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> [Suggestion] A few requests, Can we has...

 
post Aug 12 2011, 19:46
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QUOTE(marcho @ Aug 12 2011, 19:30) *

I think Item World needs a bit of a revamp at this point. It no longer provides exp rates comparatively high enough to warrant the 0 credit per round gain, and actually completing a high level item is extraordinarily time consuming, especially for just 1-2 levels gained.

How about instead of gaining 1 (or 2) level(s) for completing (item level * rounds), every 10th round of the items IW has a "gatekeeper" boss mob that adds +1 to the ilvl. So you have the opportunity to gain (ilvl / 10) levels for the item per clear.

To accommodate this change, rather than being able to clear an item once a day but enter as many time as you like, make the check for entrance so you can only enter each item once per day (prevents repeatedly farming the first 10 rounds for easy levels, but still overall greatly increases the value of IW)

QUOTE(varst @ Jul 24 2011, 23:04) *



Also, shorter IW or greater level gain. I have to insist that.

QUOTE(Tenboro @ Jul 24 2011, 23:07) *

Your prayers may or may not already have been answered.

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post Aug 12 2011, 20:40
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Just addin my 2 cents on how it could be done. I'm hoping for (significantly) greater level gain over shorter round count.
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post Aug 13 2011, 06:09
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I really hope it's not something like reforging equipment bringing it up to your level.
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post Aug 13 2011, 08:19
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QUOTE(Tenboro @ Jul 25 2011, 04:07) *

Your prayers may or may not already have been answered.


I wonder if he was talking about higher % of gaining more than 1 level per run on most difficulty setting... (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 13 2011, 09:29
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QUOTE(buktore @ Aug 13 2011, 08:19) *
I wonder if he was talking about higher % of gaining more than 1 level per run on most difficulty setting... (IMG:[invalid] style_emoticons/default/huh.gif)

Most likely.

While marcho's idea is original, it is vastly overpowered if you can get 30-60 levels out of a 300 round item on Hard difficulty. Being able to enter each item only once a day would also make Spelunker useless. If you really want to speed up clears, you could wish for it to be changed to something that boosts average level gain for item clears instead of cooldown reduction. (So if the base chance for a clear on Hard was 1.5, you'd get a flat 3 with max Spelunker, while the cooldown remains at 20 hours or gets 'nerfed' to 24.)

This post has been edited by Mika Kurogane: Aug 13 2011, 09:43
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post Aug 13 2011, 09:45
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QUOTE(Mika Kurogane @ Aug 13 2011, 02:29) *

Most likely.

While marcho's idea is original, it is vastly overpowered if you can get 30-60 levels out of a 300 round item on Hard difficulty. Being able to enter each item only once a day would also make Spelunker useless. If you really want to speed up clears, you could wish for it to be changed to something that boosts average level gain for item clears instead of cooldown reduction. (So if the base chance for a clear on Hard was 1.5, you'd get a flat 3 with max Spelunker, while the cooldown remains at 20 hours or gets 'nerfed' to 24.)


well, there's no advantage to leveling an item past your level so `\(o_O)/`
And by once per day I meant taking into account spelunker.
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post Aug 13 2011, 16:50
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A gatekeeper monster every 100 levels would be pretty sweet.
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post Aug 15 2011, 23:32
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Monster lab roll bonus training? ie +bonus to monster lab rolls?
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post Aug 15 2011, 23:35
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Isn't that exactly what buying crystals / increasing plvl does?

Maybe instead of a flat bonus, which seems redundant, have training to give a chance for a monster to bring back multiple items?
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post Aug 16 2011, 21:05
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Some redundancy is alright. Kinda like how upping difficulty increases loot bonus or how AL gives +exp as well do auras. (IMG:[invalid] style_emoticons/default/wink.gif)

I'm sure a lot of players would enjoy that training (looks at ichy). All his 200's could possibly become high grade capable (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 16 2011, 21:08
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QUOTE(dcherry @ Aug 16 2011, 21:05) *

I'm sure a lot of players would enjoy that training (looks at ichy). All his 200's could possibly become high grade capable (IMG:[invalid] style_emoticons/default/tongue.gif)

They are still growing. Some of them are PL 300 by now (IMG:[invalid] style_emoticons/default/happy.gif)

Also I don`t think a training/perk would be fair. Would give us rich people even more advantages (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 16 2011, 21:25
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QUOTE(Ichy @ Aug 16 2011, 14:08) *
Also I don`t think a training/perk would be fair. Would give us rich people even more advantages (IMG:[invalid] style_emoticons/default/tongue.gif)

I want a training that increases the trophy drops higher than 10% on legendary arenas.

/elitistfag
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post Aug 16 2011, 21:27
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QUOTE(hitokiri84 @ Aug 16 2011, 21:25) *

I want a training that increases the trophy drops higher than 10% on legendary arenas.

/elitistfag

I want a training that increases the chance for rare drops!
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post Aug 16 2011, 21:51
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QUOTE(hitokiri84 @ Aug 16 2011, 14:25) *

I want a training that increases the trophy drops higher than 10% on legendary arenas.

/elitistfag


Attached Image

Yes, like this, only all the time! I deserve a trophy for every 7 clicks I make. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 16 2011, 22:00
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QUOTE(hitokiri84 @ Aug 16 2011, 21:51) *

Attached Image

Yes, like this, only all the time! I deserve a trophy for every 7 clicks I make. (IMG:[invalid] style_emoticons/default/tongue.gif)

You must have mistyped and actually meant Legendarys are very powerful and hard to kill so we deserve a better reward for our hard work? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Aug 16 2011, 22:11
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QUOTE(Ichy @ Aug 16 2011, 15:00) *

You must have mistyped and actually meant Legendarys are very powerful and hard to kill so we deserve a better reward for our hard work? (IMG:[invalid] style_emoticons/default/tongue.gif)

You're right. 7 is a few higher than my average. The dragons are somewhere around RL/IPU strength too, so it's kind of silly that they don't drop anything. Yet.
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post Aug 17 2011, 14:35
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Can we have Rapiers of the Ox since we have Clubs of the Cheetah? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Aug 17 2011, 15:17
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Seriously, 200+ rounds to level up one item 1 or 2 levels?
How much time are you putting into this game, it makes WoW-addicts seem silly by comparison, if you aim to level up one or two items a day. And maybe do an arena as well.

Or is there some kind of trick that I don't know about, that makes the game go way faster?


This is what puts me off a bit, about the game, that once I level up, it's gonna be huge, endless fights with lots and lots and lots and lots and lots and lots (and lots!) of rounds, to do a relatively minor thing of leveling up an item.

I think it is bad enough to level up an item that is lvl 50, and doing that amount of rounds, even on normal where most mobs die in just 2 or 3 turns.

I thought this would be a fun side-game, for when you had a little spare time, but it seems that it is in fact a full-time endeavor, which wil require sometimes hours for a single session, to complete one "mission/quest".
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post Aug 17 2011, 15:29
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QUOTE(Randommember @ Aug 17 2011, 21:17) *

Seriously, 200+ rounds to level up one item 1 or 2 levels?
How much time are you putting into this game, it makes WoW-addicts seem silly by comparison, if you aim to level up one or two items a day. And maybe do an arena as well.


It used to take me like 15-30 mins to do a 200+ Item on Hell/Nintendo a few patches back.
Haven't tried IW lately but I guess that's still possible to do on lower difficulties.
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post Aug 17 2011, 16:54
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The resists and misses really add to the turn count X(
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