for a clear on Hard was 1.5, you'd get a flat 3 with max Spelunker, while the cooldown remains at 20 hours or gets 'nerfed' to 24.)
well, there's no advantage to leveling an item past your level so `\(o_O)/` And by once per day I meant taking into account spelunker.
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Aug 13 2011, 16:50
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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A gatekeeper monster every 100 levels would be pretty sweet.
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Aug 15 2011, 23:32
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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Monster lab roll bonus training? ie +bonus to monster lab rolls?
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Aug 15 2011, 23:35
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Isn't that exactly what buying crystals / increasing plvl does?
Maybe instead of a flat bonus, which seems redundant, have training to give a chance for a monster to bring back multiple items?
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Aug 16 2011, 21:05
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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Some redundancy is alright. Kinda like how upping difficulty increases loot bonus or how AL gives +exp as well do auras. (IMG:[ invalid] style_emoticons/default/wink.gif) I'm sure a lot of players would enjoy that training (looks at ichy). All his 200's could possibly become high grade capable (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 16 2011, 21:08
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(dcherry @ Aug 16 2011, 21:05)  I'm sure a lot of players would enjoy that training (looks at ichy). All his 200's could possibly become high grade capable (IMG:[ invalid] style_emoticons/default/tongue.gif) They are still growing. Some of them are PL 300 by now (IMG:[ invalid] style_emoticons/default/happy.gif) Also I don`t think a training/perk would be fair. Would give us rich people even more advantages (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 16 2011, 21:25
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Aug 16 2011, 14:08)  Also I don`t think a training/perk would be fair. Would give us rich people even more advantages (IMG:[ invalid] style_emoticons/default/tongue.gif) I want a training that increases the trophy drops higher than 10% on legendary arenas. /elitistfag
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Aug 16 2011, 21:27
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Aug 16 2011, 21:25)  I want a training that increases the trophy drops higher than 10% on legendary arenas.
/elitistfag
I want a training that increases the chance for rare drops!
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Aug 16 2011, 21:51
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(hitokiri84 @ Aug 16 2011, 14:25)  I want a training that increases the trophy drops higher than 10% on legendary arenas.
/elitistfag
 Yes, like this, only all the time! I deserve a trophy for every 7 clicks I make. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 16 2011, 22:00
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Aug 16 2011, 21:51)   Yes, like this, only all the time! I deserve a trophy for every 7 clicks I make. (IMG:[ invalid] style_emoticons/default/tongue.gif) You must have mistyped and actually meant Legendarys are very powerful and hard to kill so we deserve a better reward for our hard work? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Aug 16 2011, 22:11
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Aug 16 2011, 15:00)  You must have mistyped and actually meant Legendarys are very powerful and hard to kill so we deserve a better reward for our hard work? (IMG:[ invalid] style_emoticons/default/tongue.gif) You're right. 7 is a few higher than my average. The dragons are somewhere around RL/IPU strength too, so it's kind of silly that they don't drop anything. Yet.
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Aug 17 2011, 15:17
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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Seriously, 200+ rounds to level up one item 1 or 2 levels? How much time are you putting into this game, it makes WoW-addicts seem silly by comparison, if you aim to level up one or two items a day. And maybe do an arena as well.
Or is there some kind of trick that I don't know about, that makes the game go way faster?
This is what puts me off a bit, about the game, that once I level up, it's gonna be huge, endless fights with lots and lots and lots and lots and lots and lots (and lots!) of rounds, to do a relatively minor thing of leveling up an item.
I think it is bad enough to level up an item that is lvl 50, and doing that amount of rounds, even on normal where most mobs die in just 2 or 3 turns.
I thought this would be a fun side-game, for when you had a little spare time, but it seems that it is in fact a full-time endeavor, which wil require sometimes hours for a single session, to complete one "mission/quest".
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Aug 17 2011, 15:29
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Randommember @ Aug 17 2011, 21:17)  Seriously, 200+ rounds to level up one item 1 or 2 levels? How much time are you putting into this game, it makes WoW-addicts seem silly by comparison, if you aim to level up one or two items a day. And maybe do an arena as well.
It used to take me like 15-30 mins to do a 200+ Item on Hell/Nintendo a few patches back. Haven't tried IW lately but I guess that's still possible to do on lower difficulties.
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Aug 17 2011, 16:54
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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The resists and misses really add to the turn count X(
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