Welcome Guest ( Log In | Register )

696 Pages V « < 97 98 99 100 101 > »   
Closed TopicStart new topic
> [Suggestion] A few requests, Can we has...

 
post Aug 5 2011, 22:47
Post #1961
DarkDespair5



Insane Pyromaniac
******
Group: Gold Star Club
Posts: 898
Joined: 20-December 10
Level 303 (Godslayer)


Remember guys, we're just giving Tenboro ideas on ever-more-insane challenges! Wouldn't put it past him ^^
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 5 2011, 23:15
Post #1962
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


I'm still waiting for my Cow level.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 5 2011, 23:45
Post #1963
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


What's all the fuss about over Giants? Sure they take a long time to kill but they are slow as hell. I don't remember the last time I was killed by a Giant. They are only good for killing low levels or people that are completely new to HV.

The three most deadly monsters by far are Pirate Bird, Liselotte, and Eila, in no particular order. They hit like a truck and their attack rate is pretty ridiculous. I would love to see the battle statistics of Tenboro's monsters. I wouldn't be surprised if Pirate Bird has the highest kill rate among them.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 5 2011, 23:50
Post #1964
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


I don't find much trouble with Polly, she barbecues quite nicely. Lisi and Eila are more troublesome because they can take huge chunks out of my HP when I'm not paying attention.

Giants are mostly annoying to melee due to their defenses against physical attacks. But who plays melee anymore?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 00:05
Post #1965
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


PB is not a problem if you constantly target or kill it in the early turns. It's only when it survives and becomes agitated that makes it annoying. It would wreak so much havoc if it was the same level as Eila or Lisi.

QUOTE(cmal @ Aug 5 2011, 16:50) *

But who plays melee anymore?

I do occasionally.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 01:00
Post #1966
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


QUOTE(sushi0 @ Aug 5 2011, 18:05) *

I do occasionally.

I do it regularly. It was a sarcastic jab at how crappy melee is in most situations.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 01:18
Post #1967
DarkDespair5



Insane Pyromaniac
******
Group: Gold Star Club
Posts: 898
Joined: 20-December 10
Level 303 (Godslayer)


Ooh here's one!:

How about you show us the equipment allowable stat ranges in the popup window? So like: Base: 3.2 (1-4) or something.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 03:03
Post #1968
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06
Level 496 (Godslayer)


I think he enjoys us trying to figure it out
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 04:41
Post #1969
coykili



Regular Poster
*****
Group: Members
Posts: 694
Joined: 2-August 10
Level 292 (Godslayer)


Could it be possible for debuffs to set each other off? say you had deep burns and turbulent air, and cast a fire spell, setting them off?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 05:25
Post #1970
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


QUOTE(sushi0 @ Aug 5 2011, 16:45) *

What's all the fuss about over Giants? Sure they take a long time to kill but they are slow as hell. I don't remember the last time I was killed by a Giant. They are only good for killing low levels or people that are completely new to HV.

The three most deadly monsters by far are Pirate Bird, Liselotte, and Eila, in no particular order. They hit like a truck and their attack rate is pretty ridiculous. I would love to see the battle statistics of Tenboro's monsters. I wouldn't be surprised if Pirate Bird has the highest kill rate among them.

I think I've been killed by Pirate Bird and Lisi one time, ever. Eila has killed me more times than I can remember. And giants? They actually survive magic attacks? Undeads are the only ones that annoy me.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 05:43
Post #1971
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


QUOTE(hitokiri84 @ Aug 5 2011, 22:25) *

I think I've been killed by Pirate Bird and Lisi one time, ever. Eila has killed me more times than I can remember. And giants? They actually survive magic attacks? Undeads are the only ones that annoy me.

Those three are quite annoying when I melee. It's mainly due to them preemptively raping me with double hits in the first turn before I can even perma-stun them. When I mage, however, they never kill me since I don't hold down the attack button. Giants are actually quite resilient to magic due to their high ratings and HP. Maybe it's because I use Surtr, Mjolnir/Freyr people would obviously have no problems. On the other hand, I eat Undeads for breakfast, lunch, and dinner so it's all good.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 06:36
Post #1972
hitokiri84



Legendary Poster
***********
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07
Level 496 (Godslayer)


I bet Dragonkin are fun with Surtr too. In fact, that's why I switched off of it. There's really only one undead that survives my attacks anyway, so it's not that bad.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 07:39
Post #1973
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


What is so annoying is that there are so much of them.
When I started with Monster Training I wanted to create a bunch of Higher leveled mobs to give us some variety. But now every non giant class is already a variety.

You probably won`t notice since most of them are weak but it becomes more visible when you do something like training staff prof. where giants are actually useful (IMG:[invalid] style_emoticons/default/tongue.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 09:14
Post #1974
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


I know right?!?! Frick I loved grinding staff prof on a giant. Got like... 1 whole prof point in order to kill the guy via whacking (IMG:[invalid] style_emoticons/default/happy.gif)

Cow level would be awesome. Would put a nice spin on a special "beast" level with the sexy cow king at the end to drop some nice cow hide gear (maybe the whole cow set for flavor purposes?)

Would also be cool to kill wirt so he could drop his leg (IMG:[invalid] style_emoticons/default/happy.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 09:33
Post #1975
Ichy



~ Loli Trainer ~
***********
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09
Level 500 (Dovahkiin)


QUOTE(dcherry @ Aug 6 2011, 09:14) *

I know right?!?! Frick I loved grinding staff prof on a giant. Got like... 1 whole prof point in order to kill the guy via whacking (IMG:[invalid] style_emoticons/default/happy.gif)

Cow level would be awesome. Would put a nice spin on a special "beast" level with the sexy cow king at the end to drop some nice cow hide gear (maybe the whole cow set for flavor purposes?)

Would also be cool to kill wirt so he could drop his leg (IMG:[invalid] style_emoticons/default/happy.gif)

That would be a good suggestion.

Make Wirts Leg a very rare Artefact (about 1% chance) which enables us to enter Cow level.
99 rounds of 9x Cows and then fighting the Cow king. All of them would be very weak to Javazons Lightning and have a very high Treasure Class.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 6 2011, 10:43
Post #1976
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


What about the wirt killing? T_T Asshole ripped us off so bad in d1
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 8 2011, 04:54
Post #1977
eovcoo5



おっぱい星人 (( • ̀ω•́ )✧)
********
Group: Members
Posts: 2,583
Joined: 16-September 10
Level 391 (Dovahkiin)


can we has a ON/OFF switch of the each Henjutsu Training ?

new HV 6.0 monsters bring too many EXP points

in my case i wish i can turn off my "Adept Learner" for a while

i have reset all Experience Bonus Abilities from the skill tree

but it still make too many EXP , i don't have space to doing IW cover items level.

please

i know "Adept Learner" is useful , i know other player very like it

just make a switch can allow players turn off/on it's good for players

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 8 2011, 08:17
Post #1978
Vasistas



Active Poster
*******
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11
Level 390 (Godslayer)


I wish we could delete Empty Slots.
But please don't charge 5 Tokens for that like you do for deleting a monster.
I opened 10 Slots and when I got the Gold Star I ended up with 20 Slots.

If that is not doable you might consider making the monsters switchable from one slot to another, so I can fill the gaps from deleted monsters.

thx
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 8 2011, 08:28
Post #1979
DarkDespair5



Insane Pyromaniac
******
Group: Gold Star Club
Posts: 898
Joined: 20-December 10
Level 303 (Godslayer)


As far as I'm concerned, the rename/delete options for monsters don't exist. I'm not going to waste Tokens on *flavor text* for a *text game*. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by DarkDespair5: Aug 8 2011, 08:28
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 8 2011, 09:06
Post #1980
Homicidalsage



Antagonist
*******
Group: Catgirl Camarilla
Posts: 1,370
Joined: 8-April 08
Level 432 (Godslayer)


Random Monster Lab idea
Being able to create custom monsters in the monster lab, my idea:

1 - Only able to create one custom monster with a custom race name
2 - Costs alot of chaos tokens to create
3 - You start with a certain amount of points say 50(could be more or less just a random number I choose)
-3a - 1 point per attribute level
-3b - 5 points per resistance added
-3c - -3 points(meaning you gain extra points) for adding weaknesses
4 - Able to choose any damage type
5 - This one might be dumb but maybe being able to put equipment on it?

This post has been edited by homicidalsage: Aug 8 2011, 09:08
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


696 Pages V « < 97 98 99 100 101 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 8th June 2025 - 21:34