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> [Suggestion] A few requests, Can we has...

 
post Feb 24 2010, 07:53
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Thanos008



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Just in case it has never been mentioned anywhere else before (although I find that hard to believe):


Even if I have to pay in Henjutsu Credits or Hath Perks, I'd like the ability to choose which type of Weapon or Armor I'm going to get in a given Shrine Offering.

Instead of just rolling the dice within a larger class of Weapons like, for instance, One-Handed (Rapier/Dagger/Longsword/Shortsword/Axe), I'd like the ability to choose to get a Rapier/Dagger/What-have-you myself......although of course it would still be Fate that determines what I'd get within that subset.

(And while I'm thinking about it, I wouldn't mind being able to do something similar with Artifacts, either. (IMG:[invalid] style_emoticons/default/happy.gif) )


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post Feb 24 2010, 07:55
Post #22
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QUOTE(Thanos008 @ Feb 24 2010, 00:53) *

Just in case it has never been mentioned anywhere else before (although I find that hard to believe):
Even if I have to pay in Henjutsu Credits or Hath Perks, I'd like the ability to choose which type of Weapon or Armor I'm going to get in a given Shrine Offering.

Instead of just rolling the dice within a larger class of Weapons like, for instance, One-Handed (Rapier/Dagger/Longsword/Shortsword/Axe), I'd like the ability to choose to get a Rapier/Dagger/What-have-you myself......although of course it would still be Fate that determines what I'd get within that subset.

(And while I'm thinking about it, I wouldn't mind being able to do something similar with Artifacts, either. (IMG:[invalid] style_emoticons/default/happy.gif) )

We've already asked for it and Tenboro has already said no. =(
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post Feb 24 2010, 20:30
Post #23
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QUOTE(cmal @ Feb 23 2010, 22:55) *

We've already asked for it and Tenboro has already said no. =(
Damn.

Thanks for the info.

You'd figure that Tenboro would've jumped at the opportunity to take even more Creds out of our virtual pockets...... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 24 2010, 20:59
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QUOTE(Thanos008 @ Feb 24 2010, 10:30) *

You'd figure that Tenboro would've jumped at the opportunity to take even more Creds out of our virtual pockets...... (IMG:[invalid] style_emoticons/default/tongue.gif)

Not when it would take him a long time to code it.
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post Feb 24 2010, 23:31
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QUOTE(Thanos008 @ Feb 24 2010, 00:53) *

Just in case it has never been mentioned anywhere else before (although I find that hard to believe):
Even if I have to pay in Henjutsu Credits or Hath Perks, I'd like the ability to choose which type of Weapon or Armor I'm going to get in a given Shrine Offering.

Instead of just rolling the dice within a larger class of Weapons like, for instance, One-Handed (Rapier/Dagger/Longsword/Shortsword/Axe), I'd like the ability to choose to get a Rapier/Dagger/What-have-you myself......although of course it would still be Fate that determines what I'd get within that subset.

(And while I'm thinking about it, I wouldn't mind being able to do something similar with Artifacts, either. (IMG:[invalid] style_emoticons/default/happy.gif) )
This will also never happen because everyone would be selecting stuff like Katanas, Wakizashis, Phase Armour, and Kevlar Armour.
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post Feb 25 2010, 04:12
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QUOTE(EvolutionKing @ Feb 24 2010, 13:31) *

This will also never happen because everyone would be selecting stuff like Katanas, Wakizashis, Phase Armour, and Kevlar Armour.

It is more about being able to select the slot of the armor (head, chest, etc.) rather than quality (cloth, silk, gossamer, phase).
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post Mar 4 2010, 01:18
Post #27
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Here's another idea:

Ring Challenges where you can face all four Bosses/Legandaries at once. Token cost is reasonably high to keep the number of people who could farm it to a minimum.
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post Mar 4 2010, 01:32
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QUOTE(cmal @ Mar 3 2010, 15:18) *

Here's another idea:

Ring Challenges where you can face all four Bosses/Legandaries at once. Token cost is reasonably high to keep the number of people who could farm it to a minimum.

I thought about that. But we get to fight 3 bosses at the end of Crusade, so I'm not sure it is that pressing.
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post Mar 4 2010, 01:48
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QUOTE(Boggyb @ Mar 3 2010, 18:32) *

I thought about that. But we get to fight 3 bosses at the end of Crusade, so I'm not sure it is that pressing.

True about the Bosses, I just included them for the sake of including them. I'd be more interested in taking on all four girls since the high level arenas and the Ring are the only places you can fight them while Bosses are a dime a dozen.
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post Mar 5 2010, 12:03
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Suggestion -> Can We trade in tokens of healing for other items pls..
I currently have 96 healing tokens...

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post Mar 5 2010, 16:10
Post #31
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QUOTE(ExTe @ Mar 5 2010, 05:03) *

Suggestion -> Can We trade in tokens of healing for other items pls..
I currently have 96 healing tokens...

No.
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post May 2 2010, 22:26
Post #32
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A suggestion - some new monsters with immunities. I think most will work best as mini-bosses.

Mummy - immune to Bleeding Wound.
Werewolf - immune to Penetrated Armor.
Cyclops - Immune to Ether Theft (Coalesced Mana procs away but nothing replaces it).
T-800 (or any robot) - immune to Stunned.
Rock monster - 75% mitigation to elemental, holy, or soul damage. Extra damage from slashing, piercing, or crushing damage.
Poltergeist - 75% mitigation to slashing, piercing, or crushing damage. Extra damage from elemental, holy, or soul.

Also, I think the Legendary and the Gods should have the ability to 'shake off' effects, whether from weapon procs or spells. Every enemy turn, Legendaries, through force of will, have a 2% chance of dispelling an effect effecting them. Startles the player when their weaken or silence disappears prematurely. Gods should have a 4% or 6% chance per their turn. As this would make the legendaries and gods a little more powerful, reduce their damage mitigation a little to balance things out.

---------------------------------------------------------

A suggestion - stop letting proficiency reduce burden and interference.

As a pure mage, when starting out, I actively searched for weapons/armor with low interference. They are out there. Now that my INT+WIS is high enough to handle 10 interference and my proficiency has dropped the interference of my weapons/armor, I can use two high interference items without trouble and as my proficiencies climbs, I'll soon be able to wear heavy armor and still cast spells at full strength. This means that all players eventually turn into mages when interference drops enough. I purpose eliminating proficiency reduction. There is still lots of low interference equipment - it makes ethereal more useful - and it promotes a little more separation between the fighters and mages.

---------------------------------------------------------

A suggestion - give cotton, leather, and buckler an advantage.

Nearly all cotton and leather armor, and buckler shields are unwanted compared to alternatives. How about removing the resist chance of Kevlar, half the resist and evade of dragon hide, and remove the evade of leather. Doubling the physical absorb of cotton, and removing it for gossamer but giving gossamer a magic damage multiplier to compensate. And give all buckler shields a parry chance. Not great suggestions but someone will be able to come up with better ideas.
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post May 2 2010, 22:43
Post #33
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QUOTE(nwbell6 @ May 2 2010, 13:26) *

Also, I think the Legendary and the Gods should have the ability to 'shake off' effects, whether from weapon procs or spells. Every enemy turn, Legendaries, through force of will, have a 2% chance of dispelling an effect effecting them. Startles the player when their weaken or silence disappears prematurely. Gods should have a 4% or 6% chance per their turn. As this would make the legendaries and gods a little more powerful, reduce their damage mitigation a little to balance things out.

A little more powerful? Are you serious? Battles with the Gods can easily take 700 turns. This suggestion would make things significantly harder.

---------------------------------------------------------

QUOTE(nwbell6 @ May 2 2010, 13:26) *

Now that my INT+WIS is high enough to handle 10 interference

What do you mean by handle? Reduce it to 0? I have significantly higher INT/WIS than you, and I can't reduce it to 0. And any interference reduces magic damage.

---------------------------------------------------------

QUOTE(nwbell6 @ May 2 2010, 13:26) *

Nearly all cotton and leather armor, and buckler shields are unwanted compared to alternatives.

This is probably true. (Maybe not about bucklers. I don't use shields)

QUOTE(nwbell6 @ May 2 2010, 13:26) *

How about removing the resist chance of Kevlar, half the resist and evade of dragon hide, and remove the evade of leather.

This would make all leather worthless. Absolutely, 100% worthless. You don't make leather useful by weakening it.

QUOTE(nwbell6 @ May 2 2010, 13:26) *

Doubling the physical absorb of cotton,

Absorb is worthless.

QUOTE(nwbell6 @ May 2 2010, 13:26) *

and removing it for gossamer but giving gossamer a magic damage multiplier to compensate.

That would make gossamer incredibly overpowered. An argument could be made that heavy armor should give a physical damage bonus, but not gossamer.

This post has been edited by Boggyb: May 2 2010, 22:45
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post May 3 2010, 00:08
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QUOTE(nwbell6 @ May 2 2010, 21:26) *

Also, I think the Legendary and the Gods should have the ability to 'shake off' effects, whether from weapon procs or spells. Every enemy turn, Legendaries, through force of will, have a 2% chance of dispelling an effect effecting them. Startles the player when their weaken or silence disappears prematurely. Gods should have a 4% or 6% chance per their turn. As this would make the legendaries and gods a little more powerful, reduce their damage mitigation a little to balance things out.
You clearly don't know what you talking, Gods aren't easy, 3 months ago RL was considered as a real nightmare, now it's like a ritual to take the next 2 Gods, and the reason is because the very first people who kill them, have to discover and refine the brilliant strategics we use nowadays.
If any change happens is to create new Gods challenges.

QUOTE(nwbell6 @ May 2 2010, 21:26) *

A suggestion - stop letting proficiency reduce burden and interference.

As a pure mage, when starting out, I actively searched for weapons/armor with low interference. They are out there. Now that my INT+WIS is high enough to handle 10 interference and my proficiency has dropped the interference of my weapons/armor, I can use two high interference items without trouble and as my proficiencies climbs, I'll soon be able to wear heavy armor and still cast spells at full strength. This means that all players eventually turn into mages when interference drops enough. I purpose eliminating proficiency reduction. There is still lots of low interference equipment - it makes ethereal more useful - and it promotes a little more separation between the fighters and mages.
This is a complete nonsense, first around l180-190 you probably can the 200 WIS/INT which gives you 16% interference reduction. it's very rare to have a normal piece of heavy plate below 25 points of interference at that level, now applying the 16% reduction you get 21 points where you can handle that with 5 pieces?

QUOTE(nwbell6 @ May 2 2010, 21:26) *
A suggestion - give cotton, leather, and buckler an advantage.

Nearly all cotton and leather armor, and buckler shields are unwanted compared to alternatives. How about removing the resist chance of Kevlar, half the resist and evade of dragon hide, and remove the evade of leather. Doubling the physical absorb of cotton, and removing it for gossamer but giving gossamer a magic damage multiplier to compensate. And give all buckler shields a parry chance. Not great suggestions but someone will be able to come up with better ideas.
In other words:
-instead light being almost completely worthless, it become all worthless.
-Cotton will worth a little credits.
-Gossamer become the most powerful gear in HV
-Bucklers a little less worthless

Listen 1 thing if magnificent kevlar/phase/plate dropped like the actual junk we get every day, no one would use the other type of gears, why? No one want to use worse gear.

This post has been edited by cmdct: May 3 2010, 00:11
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post May 3 2010, 01:49
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QUOTE(Boggyb @ May 2 2010, 22:43) *

A little more powerful? Are you serious? Battles with the Gods can easily take 700 turns. This suggestion would make things significantly harder.


I haven't battled a god yet (only legends) so at the moment, I am just playing with an idea.

So far, this game has become rather mechanical and predictable. I'm just trying to make a suggestion to randomize things a little. I don't know what the mitigation of the legends are, but just to pick a number (90%), if it was dropped to 80%, it would double the damage I was giving so half the turns to kill a legend. Most of the time, the legend I am fighting is being affected by a Breached Defense, Silence, Poison, and Penetrated Armor. If the chance of a shake off is 2%, then about once every 50 of his turns (I'm hasted), one of them would go. If Breached Defense, Poison, and Penetrated Armor went, it wouldn't make much difference. Silence I would recast fast.

The percentages should be just what makes it work. I'm just trying to add something to the upper tier monsters to make them more unpredictable.

QUOTE(Boggyb @ May 2 2010, 22:43) *

What do you mean by handle? Reduce it to 0? I have significantly higher INT/WIS than you, and I can't reduce it to 0. And any interference reduces magic damage.


Once, while I was in full cloth and staff, I cast a few spells and recorded the damage. Then I added one leather and cast the same number of spells for about the same damage. Then two pieces of leather and did the same damage. On the third piece of leather, my damage dropped by a lot. Maybe my test was too small - too few spells. I'll try it again.

What I do know is that I use to have to cast four level I AoE spells to reduce a hoard to 3 left standing while in all cloth and staff (interference 0). Now, I can do it with 3 spells while in cloth and rapier/shield with interference 17 (before proficiency reduction).

QUOTE(Boggyb @ May 2 2010, 22:43) *

This is probably true. (Maybe not about bucklers. I don't use shields)
This would make all leather worthless. Absolutely, 100% worthless. You don't make leather useful by weakening it.
Absorb is worthless.
That would make gossamer incredibly overpowered. An argument could be made that heavy armor should give a physical damage bonus, but not gossamer.


I'm just looking for ideas. What would you suggest to make cloth, leather, bucklers more worth using?
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post May 3 2010, 02:21
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QUOTE(nwbell6 @ May 3 2010, 00:49) *

I haven't battled a god yet (only legends) so at the moment, I am just playing with an idea.

So far, this game has become rather mechanical and predictable. I'm just trying to make a suggestion to randomize things a little. I don't know what the mitigation of the legends are, but just to pick a number (90%), if it was dropped to 80%, it would double the damage I was giving so half the turns to kill a legend. Most of the time, the legend I am fighting is being affected by a Breached Defense, Silence, Poison, and Penetrated Armor. If the chance of a shake off is 2%, then about once every 50 of [b]his turns (I'm hasted), one of them would go[/b]. If Breached Defense, Poison, and Penetrated Armor went, it wouldn't make much difference. Silence I would recast fast.
1-Without ethereals you can't do any damage to them, unless by bleed which gives the same damage regardless the enemy defense or by casting spells.
2- they're very fast, even with haste they still do double turns, now think if you take 2 crits just because weaken was shaken, then you cast weaken if you don't have to cast cure to recover and take another shot without weakened, then weaken is resisted and you get hit again, you're kinda more or less dead, and yes it would be something that could happen not so rare (I got several 2X crits with FSM)

QUOTE(nwbell6 @ May 3 2010, 00:49) *
The percentages should be just what makes it work. I'm just trying to add something to the upper tier monsters to make them more unpredictable.
Once, while I was in full cloth and staff, I cast a few spells and recorded the damage. Then I added one leather and cast the same number of spells for about the same damage. Then two pieces of leather and did the same damage. On the third piece of leather, my damage dropped by a lot. Maybe my test was too small - too few spells. I'll try it again.
What I do know is that I use to have to cast four level I AoE spells to reduce a hoard to 3 left standing while in all cloth and staff (interference 0). Now, I can do it with 3 spells while in cloth and rapier/shield with interference 17 (before proficiency reduction).

It's normal because:
-Elemental proficiency
-Ratings from auras
-Possibly ratings from tiers you got

QUOTE(nwbell6 @ May 3 2010, 00:49) *
I'm just looking for ideas. What would you suggest to make cloth, leather, bucklers more worth using?

Listen cotton, leather and buckers are supposed to be the worse gear of they're type, it was the way was designed.
You can still use them if you want, of course you get worse results.
Now the same question can be made in this way:
What would you suggest to make flimsy/crude more worth using?

This post has been edited by cmdct: May 3 2010, 02:22
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post May 3 2010, 02:32
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QUOTE(cmdct @ May 2 2010, 17:21) *

QUOTE(nwbell6 @ May 2 2010, 16:49) *

What would you suggest to make cloth, leather, bucklers more worth using?

Listen cotton, leather and buckers are supposed to be the worse gear of they're type, it was the way was designed.
You can still use them if you want, of course you get worse results.
Now the same question can be made in this way:
What would you suggest to make flimsy/crude more worth using?

I agree that cotton and bucklers are not necessarily supposed to be good, but leather should be redeemable. The problem is that even at its best (Dragon Hide/Kevlar), it isn't very good. I'm not really sure what can be done to fix that.
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post May 3 2010, 02:38
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QUOTE(Boggyb @ May 3 2010, 01:32) *

I agree that cotton and bucklers are not necessarily supposed to be good, but leather should be redeemable. The problem is that even at its best (Dragon Hide/Kevlar), it isn't very good. I'm not really sure what can be done to fix that.

Well one idea could be making the stats of a leather like it was DH, and DH stats like kevlar but maintaining the same compromise stats, kevlar just increase a little more the stats but not too much.

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post May 3 2010, 18:00
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Just random idea based on the forging idea I had in the past for increasing item quality.

How about having Tokens of Forging? Take X amounts to the forger and it increases the item quality. Maybe something like

1 token - Flimsy to Crude
5 tokens - Crude to Fair
20 tokens - Fair to Ave
50 tokens - Ave to Fine
100 tokens - Fine to Superior
500 tokens - Superior to Exquisite.
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post May 12 2010, 11:59
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Probably suggested a billion times already but melee aoe skills pls. I also want to take out entire waves of enemies in a flash! kthxbye.
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